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serverdata/quest/ep3_forest_aveso_quest_1.qst

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<?xml version="1.0"?>
<quest version="1.0" >
<tasks availableId="10" >
<task type="Nothing" id="0" taskOnFail="false" >
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="" name="journalEntryTitle" />
<data value="" name="journalEntryDescription" />
<data value="" name="taskName" />
<data value="false" name="isVisible" />
<data value="0" name="showSystemMessages" />
<data value="0" name="allowRepeats" />
<data value="sound/mus_rodian_quest_accept.snd" name="musicOnActivate" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="" name="grantQuestOnFail" />
<task type="Destroy Multiple and Loot" id="7" taskOnFail="false" >
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="Spider Meat" name="journalEntryTitle" />
<data value="Collect 20 Spider Meats and return to Aveso Ars." name="journalEntryDescription" />
<data value="spider" name="taskName" />
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<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="" name="grantQuestOnFail" />
<data value="" name="CreatureType" />
<data value="forest_webweaver" name="Social Group" />
<data value="" name="requiredRegion" />
<data value="Spider Meat" name="LootItemName" />
<data value="20" name="NumberItemsRequired" />
<data value="100" name="LootDropPercent" />
<data value="0" name="RewardCredits" />
<data value="" name="waypointName" />
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<data value="tatooine" name="Planet" />
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<data value="" name="musicOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="buildingCellName" />
<data value="" name="interiorWaypointAppearance" />
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<data value="0" name="chanceToActivate" />
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<data value="0" name="GuaranteedSuccessMinumumAttempts" />
</task>
<task type="Destroy Multiple and Loot" id="8" taskOnFail="false" >
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="Mouf Meat" name="journalEntryTitle" />
<data value="Collect 20 Mouf meats and return to Aveso Ars." name="journalEntryDescription" />
<data value="mouf" name="taskName" />
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<data value="" name="grantQuestOnFail" />
<data value="" name="CreatureType" />
<data value="forest_mouf" name="Social Group" />
<data value="" name="requiredRegion" />
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</task>
<task type="Wait for Tasks" id="9" taskOnFail="false" >
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<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="" name="grantQuestOnFail" />
<data value="ep3_forest_aveso_quest_1" name="Task1 Quest Filename" />
<data value="mouf" name="Task1 taskName" />
<data value="Collect Mouf Meat" name="Task1 Display String" />
<data value="ep3_forest_aveso_quest_1" name="Task2 Quest Filename" />
<data value="spider" name="Task2 taskName" />
<data value="Collect Spider Meat" name="Task2 Display String" />
<data value="" name="Task3 Quest Filename" />
<data value="" name="Task3 taskName" />
<data value="" name="Task3 Display String" />
<data value="" name="Task4 Quest Filename" />
<data value="" name="Task4 taskName" />
<data value="" name="Task4 Display String" />
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<data value="" name="Task5 taskName" />
<data value="" name="Task5 Display String" />
<data value="" name="Task6 Quest Filename" />
<data value="" name="Task6 taskName" />
<data value="" name="Task6 Display String" />
<task type="Wait for Signal" id="3" taskOnFail="false" >
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<data value="" name="target" />
<data value="" name="parameter" />
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<data value="" name="grantQuestOnFail" />
<data value="meat" name="Signal Name" />
<task type="Reward" id="5" taskOnFail="false" >
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="Reward Issued" name="journalEntryTitle" />
<data value="" name="journalEntryDescription" />
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<data value="true" name="showSystemMessages" />
<data value="0" name="allowRepeats" />
<data value="sound/mus_rodian_quest_sucess.snd" name="musicOnActivate" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="" name="grantQuestOnFail" />
<data value="" name="Experience Type" />
<data value="0" name="Experience Amount" />
<data value="Rebel" name="Faction Name" />
<data value="0" name="Faction Amount" />
<data value="3000" name="Bank Credits" />
<data value="" name="Item" />
<data value="" name="waypointName" />
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<data value="" name="musicOnComplete" />
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<data value="" name="lootName" />
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<data value="0.1" name="Speed" />
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<data value="1" name="Quality" />
<data value="1" name="CountArmor" />
<data value="" name="Armor" />
<data value="" name="Reward Badge" />
</task>
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</task>
</tasks>
<list>
<data value="Grunt Work: Part I" name="journalEntryTitle" />
<data value="'It shouldn't be too difficult, even for you, to find 20 Mouf meats and 20 Spider meats off the creatures of the forest. Bring them back to me. Maybe then you'll show your worth, however small it might be,' -- Aveso Ars" name="journalEntryDescription" />
<data value="" name="prerequisiteQuests" />
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<data value="false" name="allowRepeats" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="Kkowir Forest: Outcast" name="category" />
<data value="true" name="completeWhenTasksComplete" />
<data value="34" name="Level" />
<data value="3" name="Tier" />
<data value="solo" name="Type" />
<data value="" name="journalEntryCompletionSummary" />
<data value="true" name="journalVisible" />
<data value="" name="Reward Badge" />
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<data value="1" name="CountArmor" />
<data value="" name="Armor" />
<data value="0.1" name="Elemental Value" />
<data value="0.1" name="Efficiency" />
<data value="0.1" name="Damage" />
<data value="0.1" name="Speed" />
<data value="1" name="CountWeapon" />
<data value="" name="Weapon" />
<data value="1" name="CountItem" />
<data value="" name="Item" />
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<data value="" name="lootName" />
<data value="0" name="Bank Credits" />
<data value="0" name="Faction Amount" />
<data value="Rebel" name="Faction Name" />
<data value="0" name="Experience Amount" />
<data value="quest_combat" name="Experience Type" />
<data value="" name="conditionalQuestGrantQuestsThatMustBeCompleted" />
<data value="" name="conditionalQuestGrantQuestToGive" />
<data value="0" name="penaltyFactionAmount" />
<data value="Rebel" name="penaltyFactionName" />
</list>
</quest>