mirror of
https://github.com/SWG-Source/serverdata.git
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169 lines
11 KiB
XML
Executable File
169 lines
11 KiB
XML
Executable File
<?xml version="1.0"?>
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<quest version="1.0" >
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<tasks availableId="5" >
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<task type="Wait for Signal" id="0" name="Wait for Signal" taskOnFail="false" >
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<data value="" name="prerequisiteTasks" />
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<data value="" name="exclusionTasks" />
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<data value="Infiltrate the Bunker" name="journalEntryTitle" />
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<data value="Gain entry to the command bunker at the Trandoshan camp. The codes will be in a room on the second floor." name="journalEntryDescription" />
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<data value="gursanBreachEntry" name="taskName" />
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<data value="true" name="isVisible" />
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<data value="true" name="showSystemMessages" />
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<data value="0" name="allowRepeats" />
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<data value="" name="musicOnActivate" />
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<data value="" name="target" />
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<data value="" name="parameter" />
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<data value="" name="grantQuestOnComplete" />
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<data value="" name="grantQuestOnFail" />
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<data value="gursanBunkerEntryBreach" name="Signal Name" />
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<task type="Destroy Multiple and Loot" id="1" name="Destroy Multiple and Loot" taskOnFail="false" >
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<data value="" name="prerequisiteTasks" />
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<data value="" name="exclusionTasks" />
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<data value="Captain Beshk" name="journalEntryTitle" />
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<data value="To gain entry to the sequencer room you must disable the power. Captain Beshk has the command codes needed to gain entry to the power room." name="journalEntryDescription" />
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<data value="" name="taskName" />
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<data value="true" name="isVisible" />
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<data value="true" name="showSystemMessages" />
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<data value="0" name="allowRepeats" />
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<data value="" name="musicOnActivate" />
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<data value="" name="target" />
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<data value="" name="parameter" />
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<data value="" name="grantQuestOnComplete" />
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<data value="" name="grantQuestOnFail" />
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<data value="ep3_qst_blackscale_captain_beshk" name="CreatureType" />
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<data value="" name="Social Group" />
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<data value="" name="requiredRegion" />
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<data value="Command Key Code" name="LootItemName" />
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<data value="1" name="NumberItemsRequired" />
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<data value="100" name="LootDropPercent" />
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<data value="0" name="RewardCredits" />
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<task type="Wait for Signal" id="2" name="Wait for Signal" taskOnFail="false" >
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<data value="" name="prerequisiteTasks" />
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<data value="" name="exclusionTasks" />
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<data value="Kill Power" name="journalEntryTitle" />
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<data value="Now that you have the key codes gain access to the power room and shut it down." name="journalEntryDescription" />
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<data value="gursanFlipPowerSwitch" name="taskName" />
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<data value="true" name="isVisible" />
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<data value="true" name="showSystemMessages" />
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<data value="0" name="allowRepeats" />
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<data value="" name="musicOnActivate" />
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<data value="" name="target" />
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<data value="" name="parameter" />
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<data value="" name="grantQuestOnComplete" />
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<data value="" name="grantQuestOnFail" />
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<data value="gursanPowerFlipped" name="Signal Name" />
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<task type="Retrieve Item" id="3" name="Retrieve Item" taskOnFail="false" >
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<data value="" name="prerequisiteTasks" />
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<data value="" name="exclusionTasks" />
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<data value="Retrieve the Sequencer Codes" name="journalEntryTitle" />
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<data value="Head back upstairs and obtain the sequencer codes from the central computer." name="journalEntryDescription" />
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<data value="" name="taskName" />
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<data value="true" name="isVisible" />
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<data value="true" name="showSystemMessages" />
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<data value="0" name="allowRepeats" />
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<data value="" name="musicOnActivate" />
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<data value="" name="target" />
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<data value="" name="parameter" />
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<data value="" name="grantQuestOnComplete" />
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<data value="" name="grantQuestOnFail" />
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<data value="object/tangible/quest/computer_console.iff" name="Server Object Template" />
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<data value="1" name="Count" />
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<data value="Sequencer Codes" name="ItemName" />
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<data value="100" name="LootDropPercent" />
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<task type="Wait for Signal" id="4" name="Wait for Signal" taskOnFail="false" >
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<data value="" name="prerequisiteTasks" />
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<data value="" name="exclusionTasks" />
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<data value="Return to Gursan" name="journalEntryTitle" />
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<data value="Take your encoded Sequencer back to Gursan Bryes to prepare for the assault on the Avatar Platform." name="journalEntryDescription" />
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<data value="gursanTakeToGursan" name="taskName" />
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<data value="true" name="isVisible" />
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<data value="true" name="showSystemMessages" />
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<data value="0" name="allowRepeats" />
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<data value="" name="musicOnActivate" />
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<data value="" name="target" />
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<data value="" name="parameter" />
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<data value="" name="grantQuestOnComplete" />
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<data value="" name="grantQuestOnFail" />
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<data value="gursanSequencerEndSignal" name="Signal Name" />
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</task>
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</task>
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</task>
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<data value="" name="musicOnFail" />
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<data value="" name="musicOnComplete" />
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<data value="true" name="grantQuestOnFailShowSystemMessage" />
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<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
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<data value="" name="waypointName" />
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<data value="" name="buildingCellName" />
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<data value="" name="interiorWaypointAppearance" />
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<data value="0.0" name="LocationZ(m)" />
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<data value="0.0" name="LocationY(m)" />
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<data value="0.0" name="LocationX(m)" />
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<data value="tatooine" name="Planet" />
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<data value="0" name="createWaypoint" />
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<data value="0" name="Time To Complete" />
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</task>
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</task>
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</tasks>
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<list>
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<data value="Code Sequencer" name="journalEntryTitle" />
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<data value="Break into the slave camp control center and get the sychronize the code sequencer with the one at the base." name="journalEntryDescription" />
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<data value="" name="prerequisiteQuests" />
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<data value="" name="exclusionQuests" />
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<data value="true" name="allowRepeats" />
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<data value="" name="target" />
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<data value="" name="parameter" />
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<data value="Gursan Bryes" name="category" />
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<data value="true" name="completeWhenTasksComplete" />
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<data value="84" name="Level" />
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<data value="5" name="Tier" />
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<data value="group" name="Type" />
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<data value="" name="journalEntryCompletionSummary" />
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<data value="true" name="journalVisible" />
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<data value="" name="Reward Badge" />
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<data value="0.1" name="Quality" />
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<data value="1" name="CountArmor" />
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<data value="" name="Armor" />
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<data value="0.1" name="Elemental Value" />
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<data value="0.1" name="Efficiency" />
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<data value="0.1" name="Damage" />
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<data value="0.1" name="Speed" />
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<data value="1" name="CountWeapon" />
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<data value="" name="Weapon" />
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<data value="1" name="CountItem" />
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<data value="" name="Item" />
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<data value="1" name="exclusivelootCount10" />
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<data value="" name="exclusivelootName10" />
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<data value="1" name="exclusivelootCount9" />
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<data value="" name="exclusivelootName9" />
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<data value="1" name="exclusivelootCount8" />
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<data value="" name="exclusivelootName8" />
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<data value="1" name="exclusivelootCount7" />
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<data value="" name="exclusivelootName7" />
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<data value="1" name="exclusivelootCount6" />
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<data value="" name="exclusivelootName6" />
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<data value="1" name="exclusivelootCount4" />
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<data value="" name="exclusivelootName4" />
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<data value="1" name="exclusivelootCount3" />
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<data value="" name="exclusivelootName3" />
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<data value="1" name="exclusivelootCount2" />
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<data value="" name="exclusivelootName2" />
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<data value="1" name="exclusivelootCount1" />
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<data value="" name="exclusivelootName1" />
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<data value="1" name="exclusivelootCount" />
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<data value="" name="exclusivelootName" />
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<data value="1" name="lootCount3" />
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<data value="" name="lootName3" />
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<data value="1" name="lootCount2" />
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<data value="" name="lootName2" />
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<data value="1" name="lootCount" />
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<data value="" name="lootName" />
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<data value="0" name="Bank Credits" />
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<data value="0" name="Faction Amount" />
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<data value="Rebel" name="Faction Name" />
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<data value="0" name="Experience Amount" />
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<data value="quest_combat" name="Experience Type" />
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<data value="" name="conditionalQuestGrantQuestsThatMustBeCompleted" />
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<data value="" name="conditionalQuestGrantQuestToGive" />
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</list>
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</quest>
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