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serverdata/quest/ep3_trando_borantok_02.qst

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<?xml version="1.0"?>
<quest version="1.0" >
<tasks availableId="11" >
<task type="Wait for Signal" id="6" taskOnFail="false" >
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="Return to Borantok" name="journalEntryTitle" />
<data value="Return to Borantok and tell him that no one will ever find the Rodian bodies, and if they do they will assume that the vicious creatures of the Rryatt Trail killed them." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="true" name="showSystemMessages" />
<data value="0" name="allowRepeats" />
<data value="sound/mus_trandoshan_quest_accept.snd" name="musicOnActivate" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="reportToBorantok" name="Signal Name" />
<task type="Go to Location" id="7" taskOnFail="false" >
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="Go to the Cantina" name="journalEntryTitle" />
<data value="Travel to the cantina in the city of Kachirho and threaten the bartender into not talking." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="true" name="showSystemMessages" />
<data value="0" name="allowRepeats" />
<data value="" name="musicOnActivate" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="kashyyyk_main" name="Planet" />
<data value="-530" name="LocationX(m)" />
<data value="18" name="LocationY(m)" />
<data value="-100" name="LocationZ(m)" />
<data value="50" name="Radius(m)" />
<task type="Wait for Signal" id="8" taskOnFail="false" >
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="Talk to the Bartender" name="journalEntryTitle" />
<data value="Before trying anything drastic, Borantok wants you to just try talking to Unluto and see if you can convince Unluto not to turn him in." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="0" name="showSystemMessages" />
<data value="0" name="allowRepeats" />
<data value="" name="musicOnActivate" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="threatenBartender" name="Signal Name" />
<task type="Wait for Signal" id="9" taskOnFail="false" >
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="Return to Borantok" name="journalEntryTitle" />
<data value="Return to Borantok and report your successful conversation with the bartender." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="0" name="showSystemMessages" />
<data value="0" name="allowRepeats" />
<data value="" name="musicOnActivate" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="rewardBorantok" name="Signal Name" />
<task type="Reward" id="10" taskOnFail="false" >
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="Reward Issued" name="journalEntryTitle" />
<data value="" name="journalEntryDescription" />
<data value="false" name="isVisible" />
<data value="true" name="showSystemMessages" />
<data value="0" name="allowRepeats" />
<data value="" name="musicOnActivate" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="Experience Type" />
<data value="0" name="Experience Amount" />
<data value="Rebel" name="Faction Name" />
<data value="0" name="Faction Amount" />
<data value="10000" name="Bank Credits" />
<data value="" name="Item" />
<data value="" name="taskName" />
<data value="" name="grantQuestOnComplete" />
<data value="" name="grantQuestOnFail" />
<data value="" name="waypointName" />
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<data value="0.0" name="LocationY(m)" />
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<data value="tatooine" name="Planet" />
<data value="0" name="createWaypoint" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="1" name="Count" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="signalsOnFail" />
<data value="" name="signalsOnComplete" />
<data value="" name="buildingCellName" />
<data value="" name="interiorWaypointAppearance" />
<data value="" name="entranceWaypointName" />
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<data value="0.0" name="EntranceLocationY(m)" />
<data value="0.0" name="EntranceLocationX(m)" />
<data value="0" name="createEntranceWaypoint" />
<data value="1" name="lootCount" />
<data value="" name="lootName" />
<data value="1" name="CountItem" />
<data value="0.1" name="Elemental Value" />
<data value="0.1" name="Efficiency" />
<data value="0.1" name="Damage" />
<data value="0.1" name="Speed" />
<data value="1" name="CountWeapon" />
<data value="" name="Weapon" />
<data value="1" name="Quality" />
<data value="1" name="CountArmor" />
<data value="" name="Armor" />
<data value="" name="Reward Badge" />
</task>
<data value="waitForSignal03" name="taskName" />
<data value="" name="grantQuestOnComplete" />
<data value="" name="grantQuestOnFail" />
<data value="sound/mus_trandoshan_quest_sucess.snd" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="" name="waypointName" />
<data value="0.0" name="LocationZ(m)" />
<data value="0.0" name="LocationY(m)" />
<data value="0.0" name="LocationX(m)" />
<data value="tatooine" name="Planet" />
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<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="signalsOnFail" />
<data value="" name="signalsOnComplete" />
<data value="" name="buildingCellName" />
<data value="" name="interiorWaypointAppearance" />
<data value="" name="entranceWaypointName" />
<data value="0.0" name="EntranceLocationZ(m)" />
<data value="0.0" name="EntranceLocationY(m)" />
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<data value="0" name="createEntranceWaypoint" />
<data value="0" name="waitMarkerZ" />
<data value="0" name="waitMarkerY" />
<data value="0" name="waitMarkerX" />
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<data value="0" name="waitMarkerBuilding" />
<data value="" name="waitMarkerPlanetName" />
<data value="" name="waitMarkerTemplate" />
<data value="0" name="waitMarkerCreate" />
<data value="0" name="Time To Complete" />
</task>
<data value="waitForSignal02" name="taskName" />
<data value="" name="grantQuestOnComplete" />
<data value="" name="grantQuestOnFail" />
<data value="" name="musicOnFail" />
<data value="" name="musicOnComplete" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
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<data value="" name="signalsOnFail" />
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<data value="tatooine" name="Planet" />
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<data value="0" name="waitMarkerCreate" />
<data value="0" name="Time To Complete" />
</task>
<data value="" name="taskName" />
<data value="" name="grantQuestOnComplete" />
<data value="" name="grantQuestOnFail" />
<data value="" name="waypointName" />
<data value="0" name="createWaypoint" />
<data value="" name="musicOnFail" />
<data value="" name="musicOnComplete" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
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<data value="" name="buildingCellName" />
<data value="" name="interiorWaypointAppearance" />
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<data value="" name="signalsOnFail" />
<data value="" name="signalsOnComplete" />
<data value="" name="entranceWaypointName" />
<data value="0.0" name="EntranceLocationZ(m)" />
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<data value="0.0" name="EntranceLocationX(m)" />
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</task>
<data value="waitForSignal01" name="taskName" />
<data value="" name="grantQuestOnComplete" />
<data value="" name="grantQuestOnFail" />
<data value="" name="waypointName" />
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<data value="0.0" name="LocationY(m)" />
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<data value="tatooine" name="Planet" />
<data value="0" name="createWaypoint" />
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<data value="" name="musicOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="signalsOnFail" />
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<data value="" name="entranceWaypointName" />
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<data value="" name="waitMarkerPlanetName" />
<data value="" name="waitMarkerTemplate" />
<data value="0" name="waitMarkerCreate" />
<data value="0" name="Time To Complete" />
</task>
</tasks>
<list>
<data value="The Big Cover-up" name="journalEntryTitle" />
<data value="Negal has assisted you in dumping the bodies in the Rryatt Trail. You need to return to Borantok and see if he needs any further assistance in covering up this mess." name="journalEntryDescription" />
<data value="" name="prerequisiteQuests" />
<data value="" name="exclusionQuests" />
<data value="true" name="allowRepeats" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="Trandoshan Slavers" name="category" />
<data value="true" name="completeWhenTasksComplete" />
<data value="35" name="Level" />
<data value="2" name="Tier" />
<data value="solo" name="Type" />
<data value="" name="journalEntryCompletionSummary" />
<data value="true" name="journalVisible" />
<data value="" name="Reward Badge" />
<data value="0.1" name="Quality" />
<data value="1" name="CountArmor" />
<data value="" name="Armor" />
<data value="0.1" name="Elemental Value" />
<data value="0.1" name="Efficiency" />
<data value="0.1" name="Damage" />
<data value="0.1" name="Speed" />
<data value="1" name="CountWeapon" />
<data value="" name="Weapon" />
<data value="1" name="CountItem" />
<data value="" name="Item" />
<data value="1" name="exclusivelootCount10" />
<data value="" name="exclusivelootName10" />
<data value="1" name="exclusivelootCount9" />
<data value="" name="exclusivelootName9" />
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<data value="1" name="exclusivelootCount7" />
<data value="" name="exclusivelootName7" />
<data value="1" name="exclusivelootCount6" />
<data value="" name="exclusivelootName6" />
<data value="1" name="exclusivelootCount4" />
<data value="" name="exclusivelootName4" />
<data value="1" name="exclusivelootCount3" />
<data value="" name="exclusivelootName3" />
<data value="1" name="exclusivelootCount2" />
<data value="" name="exclusivelootName2" />
<data value="1" name="exclusivelootCount1" />
<data value="" name="exclusivelootName1" />
<data value="1" name="exclusivelootCount" />
<data value="" name="exclusivelootName" />
<data value="1" name="lootCount3" />
<data value="" name="lootName3" />
<data value="1" name="lootCount2" />
<data value="" name="lootName2" />
<data value="1" name="lootCount" />
<data value="" name="lootName" />
<data value="0" name="Bank Credits" />
<data value="0" name="Faction Amount" />
<data value="Rebel" name="Faction Name" />
<data value="0" name="Experience Amount" />
<data value="quest_combat" name="Experience Type" />
<data value="" name="conditionalQuestGrantQuestsThatMustBeCompleted" />
<data value="" name="conditionalQuestGrantQuestToGive" />
</list>
</quest>