Files
serverdata/quest/ep3_trando_mosolium_zssik_07.qst

169 lines
11 KiB
XML
Executable File

<?xml version="1.0"?>
<quest version="1.0" >
<tasks availableId="11" >
<task type="Wait for Signal" id="6" name="Wait for Signal" taskOnFail="false" >
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="Breach Bunker Defenses" name="journalEntryTitle" />
<data value="Gain entry into the command bunker located in the center of the Blackscale stronghold. The access codes can be found inside the locked room on the second floor." name="journalEntryDescription" />
<data value="trandoBreachEntry" name="taskName" />
<data value="true" name="isVisible" />
<data value="true" name="showSystemMessages" />
<data value="0" name="allowRepeats" />
<data value="" name="musicOnActivate" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="" name="grantQuestOnFail" />
<data value="trandoBunkerEntryBreach" name="Signal Name" />
<task type="Destroy Multiple and Loot" id="7" name="Destroy Multiple and Loot" taskOnFail="false" >
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="Kill Captain Beshk" name="journalEntryTitle" />
<data value="In order to gain entry into the power room, you will need to get the access codes that only Captain Beshk has. Kill him and get his passcode." name="journalEntryDescription" />
<data value="" name="taskName" />
<data value="true" name="isVisible" />
<data value="true" name="showSystemMessages" />
<data value="0" name="allowRepeats" />
<data value="" name="musicOnActivate" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="" name="grantQuestOnFail" />
<data value="ep3_qst_blackscale_captain_beshk" name="CreatureType" />
<data value="" name="Social Group" />
<data value="" name="requiredRegion" />
<data value="Command Key Code" name="LootItemName" />
<data value="1" name="NumberItemsRequired" />
<data value="100" name="LootDropPercent" />
<data value="0" name="RewardCredits" />
<task type="Wait for Signal" id="8" name="Wait for Signal" taskOnFail="false" >
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="Turn off the Power" name="journalEntryTitle" />
<data value="Enter the power core and turn off the power to the bunker. This will disable the lock on the command center." name="journalEntryDescription" />
<data value="trandoFlipPowerSwitch" name="taskName" />
<data value="true" name="isVisible" />
<data value="true" name="showSystemMessages" />
<data value="0" name="allowRepeats" />
<data value="" name="musicOnActivate" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="" name="grantQuestOnFail" />
<data value="trandoPowerFlipped" name="Signal Name" />
<task type="Retrieve Item" id="9" name="Retrieve Item" taskOnFail="false" >
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="Retrieve the Avatar Access Codes" name="journalEntryTitle" />
<data value="Enter the bunkers command center and steal the access codes from its central computer system." name="journalEntryDescription" />
<data value="" name="taskName" />
<data value="true" name="isVisible" />
<data value="true" name="showSystemMessages" />
<data value="0" name="allowRepeats" />
<data value="" name="musicOnActivate" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="" name="grantQuestOnFail" />
<data value="object/tangible/quest/computer_console.iff" name="Server Object Template" />
<data value="1" name="Count" />
<data value="Avatar Access Codes" name="ItemName" />
<data value="100" name="LootDropPercent" />
<task type="Wait for Signal" id="10" name="Wait for Signal" taskOnFail="false" >
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="Return to Mosolium" name="journalEntryTitle" />
<data value="Now that you have recovered all the required pieces to gain access to the Avatar Space Platform, return to Mosolium." name="journalEntryDescription" />
<data value="" name="taskName" />
<data value="true" name="isVisible" />
<data value="true" name="showSystemMessages" />
<data value="0" name="allowRepeats" />
<data value="" name="musicOnActivate" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="" name="grantQuestOnFail" />
<data value="rewardMosolium02" name="Signal Name" />
</task>
</task>
</task>
<data value="" name="musicOnFail" />
<data value="" name="musicOnComplete" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="waypointName" />
<data value="" name="buildingCellName" />
<data value="" name="interiorWaypointAppearance" />
<data value="0.0" name="LocationZ(m)" />
<data value="0.0" name="LocationY(m)" />
<data value="0.0" name="LocationX(m)" />
<data value="tatooine" name="Planet" />
<data value="0" name="createWaypoint" />
<data value="0" name="Time To Complete" />
</task>
</task>
</tasks>
<list>
<data value="Assault on the Blackscale" name="journalEntryTitle" />
<data value="Enter the Blackscale Slave Camp, gain acess to the control center, and gain the Avatar Platform access codes." name="journalEntryDescription" />
<data value="" name="prerequisiteQuests" />
<data value="" name="exclusionQuests" />
<data value="false" name="allowRepeats" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="Zssik Clan" name="category" />
<data value="true" name="completeWhenTasksComplete" />
<data value="84" name="Level" />
<data value="5" name="Tier" />
<data value="group" name="Type" />
<data value="" name="journalEntryCompletionSummary" />
<data value="true" name="journalVisible" />
<data value="" name="Reward Badge" />
<data value="0.1" name="Quality" />
<data value="1" name="CountArmor" />
<data value="" name="Armor" />
<data value="0.1" name="Elemental Value" />
<data value="0.1" name="Efficiency" />
<data value="0.1" name="Damage" />
<data value="0.1" name="Speed" />
<data value="1" name="CountWeapon" />
<data value="" name="Weapon" />
<data value="1" name="CountItem" />
<data value="" name="Item" />
<data value="1" name="exclusivelootCount10" />
<data value="" name="exclusivelootName10" />
<data value="1" name="exclusivelootCount9" />
<data value="" name="exclusivelootName9" />
<data value="1" name="exclusivelootCount8" />
<data value="" name="exclusivelootName8" />
<data value="1" name="exclusivelootCount7" />
<data value="" name="exclusivelootName7" />
<data value="1" name="exclusivelootCount6" />
<data value="" name="exclusivelootName6" />
<data value="1" name="exclusivelootCount4" />
<data value="" name="exclusivelootName4" />
<data value="1" name="exclusivelootCount3" />
<data value="" name="exclusivelootName3" />
<data value="1" name="exclusivelootCount2" />
<data value="" name="exclusivelootName2" />
<data value="1" name="exclusivelootCount1" />
<data value="" name="exclusivelootName1" />
<data value="1" name="exclusivelootCount" />
<data value="" name="exclusivelootName" />
<data value="1" name="lootCount3" />
<data value="" name="lootName3" />
<data value="1" name="lootCount2" />
<data value="" name="lootName2" />
<data value="1" name="lootCount" />
<data value="" name="lootName" />
<data value="0" name="Bank Credits" />
<data value="0" name="Faction Amount" />
<data value="Rebel" name="Faction Name" />
<data value="0" name="Experience Amount" />
<data value="quest_combat" name="Experience Type" />
<data value="" name="conditionalQuestGrantQuestsThatMustBeCompleted" />
<data value="" name="conditionalQuestGrantQuestToGive" />
</list>
</quest>