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serverdata/quest/hoth/heroic_echo_rebel_phase_2.qst

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<?xml version="1.0"?>
<quest version="1.0" >
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<task type="Wait for Signal" id="25" taskOnFail="false" >
<data value="Secure the Grotto" name="journalEntryTitle" />
<data value="Head to the Grotto which houses theThermal Generator room and drive out any Imperial forces in the area. All thermal generator equipment must be evacuated from the base." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="p2_rebel_secure_thermal_power" name="taskName" />
<data value="0" name="showSystemMessages" />
<data value="" name="musicOnActivate" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="0" name="chanceToActivate" />
<data value="none" name="questControlOnTaskCompletion" />
<data value="none" name="questControlOnTaskFailure" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="" name="signalsOnComplete" />
<data value="" name="signalsOnFail" />
<data value="0" name="createWaypoint" />
<data value="tatooine" name="Planet" />
<data value="0.0" name="LocationX(m)" />
<data value="0.0" name="LocationY(m)" />
<data value="0.0" name="LocationZ(m)" />
<data value="" name="interiorWaypointAppearance" />
<data value="" name="buildingCellName" />
<data value="" name="waypointName" />
<data value="0" name="createEntranceWaypoint" />
<data value="0.0" name="EntranceLocationX(m)" />
<data value="0.0" name="EntranceLocationY(m)" />
<data value="0.0" name="EntranceLocationZ(m)" />
<data value="" name="entranceWaypointName" />
<data value="p2_rebel_secure_thermal_power" name="Signal Name" />
<data value="0" name="waitMarkerCreate" />
<data value="" name="waitMarkerTemplate" />
<data value="" name="waitMarkerPlanetName" />
<data value="0" name="waitMarkerBuilding" />
<data value="" name="waitMarkerCellName" />
<data value="0" name="waitMarkerX" />
<data value="0" name="waitMarkerY" />
<data value="0" name="waitMarkerZ" />
<data value="0" name="Time To Complete" />
<task type="Destroy Multiple and Loot" id="21" taskOnFail="false" >
<data value="Protect Thermal Generator Crew Members" name="journalEntryTitle" />
<data value="Protect crew members while they evacuate the thermal power core area." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="reb_phase2_thermal_personnel_task" name="taskName" />
<data value="0" name="showSystemMessages" />
<data value="" name="musicOnActivate" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="0" name="chanceToActivate" />
<data value="none" name="questControlOnTaskCompletion" />
<data value="none" name="questControlOnTaskFailure" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="" name="signalsOnComplete" />
<data value="" name="signalsOnFail" />
<data value="0" name="createWaypoint" />
<data value="tatooine" name="Planet" />
<data value="0.0" name="LocationX(m)" />
<data value="0.0" name="LocationY(m)" />
<data value="0.0" name="LocationZ(m)" />
<data value="" name="interiorWaypointAppearance" />
<data value="" name="buildingCellName" />
<data value="" name="waypointName" />
<data value="0" name="createEntranceWaypoint" />
<data value="0.0" name="EntranceLocationX(m)" />
<data value="0.0" name="EntranceLocationY(m)" />
<data value="0.0" name="EntranceLocationZ(m)" />
<data value="" name="entranceWaypointName" />
<data value="zucca_boar_blight" name="CreatureType" />
<data value="" name="Social Group" />
<data value="" name="requiredRegion" />
<data value="A Thermal Generator Crew Member has completed evacuating a portion of the thermal power core area" name="LootItemName" />
<data value="7" name="NumberItemsRequired" />
<data value="100" name="LootDropPercent" />
<data value="0" name="GuaranteedSuccessMinumumAttempts" />
<data value="0" name="GuaranteedSuccessMaximumAttempts" />
<data value="0" name="RewardCredits" />
<data value="0" name="Time To Complete" />
</task>
</task>
</task>
</tasks>
<list>
<data value="90" name="Level" />
<data value="-1" name="Tier" />
<data value="solo" name="Type" />
<data value="Holding Back the Imperial Troops" name="journalEntryTitle" />
<data value="Battle Imperial troops and stall their occupation of Echo Base while Rebel Alliance personnel and equipment are cleared from the base." name="journalEntryDescription" />
<data value="Echo Base" name="category" />
<data value="true" name="journalVisible" />
<data value="" name="journalEntryCompletionSummary" />
<data value="" name="prerequisiteQuests" />
<data value="" name="exclusionQuests" />
<data value="false" name="allowRepeats" />
<data value="quest_combat" name="Experience Type" />
<data value="0" name="Experience Amount" />
<data value="Rebel" name="Faction Name" />
<data value="0" name="Faction Amount" />
<data value="false" name="grantGcwPoints" />
<data value="0" name="Bank Credits" />
<data value="" name="lootName" />
<data value="1" name="lootCount" />
<data value="" name="lootName2" />
<data value="1" name="lootCount2" />
<data value="" name="lootName3" />
<data value="1" name="lootCount3" />
<data value="" name="exclusivelootName" />
<data value="1" name="exclusivelootCount" />
<data value="" name="exclusivelootName1" />
<data value="1" name="exclusivelootCount1" />
<data value="" name="exclusivelootName2" />
<data value="1" name="exclusivelootCount2" />
<data value="" name="exclusivelootName3" />
<data value="1" name="exclusivelootCount3" />
<data value="" name="exclusivelootName4" />
<data value="1" name="exclusivelootCount4" />
<data value="" name="exclusivelootName6" />
<data value="1" name="exclusivelootCount6" />
<data value="" name="exclusivelootName7" />
<data value="1" name="exclusivelootCount7" />
<data value="" name="exclusivelootName8" />
<data value="1" name="exclusivelootCount8" />
<data value="" name="exclusivelootName9" />
<data value="1" name="exclusivelootCount9" />
<data value="" name="exclusivelootName10" />
<data value="1" name="exclusivelootCount10" />
<data value="" name="Item" />
<data value="1" name="CountItem" />
<data value="" name="Weapon" />
<data value="1" name="CountWeapon" />
<data value="0.1" name="Speed" />
<data value="0.1" name="Damage" />
<data value="0.1" name="Efficiency" />
<data value="0.1" name="Elemental Value" />
<data value="" name="Armor" />
<data value="1" name="CountArmor" />
<data value="1" name="Quality" />
<data value="" name="Reward Badge" />
<data value="Rebel" name="penaltyFactionName" />
<data value="0" name="penaltyFactionAmount" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="true" name="completeWhenTasksComplete" />
<data value="" name="conditionalQuestGrantQuestToGive" />
<data value="" name="conditionalQuestGrantQuestsThatMustBeCompleted" />
</list>
</quest>