Files
serverdata/quest/newbie_mayor_hooligans_criminals_2.qst

226 lines
15 KiB
XML
Executable File

<?xml version="1.0"?>
<quest version="1.0" >
<tasks availableId="6" >
<task type="Destroy Multiple" id="3" taskOnFail="false" >
<data value="0" name="Time To Complete" />
<data value="0" name="RewardCredits" />
<data value="8" name="Count" />
<data value="" name="requiredRegion" />
<data value="" name="Social Group" />
<data value="tatooine_error_prone_droid" name="Target Server Template" />
<data value="Droid Escape Pod" name="waypointName" />
<data value="" name="buildingCellName" />
<data value="" name="interiorWaypointAppearance" />
<data value="-4813.7001953125" name="LocationZ(m)" />
<data value="39.7000007629395" name="LocationY(m)" />
<data value="2863.69995117188" name="LocationX(m)" />
<data value="tatooine" name="Planet" />
<data value="true" name="createWaypoint" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnComplete" />
<data value="" name="parameter" />
<data value="" name="target" />
<data value="" name="musicOnFail" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnActivate" />
<data value="true" name="showSystemMessages" />
<data value="mayor_criminals_00" name="taskName" />
<data value="0" name="allowRepeats" />
<data value="" name="exclusionTasks" />
<data value="" name="prerequisiteTasks" />
<data value="true" name="isVisible" />
<data value="Some malfunctioning battle droids accidentally jettisoned themselves from a starship in an escape pod, and that pod landed not far from Mos Eisley. Go disable those battle droids before they cause more trouble." name="journalEntryDescription" />
<data value="Error-Prone Droids" name="journalEntryTitle" />
<task type="Comm Player" id="2" taskOnFail="false" >
<data value="A Message from Bib Fortuna" name="journalEntryTitle" />
<data value="Still alive? How curious. But that being the case, you will do something for me. Jabba arranged for a shuttle of prisoners to be shot down. You will go and make sure no one survived." name="journalEntryDescription" />
<data value="false" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="mayor_criminals_00b" name="taskName" />
<data value="0" name="showSystemMessages" />
<data value="" name="musicOnActivate" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="0" name="createWaypoint" />
<data value="tatooine" name="Planet" />
<data value="0.0" name="LocationX(m)" />
<data value="0.0" name="LocationY(m)" />
<data value="0.0" name="LocationZ(m)" />
<data value="" name="interiorWaypointAppearance" />
<data value="" name="buildingCellName" />
<data value="" name="waypointName" />
<data value="Still alive? How curious. But that being the case, you will do something for me. Jabba arranged for a shuttle of prisoners to be shot down. You will go and make sure no one survived." name="Comm Message Text" />
<data value="object/mobile/bib_fortuna.iff" name="NPC Appearance Server Template" />
<task type="Destroy Multiple" id="0" taskOnFail="false" >
<data value="0" name="Time To Complete" />
<data value="0" name="RewardCredits" />
<data value="8" name="Count" />
<data value="" name="requiredRegion" />
<data value="" name="Social Group" />
<data value="tatooine_eisley_escaped_criminal" name="Target Server Template" />
<data value="Crashed Prison Shuttle" name="waypointName" />
<data value="" name="buildingCellName" />
<data value="" name="interiorWaypointAppearance" />
<data value="-5110" name="LocationZ(m)" />
<data value="6.30000019073486" name="LocationY(m)" />
<data value="2847" name="LocationX(m)" />
<data value="tatooine" name="Planet" />
<data value="true" name="createWaypoint" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnComplete" />
<data value="" name="parameter" />
<data value="" name="target" />
<data value="" name="musicOnFail" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnActivate" />
<data value="true" name="showSystemMessages" />
<data value="mayor_criminals_01" name="taskName" />
<data value="0" name="allowRepeats" />
<data value="" name="exclusionTasks" />
<data value="" name="prerequisiteTasks" />
<data value="true" name="isVisible" />
<data value="Jabba had a shuttle that was transporting prisoners shot down as it was leaving Mos Eisley. Bib has ordered you to eliminate any survivors. He hasn't said why he wants this done, and he also isn't giving you any choice in the matter." name="journalEntryDescription" />
<data value="Escaped Criminals" name="journalEntryTitle" />
<data value="" name="signalsOnFail" />
<data value="" name="signalsOnComplete" />
<task type="Comm Player" id="4" taskOnFail="false" >
<data value="" name="journalEntryTitle" />
<data value="" name="journalEntryDescription" />
<data value="false" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="" name="taskName" />
<data value="0" name="showSystemMessages" />
<data value="" name="musicOnActivate" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="" name="signalsOnComplete" />
<data value="" name="signalsOnFail" />
<data value="0" name="createWaypoint" />
<data value="tatooine" name="Planet" />
<data value="0.0" name="LocationX(m)" />
<data value="0.0" name="LocationY(m)" />
<data value="0.0" name="LocationZ(m)" />
<data value="" name="interiorWaypointAppearance" />
<data value="" name="buildingCellName" />
<data value="" name="waypointName" />
<data value="Okay, a local band of muggers lead by Viagon Shinn has been stealing ID cards from people. Recover those stolen cards from Shinn's muggers." name="Comm Message Text" />
<data value="object/mobile/peawp_bodyguard_trainer.iff" name="NPC Appearance Server Template" />
<task type="Immediately Complete Quest" id="5" taskOnFail="false" >
<data value="" name="journalEntryTitle" />
<data value="" name="journalEntryDescription" />
<data value="false" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="" name="taskName" />
<data value="0" name="showSystemMessages" />
<data value="" name="musicOnActivate" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="newbie_mayor_shinn_muggers_2" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="" name="signalsOnComplete" />
<data value="" name="signalsOnFail" />
<data value="0" name="createWaypoint" />
<data value="tatooine" name="Planet" />
<data value="0.0" name="LocationX(m)" />
<data value="0.0" name="LocationY(m)" />
<data value="0.0" name="LocationZ(m)" />
<data value="" name="interiorWaypointAppearance" />
<data value="" name="buildingCellName" />
<data value="" name="waypointName" />
</task>
</task>
</task>
</task>
<data value="" name="signalsOnFail" />
<data value="" name="signalsOnComplete" />
</task>
</tasks>
<list>
<data value="7" name="Level" />
<data value="solo" name="Type" />
<data value="Pod Investigations" name="journalEntryTitle" />
<data value="Peawp wants you to investigate some battle droids that crashed in an escape pod just outside of Mos Eisley." name="journalEntryDescription" />
<data value="Legacy" name="category" />
<data value="true" name="journalVisible" />
<data value="You stopped the escape of some prisoners whose transport shuttle crashed outside of Mos Eisley." name="journalEntryCompletionSummary" />
<data value="" name="prerequisiteQuests" />
<data value="" name="exclusionQuests" />
<data value="true" name="allowRepeats" />
<data value="quest_combat" name="Experience Type" />
<data value="1318" name="Experience Amount" />
<data value="Rebel" name="Faction Name" />
<data value="0" name="Faction Amount" />
<data value="639" name="Bank Credits" />
<data value="" name="lootName" />
<data value="1" name="lootCount" />
<data value="" name="lootName2" />
<data value="1" name="lootCount2" />
<data value="" name="lootName3" />
<data value="1" name="lootCount3" />
<data value="" name="exclusivelootName" />
<data value="1" name="exclusivelootCount" />
<data value="" name="exclusivelootName1" />
<data value="1" name="exclusivelootCount1" />
<data value="" name="exclusivelootName2" />
<data value="1" name="exclusivelootCount2" />
<data value="" name="exclusivelootName3" />
<data value="1" name="exclusivelootCount3" />
<data value="" name="exclusivelootName4" />
<data value="1" name="exclusivelootCount4" />
<data value="" name="exclusivelootName6" />
<data value="1" name="exclusivelootCount6" />
<data value="" name="exclusivelootName7" />
<data value="1" name="exclusivelootCount7" />
<data value="" name="exclusivelootName8" />
<data value="1" name="exclusivelootCount8" />
<data value="" name="exclusivelootName9" />
<data value="1" name="exclusivelootCount9" />
<data value="" name="exclusivelootName10" />
<data value="1" name="exclusivelootCount10" />
<data value="" name="Item" />
<data value="1" name="CountItem" />
<data value="" name="Weapon" />
<data value="1" name="CountWeapon" />
<data value="0.1" name="Speed" />
<data value="0.1" name="Damage" />
<data value="0.1" name="Efficiency" />
<data value="0.1" name="Elemental Value" />
<data value="" name="Armor" />
<data value="1" name="CountArmor" />
<data value="0.1" name="Quality" />
<data value="" name="Reward Badge" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="true" name="completeWhenTasksComplete" />
<data value="" name="conditionalQuestGrantQuestToGive" />
<data value="" name="conditionalQuestGrantQuestsThatMustBeCompleted" />
<data value="5" name="Tier" />
</list>
</quest>