Files
serverdata/quest/outbreak_content/camp_alpha_defense_02.qst

611 lines
42 KiB
XML
Executable File

<?xml version="1.0"?>
<quest version="1.0" >
<tasks availableId="34" >
<task type="Go to Location" id="18" taskOnFail="false" >
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<data value="Guard Post" name="waypointName" />
<data value="" name="buildingCellName" />
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<data value="557" name="LocationY(m)" />
<data value="-5902" name="LocationX(m)" />
<data value="dathomir" name="Planet" />
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<data value="" name="signalsOnFail" />
<data value="" name="signalsOnComplete" />
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<data value="" name="parameter" />
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<data value="" name="musicOnComplete" />
<data value="" name="musicOnActivate" />
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<data value="Guard Post" name="journalEntryTitle" />
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<data value="Wait here while the entry guard takes a break." name="journalEntryDescription" />
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<data value="" name="buildingCellName" />
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<data value="hasWaitedAtPost" name="Signal Name" />
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<data value="Clean up the rest." name="journalEntryTitle" />
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<data value="Sounds like you are having fun out there. Come back when you are ready." name="Comm Message Text" />
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<task type="Wait for Signal" id="17" taskOnFail="false" >
<data value="Meet with Sergeant Mika Horn" name="journalEntryTitle" />
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<data value="none" name="questControlOnTaskCompletion" />
<data value="none" name="questControlOnTaskFailure" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="" name="signalsOnComplete" />
<data value="" name="signalsOnFail" />
<data value="0" name="createWaypoint" />
<data value="tatooine" name="Planet" />
<data value="0.0" name="LocationX(m)" />
<data value="0.0" name="LocationY(m)" />
<data value="0.0" name="LocationZ(m)" />
<data value="" name="interiorWaypointAppearance" />
<data value="" name="buildingCellName" />
<data value="" name="waypointName" />
<data value="0" name="createEntranceWaypoint" />
<data value="0.0" name="EntranceLocationX(m)" />
<data value="0.0" name="EntranceLocationY(m)" />
<data value="0.0" name="EntranceLocationZ(m)" />
<data value="" name="entranceWaypointName" />
</task>
</task>
</task>
</task>
</task>
</tasks>
<list>
<data value="10" name="Level" />
<data value="-1" name="Tier" />
<data value="solo" name="Type" />
<data value="Forward Watch, Camp Alpha" name="journalEntryTitle" />
<data value="Guard the forward watch position and keep any undead from entering the camp." name="journalEntryDescription" />
<data value="Quarantine Zone" name="category" />
<data value="true" name="journalVisible" />
<data value="You have repelled the undead." name="journalEntryCompletionSummary" />
<data value="" name="prerequisiteQuests" />
<data value="" name="exclusionQuests" />
<data value="false" name="allowRepeats" />
<data value="quest_combat" name="Experience Type" />
<data value="500" name="Experience Amount" />
<data value="" name="Faction Name" />
<data value="0" name="Faction Amount" />
<data value="false" name="grantGcwPoints" />
<data value="500" name="Bank Credits" />
<data value="" name="lootName" />
<data value="1" name="lootCount" />
<data value="" name="lootName2" />
<data value="1" name="lootCount2" />
<data value="" name="lootName3" />
<data value="1" name="lootCount3" />
<data value="" name="exclusivelootName" />
<data value="1" name="exclusivelootCount" />
<data value="" name="exclusivelootName1" />
<data value="1" name="exclusivelootCount1" />
<data value="" name="exclusivelootName2" />
<data value="1" name="exclusivelootCount2" />
<data value="" name="exclusivelootName3" />
<data value="1" name="exclusivelootCount3" />
<data value="" name="exclusivelootName4" />
<data value="1" name="exclusivelootCount4" />
<data value="" name="exclusivelootName6" />
<data value="1" name="exclusivelootCount6" />
<data value="" name="exclusivelootName7" />
<data value="1" name="exclusivelootCount7" />
<data value="" name="exclusivelootName8" />
<data value="1" name="exclusivelootCount8" />
<data value="" name="exclusivelootName9" />
<data value="1" name="exclusivelootCount9" />
<data value="" name="exclusivelootName10" />
<data value="1" name="exclusivelootCount10" />
<data value="" name="Item" />
<data value="1" name="CountItem" />
<data value="" name="Weapon" />
<data value="1" name="CountWeapon" />
<data value="0.1" name="Speed" />
<data value="0.1" name="Damage" />
<data value="0.1" name="Efficiency" />
<data value="0.1" name="Elemental Value" />
<data value="" name="Armor" />
<data value="1" name="CountArmor" />
<data value="1" name="Quality" />
<data value="" name="Reward Badge" />
<data value="Rebel" name="penaltyFactionName" />
<data value="0" name="penaltyFactionAmount" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="true" name="completeWhenTasksComplete" />
<data value="" name="conditionalQuestGrantQuestToGive" />
<data value="" name="conditionalQuestGrantQuestsThatMustBeCompleted" />
</list>
</quest>