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serverdata/quest/outbreak_content/outbreak_quest_02_imperial.qst

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<?xml version="1.0"?>
<quest version="1.0" >
<tasks availableId="8" >
<task type="Timer" id="3" taskOnFail="false" >
<data value="10" name="Max Time" />
<data value="10" name="Min Time" />
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<data value="[Captain Piett] You should locate the Stormtrooper contingent that boy mentioned. They may be of use to your mission." name="Comm Message Text" />
<data value="object/mobile/dressed_imperial_officer_firmus_piett.iff" name="NPC Appearance Server Template" />
<task type="Timer" id="5" taskOnFail="false" >
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<data value="20" name="Min Time" />
<data value="20" name="Max Time" />
<task type="Comm Player" id="6" taskOnFail="false" >
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<data value="" name="buildingCellName" />
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<data value="" name="entranceWaypointName" />
<data value="[Captain Piett] Strange. I found a record of a Zahara Cody but nothing of her working on a prison barge. I did find a criminal record for Trig Longo. I look forward to questioning them both." name="Comm Message Text" />
<data value="object/mobile/dressed_imperial_officer_firmus_piett.iff" name="NPC Appearance Server Template" />
<task type="Go to Location" id="0" taskOnFail="false" >
<data value="0" name="Time To Complete" />
<data value="40" name="Radius(m)" />
<data value="" name="entranceWaypointName" />
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<data value="Research and Prison Facility" name="waypointName" />
<data value="" name="buildingCellName" />
<data value="" name="interiorWaypointAppearance" />
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<data value="dathomir" name="Planet" />
<data value="true" name="createWaypoint" />
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<data value="0" name="allowRepeats" />
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<data value="" name="prerequisiteTasks" />
<data value="true" name="isVisible" />
<data value="Travel to the Imperial Research and Prison Facility and find the Stormtroopers Trig Longo mentioned." name="journalEntryDescription" />
<data value="Research and Prison Facility" name="journalEntryTitle" />
<task type="Comm Player" id="2" taskOnFail="false" >
<data value="none" name="journalEntryTitle" />
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<data value="piettCom" name="taskName" />
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<data value="[Captain Piett] The facility is a disaster. Hopefully the Stormtrooper contingent have managed to survive." name="Comm Message Text" />
<data value="object/mobile/dressed_imperial_officer_firmus_piett.iff" name="NPC Appearance Server Template" />
<task type="Wait for Signal" id="1" taskOnFail="false" >
<data value="Find Them" name="journalEntryTitle" />
<data value="Search the interior of the facility for the Stormtroopers." name="journalEntryDescription" />
<data value="true" name="isVisible" />
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<data value="playerFoundStormtroopers" name="Signal Name" />
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</task>
</task>
</task>
</task>
</task>
</task>
</task>
</tasks>
<list>
<data value="90" name="Level" />
<data value="-1" name="Tier" />
<data value="solo" name="Type" />
<data value="Find the Stormtroopers" name="journalEntryTitle" />
<data value="Somehow Stormtroopers have managed to survive within the walls of the research facility. Find them and get a situation report." name="journalEntryDescription" />
<data value="Quarantine Zone" name="category" />
<data value="true" name="journalVisible" />
<data value="You have met with HX-138." name="journalEntryCompletionSummary" />
<data value="" name="prerequisiteQuests" />
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<data value="false" name="allowRepeats" />
<data value="quest_combat" name="Experience Type" />
<data value="0" name="Experience Amount" />
<data value="" name="Faction Name" />
<data value="0" name="Faction Amount" />
<data value="false" name="grantGcwPoints" />
<data value="0" name="Bank Credits" />
<data value="" name="lootName" />
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<data value="" name="lootName3" />
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<data value="" name="exclusivelootName10" />
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<data value="" name="Item" />
<data value="1" name="CountItem" />
<data value="" name="Weapon" />
<data value="1" name="CountWeapon" />
<data value="0.1" name="Speed" />
<data value="0.1" name="Damage" />
<data value="0.1" name="Efficiency" />
<data value="0.1" name="Elemental Value" />
<data value="" name="Armor" />
<data value="1" name="CountArmor" />
<data value="1" name="Quality" />
<data value="" name="Reward Badge" />
<data value="Rebel" name="penaltyFactionName" />
<data value="0" name="penaltyFactionAmount" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="true" name="completeWhenTasksComplete" />
<data value="" name="conditionalQuestGrantQuestToGive" />
<data value="" name="conditionalQuestGrantQuestsThatMustBeCompleted" />
</list>
</quest>