mirror of
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320 lines
21 KiB
XML
Executable File
320 lines
21 KiB
XML
Executable File
<?xml version="1.0"?>
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<quest version="1.0" >
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<tasks availableId="9" >
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<task type="Go to Location" id="0" taskOnFail="false" >
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<data value="Find Survivor Camp" name="journalEntryTitle" />
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<data value="Find the survivor camp." name="journalEntryDescription" />
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<data value="true" name="isVisible" />
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<data value="" name="prerequisiteTasks" />
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<data value="" name="exclusionTasks" />
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<data value="0" name="allowRepeats" />
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<data value="findCamp" name="taskName" />
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<data value="0" name="showSystemMessages" />
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<data value="" name="musicOnActivate" />
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<data value="" name="musicOnComplete" />
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<data value="" name="musicOnFail" />
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<data value="0" name="chanceToActivate" />
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<data value="none" name="questControlOnTaskCompletion" />
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<data value="none" name="questControlOnTaskFailure" />
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<data value="" name="target" />
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<data value="" name="parameter" />
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<data value="" name="grantQuestOnComplete" />
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<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
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<data value="" name="grantQuestOnFail" />
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<data value="true" name="grantQuestOnFailShowSystemMessage" />
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<data value="" name="signalsOnComplete" />
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<data value="" name="signalsOnFail" />
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<data value="true" name="createWaypoint" />
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<data value="dathomir" name="Planet" />
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<data value="-6163" name="LocationX(m)" />
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<data value="536" name="LocationY(m)" />
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<data value="-7187" name="LocationZ(m)" />
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<data value="" name="interiorWaypointAppearance" />
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<data value="" name="buildingCellName" />
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<data value="Refugee Camp" name="waypointName" />
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<data value="0" name="createEntranceWaypoint" />
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<data value="0.0" name="EntranceLocationX(m)" />
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<data value="0.0" name="EntranceLocationY(m)" />
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<data value="0.0" name="EntranceLocationZ(m)" />
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<data value="" name="entranceWaypointName" />
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<data value="20" name="Radius(m)" />
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<data value="0" name="Time To Complete" />
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<task type="Comm Player" id="8" taskOnFail="false" >
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<data value="" name="journalEntryTitle" />
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<data value="" name="journalEntryDescription" />
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<data value="false" name="isVisible" />
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<data value="" name="prerequisiteTasks" />
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<data value="" name="exclusionTasks" />
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<data value="0" name="allowRepeats" />
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<data value="none" name="taskName" />
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<data value="0" name="showSystemMessages" />
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<data value="" name="musicOnActivate" />
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<data value="" name="musicOnComplete" />
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<data value="" name="musicOnFail" />
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<data value="0" name="chanceToActivate" />
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<data value="none" name="questControlOnTaskCompletion" />
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<data value="none" name="questControlOnTaskFailure" />
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<data value="" name="target" />
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<data value="" name="parameter" />
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<data value="" name="grantQuestOnComplete" />
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<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
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<data value="" name="grantQuestOnFail" />
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<data value="true" name="grantQuestOnFailShowSystemMessage" />
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<data value="" name="signalsOnComplete" />
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<data value="" name="signalsOnFail" />
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<data value="0" name="createWaypoint" />
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<data value="tatooine" name="Planet" />
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<data value="0.0" name="LocationX(m)" />
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<data value="0.0" name="LocationY(m)" />
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<data value="0.0" name="LocationZ(m)" />
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<data value="" name="interiorWaypointAppearance" />
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<data value="" name="buildingCellName" />
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<data value="" name="waypointName" />
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<data value="0" name="createEntranceWaypoint" />
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<data value="0.0" name="EntranceLocationX(m)" />
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<data value="0.0" name="EntranceLocationY(m)" />
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<data value="0.0" name="EntranceLocationZ(m)" />
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<data value="" name="entranceWaypointName" />
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<data value="[Jeb Maris] Well, I guess those coordinates were wrong. You should search the immediate area. Put a waypoint down if you think you'll get lost." name="Comm Message Text" />
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<data value="object/mobile/outbreak_downed_tie_pilot_m.iff" name="NPC Appearance Server Template" />
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<task type="Go to Location" id="6" taskOnFail="false" >
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<data value="" name="journalEntryTitle" />
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<data value="" name="journalEntryDescription" />
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<data value="false" name="isVisible" />
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<data value="" name="prerequisiteTasks" />
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<data value="" name="exclusionTasks" />
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<data value="0" name="allowRepeats" />
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<data value="hiddenSearchArea" name="taskName" />
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<data value="0" name="showSystemMessages" />
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<data value="" name="musicOnActivate" />
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<data value="" name="musicOnComplete" />
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<data value="" name="musicOnFail" />
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<data value="0" name="chanceToActivate" />
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<data value="none" name="questControlOnTaskCompletion" />
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<data value="none" name="questControlOnTaskFailure" />
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<data value="" name="target" />
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<data value="" name="parameter" />
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<data value="" name="grantQuestOnComplete" />
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<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
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<data value="" name="grantQuestOnFail" />
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<data value="true" name="grantQuestOnFailShowSystemMessage" />
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<data value="" name="signalsOnComplete" />
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<data value="" name="signalsOnFail" />
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<data value="false" name="createWaypoint" />
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<data value="dathomir" name="Planet" />
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<data value="-6294" name="LocationX(m)" />
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<data value="561" name="LocationY(m)" />
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<data value="-7532" name="LocationZ(m)" />
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<data value="" name="interiorWaypointAppearance" />
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<data value="" name="buildingCellName" />
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<data value="none" name="waypointName" />
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<data value="0" name="createEntranceWaypoint" />
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<data value="0.0" name="EntranceLocationX(m)" />
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<data value="0.0" name="EntranceLocationY(m)" />
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<data value="0.0" name="EntranceLocationZ(m)" />
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<data value="" name="entranceWaypointName" />
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<data value="10" name="Radius(m)" />
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<data value="0" name="Time To Complete" />
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<task type="Wait for Signal" id="1" taskOnFail="false" >
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<data value="Find Someone in Charge" name="journalEntryTitle" />
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<data value="There should be someone in charge. Find that person and deliver the radio." name="journalEntryDescription" />
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<data value="true" name="isVisible" />
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<data value="" name="prerequisiteTasks" />
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<data value="" name="exclusionTasks" />
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<data value="0" name="allowRepeats" />
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<data value="findBossInCharge" name="taskName" />
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<data value="0" name="showSystemMessages" />
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<data value="" name="musicOnActivate" />
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<data value="" name="musicOnComplete" />
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<data value="" name="musicOnFail" />
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<data value="0" name="chanceToActivate" />
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<data value="none" name="questControlOnTaskCompletion" />
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<data value="none" name="questControlOnTaskFailure" />
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<data value="" name="target" />
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<data value="" name="parameter" />
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<data value="" name="grantQuestOnComplete" />
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<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
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<data value="" name="grantQuestOnFail" />
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<data value="true" name="grantQuestOnFailShowSystemMessage" />
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<data value="" name="signalsOnComplete" />
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<data value="" name="signalsOnFail" />
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<data value="0" name="createWaypoint" />
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<data value="tatooine" name="Planet" />
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<data value="0.0" name="LocationX(m)" />
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<data value="0.0" name="LocationY(m)" />
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<data value="0.0" name="LocationZ(m)" />
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<data value="" name="interiorWaypointAppearance" />
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<data value="" name="buildingCellName" />
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<data value="" name="waypointName" />
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<data value="0" name="createEntranceWaypoint" />
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<data value="0.0" name="EntranceLocationX(m)" />
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<data value="0.0" name="EntranceLocationY(m)" />
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<data value="0.0" name="EntranceLocationZ(m)" />
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<data value="" name="entranceWaypointName" />
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<data value="hasFoundBoss" name="Signal Name" />
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<data value="0" name="waitMarkerCreate" />
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<data value="" name="waitMarkerTemplate" />
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<data value="" name="waitMarkerPlanetName" />
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<data value="0" name="waitMarkerBuilding" />
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<data value="" name="waitMarkerCellName" />
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<data value="0" name="waitMarkerX" />
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<data value="0" name="waitMarkerY" />
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<data value="0" name="waitMarkerZ" />
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<data value="0" name="Time To Complete" />
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<task type="Comm Player" id="7" taskOnFail="false" >
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<data value="" name="journalEntryTitle" />
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<data value="" name="journalEntryDescription" />
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<data value="false" name="isVisible" />
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<data value="" name="prerequisiteTasks" />
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<data value="" name="exclusionTasks" />
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<data value="0" name="allowRepeats" />
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<data value="goodWork" name="taskName" />
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<data value="false" name="showSystemMessages" />
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<data value="" name="musicOnActivate" />
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<data value="" name="musicOnComplete" />
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<data value="" name="musicOnFail" />
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<data value="0" name="chanceToActivate" />
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<data value="none" name="questControlOnTaskCompletion" />
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<data value="none" name="questControlOnTaskFailure" />
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<data value="" name="target" />
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<data value="" name="parameter" />
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<data value="" name="grantQuestOnComplete" />
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<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
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<data value="" name="grantQuestOnFail" />
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<data value="true" name="grantQuestOnFailShowSystemMessage" />
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<data value="" name="signalsOnComplete" />
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<data value="" name="signalsOnFail" />
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<data value="0" name="createWaypoint" />
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<data value="tatooine" name="Planet" />
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<data value="0.0" name="LocationX(m)" />
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<data value="0.0" name="LocationY(m)" />
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<data value="0.0" name="LocationZ(m)" />
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<data value="" name="interiorWaypointAppearance" />
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<data value="" name="buildingCellName" />
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<data value="" name="waypointName" />
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<data value="0" name="createEntranceWaypoint" />
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<data value="0.0" name="EntranceLocationX(m)" />
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<data value="0.0" name="EntranceLocationY(m)" />
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<data value="0.0" name="EntranceLocationZ(m)" />
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<data value="" name="entranceWaypointName" />
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<data value="[Jeb Maris] Great job! Come back to my location and I'll give you the rest of the radios." name="Comm Message Text" />
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<data value="object/mobile/outbreak_downed_tie_pilot_m.iff" name="NPC Appearance Server Template" />
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<task type="Wait for Signal" id="5" taskOnFail="false" >
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<data value="Return to Maris" name="journalEntryTitle" />
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<data value="Return to Zeb Maris and get the other radios." name="journalEntryDescription" />
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<data value="true" name="isVisible" />
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<data value="" name="prerequisiteTasks" />
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<data value="" name="exclusionTasks" />
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<data value="0" name="allowRepeats" />
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<data value="talkToMaris" name="taskName" />
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<data value="0" name="showSystemMessages" />
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<data value="" name="musicOnActivate" />
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<data value="" name="musicOnComplete" />
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<data value="" name="musicOnFail" />
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<data value="0" name="chanceToActivate" />
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<data value="none" name="questControlOnTaskCompletion" />
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<data value="none" name="questControlOnTaskFailure" />
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<data value="" name="target" />
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<data value="" name="parameter" />
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<data value="" name="grantQuestOnComplete" />
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<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
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<data value="" name="grantQuestOnFail" />
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<data value="true" name="grantQuestOnFailShowSystemMessage" />
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<data value="" name="signalsOnComplete" />
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<data value="" name="signalsOnFail" />
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<data value="true" name="createWaypoint" />
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<data value="dathomir" name="Planet" />
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<data value="-5939" name="LocationX(m)" />
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<data value="558" name="LocationY(m)" />
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<data value="-6675" name="LocationZ(m)" />
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<data value="" name="interiorWaypointAppearance" />
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<data value="" name="buildingCellName" />
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<data value="Jeb Maris" name="waypointName" />
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<data value="0" name="createEntranceWaypoint" />
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<data value="0.0" name="EntranceLocationX(m)" />
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<data value="0.0" name="EntranceLocationY(m)" />
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<data value="0.0" name="EntranceLocationZ(m)" />
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<data value="" name="entranceWaypointName" />
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<data value="spokenToZebMaris" name="Signal Name" />
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<data value="0" name="waitMarkerCreate" />
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<data value="" name="waitMarkerTemplate" />
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<data value="" name="waitMarkerPlanetName" />
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<data value="0" name="waitMarkerBuilding" />
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<data value="" name="waitMarkerCellName" />
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<data value="0" name="waitMarkerX" />
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<data value="0" name="waitMarkerY" />
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<data value="0" name="waitMarkerZ" />
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<data value="0" name="Time To Complete" />
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</task>
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</task>
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</task>
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</task>
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</task>
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</task>
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</tasks>
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<list>
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<data value="5" name="Level" />
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<data value="-1" name="Tier" />
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<data value="solo" name="Type" />
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<data value="Deliver Radio" name="journalEntryTitle" />
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<data value="Find the next closest camp. Jeb Maris only knew an approximate location so you may need to search the area for the camp. When found, deliver a radio so that supplies can be coordinated." name="journalEntryDescription" />
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<data value="Quarantine Zone" name="category" />
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<data value="true" name="journalVisible" />
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<data value="You delivered the first radio to camp beta." name="journalEntryCompletionSummary" />
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<data value="" name="prerequisiteQuests" />
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<data value="" name="exclusionQuests" />
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<data value="false" name="allowRepeats" />
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<data value="quest_combat" name="Experience Type" />
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<data value="1000" name="Experience Amount" />
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<data value="" name="Faction Name" />
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<data value="0" name="Faction Amount" />
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<data value="false" name="grantGcwPoints" />
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<data value="1000" name="Bank Credits" />
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<data value="" name="lootName" />
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<data value="1" name="lootCount" />
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<data value="" name="lootName2" />
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<data value="1" name="lootCount2" />
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<data value="" name="lootName3" />
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<data value="1" name="lootCount3" />
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<data value="" name="exclusivelootName" />
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<data value="1" name="exclusivelootCount" />
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<data value="" name="exclusivelootName1" />
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<data value="1" name="exclusivelootCount1" />
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<data value="" name="exclusivelootName2" />
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<data value="1" name="exclusivelootCount2" />
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<data value="" name="exclusivelootName3" />
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<data value="1" name="exclusivelootCount3" />
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<data value="" name="exclusivelootName4" />
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<data value="1" name="exclusivelootCount4" />
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<data value="" name="exclusivelootName6" />
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<data value="1" name="exclusivelootCount6" />
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<data value="" name="exclusivelootName7" />
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<data value="1" name="exclusivelootCount7" />
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<data value="" name="exclusivelootName8" />
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<data value="1" name="exclusivelootCount8" />
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<data value="" name="exclusivelootName9" />
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<data value="1" name="exclusivelootCount9" />
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<data value="" name="exclusivelootName10" />
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<data value="1" name="exclusivelootCount10" />
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<data value="" name="Item" />
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<data value="1" name="CountItem" />
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<data value="" name="Weapon" />
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<data value="1" name="CountWeapon" />
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<data value="0.1" name="Speed" />
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<data value="0.1" name="Damage" />
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<data value="0.1" name="Efficiency" />
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<data value="0.1" name="Elemental Value" />
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<data value="" name="Armor" />
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<data value="1" name="CountArmor" />
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<data value="1" name="Quality" />
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<data value="" name="Reward Badge" />
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<data value="Rebel" name="penaltyFactionName" />
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<data value="0" name="penaltyFactionAmount" />
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<data value="" name="target" />
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<data value="" name="parameter" />
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<data value="true" name="completeWhenTasksComplete" />
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<data value="" name="conditionalQuestGrantQuestToGive" />
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<data value="" name="conditionalQuestGrantQuestsThatMustBeCompleted" />
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</list>
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</quest>
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