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serverdata/quest/outbreak_content/outbreak_radio_delivery_03.qst

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<?xml version="1.0"?>
<quest version="1.0" >
<tasks availableId="11" >
<task type="Go to Location" id="0" taskOnFail="false" >
<data value="Find Survivor Camp" name="journalEntryTitle" />
<data value="Find the survivor camp." name="journalEntryDescription" />
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<data value="" name="musicOnComplete" />
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<data value="545" name="LocationY(m)" />
<data value="-7052" name="LocationZ(m)" />
<data value="" name="interiorWaypointAppearance" />
<data value="" name="buildingCellName" />
<data value="Refugee Camp" name="waypointName" />
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<data value="20" name="Radius(m)" />
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<data value="[Jeb Maris] I was hoping I would be right this time! Oh well, I am a bomber...I deal in approximate locations. I'm sure you can find the camp on your own...make sure to put down a waypoint just in case." name="Comm Message Text" />
<data value="object/mobile/outbreak_downed_tie_pilot_m.iff" name="NPC Appearance Server Template" />
<task type="Go to Location" id="6" taskOnFail="false" >
<data value="" name="journalEntryTitle" />
<data value="" name="journalEntryDescription" />
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<data value="hiddenSearchArea" name="taskName" />
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<data value="" name="entranceWaypointName" />
<data value="10" name="Radius(m)" />
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<task type="Wait for Signal" id="1" taskOnFail="false" >
<data value="Find Someone in Charge" name="journalEntryTitle" />
<data value="There should be someone in charge. Find that person and deliver the radio." name="journalEntryDescription" />
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<data value="hasFoundBossCampDelta" name="Signal Name" />
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<task type="Comm Player" id="7" taskOnFail="false" >
<data value="" name="journalEntryTitle" />
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<data value="goodWork" name="taskName" />
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<data value="[Jeb Maris] A radio check with camp delta was received. Good work. I hope you can find the next camp, their call sign is camp epsilon. Good luck." name="Comm Message Text" />
<data value="object/mobile/outbreak_downed_tie_pilot_m.iff" name="NPC Appearance Server Template" />
<task type="Wait for Signal" id="8" taskOnFail="false" >
<data value="Find Camp Epsilon" name="journalEntryTitle" />
<data value="Maris didn't know the location of camp epsilon but mentioned it might be inside the research and prison facility where the virus was first released." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
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<data value="findEpsilonContact" name="taskName" />
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<data value="[Jeb Maris] You did it! Camp epsilon has checked in. You're done. When you get a chance, come back to my location." name="Comm Message Text" />
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</tasks>
<list>
<data value="50" name="Level" />
<data value="-1" name="Tier" />
<data value="solo" name="Type" />
<data value="Deliver Radio" name="journalEntryTitle" />
<data value="Find the next two camps and deliver the radios. Camp delta is somewhere near the waypoint provided. Camp epsilon is somewhere inside the research and prison facility." name="journalEntryDescription" />
<data value="Quarantine Zone" name="category" />
<data value="true" name="journalVisible" />
<data value="You delivered the third and fourth radios." name="journalEntryCompletionSummary" />
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<data value="quest_combat" name="Experience Type" />
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<data value="" name="Faction Name" />
<data value="0" name="Faction Amount" />
<data value="false" name="grantGcwPoints" />
<data value="4000" name="Bank Credits" />
<data value="" name="lootName" />
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<data value="" name="lootName3" />
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<data value="" name="exclusivelootName" />
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<data value="" name="exclusivelootName1" />
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<data value="1" name="exclusivelootCount2" />
<data value="" name="exclusivelootName3" />
<data value="1" name="exclusivelootCount3" />
<data value="" name="exclusivelootName4" />
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<data value="" name="exclusivelootName10" />
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<data value="" name="Item" />
<data value="1" name="CountItem" />
<data value="" name="Weapon" />
<data value="1" name="CountWeapon" />
<data value="0.1" name="Speed" />
<data value="0.1" name="Damage" />
<data value="0.1" name="Efficiency" />
<data value="0.1" name="Elemental Value" />
<data value="" name="Armor" />
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<data value="true" name="completeWhenTasksComplete" />
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<data value="" name="conditionalQuestGrantQuestsThatMustBeCompleted" />
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</quest>