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serverdata/quest/rebel/rtp_han_solo_01.qst

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<?xml version="1.0"?>
<quest version="1.0" >
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<data value="quest/rtp_han_solo_01" name="Task2 Quest Filename" />
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<data value="" name="Task6 taskName" />
<data value="" name="Task6 Display String" />
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<task type="Wave Event" id="6" taskOnFail="false" >
<data value="The Traitor" name="journalEntryTitle" />
<data value="You discovered that one of Nym's henchmen, Mahar Spince, helped the Blood Razor pirates in the theft. They signal a meeting with him by lighting a tiki torch on the outskirts of town. Light that torch and eliminate the traitorous henchman." name="journalEntryDescription" />
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<data value="object/tangible/quest/rebel/rtp_hansolo_wave_henchman_signal.iff" name="Server Object Template" />
<data value="Light the Tiki Torch" name="waveEventMenuText" />
<data value="Mahar approaches." name="waveEventStartMessage" />
<data value="rtp_hansolo_henchman_traitor" name="primaryTargetWave1" />
<data value="Who the heck are you??" name="utteranceWave1" />
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</task>
</task>
</task>
<task type="Destroy Multiple" id="3" taskOnFail="false" >
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</task>
<task type="Retrieve Item" id="4" taskOnFail="false" >
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<data value="Recover some munitions stolen from Nym by a group of Blood Razor pirates." name="journalEntryDescription" />
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<data value="6" name="Count" />
<data value="You recover a crate of stolen munitions" name="ItemName" />
<data value="100" name="LootDropPercent" />
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<data value="0" name="GuaranteedSuccessMaximumAttempts" />
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</task>
</task>
</tasks>
<list>
<data value="87" name="Level" />
<data value="3" name="Tier" />
<data value="group" name="Type" />
<data value="Making Peace with Nym" name="journalEntryTitle" />
<data value="Help Han Solo reconcile himself with Nym so that he can try to convince Nym to aid the Rebel Alliance." name="journalEntryDescription" />
<data value="Rebel Theme-Park" name="category" />
<data value="true" name="journalVisible" />
<data value="Your actions have helped Han Solo close a rift between himself and Nym." name="journalEntryCompletionSummary" />
<data value="" name="prerequisiteQuests" />
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<data value="quest_combat" name="Experience Type" />
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<data value="Rebel" name="Faction Name" />
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<data value="true" name="grantGcwPoints" />
<data value="0" name="Bank Credits" />
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<data value="" name="lootName3" />
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<data value="" name="Item" />
<data value="1" name="CountItem" />
<data value="" name="Weapon" />
<data value="1" name="CountWeapon" />
<data value="0.1" name="Speed" />
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<data value="1" name="Quality" />
<data value="" name="Reward Badge" />
<data value="Rebel" name="penaltyFactionName" />
<data value="0" name="penaltyFactionAmount" />
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<data value="true" name="completeWhenTasksComplete" />
<data value="" name="conditionalQuestGrantQuestToGive" />
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</list>
</quest>