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serverdata/quest/rebel/rtp_leia_01.qst

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<?xml version="1.0"?>
<quest version="1.0" >
<tasks availableId="7" >
<task type="Nothing" id="1" taskOnFail="false" >
<data value="" name="journalEntryTitle" />
<data value="" name="journalEntryDescription" />
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<data value="" name="prerequisiteTasks" />
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<data value="" name="musicOnActivate" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
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<data value="none" name="questControlOnTaskCompletion" />
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<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
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<data value="" name="signalsOnComplete" />
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<data value="" name="buildingCellName" />
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<task type="Wait for Tasks" id="2" taskOnFail="false" >
<data value="Clearing a Path" name="journalEntryTitle" />
<data value="Create a diversion in Bela Vistal so that a defecting Imperial officer can get to the shuttleport undetected." name="journalEntryDescription" />
<data value="true" name="isVisible" />
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<data value="" name="musicOnComplete" />
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<data value="" name="signalsOnComplete" />
<data value="" name="signalsOnFail" />
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<data value="tatooine" name="Planet" />
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<data value="" name="buildingCellName" />
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<data value="" name="entranceWaypointName" />
<data value="quest/rtp_leia_01" name="Task1 Quest Filename" />
<data value="rtp_leia_01_01a" name="Task1 taskName" />
<data value="Eliminate the Shuttleport Guard Post" name="Task1 Display String" />
<data value="quest/rtp_leia_01" name="Task2 Quest Filename" />
<data value="rtp_leia_01_01b" name="Task2 taskName" />
<data value="Plant Explosives on Lambda Shuttles" name="Task2 Display String" />
<data value="quest/rtp_leia_01" name="Task3 Quest Filename" />
<data value="rtp_leia_01_01c" name="Task3 taskName" />
<data value="Scramble the Imperial Communication Arrays" name="Task3 Display String" />
<data value="" name="Task4 Quest Filename" />
<data value="" name="Task4 taskName" />
<data value="" name="Task4 Display String" />
<data value="" name="Task5 Quest Filename" />
<data value="" name="Task5 taskName" />
<data value="" name="Task5 Display String" />
<data value="" name="Task6 Quest Filename" />
<data value="" name="Task6 taskName" />
<data value="" name="Task6 Display String" />
<data value="0" name="Time To Complete" />
<task type="Wait for Signal" id="6" taskOnFail="false" >
<data value="Return to Princess Leia" name="journalEntryTitle" />
<data value="Return to Princess Leia." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
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<data value="rtp_leia_01_02" name="taskName" />
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<data value="" name="musicOnActivate" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
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<data value="none" name="questControlOnTaskCompletion" />
<data value="none" name="questControlOnTaskFailure" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
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<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="" name="signalsOnComplete" />
<data value="" name="signalsOnFail" />
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<data value="tatooine" name="Planet" />
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<data value="" name="interiorWaypointAppearance" />
<data value="" name="buildingCellName" />
<data value="" name="waypointName" />
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<data value="" name="entranceWaypointName" />
<data value="rtp_leia_01_02" name="Signal Name" />
<data value="0" name="waitMarkerCreate" />
<data value="" name="waitMarkerTemplate" />
<data value="" name="waitMarkerPlanetName" />
<data value="0" name="waitMarkerBuilding" />
<data value="" name="waitMarkerCellName" />
<data value="0" name="waitMarkerX" />
<data value="0" name="waitMarkerY" />
<data value="0" name="waitMarkerZ" />
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</task>
</task>
<task type="Retrieve Item" id="3" taskOnFail="false" >
<data value="Scramble the Imperial Communication Arrays" name="journalEntryTitle" />
<data value="Interfere with Imperial communication in Bela Vistal by scrambling their three communication arrays." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="rtp_leia_01_01c" name="taskName" />
<data value="true" name="showSystemMessages" />
<data value="" name="musicOnActivate" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="0" name="chanceToActivate" />
<data value="none" name="questControlOnTaskCompletion" />
<data value="none" name="questControlOnTaskFailure" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="" name="signalsOnComplete" />
<data value="" name="signalsOnFail" />
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<data value="tatooine" name="Planet" />
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<data value="" name="interiorWaypointAppearance" />
<data value="" name="buildingCellName" />
<data value="" name="waypointName" />
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<data value="" name="entranceWaypointName" />
<data value="object/tangible/quest/rebel/rtp_leia_communication_array.iff" name="Server Object Template" />
<data value="3" name="Count" />
<data value="The communication array has been scrambled" name="ItemName" />
<data value="100" name="LootDropPercent" />
<data value="0" name="GuaranteedSuccessMinumumAttempts" />
<data value="0" name="GuaranteedSuccessMaximumAttempts" />
<data value="6" name="CountdownTimer" />
<data value="Scramble the Array" name="retrieveMenuText" />
<data value="0" name="Time To Complete" />
</task>
<task type="Retrieve Item" id="4" taskOnFail="false" >
<data value="Plant Explosives on Lambda Shuttles" name="journalEntryTitle" />
<data value="Place explosives on two Imperial Lambda shuttles in Bela Vistal. When those explode, it should attract some attention." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
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<data value="" name="musicOnActivate" />
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<data value="none" name="questControlOnTaskCompletion" />
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<data value="" name="target" />
<data value="" name="parameter" />
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<data value="true" name="grantQuestOnFailShowSystemMessage" />
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<data value="tatooine" name="Planet" />
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<data value="" name="buildingCellName" />
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<data value="" name="entranceWaypointName" />
<data value="object/tangible/quest/rebel/rtp_leia_lambda_shuttle.iff" name="Server Object Template" />
<data value="2" name="Count" />
<data value="The lambda shuttle has been destroyed" name="ItemName" />
<data value="100" name="LootDropPercent" />
<data value="0" name="GuaranteedSuccessMinumumAttempts" />
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<data value="8" name="CountdownTimer" />
<data value="Plant the Explosives" name="retrieveMenuText" />
<data value="0" name="Time To Complete" />
</task>
<task type="Destroy Multiple" id="5" taskOnFail="false" >
<data value="Eliminate the Shuttleport Guard Post" name="journalEntryTitle" />
<data value="Eliminate the guards at the guard post near the Bela Vistal shuttleport." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
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<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
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<data value="" name="entranceWaypointName" />
<data value="rtp_leia_stormtrooper_guard" name="Target Server Template" />
<data value="" name="Social Group" />
<data value="" name="requiredRegion" />
<data value="3" name="Count" />
<data value="0" name="RewardCredits" />
<data value="0" name="Time To Complete" />
</task>
</task>
</tasks>
<list>
<data value="86" name="Level" />
<data value="3" name="Tier" />
<data value="group" name="Type" />
<data value="Officer Defection" name="journalEntryTitle" />
<data value="Help an Imperial officer defect to the Rebellion by clearing the way for him to get out of Bela Vistal." name="journalEntryDescription" />
<data value="Rebel Theme-Park" name="category" />
<data value="true" name="journalVisible" />
<data value="An Imperial officer with important information about the Empire was able to join the Rebel Alliance thanks to your efforts." name="journalEntryCompletionSummary" />
<data value="" name="prerequisiteQuests" />
<data value="" name="exclusionQuests" />
<data value="false" name="allowRepeats" />
<data value="quest_combat" name="Experience Type" />
<data value="0" name="Experience Amount" />
<data value="Rebel" name="Faction Name" />
<data value="0" name="Faction Amount" />
<data value="true" name="grantGcwPoints" />
<data value="0" name="Bank Credits" />
<data value="" name="lootName" />
<data value="1" name="lootCount" />
<data value="" name="lootName2" />
<data value="1" name="lootCount2" />
<data value="" name="lootName3" />
<data value="1" name="lootCount3" />
<data value="" name="exclusivelootName" />
<data value="1" name="exclusivelootCount" />
<data value="" name="exclusivelootName1" />
<data value="1" name="exclusivelootCount1" />
<data value="" name="exclusivelootName2" />
<data value="1" name="exclusivelootCount2" />
<data value="" name="exclusivelootName3" />
<data value="1" name="exclusivelootCount3" />
<data value="" name="exclusivelootName4" />
<data value="1" name="exclusivelootCount4" />
<data value="" name="exclusivelootName6" />
<data value="1" name="exclusivelootCount6" />
<data value="" name="exclusivelootName7" />
<data value="1" name="exclusivelootCount7" />
<data value="" name="exclusivelootName8" />
<data value="1" name="exclusivelootCount8" />
<data value="" name="exclusivelootName9" />
<data value="1" name="exclusivelootCount9" />
<data value="" name="exclusivelootName10" />
<data value="1" name="exclusivelootCount10" />
<data value="" name="Item" />
<data value="1" name="CountItem" />
<data value="" name="Weapon" />
<data value="1" name="CountWeapon" />
<data value="0.1" name="Speed" />
<data value="0.1" name="Damage" />
<data value="0.1" name="Efficiency" />
<data value="0.1" name="Elemental Value" />
<data value="" name="Armor" />
<data value="1" name="CountArmor" />
<data value="1" name="Quality" />
<data value="" name="Reward Badge" />
<data value="Rebel" name="penaltyFactionName" />
<data value="0" name="penaltyFactionAmount" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="true" name="completeWhenTasksComplete" />
<data value="" name="conditionalQuestGrantQuestToGive" />
<data value="" name="conditionalQuestGrantQuestsThatMustBeCompleted" />
</list>
</quest>