mirror of
https://github.com/SWG-Source/serverdata.git
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303 lines
20 KiB
XML
Executable File
303 lines
20 KiB
XML
Executable File
<?xml version="1.0"?>
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<quest version="1.0" >
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<tasks availableId="8" >
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<task type="Nothing" id="0" taskOnFail="false" >
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<data value="" name="journalEntryTitle" />
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<data value="" name="journalEntryDescription" />
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<data value="false" name="isVisible" />
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<data value="" name="prerequisiteTasks" />
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<data value="" name="exclusionTasks" />
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<data value="0" name="allowRepeats" />
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<data value="" name="taskName" />
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<data value="0" name="showSystemMessages" />
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<data value="sound/mus_mustafar_quest_exception.snd" name="musicOnActivate" />
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<data value="" name="musicOnComplete" />
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<data value="" name="musicOnFail" />
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<data value="" name="target" />
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<data value="" name="parameter" />
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<data value="" name="grantQuestOnComplete" />
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<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
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<data value="" name="grantQuestOnFail" />
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<data value="true" name="grantQuestOnFailShowSystemMessage" />
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<data value="0" name="createWaypoint" />
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<data value="tatooine" name="Planet" />
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<data value="0.0" name="LocationX(m)" />
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<data value="0.0" name="LocationY(m)" />
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<data value="0.0" name="LocationZ(m)" />
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<data value="" name="waypointName" />
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<task type="Destroy Multiple and Loot" id="1" taskOnFail="false" >
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<data value="Collect Skull of an Ancient Jundak" name="journalEntryTitle" />
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<data value="Return to the area where the last hunter fought the jundak, find the ancient jundak, and take its skull." name="journalEntryDescription" />
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<data value="true" name="isVisible" />
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<data value="" name="prerequisiteTasks" />
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<data value="" name="exclusionTasks" />
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<data value="0" name="allowRepeats" />
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<data value="jundak_skull_one" name="taskName" />
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<data value="true" name="showSystemMessages" />
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<data value="" name="musicOnActivate" />
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<data value="" name="musicOnComplete" />
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<data value="" name="musicOnFail" />
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<data value="" name="target" />
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<data value="" name="parameter" />
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<data value="" name="grantQuestOnComplete" />
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<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
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<data value="" name="grantQuestOnFail" />
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<data value="true" name="grantQuestOnFailShowSystemMessage" />
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<data value="true" name="createWaypoint" />
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<data value="mustafar" name="Planet" />
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<data value="-1616" name="LocationX(m)" />
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<data value="40" name="LocationY(m)" />
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<data value="4275" name="LocationZ(m)" />
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<data value="Ancient Jundak" name="waypointName" />
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<data value="som_ancient_jundak" name="CreatureType" />
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<data value="" name="Social Group" />
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<data value="" name="requiredRegion" />
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<data value="Jundak Skull" name="LootItemName" />
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<data value="1" name="NumberItemsRequired" />
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<data value="100" name="LootDropPercent" />
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<data value="0" name="RewardCredits" />
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<task type="Wait for Signal" id="5" taskOnFail="false" >
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<data value="Bleach the Skull" name="journalEntryTitle" />
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<data value="While exploring the mining facility, you noticed a vat of bleach in the lab. If you were to place the skull inside of that vat, it should clean it up rather quickly." name="journalEntryDescription" />
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<data value="true" name="isVisible" />
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<data value="" name="prerequisiteTasks" />
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<data value="" name="exclusionTasks" />
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<data value="0" name="allowRepeats" />
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<data value="jundak_skull_two" name="taskName" />
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<data value="true" name="showSystemMessages" />
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<data value="" name="musicOnActivate" />
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<data value="" name="musicOnComplete" />
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<data value="" name="musicOnFail" />
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<data value="" name="target" />
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<data value="" name="parameter" />
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<data value="" name="grantQuestOnComplete" />
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<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
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<data value="" name="grantQuestOnFail" />
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<data value="true" name="grantQuestOnFailShowSystemMessage" />
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<data value="0" name="createWaypoint" />
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<data value="tatooine" name="Planet" />
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<data value="0.0" name="LocationX(m)" />
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<data value="0.0" name="LocationY(m)" />
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<data value="0.0" name="LocationZ(m)" />
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<data value="" name="waypointName" />
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<data value="jundak_skull_signal_one" name="Signal Name" />
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<data value="0" name="waitMarkerCreate" />
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<data value="" name="waitMarkerTemplate" />
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<data value="" name="waitMarkerPlanetName" />
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<data value="0" name="waitMarkerBuilding" />
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<data value="" name="waitMarkerCellName" />
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<data value="0" name="waitMarkerX" />
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<data value="0" name="waitMarkerY" />
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<data value="0" name="waitMarkerZ" />
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<task type="Wait for Signal" id="6" taskOnFail="false" >
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<data value="Bleaching the Skull" name="journalEntryTitle" />
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<data value="It will take a little bit of time for the skull to be completely cleansed. Wait for the skull to become completely bleached before removing it from the vat." name="journalEntryDescription" />
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<data value="true" name="isVisible" />
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<data value="" name="prerequisiteTasks" />
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<data value="" name="exclusionTasks" />
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<data value="0" name="allowRepeats" />
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<data value="jundak_skull_three" name="taskName" />
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<data value="true" name="showSystemMessages" />
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<data value="" name="musicOnActivate" />
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<data value="" name="musicOnComplete" />
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<data value="" name="musicOnFail" />
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<data value="" name="target" />
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<data value="" name="parameter" />
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<data value="" name="grantQuestOnComplete" />
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<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
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<data value="" name="grantQuestOnFail" />
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<data value="true" name="grantQuestOnFailShowSystemMessage" />
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<data value="0" name="createWaypoint" />
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<data value="tatooine" name="Planet" />
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<data value="0.0" name="LocationX(m)" />
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<data value="0.0" name="LocationY(m)" />
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<data value="0.0" name="LocationZ(m)" />
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<data value="" name="waypointName" />
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<data value="jundak_skull_signal_two" name="Signal Name" />
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<data value="0" name="waitMarkerCreate" />
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<data value="" name="waitMarkerTemplate" />
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<data value="" name="waitMarkerPlanetName" />
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<data value="0" name="waitMarkerBuilding" />
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<data value="" name="waitMarkerCellName" />
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<data value="0" name="waitMarkerX" />
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<data value="0" name="waitMarkerY" />
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<data value="0" name="waitMarkerZ" />
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<task type="Reward" id="7" taskOnFail="false" >
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<data value="" name="journalEntryTitle" />
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<data value="" name="journalEntryDescription" />
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<data value="false" name="isVisible" />
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<data value="" name="prerequisiteTasks" />
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<data value="" name="exclusionTasks" />
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<data value="0" name="allowRepeats" />
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<data value="jundak_skull_four" name="taskName" />
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<data value="0" name="showSystemMessages" />
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<data value="" name="musicOnActivate" />
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<data value="sound/mus_mustafar_quest_success.snd" name="musicOnComplete" />
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<data value="" name="musicOnFail" />
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<data value="" name="target" />
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<data value="" name="parameter" />
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<data value="" name="grantQuestOnComplete" />
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<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
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<data value="" name="grantQuestOnFail" />
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<data value="true" name="grantQuestOnFailShowSystemMessage" />
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<data value="0" name="createWaypoint" />
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<data value="tatooine" name="Planet" />
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<data value="0.0" name="LocationX(m)" />
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<data value="0.0" name="LocationY(m)" />
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<data value="0.0" name="LocationZ(m)" />
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<data value="" name="waypointName" />
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<data value="" name="Experience Type" />
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<data value="0" name="Experience Amount" />
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<data value="Rebel" name="Faction Name" />
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<data value="0" name="Faction Amount" />
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<data value="0" name="Bank Credits" />
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<data value="item_tow_trophey_02_04" name="lootName" />
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<data value="1" name="lootCount" />
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<data value="" name="Item" />
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<data value="1" name="CountItem" />
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<data value="" name="Weapon" />
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<data value="1" name="CountWeapon" />
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<data value="0.1" name="Speed" />
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<data value="0.1" name="Damage" />
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<data value="0.1" name="Efficiency" />
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<data value="0.1" name="Elemental Value" />
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<data value="" name="Armor" />
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<data value="1" name="CountArmor" />
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<data value="0.1" name="Quality" />
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<data value="0" name="chanceToActivate" />
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<data value="none" name="questControlOnTaskFailure" />
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<data value="none" name="questControlOnTaskCompletion" />
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<data value="" name="signalsOnFail" />
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<data value="" name="signalsOnComplete" />
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<data value="" name="buildingCellName" />
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<data value="" name="interiorWaypointAppearance" />
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<data value="" name="entranceWaypointName" />
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<data value="0.0" name="EntranceLocationZ(m)" />
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<data value="0.0" name="EntranceLocationY(m)" />
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<data value="0.0" name="EntranceLocationX(m)" />
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<data value="0" name="createEntranceWaypoint" />
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<data value="" name="Reward Badge" />
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</task>
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<data value="0" name="chanceToActivate" />
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<data value="none" name="questControlOnTaskFailure" />
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<data value="none" name="questControlOnTaskCompletion" />
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<data value="" name="signalsOnFail" />
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<data value="" name="signalsOnComplete" />
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<data value="" name="buildingCellName" />
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<data value="" name="interiorWaypointAppearance" />
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<data value="" name="entranceWaypointName" />
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<data value="0.0" name="EntranceLocationZ(m)" />
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<data value="0.0" name="EntranceLocationY(m)" />
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<data value="0.0" name="EntranceLocationX(m)" />
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<data value="0" name="createEntranceWaypoint" />
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<data value="0" name="Time To Complete" />
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</task>
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<data value="" name="buildingCellName" />
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<data value="" name="interiorWaypointAppearance" />
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<data value="0" name="Time To Complete" />
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<data value="0" name="chanceToActivate" />
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<data value="none" name="questControlOnTaskFailure" />
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<data value="none" name="questControlOnTaskCompletion" />
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<data value="" name="signalsOnFail" />
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<data value="" name="signalsOnComplete" />
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<data value="" name="entranceWaypointName" />
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<data value="0.0" name="EntranceLocationZ(m)" />
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<data value="0.0" name="EntranceLocationY(m)" />
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<data value="0.0" name="EntranceLocationX(m)" />
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<data value="0" name="createEntranceWaypoint" />
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</task>
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<data value="" name="buildingCellName" />
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<data value="" name="interiorWaypointAppearance" />
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<data value="0" name="Time To Complete" />
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<data value="0" name="chanceToActivate" />
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<data value="none" name="questControlOnTaskFailure" />
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<data value="none" name="questControlOnTaskCompletion" />
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<data value="" name="signalsOnFail" />
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<data value="" name="signalsOnComplete" />
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<data value="" name="entranceWaypointName" />
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<data value="0.0" name="EntranceLocationZ(m)" />
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<data value="0.0" name="EntranceLocationY(m)" />
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<data value="0.0" name="EntranceLocationX(m)" />
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<data value="0" name="createEntranceWaypoint" />
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<data value="0" name="GuaranteedSuccessMaximumAttempts" />
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<data value="0" name="GuaranteedSuccessMinumumAttempts" />
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</task>
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<data value="0" name="chanceToActivate" />
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<data value="none" name="questControlOnTaskFailure" />
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<data value="none" name="questControlOnTaskCompletion" />
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<data value="" name="signalsOnFail" />
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<data value="" name="signalsOnComplete" />
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<data value="" name="buildingCellName" />
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<data value="" name="interiorWaypointAppearance" />
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<data value="" name="entranceWaypointName" />
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<data value="0.0" name="EntranceLocationZ(m)" />
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<data value="0.0" name="EntranceLocationY(m)" />
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<data value="0.0" name="EntranceLocationX(m)" />
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<data value="0" name="createEntranceWaypoint" />
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</task>
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</tasks>
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<list>
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<data value="Skull of the Jundak" name="journalEntryTitle" />
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<data value="You found a bleached skull of a jundak that looks like it would make a nice trophy. The inscription on the skull tells a tale of how the hunter fought two jundaks. One was turned into the trophy and the other got away. Maybe if you were to return to the location where this fight took place, you could find the jundak that escaped, and make a trophy from its skull." name="journalEntryDescription" />
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<data value="Mustafar" name="category" />
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<data value="true" name="journalVisible" />
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<data value="" name="prerequisiteQuests" />
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<data value="" name="exclusionQuests" />
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<data value="true" name="allowRepeats" />
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<data value="" name="target" />
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<data value="" name="parameter" />
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<data value="true" name="completeWhenTasksComplete" />
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<data value="75" name="Level" />
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<data value="solo" name="Type" />
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<data value="" name="journalEntryCompletionSummary" />
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<data value="" name="Reward Badge" />
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<data value="0.1" name="Quality" />
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<data value="1" name="CountArmor" />
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<data value="" name="Armor" />
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<data value="0.1" name="Elemental Value" />
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<data value="0.1" name="Efficiency" />
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<data value="0.1" name="Damage" />
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<data value="0.1" name="Speed" />
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<data value="1" name="CountWeapon" />
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<data value="" name="Weapon" />
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<data value="1" name="CountItem" />
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<data value="" name="Item" />
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<data value="1" name="exclusivelootCount10" />
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<data value="" name="exclusivelootName10" />
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<data value="1" name="exclusivelootCount9" />
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<data value="" name="exclusivelootName9" />
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<data value="1" name="exclusivelootCount8" />
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<data value="" name="exclusivelootName8" />
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<data value="1" name="exclusivelootCount7" />
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<data value="" name="exclusivelootName7" />
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<data value="1" name="exclusivelootCount6" />
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<data value="" name="exclusivelootName6" />
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<data value="1" name="exclusivelootCount4" />
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<data value="" name="exclusivelootName4" />
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<data value="1" name="exclusivelootCount3" />
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<data value="" name="exclusivelootName3" />
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<data value="1" name="exclusivelootCount2" />
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<data value="" name="exclusivelootName2" />
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<data value="1" name="exclusivelootCount1" />
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<data value="" name="exclusivelootName1" />
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<data value="1" name="exclusivelootCount" />
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<data value="" name="exclusivelootName" />
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<data value="1" name="lootCount3" />
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<data value="" name="lootName3" />
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<data value="1" name="lootCount2" />
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<data value="" name="lootName2" />
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<data value="1" name="lootCount" />
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<data value="" name="lootName" />
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<data value="0" name="Bank Credits" />
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<data value="0" name="Faction Amount" />
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<data value="Rebel" name="Faction Name" />
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<data value="0" name="Experience Amount" />
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<data value="quest_combat" name="Experience Type" />
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<data value="" name="conditionalQuestGrantQuestsThatMustBeCompleted" />
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<data value="" name="conditionalQuestGrantQuestToGive" />
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<data value="3" name="Tier" />
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<data value="0" name="penaltyFactionAmount" />
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<data value="Rebel" name="penaltyFactionName" />
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</list>
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</quest>
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