Files
serverdata/quest/tatooine_bestinejobs_rebsymp.qst

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<?xml version="1.0"?>
<quest version="1.0" >
<tasks availableId="11" >
<task type="Destroy Multiple and Loot" id="9" taskOnFail="false" >
<data value="0" name="RewardCredits" />
<data value="25" name="LootDropPercent" />
<data value="5" name="NumberItemsRequired" />
<data value="Tatooine Identity Cards" name="LootItemName" />
<data value="" name="requiredRegion" />
<data value="thug" name="Social Group" />
<data value="" name="CreatureType" />
<data value="Terrorist Encampment" name="waypointName" />
<data value="-4178" name="LocationZ(m)" />
<data value="0.0" name="LocationY(m)" />
<data value="-1512" name="LocationX(m)" />
<data value="tatooine" name="Planet" />
<data value="true" name="createWaypoint" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnComplete" />
<data value="" name="parameter" />
<data value="" name="target" />
<data value="" name="musicOnFail" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnActivate" />
<data value="0" name="showSystemMessages" />
<data value="tatooine_bestinejobs_rebsymp_e2" name="taskName" />
<data value="0" name="allowRepeats" />
<data value="" name="exclusionTasks" />
<data value="" name="prerequisiteTasks" />
<data value="true" name="isVisible" />
<data value="The Imperials want you to find out which Tatooine families are supporting the terrorists. By taking out terrorists in the hills and searching them for Tatooine identity cards you will be able to compile a list for Imperial Intelligence." name="journalEntryDescription" />
<data value="Find Tatooine ID Cards" name="journalEntryTitle" />
<task type="Comm Player" id="8" taskOnFail="false" >
<data value="Message for you Sir" name="journalEntryTitle" />
<data value="" name="journalEntryDescription" />
<data value="false" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="tatooine_bestinejobs_rebsymp_e3" name="taskName" />
<data value="0" name="showSystemMessages" />
<data value="" name="musicOnActivate" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="0" name="createWaypoint" />
<data value="tatooine" name="Planet" />
<data value="0.0" name="LocationX(m)" />
<data value="0.0" name="LocationY(m)" />
<data value="0.0" name="LocationZ(m)" />
<data value="" name="waypointName" />
<data value="Well done. I will pass this information on to our counter-intellegence people. They will start survaillence of these person's families." name="Comm Message Text" />
<data value="object/mobile/dressed_bestinejobs_jasha.iff" name="NPC Appearance Server Template" />
<data value="" name="buildingCellName" />
<data value="" name="interiorWaypointAppearance" />
<task type="Immediately Complete Quest" id="10" taskOnFail="false" >
<data value="" name="journalEntryTitle" />
<data value="" name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="tatooine_bestinejobs_rebsymp_e6" name="taskName" />
<data value="0" name="showSystemMessages" />
<data value="" name="musicOnActivate" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="0" name="createWaypoint" />
<data value="tatooine" name="Planet" />
<data value="0.0" name="LocationX(m)" />
<data value="0.0" name="LocationY(m)" />
<data value="0.0" name="LocationZ(m)" />
<data value="" name="interiorWaypointAppearance" />
<data value="" name="buildingCellName" />
<data value="" name="waypointName" />
</task>
</task>
<data value="" name="buildingCellName" />
<data value="" name="interiorWaypointAppearance" />
<data value="0" name="Time To Complete" />
</task>
</tasks>
<list>
<data value="Rebel Sympathizers" name="journalEntryTitle" />
<data value="The Alliance is gaining more supporters with each passing day. The Empire has hired you to discover which families on Tatooine are supplying the Alliance with new recruits. Hunt down Rebels and compile a list of all those from Tatooine." name="journalEntryDescription" />
<data value="Tatooine" name="category" />
<data value="true" name="journalVisible" />
<data value="" name="prerequisiteQuests" />
<data value="" name="exclusionQuests" />
<data value="false" name="allowRepeats" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="true" name="completeWhenTasksComplete" />
<data value="13" name="Level" />
<data value="solo" name="Type" />
<data value="Jasha, the Imperial captain at the fort overlooking Bestine, is looking for local's supporting the rebellion. He wanted you to collect ID cards from any Rebels you defeated. You got a number of ID cards and turned the information over to Jasha.. He wanted you to collect ID cards from any Rebels you defeated. You got a number of ID cards and turned the information over to Jasha." name="journalEntryCompletionSummary" />
<data value="" name="Reward Badge" />
<data value="0.1" name="Quality" />
<data value="1" name="CountArmor" />
<data value="" name="Armor" />
<data value="0.1" name="Elemental Value" />
<data value="0.1" name="Efficiency" />
<data value="0.1" name="Damage" />
<data value="0.1" name="Speed" />
<data value="1" name="CountWeapon" />
<data value="" name="Weapon" />
<data value="1" name="CountItem" />
<data value="" name="Item" />
<data value="1" name="exclusivelootCount10" />
<data value="" name="exclusivelootName10" />
<data value="1" name="exclusivelootCount9" />
<data value="" name="exclusivelootName9" />
<data value="1" name="exclusivelootCount8" />
<data value="" name="exclusivelootName8" />
<data value="1" name="exclusivelootCount7" />
<data value="" name="exclusivelootName7" />
<data value="1" name="exclusivelootCount6" />
<data value="" name="exclusivelootName6" />
<data value="1" name="exclusivelootCount4" />
<data value="" name="exclusivelootName4" />
<data value="1" name="exclusivelootCount3" />
<data value="" name="exclusivelootName3" />
<data value="1" name="exclusivelootCount2" />
<data value="" name="exclusivelootName2" />
<data value="1" name="exclusivelootCount1" />
<data value="" name="exclusivelootName1" />
<data value="1" name="exclusivelootCount" />
<data value="" name="exclusivelootName" />
<data value="1" name="lootCount3" />
<data value="" name="lootName3" />
<data value="1" name="lootCount2" />
<data value="" name="lootName2" />
<data value="1" name="lootCount" />
<data value="" name="lootName" />
<data value="3750" name="Bank Credits" />
<data value="0" name="Faction Amount" />
<data value="Rebel" name="Faction Name" />
<data value="4700" name="Experience Amount" />
<data value="quest_combat" name="Experience Type" />
<data value="" name="conditionalQuestGrantQuestsThatMustBeCompleted" />
<data value="" name="conditionalQuestGrantQuestToGive" />
<data value="-1" name="Tier" />
</list>
</quest>