Files
serverdata/quest/township/feeder_ig88_01.qst

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37 KiB
XML
Executable File

<?xml version="1.0"?>
<quest version="1.0" >
<tasks availableId="21" >
<task type="Timer" id="18" taskOnFail="false" >
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<data value="Nym will be contacting you shortly." name="journalEntryDescription" />
<data value="Awaiting Contact From Nym" name="journalEntryTitle" />
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<data value="Hello there. I am glad that you have decided to take on my little problem. In order to get into the compound, you will need to fool the security system into believing you belong." name="Comm Message Text" />
<data value="object/mobile/nym.iff" name="NPC Appearance Server Template" />
<task type="Wait for Signal" id="0" taskOnFail="false" >
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<data value="Nym says he has a slicer in his employ who may be able to crack the security codes on the factory entrance." name="journalEntryDescription" />
<data value="Meet with the Slicer Kaibe" name="journalEntryTitle" />
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<data value="Meet with Kaibe's Associates on Endor" name="journalEntryTitle" />
<data value="You will find them at the Smugglers Outpost." name="journalEntryDescription" />
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<data value="feeder_ig88_01" name="Task1 Quest Filename" />
<data value="feeder_singal_ig88_03" name="Task1 taskName" />
<data value="Meet with Kaibe's Associate Galody" name="Task1 Display String" />
<data value="feeder_ig88_01" name="Task2 Quest Filename" />
<data value="feeder_singal_ig88_04" name="Task2 taskName" />
<data value="Meet with Kaibe's Associate Tupit" name="Task2 Display String" />
<data value="" name="Task3 Quest Filename" />
<data value="" name="Task3 taskName" />
<data value="" name="Task3 Display String" />
<data value="" name="Task4 Quest Filename" />
<data value="" name="Task4 taskName" />
<data value="" name="Task4 Display String" />
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<data value="" name="Task5 taskName" />
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<data value="" name="Task6 Display String" />
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<task type="Wait for Tasks" id="1" taskOnFail="false" >
<data value="Retrieve the data from Galody and Tupit" name="journalEntryTitle" />
<data value="Galody and Tupit have the data Kaibe needs to bypass the security profiles. Help them get the data to Kaibe." name="journalEntryDescription" />
<data value="true" name="isVisible" />
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<data value="feeder_ig88_02" name="Task1 Quest Filename" />
<data value="feeder_ig88_02_signal_02" name="Task1 taskName" />
<data value="Tupit's Data" name="Task1 Display String" />
<data value="feeder_ig88_03" name="Task2 Quest Filename" />
<data value="feeder_signal_ig88_02" name="Task2 taskName" />
<data value="Galody's Data" name="Task2 Display String" />
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<data value="Now that you have retrieved all the items, return to Kaibe. He will then assemble the remote slicing device." name="journalEntryDescription" />
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<data value="Luckily I have someone on retainer who can do this. His name is Kaibe, and you can find him in my stronghold. Whatever question he has just answer by barking. Trust me on this." name="Comm Message Text" />
<data value="object/mobile/nym.iff" name="NPC Appearance Server Template" />
</task>
</task>
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<list>
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<data value="solo" name="Type" />
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<data value="IG-88" name="category" />
<data value="true" name="journalVisible" />
<data value="" name="journalEntryCompletionSummary" />
<data value="" name="prerequisiteQuests" />
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<data value="quest_combat" name="Experience Type" />
<data value="0" name="Experience Amount" />
<data value="Rebel" name="Faction Name" />
<data value="0" name="Faction Amount" />
<data value="false" name="grantGcwPoints" />
<data value="10000" name="Bank Credits" />
<data value="" name="lootName" />
<data value="1" name="lootCount" />
<data value="" name="lootName2" />
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<data value="" name="lootName3" />
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<data value="" name="exclusivelootName" />
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<data value="1" name="exclusivelootCount7" />
<data value="" name="exclusivelootName8" />
<data value="1" name="exclusivelootCount8" />
<data value="" name="exclusivelootName9" />
<data value="1" name="exclusivelootCount9" />
<data value="" name="exclusivelootName10" />
<data value="1" name="exclusivelootCount10" />
<data value="" name="Item" />
<data value="1" name="CountItem" />
<data value="" name="Weapon" />
<data value="1" name="CountWeapon" />
<data value="0.1" name="Speed" />
<data value="0.1" name="Damage" />
<data value="0.1" name="Efficiency" />
<data value="0.1" name="Elemental Value" />
<data value="" name="Armor" />
<data value="1" name="CountArmor" />
<data value="1" name="Quality" />
<data value="" name="Reward Badge" />
<data value="Rebel" name="penaltyFactionName" />
<data value="0" name="penaltyFactionAmount" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="true" name="completeWhenTasksComplete" />
<data value="" name="conditionalQuestGrantQuestToGive" />
<data value="" name="conditionalQuestGrantQuestsThatMustBeCompleted" />
</list>
</quest>