mirror of
https://github.com/SWG-Source/serverdata.git
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250 lines
16 KiB
XML
Executable File
250 lines
16 KiB
XML
Executable File
<?xml version="1.0"?>
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<quest version="1.0" >
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<tasks availableId="14" >
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<task type="Wait for Tasks" id="8" taskOnFail="false" >
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<data value="0" name="Time To Complete" />
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<data value="" name="Task6 Display String" />
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<data value="" name="Task6 taskName" />
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<data value="" name="Task6 Quest Filename" />
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<data value="" name="Task5 Display String" />
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<data value="" name="Task5 taskName" />
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<data value="" name="Task5 Quest Filename" />
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<data value="" name="Task4 Display String" />
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<data value="" name="Task4 taskName" />
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<data value="" name="Task4 Quest Filename" />
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<data value="" name="Task3 Display String" />
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<data value="" name="Task3 taskName" />
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<data value="" name="Task3 Quest Filename" />
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<data value="" name="Task2 Display String" />
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<data value="" name="Task2 taskName" />
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<data value="" name="Task2 Quest Filename" />
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<data value="Return to Loche in the Ranged Combat Training Room" name="Task1 Display String" />
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<data value="npe_marksman_pistol_wait" name="Task1 taskName" />
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<data value="quest/npe_marksman_pistol" name="Task1 Quest Filename" />
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<data value="" name="waypointName" />
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<data value="" name="buildingCellName" />
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<data value="" name="interiorWaypointAppearance" />
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<data value="0.0" name="LocationZ(m)" />
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<data value="0.0" name="LocationY(m)" />
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<data value="0.0" name="LocationX(m)" />
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<data value="tatooine" name="Planet" />
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<data value="0" name="createWaypoint" />
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<data value="true" name="grantQuestOnFailShowSystemMessage" />
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<data value="" name="grantQuestOnFail" />
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<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
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<data value="" name="grantQuestOnComplete" />
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<data value="" name="parameter" />
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<data value="" name="target" />
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<data value="" name="musicOnFail" />
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<data value="" name="musicOnComplete" />
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<data value="" name="musicOnActivate" />
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<data value="0" name="showSystemMessages" />
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<data value="" name="taskName" />
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<data value="0" name="allowRepeats" />
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<data value="" name="exclusionTasks" />
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<data value="" name="prerequisiteTasks" />
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<data value="false" name="isVisible" />
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<data value="" name="journalEntryDescription" />
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<data value="Pistol" name="journalEntryTitle" />
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<task type="Timer" id="1" taskOnFail="false" >
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<data value="" name="journalEntryTitle" />
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<data value="" name="journalEntryDescription" />
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<data value="false" name="isVisible" />
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<data value="" name="prerequisiteTasks" />
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<data value="" name="exclusionTasks" />
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<data value="0" name="allowRepeats" />
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<data value="" name="taskName" />
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<data value="0" name="showSystemMessages" />
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<data value="" name="musicOnActivate" />
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<data value="" name="musicOnComplete" />
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<data value="" name="musicOnFail" />
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<data value="" name="target" />
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<data value="" name="parameter" />
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<data value="" name="grantQuestOnComplete" />
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<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
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<data value="" name="grantQuestOnFail" />
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<data value="true" name="grantQuestOnFailShowSystemMessage" />
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<data value="0" name="createWaypoint" />
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<data value="tatooine" name="Planet" />
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<data value="0.0" name="LocationX(m)" />
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<data value="0.0" name="LocationY(m)" />
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<data value="0.0" name="LocationZ(m)" />
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<data value="" name="interiorWaypointAppearance" />
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<data value="" name="buildingCellName" />
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<data value="" name="waypointName" />
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<data value="4" name="Min Time" />
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<data value="4" name="Max Time" />
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<task type="Comm Player" id="2" taskOnFail="false" >
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<data value="" name="journalEntryTitle" />
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<data value="" name="journalEntryDescription" />
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<data value="true" name="isVisible" />
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<data value="" name="prerequisiteTasks" />
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<data value="" name="exclusionTasks" />
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<data value="0" name="allowRepeats" />
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<data value="" name="taskName" />
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<data value="0" name="showSystemMessages" />
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<data value="" name="musicOnActivate" />
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<data value="" name="musicOnComplete" />
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<data value="" name="musicOnFail" />
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<data value="" name="target" />
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<data value="" name="parameter" />
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<data value="npe_pointer_brawler" name="grantQuestOnComplete" />
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<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
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<data value="" name="grantQuestOnFail" />
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<data value="true" name="grantQuestOnFailShowSystemMessage" />
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<data value="0" name="createWaypoint" />
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<data value="tatooine" name="Planet" />
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<data value="0.0" name="LocationX(m)" />
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<data value="0.0" name="LocationY(m)" />
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<data value="0.0" name="LocationZ(m)" />
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<data value="" name="interiorWaypointAppearance" />
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<data value="" name="buildingCellName" />
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<data value="" name="waypointName" />
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<data value="Well done. The next thing that you need to know about is how to get yourself out of a brawl intact. Talk to Rydel about unarmed fighting. Rydel is in the Close Combat Training Room." name="Comm Message Text" />
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<data value="object/mobile/han_solo.iff" name="NPC Appearance Server Template" />
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<task type="Wait for Tasks" id="9" taskOnFail="false" >
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<data value="0" name="Time To Complete" />
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<data value="" name="Task6 Display String" />
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<data value="" name="Task6 taskName" />
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<data value="" name="Task6 Quest Filename" />
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<data value="" name="Task5 Display String" />
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<data value="" name="Task5 taskName" />
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<data value="" name="Task5 Quest Filename" />
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<data value="" name="Task4 Display String" />
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<data value="" name="Task4 taskName" />
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<data value="" name="Task4 Quest Filename" />
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<data value="" name="Task3 Display String" />
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<data value="" name="Task3 taskName" />
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<data value="" name="Task3 Quest Filename" />
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<data value="" name="Task2 Display String" />
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<data value="" name="Task2 taskName" />
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<data value="" name="Task2 Quest Filename" />
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<data value="Return to Rydel Delan in the Close Combat Training Center" name="Task1 Display String" />
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<data value="wait" name="Task1 taskName" />
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<data value="quest/npe_brawler_unarmed" name="Task1 Quest Filename" />
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<data value="" name="waypointName" />
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<data value="" name="buildingCellName" />
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<data value="" name="interiorWaypointAppearance" />
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<data value="0.0" name="LocationZ(m)" />
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<data value="0.0" name="LocationY(m)" />
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<data value="0.0" name="LocationX(m)" />
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<data value="tatooine" name="Planet" />
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<data value="0" name="createWaypoint" />
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<data value="true" name="grantQuestOnFailShowSystemMessage" />
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<data value="" name="grantQuestOnFail" />
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<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
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<data value="" name="grantQuestOnComplete" />
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<data value="" name="parameter" />
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<data value="" name="target" />
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<data value="" name="musicOnFail" />
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<data value="" name="musicOnComplete" />
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<data value="" name="musicOnActivate" />
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<data value="0" name="showSystemMessages" />
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<data value="" name="taskName" />
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<data value="0" name="allowRepeats" />
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<data value="" name="exclusionTasks" />
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<data value="" name="prerequisiteTasks" />
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<data value="false" name="isVisible" />
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<data value="" name="journalEntryDescription" />
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<data value="Unarmed" name="journalEntryTitle" />
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<task type="Timer" id="4" taskOnFail="false" >
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<data value="" name="journalEntryTitle" />
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<data value="" name="journalEntryDescription" />
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<data value="true" name="isVisible" />
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<data value="" name="prerequisiteTasks" />
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<data value="" name="exclusionTasks" />
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<data value="0" name="allowRepeats" />
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<data value="" name="taskName" />
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<data value="0" name="showSystemMessages" />
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<data value="" name="musicOnActivate" />
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<data value="" name="musicOnComplete" />
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<data value="" name="musicOnFail" />
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<data value="" name="target" />
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<data value="" name="parameter" />
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<data value="" name="grantQuestOnComplete" />
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<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
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<data value="" name="grantQuestOnFail" />
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<data value="true" name="grantQuestOnFailShowSystemMessage" />
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<data value="0" name="createWaypoint" />
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<data value="tatooine" name="Planet" />
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<data value="0.0" name="LocationX(m)" />
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<data value="0.0" name="LocationY(m)" />
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<data value="0.0" name="LocationZ(m)" />
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<data value="" name="interiorWaypointAppearance" />
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<data value="" name="buildingCellName" />
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<data value="" name="waypointName" />
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<data value="0" name="Min Time" />
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<data value="0" name="Max Time" />
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<task type="Comm Player" id="13" taskOnFail="false" >
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<data value="" name="journalEntryTitle" />
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<data value="" name="journalEntryDescription" />
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<data value="true" name="isVisible" />
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<data value="" name="prerequisiteTasks" />
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<data value="" name="exclusionTasks" />
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<data value="0" name="allowRepeats" />
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<data value="" name="taskName" />
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<data value="0" name="showSystemMessages" />
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<data value="" name="musicOnActivate" />
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<data value="" name="musicOnComplete" />
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<data value="" name="musicOnFail" />
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<data value="" name="target" />
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<data value="" name="parameter" />
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<data value="" name="grantQuestOnComplete" />
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<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
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<data value="" name="grantQuestOnFail" />
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<data value="true" name="grantQuestOnFailShowSystemMessage" />
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<data value="0" name="createWaypoint" />
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<data value="tatooine" name="Planet" />
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<data value="0.0" name="LocationX(m)" />
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<data value="0.0" name="LocationY(m)" />
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<data value="0.0" name="LocationZ(m)" />
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<data value="" name="interiorWaypointAppearance" />
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<data value="" name="buildingCellName" />
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<data value="" name="waypointName" />
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<data value="Great job, kid. Now you can do something else for me. Come back to Hangar Bay 2 and I'll teach ya more about being a Smuggler." name="Comm Message Text" />
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<data value="" name="NPC Appearance Server Template" />
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</task>
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</task>
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</task>
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</task>
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</task>
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</task>
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</tasks>
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<list>
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<data value="1" name="Level" />
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<data value="solo" name="Type" />
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<data value="" name="journalEntryTitle" />
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<data value="" name="journalEntryDescription" />
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<data value="Tansarii Point Station" name="category" />
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<data value="false" name="journalVisible" />
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<data value="" name="journalEntryCompletionSummary" />
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<data value="" name="prerequisiteQuests" />
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<data value="" name="exclusionQuests" />
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<data value="true" name="allowRepeats" />
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<data value="" name="Experience Type" />
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<data value="0" name="Experience Amount" />
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<data value="Rebel" name="Faction Name" />
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<data value="0" name="Faction Amount" />
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<data value="0" name="Bank Credits" />
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<data value="" name="lootName" />
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<data value="1" name="lootCount" />
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<data value="" name="Item" />
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<data value="1" name="CountItem" />
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<data value="" name="Weapon" />
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<data value="1" name="CountWeapon" />
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<data value="0.1" name="Speed" />
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<data value="0.1" name="Damage" />
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<data value="0.1" name="Efficiency" />
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<data value="0.1" name="Elemental Value" />
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<data value="" name="Armor" />
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<data value="1" name="CountArmor" />
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<data value="0.1" name="Quality" />
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<data value="" name="Reward Badge" />
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<data value="" name="target" />
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<data value="" name="parameter" />
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<data value="true" name="completeWhenTasksComplete" />
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<data value="" name="conditionalQuestGrantQuestToGive" />
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<data value="" name="conditionalQuestGrantQuestsThatMustBeCompleted" />
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</list>
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</quest>
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