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serverdata/quest/npe_side_robbery.qst

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<?xml version="1.0"?>
<quest version="1.0" >
<tasks availableId="14" >
<task type="Wait for Signal" id="0" taskOnFail="false" >
<data value="Find the Thief" name="journalEntryTitle" />
<data value="[Businessman] has lost a precious prototype. No ships have been allowed to leave the station. The thief must be here somewhere. Find the thief." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="findthief" name="taskName" />
<data value="0" name="showSystemMessages" />
<data value="" name="musicOnActivate" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="0" name="createWaypoint" />
<data value="tatooine" name="Planet" />
<data value="0.0" name="LocationX(m)" />
<data value="0.0" name="LocationY(m)" />
<data value="0.0" name="LocationZ(m)" />
<data value="" name="waypointName" />
<data value="npe_side1_found_thief" name="Signal Name" />
<data value="0" name="waitMarkerCreate" />
<data value="" name="waitMarkerTemplate" />
<data value="" name="waitMarkerPlanetName" />
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<data value="" name="waitMarkerCellName" />
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<data value="0" name="waitMarkerY" />
<data value="0" name="waitMarkerZ" />
<task type="Wait for Signal" id="1" taskOnFail="false" >
<data value="Temptation" name="journalEntryTitle" />
<data value="The thief has made an interesting argument against returning the prototype to [Businessman]. What is the best way to proceed?" name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
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<data value="" name="musicOnActivate" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="" name="target" />
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<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="0" name="createWaypoint" />
<data value="tatooine" name="Planet" />
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<data value="0.0" name="LocationY(m)" />
<data value="0.0" name="LocationZ(m)" />
<data value="" name="waypointName" />
<data value="npe_side1_bribe" name="Signal Name" />
<data value="0" name="waitMarkerCreate" />
<data value="" name="waitMarkerTemplate" />
<data value="" name="waitMarkerPlanetName" />
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<data value="" name="waitMarkerCellName" />
<data value="0" name="waitMarkerX" />
<data value="0" name="waitMarkerY" />
<data value="0" name="waitMarkerZ" />
<task type="Reward" id="2" taskOnFail="true" >
<data value="" name="journalEntryTitle" />
<data value="" name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
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<data value="" name="musicOnActivate" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
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<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="0" name="createWaypoint" />
<data value="tatooine" name="Planet" />
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<data value="0.0" name="LocationY(m)" />
<data value="0.0" name="LocationZ(m)" />
<data value="" name="waypointName" />
<data value="" name="Experience Type" />
<data value="0" name="Experience Amount" />
<data value="Rebel" name="Faction Name" />
<data value="0" name="Faction Amount" />
<data value="200" name="Bank Credits" />
<data value="" name="Item" />
<data value="1" name="CountItem" />
<data value="" name="Weapon" />
<data value="1" name="CountWeapon" />
<data value="0.1" name="Speed" />
<data value="0.1" name="Damage" />
<data value="0.1" name="Efficiency" />
<data value="0.1" name="Elemental Value" />
<data value="" name="Armor" />
<data value="1" name="CountArmor" />
<data value="0.1" name="Quality" />
<task type="Wait for Signal" id="3" taskOnFail="false" >
<data value="Return the Prototype" name="journalEntryTitle" />
<data value="Return the fake prototype to [Businessman] and get paid for the job." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="hasfake" name="taskName" />
<data value="0" name="showSystemMessages" />
<data value="" name="musicOnActivate" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="0" name="createWaypoint" />
<data value="tatooine" name="Planet" />
<data value="0.0" name="LocationX(m)" />
<data value="0.0" name="LocationY(m)" />
<data value="0.0" name="LocationZ(m)" />
<data value="" name="waypointName" />
<data value="npe_side1_fake" name="Signal Name" />
<data value="0" name="waitMarkerCreate" />
<data value="" name="waitMarkerTemplate" />
<data value="" name="waitMarkerPlanetName" />
<data value="0" name="waitMarkerBuilding" />
<data value="" name="waitMarkerCellName" />
<data value="0" name="waitMarkerX" />
<data value="0" name="waitMarkerY" />
<data value="0" name="waitMarkerZ" />
<task type="Reward" id="10" taskOnFail="false" >
<data value="False Prototype Returned" name="journalEntryTitle" />
<data value="You were paid for returning a false prototype." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="" name="taskName" />
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<data value="" name="musicOnActivate" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
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<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="0" name="createWaypoint" />
<data value="tatooine" name="Planet" />
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<data value="0.0" name="LocationY(m)" />
<data value="0.0" name="LocationZ(m)" />
<data value="" name="waypointName" />
<data value="" name="Experience Type" />
<data value="0" name="Experience Amount" />
<data value="Rebel" name="Faction Name" />
<data value="0" name="Faction Amount" />
<data value="100" name="Bank Credits" />
<data value="" name="Item" />
<data value="1" name="CountItem" />
<data value="" name="Weapon" />
<data value="1" name="CountWeapon" />
<data value="0.1" name="Speed" />
<data value="0.1" name="Damage" />
<data value="0.1" name="Efficiency" />
<data value="0.1" name="Elemental Value" />
<data value="" name="Armor" />
<data value="1" name="CountArmor" />
<data value="0.1" name="Quality" />
<task type="Immediately Complete Quest" id="13" taskOnFail="false" >
<data value="" name="journalEntryTitle" />
<data value="" name="journalEntryDescription" />
<data value="false" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="" name="taskName" />
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<data value="" name="musicOnActivate" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="0" name="createWaypoint" />
<data value="tatooine" name="Planet" />
<data value="0.0" name="LocationX(m)" />
<data value="0.0" name="LocationY(m)" />
<data value="0.0" name="LocationZ(m)" />
<data value="" name="waypointName" />
</task>
</task>
</task>
</task>
<task type="Timer" id="4" taskOnFail="false" >
<data value="" name="journalEntryTitle" />
<data value="" name="journalEntryDescription" />
<data value="false" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
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<data value="" name="musicOnActivate" />
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<data value="" name="target" />
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<data value="0" name="createWaypoint" />
<data value="tatooine" name="Planet" />
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<data value="0.0" name="LocationY(m)" />
<data value="0.0" name="LocationZ(m)" />
<data value="" name="waypointName" />
<data value="2" name="Min Time" />
<data value="4" name="Max Time" />
<task type="Encounter" id="5" taskOnFail="false" >
<data value="Attacked by Gremlo" name="journalEntryTitle" />
<data value="[Thief]'s buddy Gremlo is going to try to convince you to return without the prototype." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="ambush" name="taskName" />
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<data value="" name="musicOnActivate" />
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<data value="" name="grantQuestOnComplete" />
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<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="0" name="createWaypoint" />
<data value="tatooine" name="Planet" />
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<data value="0.0" name="LocationY(m)" />
<data value="0.0" name="LocationZ(m)" />
<data value="" name="waypointName" />
<data value="chunker_punk" name="Creature Type" />
<data value="1" name="Count" />
<data value="5" name="Min Distance" />
<data value="50" name="Max Distance" />
<data value="0.0" name="Spawn Offset Location X(m)" />
<data value="0.0" name="Spawn Offset Location Z(m)" />
<task type="Wait for Signal" id="6" taskOnFail="false" >
<data value="Get the Prototype" name="journalEntryTitle" />
<data value="Gremlo is out of the way. Talk to Thief and get the prototype from him." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
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<data value="gimmeproto" name="taskName" />
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<data value="npe_side1_gimme_proto" name="Signal Name" />
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<task type="Wait for Signal" id="7" taskOnFail="false" >
<data value="Return the Prototype" name="journalEntryTitle" />
<data value="Return the real prototype to [Businessman]." name="journalEntryDescription" />
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<data value="npe_side1_real" name="Signal Name" />
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<data value="" name="Experience Type" />
<data value="0" name="Experience Amount" />
<data value="Rebel" name="Faction Name" />
<data value="0" name="Faction Amount" />
<data value="300" name="Bank Credits" />
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<data value="" name="grantQuestOnComplete" />
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</task>
</task>
</task>
<task type="Reward" id="12" taskOnFail="false" >
<data value="" name="journalEntryTitle" />
<data value="" name="journalEntryDescription" />
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<data value="" name="grantQuestOnComplete" />
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<data value="0.1" name="Quality" />
</task>
</task>
</task>
</task>
</task>
</task>
</tasks>
<list>
<data value="Return Stolen Property" name="journalEntryTitle" />
<data value="[Businessman] has lost an important prototype. Find the thief and return his stolen property." name="journalEntryDescription" />
<data value="Nova Orion" name="category" />
<data value="true" name="journalVisible" />
<data value="" name="prerequisiteQuests" />
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<data value="true" name="allowRepeats" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="true" name="completeWhenTasksComplete" />
</list>
</quest>