Files
serverdata/quest/som_exploration_berken.qst

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45 KiB
XML
Executable File

<?xml version="1.0"?>
<quest version="1.0" >
<tasks availableId="13" >
<task type="Nothing" id="0" taskOnFail="false" >
<data value="" name="journalEntryTitle" />
<data value="" name="journalEntryDescription" />
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<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
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<data value="tatooine" name="Planet" />
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<data value="" name="waypointName" />
<task type="Retrieve Item" id="1" taskOnFail="false" >
<data value="Droid Factory Marker" name="journalEntryTitle" />
<data value="Locate the marker near the abandoned droid factory and activate it." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="berken_marker_six" name="taskName" />
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<data value="" name="musicOnActivate" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
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<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
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<data value="true" name="grantQuestOnFailShowSystemMessage" />
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<data value="object/tangible/quest/som_berken_marker_05.iff" name="Server Object Template" />
<data value="1" name="Count" />
<data value="Droid factory marker found." name="ItemName" />
<data value="100" name="LootDropPercent" />
<data value="Activate Marker" name="retrieveMenuText" />
<task type="Show Message Box" id="11" taskOnFail="false" >
<data value="" name="journalEntryTitle" />
<data value="" name="journalEntryDescription" />
<data value="false" name="isVisible" />
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<data value="0" name="allowRepeats" />
<data value="berken_marker_six_complete" name="taskName" />
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<data value="" name="target" />
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<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
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<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="0" name="createWaypoint" />
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<data value="" name="waypointName" />
<data value="Seperatist Droid Factory" name="messageBoxTitle" />
<data value="Built by the seperatists shortly before they were found slain in the old Klegger Mining Facility at the end of the Clone Wars. No mining crews who have entered this factory have ever come back." name="messageBoxText" />
<data value="" name="messageBoxSound" />
<data value="-1" name="messageBoxSizeWidth" />
<data value="-1" name="messageBoxSizeHeight" />
<data value="-1" name="messageBoxLocationX" />
<data value="-1" name="messageBoxLocationY" />
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<data value="none" name="questControlOnTaskFailure" />
<data value="none" name="questControlOnTaskCompletion" />
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<data value="" name="signalsOnComplete" />
<data value="" name="buildingCellName" />
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<data value="" name="entranceWaypointName" />
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<data value="0.0" name="EntranceLocationY(m)" />
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<data value="" name="entranceWaypointName" />
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<data value="0" name="GuaranteedSuccessMaximumAttempts" />
<data value="0" name="GuaranteedSuccessMinumumAttempts" />
<data value="0" name="CountdownTimer" />
<data value="0" name="Time To Complete" />
</task>
<task type="Retrieve Item" id="2" taskOnFail="false" >
<data value="Tulrus Isle Bridge Marker" name="journalEntryTitle" />
<data value="Locate the marker near the Tulrus Isle bridge and activate it." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="berken_marker_five" name="taskName" />
<data value="true" name="showSystemMessages" />
<data value="" name="musicOnActivate" />
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<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
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<data value="true" name="grantQuestOnFailShowSystemMessage" />
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<data value="object/tangible/quest/som_berken_marker_04.iff" name="Server Object Template" />
<data value="1" name="Count" />
<data value="Tulrus Isle bridge marker found." name="ItemName" />
<data value="100" name="LootDropPercent" />
<data value="Activate Marker" name="retrieveMenuText" />
<task type="Show Message Box" id="10" taskOnFail="false" >
<data value="" name="journalEntryTitle" />
<data value="" name="journalEntryDescription" />
<data value="false" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="berken_marker_five_complete" name="taskName" />
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<data value="" name="musicOnFail" />
<data value="" name="target" />
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<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
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<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="0" name="createWaypoint" />
<data value="tatooine" name="Planet" />
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<data value="" name="waypointName" />
<data value="Tulrus Island Bridge" name="messageBoxTitle" />
<data value="This Klegger Corp. bridge connects Berken's Flow to the Tulrus Nesting Grounds. Due to the highly dangerous nature of the nesting grounds and their relative lack of resources, this bridge is hardly ever used." name="messageBoxText" />
<data value="" name="messageBoxSound" />
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<data value="-1" name="messageBoxSizeHeight" />
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<data value="0" name="chanceToActivate" />
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<data value="" name="buildingCellName" />
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<data value="" name="entranceWaypointName" />
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<data value="0" name="chanceToActivate" />
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<data value="0" name="GuaranteedSuccessMinumumAttempts" />
<data value="0" name="CountdownTimer" />
<data value="0" name="Time To Complete" />
</task>
<task type="Retrieve Item" id="3" taskOnFail="false" >
<data value="Jedi Ruins Marker" name="journalEntryTitle" />
<data value="Locate the marker near the Jedi ruins and activate it." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="berken_marker_four" name="taskName" />
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<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
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<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="0" name="createWaypoint" />
<data value="tatooine" name="Planet" />
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<data value="" name="waypointName" />
<data value="object/tangible/quest/som_berken_marker_03.iff" name="Server Object Template" />
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<data value="Jedi ruins marker found." name="ItemName" />
<data value="100" name="LootDropPercent" />
<data value="Activate Marker" name="retrieveMenuText" />
<task type="Show Message Box" id="9" taskOnFail="false" >
<data value="" name="journalEntryTitle" />
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<data value="Jedi Ruins" name="messageBoxTitle" />
<data value="The ruins were uncovered...edit...WARNING: The party of archeologists who were examining these ruins formed themselves into some sort of dangerous cult. They worship a man they call the Storm Lord and will attack anyone who does not accept him as a god." name="messageBoxText" />
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</task>
<task type="Retrieve Item" id="4" taskOnFail="false" >
<data value="Old Republic Facility Marker" name="journalEntryTitle" />
<data value="Locate the marker near the Old Republic facility and activate it." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="berken_marker_three" name="taskName" />
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<data value="object/tangible/quest/som_berken_marker_02.iff" name="Server Object Template" />
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<data value="Old Republic facility marker found." name="ItemName" />
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<task type="Show Message Box" id="8" taskOnFail="false" >
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<data value="Old Republic Facility" name="messageBoxTitle" />
<data value="WARNING: Sealed by the order of Milo Mensix. This ancient facility, dating back to the days of the Old Republic, is overrun with still active security droids and the occasional beast which gets trapped inside." name="messageBoxText" />
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<data value="" name="buildingCellName" />
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</task>
<task type="Retrieve Item" id="5" taskOnFail="false" >
<data value="Berken's Flow Marker" name="journalEntryTitle" />
<data value="Locate the marker in the heart of Berken's Flow and activate it." name="journalEntryDescription" />
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<data value="object/tangible/quest/som_berken_marker_01.iff" name="Server Object Template" />
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<data value="Berken's Flow marker found." name="ItemName" />
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<task type="Show Message Box" id="7" taskOnFail="false" >
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<data value="berken_marker_two_complete" name="taskName" />
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<data value="Named after the famed Mustafarian Jesl Berken, Berken's Flow was once the richest source of raw minerals in the known galaxy. The wealth of Mustafar all started with the discovery of Berken's Flow. Today, most of its minerals extracted, Berken's Flow is used only for the smallest of mining operations." name="messageBoxText" />
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<data value="0" name="CountdownTimer" />
<data value="0" name="Time To Complete" />
</task>
<task type="Wait for Tasks" id="6" taskOnFail="false" >
<data value="Activate the Five Miner Markers" name="journalEntryTitle" />
<data value="There are five markers located around Berken's Flow, located to the northeast of the Mensix Mining Facility. Surveyor Keslev has asked you to find all five of them and check the information on them." name="journalEntryDescription" />
<data value="true" name="isVisible" />
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<data value="sound/mus_mustafar_quest_exception.snd" name="musicOnActivate" />
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<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="0" name="createWaypoint" />
<data value="tatooine" name="Planet" />
<data value="0.0" name="LocationX(m)" />
<data value="0.0" name="LocationY(m)" />
<data value="0.0" name="LocationZ(m)" />
<data value="" name="waypointName" />
<data value="quest/som_exploration_berken" name="Task1 Quest Filename" />
<data value="berken_marker_two_complete" name="Task1 taskName" />
<data value="Berken's Flow Marker" name="Task1 Display String" />
<data value="quest/som_exploration_berken" name="Task2 Quest Filename" />
<data value="berken_marker_three_complete" name="Task2 taskName" />
<data value="Old Republic Facility Marker" name="Task2 Display String" />
<data value="quest/som_exploration_berken" name="Task3 Quest Filename" />
<data value="berken_marker_four_complete" name="Task3 taskName" />
<data value="Jedi Ruins Marker" name="Task3 Display String" />
<data value="quest/som_exploration_berken" name="Task4 Quest Filename" />
<data value="berken_marker_five_complete" name="Task4 taskName" />
<data value="Tulrus Isle Bridge Marker" name="Task4 Display String" />
<data value="quest/som_exploration_berken" name="Task5 Quest Filename" />
<data value="berken_marker_six_complete" name="Task5 taskName" />
<data value="Droid Factory Marker" name="Task5 Display String" />
<data value="" name="Task6 Quest Filename" />
<data value="" name="Task6 taskName" />
<data value="" name="Task6 Display String" />
<task type="Reward" id="12" taskOnFail="false" >
<data value="" name="journalEntryTitle" />
<data value="" name="journalEntryDescription" />
<data value="false" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="" name="taskName" />
<data value="true" name="showSystemMessages" />
<data value="" name="musicOnActivate" />
<data value="sound/mus_mustafar_quest_success.snd" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="0" name="createWaypoint" />
<data value="tatooine" name="Planet" />
<data value="0.0" name="LocationX(m)" />
<data value="0.0" name="LocationY(m)" />
<data value="0.0" name="LocationZ(m)" />
<data value="" name="waypointName" />
<data value="" name="Experience Type" />
<data value="0" name="Experience Amount" />
<data value="Rebel" name="Faction Name" />
<data value="0" name="Faction Amount" />
<data value="5000" name="Bank Credits" />
<data value="" name="lootName" />
<data value="1" name="lootCount" />
<data value="" name="Item" />
<data value="1" name="CountItem" />
<data value="" name="Weapon" />
<data value="1" name="CountWeapon" />
<data value="0.1" name="Speed" />
<data value="0.1" name="Damage" />
<data value="0.1" name="Efficiency" />
<data value="0.1" name="Elemental Value" />
<data value="" name="Armor" />
<data value="1" name="CountArmor" />
<data value="0.1" name="Quality" />
<data value="" name="buildingCellName" />
<data value="" name="interiorWaypointAppearance" />
<data value="" name="Reward Badge" />
<data value="0" name="chanceToActivate" />
<data value="none" name="questControlOnTaskFailure" />
<data value="none" name="questControlOnTaskCompletion" />
<data value="" name="signalsOnFail" />
<data value="" name="signalsOnComplete" />
<data value="" name="entranceWaypointName" />
<data value="0.0" name="EntranceLocationZ(m)" />
<data value="0.0" name="EntranceLocationY(m)" />
<data value="0.0" name="EntranceLocationX(m)" />
<data value="0" name="createEntranceWaypoint" />
</task>
<data value="" name="buildingCellName" />
<data value="" name="interiorWaypointAppearance" />
<data value="0" name="Time To Complete" />
<data value="0" name="chanceToActivate" />
<data value="none" name="questControlOnTaskFailure" />
<data value="none" name="questControlOnTaskCompletion" />
<data value="" name="signalsOnFail" />
<data value="" name="signalsOnComplete" />
<data value="" name="entranceWaypointName" />
<data value="0.0" name="EntranceLocationZ(m)" />
<data value="0.0" name="EntranceLocationY(m)" />
<data value="0.0" name="EntranceLocationX(m)" />
<data value="0" name="createEntranceWaypoint" />
</task>
<data value="0" name="chanceToActivate" />
<data value="none" name="questControlOnTaskFailure" />
<data value="none" name="questControlOnTaskCompletion" />
<data value="" name="signalsOnFail" />
<data value="" name="signalsOnComplete" />
<data value="" name="buildingCellName" />
<data value="" name="interiorWaypointAppearance" />
<data value="" name="entranceWaypointName" />
<data value="0.0" name="EntranceLocationZ(m)" />
<data value="0.0" name="EntranceLocationY(m)" />
<data value="0.0" name="EntranceLocationX(m)" />
<data value="0" name="createEntranceWaypoint" />
</task>
</tasks>
<list>
<data value="The Berken's Flow Markers" name="journalEntryTitle" />
<data value="Surveyor Keslev has asked you to find and activate the various miner markers which are located around Berken's Flow." name="journalEntryDescription" />
<data value="Mustafar" name="category" />
<data value="true" name="journalVisible" />
<data value="" name="prerequisiteQuests" />
<data value="" name="exclusionQuests" />
<data value="true" name="allowRepeats" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="true" name="completeWhenTasksComplete" />
<data value="60" name="Level" />
<data value="1" name="Tier" />
<data value="solo" name="Type" />
<data value="" name="journalEntryCompletionSummary" />
<data value="" name="Reward Badge" />
<data value="0.1" name="Quality" />
<data value="1" name="CountArmor" />
<data value="" name="Armor" />
<data value="0.1" name="Elemental Value" />
<data value="0.1" name="Efficiency" />
<data value="0.1" name="Damage" />
<data value="0.1" name="Speed" />
<data value="1" name="CountWeapon" />
<data value="" name="Weapon" />
<data value="1" name="CountItem" />
<data value="" name="Item" />
<data value="1" name="exclusivelootCount10" />
<data value="" name="exclusivelootName10" />
<data value="1" name="exclusivelootCount9" />
<data value="" name="exclusivelootName9" />
<data value="1" name="exclusivelootCount8" />
<data value="" name="exclusivelootName8" />
<data value="1" name="exclusivelootCount7" />
<data value="" name="exclusivelootName7" />
<data value="1" name="exclusivelootCount6" />
<data value="" name="exclusivelootName6" />
<data value="1" name="exclusivelootCount4" />
<data value="" name="exclusivelootName4" />
<data value="1" name="exclusivelootCount3" />
<data value="" name="exclusivelootName3" />
<data value="1" name="exclusivelootCount2" />
<data value="" name="exclusivelootName2" />
<data value="1" name="exclusivelootCount1" />
<data value="" name="exclusivelootName1" />
<data value="1" name="exclusivelootCount" />
<data value="" name="exclusivelootName" />
<data value="1" name="lootCount3" />
<data value="" name="lootName3" />
<data value="1" name="lootCount2" />
<data value="" name="lootName2" />
<data value="1" name="lootCount" />
<data value="" name="lootName" />
<data value="0" name="Bank Credits" />
<data value="0" name="Faction Amount" />
<data value="Rebel" name="Faction Name" />
<data value="0" name="Experience Amount" />
<data value="quest_general" name="Experience Type" />
<data value="" name="conditionalQuestGrantQuestsThatMustBeCompleted" />
<data value="" name="conditionalQuestGrantQuestToGive" />
<data value="0" name="penaltyFactionAmount" />
<data value="Rebel" name="penaltyFactionName" />
</list>
</quest>