// ======================================================================
//
// GroupStringId.h
//
// Copyright 2003 Sony Online Entertainment
//
// ======================================================================

#ifndef _GroupStringId_H_
#define _GroupStringId_H_

// ======================================================================

namespace GroupStringId
{
	const StringId SID_GROUP_MUST_BE_LEADER           ("group", "must_be_leader");
	const StringId SID_GROUP_FULL                     ("group", "full");
	const StringId SID_GROUP_ALREADY_GROUPED          ("group", "already_grouped");
	const StringId SID_GROUP_CONSIDERING_YOUR_GROUP   ("group", "considering_your_group");
	const StringId SID_GROUP_CONSIDERING_OTHER_GROUP  ("group", "considering_other_group");
	const StringId SID_GROUP_INVITE_LEADER            ("group", "invite_leader");
	const StringId SID_GROUP_INVITE_TARGET            ("group", "invite_target");
	const StringId SID_GROUP_INVITE_NO_TARGET_SELF    ("group", "invite_no_target_self");
	const StringId SID_GROUP_MUST_BE_INVITED          ("group", "must_be_invited");
	const StringId SID_GROUP_DECLINE_SELF             ("group", "decline_self");
	const StringId SID_GROUP_DECLINE_LEADER           ("group", "decline_leader");
	const StringId SID_GROUP_UNINVITE_SELF            ("group", "uninvite_self");
	const StringId SID_GROUP_UNINVITE_TARGET          ("group", "uninvite_target");
	const StringId SID_GROUP_UNINVITE_NOT_INVITED     ("group", "uninvite_not_invited");
	const StringId SID_GROUP_UNINVITE_NO_TARGET_SELF  ("group", "uninvite_no_target_self");
	const StringId SID_GROUP_NEW_LEADER               ("group", "new_leader");
	const StringId SID_GROUP_NEW_MASTER_LOOTER        ("group", "new_master_looter");
	const StringId SID_GROUP_FORMED                   ("group", "formed_self");
	const StringId SID_GROUP_JOIN                     ("group", "joined_self");
	const StringId SID_GROUP_DISBANDED                ("group", "disbanded");
	const StringId SID_GROUP_REMOVED                  ("group", "removed");
	const StringId SID_GROUP_MUST_EJECT_FIRST         ("group", "must_eject_first");
	const StringId SID_GROUP_ONLY_PLAYERS_IN_SPACE    ("group", "only_players_in_space");
	const StringId SID_GROUP_NO_DISBAND_OWNER         ("group", "no_disband_owner");
	const StringId SID_GROUP_NO_KICK_FROM_SHIP_OWNER  ("group", "no_kick_from_ship_owner");
	const StringId SID_GROUP_BEASTS_CANT_JOIN         ("group", "beasts_cant_join");
	const StringId SID_GROUP_EXISTING_GROUP_NOT_FOUND ("group", "existing_group_not_found");
	const StringId SID_GROUP_JOIN_INVITER_NOT_LEADER  ("group", "join_inviter_not_leader");
	const StringId SID_GROUP_JOIN_FULL                ("group", "join_full");
	const StringId SID_GROUP_INVITE_IN_COMBAT         ("group", "invite_in_combat");
	const StringId SID_GROUP_INVITE_TARGET_IN_COMBAT  ("group", "invite_target_in_combat");
	const StringId SID_GROUP_JOIN_IN_COMBAT           ("group", "join_in_combat");
	const StringId SID_GROUP_JOIN_LEADER_IN_COMBAT    ("group", "join_leader_in_combat");
}

// ======================================================================

#endif // _GroupStringId_H_

