// ======================================================================
//
// CommandStringId.h
//
// Copyright 2003 Sony Online Entertainment
//
// ======================================================================

#ifndef _CommandStringId_H_
#define _CommandStringId_H_

// ======================================================================

namespace CommandStringId
{
	StringId SID_DUEL_CHALLENGE_SELF       ("duel", "challenge_self");
	StringId SID_DUEL_CHALLENGE_TARGET     ("duel", "challenge_target");
	StringId SID_DUEL_ALREADY_CHALLENGED   ("duel", "already_challenged");
	StringId SID_DUEL_ACCEPT_SELF          ("duel", "accept_self");
	StringId SID_DUEL_ACCEPT_TARGET        ("duel", "accept_target");
	StringId SID_DUEL_END_SELF             ("duel", "end_self");
	StringId SID_DUEL_END_TARGET           ("duel", "end_target");
	StringId SID_DUEL_REJECT_SELF          ("duel", "reject_self");
	StringId SID_DUEL_REJECT_TARGET        ("duel", "reject_target");
	StringId SID_DUEL_CANCEL_SELF          ("duel", "cancel_self");
	StringId SID_DUEL_CANCEL_TARGET        ("duel", "cancel_target");
	StringId SID_DUEL_NOT_DUELING          ("duel", "not_dueling");
	StringId SID_DUEL_ALREADY_DUELING      ("duel", "already_dueling");
	StringId SID_DUEL_NOT_HERE             ("duel", "not_here");
	StringId SID_DUEL_TARGET_CAN_ATTACK_YOU("duel", "target_can_attack_you");
	StringId SID_DUEL_ALREADY_CAN_ATTACK   ("duel", "already_can_attack");
	StringId SID_DUEL_NOT_AVAILABLE_TO_DUEL("duel", "not_available_to_duel");
	StringId SID_DUEL_AUTO_DECLINED_DUEL   ("duel", "auto_declined_duel");
	StringId SID_DUEL_CANNOT_DUEL_AUTO_DECLINE("duel", "cannot_duel_auto_decline");
	StringId SID_DUEL_NOT_HOLOGRAM         ("duel", "cannot_duel_a_hologram");
}

// ======================================================================

#endif // _CommandStringId_H_

