newer standards prefer nullptr over NULL - this is most of them but there are others too

This commit is contained in:
DarthArgus
2016-02-15 00:07:31 -06:00
parent 6bb5137dc4
commit 03dc62efba
937 changed files with 14983 additions and 14983 deletions
@@ -14,7 +14,7 @@ GameNetworkMessage("TaskConnectionIdMessage"),
serverType(static_cast<unsigned char>(id)),
commandLine(pCommandLine),
clusterName(pClusterName),
currentEpochTime(static_cast<long>(::time(NULL)))
currentEpochTime(static_cast<long>(::time(nullptr)))
{
addVariable(serverType);
addVariable(commandLine);
@@ -10,7 +10,7 @@
// ======================================================================
AccountFeatureIdResponse::AccountFeatureIdResponse(NetworkId const & requester, uint32 gameServer, NetworkId const & target, StationId targetStationId, uint32 gameCode, AccountFeatureIdRequest::RequestReason requestReason, unsigned int resultCode, bool resultCameFromSession, std::map<uint32, int> const & featureIds, std::map<uint32, std::string> const & sessionFeatureIdsData, const char * sessionResultString /*= NULL*/, const char * sessionResultText /*= NULL*/) :
AccountFeatureIdResponse::AccountFeatureIdResponse(NetworkId const & requester, uint32 gameServer, NetworkId const & target, StationId targetStationId, uint32 gameCode, AccountFeatureIdRequest::RequestReason requestReason, unsigned int resultCode, bool resultCameFromSession, std::map<uint32, int> const & featureIds, std::map<uint32, std::string> const & sessionFeatureIdsData, const char * sessionResultString /*= nullptr*/, const char * sessionResultText /*= nullptr*/) :
GameNetworkMessage("AccountFeatureIdResponse"),
m_requester(requester),
m_gameServer(gameServer),
@@ -19,7 +19,7 @@
class AccountFeatureIdResponse : public GameNetworkMessage
{
public:
AccountFeatureIdResponse (NetworkId const & requester, uint32 gameServer, NetworkId const & target, StationId targetStationId, uint32 gameCode, AccountFeatureIdRequest::RequestReason requestReason, unsigned int resultCode, bool resultCameFromSession, std::map<uint32, int> const & featureIds, std::map<uint32, std::string> const & sessionFeatureIdsData, const char * sessionResultString = NULL, const char * sessionResultText = NULL);
AccountFeatureIdResponse (NetworkId const & requester, uint32 gameServer, NetworkId const & target, StationId targetStationId, uint32 gameCode, AccountFeatureIdRequest::RequestReason requestReason, unsigned int resultCode, bool resultCameFromSession, std::map<uint32, int> const & featureIds, std::map<uint32, std::string> const & sessionFeatureIdsData, const char * sessionResultString = nullptr, const char * sessionResultText = nullptr);
AccountFeatureIdResponse (Archive::ReadIterator & source);
virtual ~AccountFeatureIdResponse ();
@@ -10,7 +10,7 @@
// ======================================================================
AdjustAccountFeatureIdResponse::AdjustAccountFeatureIdResponse(NetworkId const & requestingPlayer, uint32 gameServer, NetworkId const & targetPlayer, std::string const & targetPlayerDescription, StationId targetStationId, NetworkId const & targetItem, std::string const & targetItemDescription, uint32 gameCode, uint32 featureId, int oldValue, int newValue, unsigned int resultCode, bool resultCameFromSession, const char * sessionResultString /*= NULL*/, const char * sessionResultText /*= NULL*/) :
AdjustAccountFeatureIdResponse::AdjustAccountFeatureIdResponse(NetworkId const & requestingPlayer, uint32 gameServer, NetworkId const & targetPlayer, std::string const & targetPlayerDescription, StationId targetStationId, NetworkId const & targetItem, std::string const & targetItemDescription, uint32 gameCode, uint32 featureId, int oldValue, int newValue, unsigned int resultCode, bool resultCameFromSession, const char * sessionResultString /*= nullptr*/, const char * sessionResultText /*= nullptr*/) :
GameNetworkMessage("AdjustAccountFeatureIdResponse"),
m_requestingPlayer(requestingPlayer),
m_gameServer(gameServer),
@@ -18,7 +18,7 @@
class AdjustAccountFeatureIdResponse : public GameNetworkMessage
{
public:
AdjustAccountFeatureIdResponse (NetworkId const & requestingPlayer, uint32 gameServer, NetworkId const & targetPlayer, std::string const & targetPlayerDescription, StationId targetStationId, NetworkId const & targetItem, std::string const & targetItemDescription, uint32 gameCode, uint32 featureId, int oldValue, int newValue, unsigned int resultCode, bool resultCameFromSession, const char * sessionResultString = NULL, const char * sessionResultText = NULL);
AdjustAccountFeatureIdResponse (NetworkId const & requestingPlayer, uint32 gameServer, NetworkId const & targetPlayer, std::string const & targetPlayerDescription, StationId targetStationId, NetworkId const & targetItem, std::string const & targetItemDescription, uint32 gameCode, uint32 featureId, int oldValue, int newValue, unsigned int resultCode, bool resultCameFromSession, const char * sessionResultString = nullptr, const char * sessionResultText = nullptr);
AdjustAccountFeatureIdResponse (Archive::ReadIterator & source);
virtual ~AdjustAccountFeatureIdResponse ();
@@ -37,7 +37,7 @@ public:
bool getResultCameFromSession() const;
std::string const & getSessionResultString() const;
std::string const & getSessionResultText() const;
void setSessionResultCode(unsigned int resultCode, const char * sessionResultString = NULL, const char * sessionResultText = NULL);
void setSessionResultCode(unsigned int resultCode, const char * sessionResultString = nullptr, const char * sessionResultText = nullptr);
private:
Archive::AutoVariable<NetworkId> m_requestingPlayer;
@@ -169,7 +169,7 @@ inline std::string const & AdjustAccountFeatureIdResponse::getSessionResultText(
// ----------------------------------------------------------------------
inline void AdjustAccountFeatureIdResponse::setSessionResultCode(unsigned int resultCode, const char * sessionResultString /*= NULL*/, const char * sessionResultText /*= NULL*/)
inline void AdjustAccountFeatureIdResponse::setSessionResultCode(unsigned int resultCode, const char * sessionResultString /*= nullptr*/, const char * sessionResultText /*= nullptr*/)
{
m_resultCode.set(resultCode);
@@ -19,7 +19,7 @@ RequestSceneTransfer::RequestSceneTransfer(const NetworkId &oid, const std::stri
m_containerName(),
m_scriptCallback()
{
if (scriptCallback != NULL)
if (scriptCallback != nullptr)
m_scriptCallback.set(scriptCallback);
addVariable(m_oid);
@@ -45,7 +45,7 @@ RequestSceneTransfer::RequestSceneTransfer(const NetworkId &oid, const std::stri
m_containerName(containerName),
m_scriptCallback()
{
if (scriptCallback != NULL)
if (scriptCallback != nullptr)
m_scriptCallback.set(scriptCallback);
addVariable(m_oid);
@@ -21,8 +21,8 @@ class RequestSceneTransfer : public GameNetworkMessage
{
public:
RequestSceneTransfer(const NetworkId &oid, const std::string & sceneName, uint32 sourceGameServer, const Vector &position_p, const Vector &position_w, const NetworkId &containerId, const char * scriptCallback = NULL);
RequestSceneTransfer(const NetworkId &oid, const std::string & sceneName, uint32 sourceGameServer, const Vector &position_p, const Vector &position_w, const NetworkId &buildingId, const std::string &containerName, const char * scriptCallback = NULL);
RequestSceneTransfer(const NetworkId &oid, const std::string & sceneName, uint32 sourceGameServer, const Vector &position_p, const Vector &position_w, const NetworkId &containerId, const char * scriptCallback = nullptr);
RequestSceneTransfer(const NetworkId &oid, const std::string & sceneName, uint32 sourceGameServer, const Vector &position_p, const Vector &position_w, const NetworkId &buildingId, const std::string &containerName, const char * scriptCallback = nullptr);
RequestSceneTransfer(Archive::ReadIterator & source);
~RequestSceneTransfer();
@@ -254,7 +254,7 @@ namespace SetupServerNetworkMessagesNamespace
}
MessageQueue::Data* unpackNothing(Archive::ReadIterator &)
{
return NULL;
return nullptr;
}
void packVectorNetworkIdVector(const MessageQueue::Data * data, Archive::ByteStream & target)
@@ -37,9 +37,9 @@ void AiCreatureStateMessage::pack(MessageQueue::Data const * const data, Archive
{
AiCreatureStateMessage const * const msg = safe_cast<const AiCreatureStateMessage *>(data);
if (msg != NULL)
if (msg != nullptr)
{
if (GameServerMessageInterface::getInstance() != NULL)
if (GameServerMessageInterface::getInstance() != nullptr)
{
GameServerMessageInterface::getInstance()->pack(target, *msg);
}
@@ -52,7 +52,7 @@ MessageQueue::Data * AiCreatureStateMessage::unpack(Archive::ReadIterator & sour
{
AiCreatureStateMessage * msg = new AiCreatureStateMessage();
if (GameServerMessageInterface::getInstance() != NULL)
if (GameServerMessageInterface::getInstance() != nullptr)
{
GameServerMessageInterface::getInstance()->unpack(source, *msg);
}
@@ -61,7 +61,7 @@ void AiMovementMessage::pack(const MessageQueue::Data* const data, Archive::Byte
const AiMovementMessage * const msg = safe_cast<const AiMovementMessage *> (data);
if (msg)
{
if (GameServerMessageInterface::getInstance() != NULL)
if (GameServerMessageInterface::getInstance() != nullptr)
GameServerMessageInterface::getInstance()->pack(target, *msg);
}
}
@@ -72,7 +72,7 @@ MessageQueue::Data* AiMovementMessage::unpack(Archive::ReadIterator & source)
{
AiMovementMessage * msg = new AiMovementMessage();
if (GameServerMessageInterface::getInstance() != NULL)
if (GameServerMessageInterface::getInstance() != nullptr)
GameServerMessageInterface::getInstance()->unpack(source, *msg);
return msg;
@@ -13,7 +13,7 @@
//-----------------------------------------------------------------------
GameServerMessageInterface * GameServerMessageInterface::ms_instance = NULL;
GameServerMessageInterface * GameServerMessageInterface::ms_instance = nullptr;
//=======================================================================
@@ -27,14 +27,14 @@ GameServerMessageInterface::GameServerMessageInterface()
GameServerMessageInterface::~GameServerMessageInterface()
{
if (ms_instance == this)
ms_instance = NULL;
ms_instance = nullptr;
}
//-----------------------------------------------------------------------
void GameServerMessageInterface::setInstance(GameServerMessageInterface * instance)
{
if (ms_instance == NULL)
if (ms_instance == nullptr)
ms_instance = instance;
else if (ms_instance != instance)
{
@@ -64,11 +64,11 @@ RenameCharacterMessageEx::RenameCharacterMessageEx(RenameCharacterMessageSource
static Unicode::String const delimiters(Unicode::narrowToWide(" "));
Unicode::UnicodeStringVector newNameTokens;
if (!Unicode::tokenize(newName, newNameTokens, &delimiters, NULL))
if (!Unicode::tokenize(newName, newNameTokens, &delimiters, nullptr))
newNameTokens.clear();
Unicode::UnicodeStringVector oldNameTokens;
if (!Unicode::tokenize(oldName, oldNameTokens, &delimiters, NULL))
if (!Unicode::tokenize(oldName, oldNameTokens, &delimiters, nullptr))
oldNameTokens.clear();
m_lastNameChangeOnly.set(((newNameTokens.size() >= 1) && (oldNameTokens.size() >= 1) && Unicode::caseInsensitiveCompare(newNameTokens[0], oldNameTokens[0])));