mirror of
https://github.com/SWG-Source/src.git
synced 2026-09-13 00:45:03 -04:00
newer standards prefer nullptr over NULL - this is most of them but there are others too
This commit is contained in:
@@ -14,7 +14,7 @@ GameNetworkMessage("TaskConnectionIdMessage"),
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serverType(static_cast<unsigned char>(id)),
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commandLine(pCommandLine),
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clusterName(pClusterName),
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currentEpochTime(static_cast<long>(::time(NULL)))
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currentEpochTime(static_cast<long>(::time(nullptr)))
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{
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addVariable(serverType);
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addVariable(commandLine);
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+1
-1
@@ -10,7 +10,7 @@
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// ======================================================================
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AccountFeatureIdResponse::AccountFeatureIdResponse(NetworkId const & requester, uint32 gameServer, NetworkId const & target, StationId targetStationId, uint32 gameCode, AccountFeatureIdRequest::RequestReason requestReason, unsigned int resultCode, bool resultCameFromSession, std::map<uint32, int> const & featureIds, std::map<uint32, std::string> const & sessionFeatureIdsData, const char * sessionResultString /*= NULL*/, const char * sessionResultText /*= NULL*/) :
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AccountFeatureIdResponse::AccountFeatureIdResponse(NetworkId const & requester, uint32 gameServer, NetworkId const & target, StationId targetStationId, uint32 gameCode, AccountFeatureIdRequest::RequestReason requestReason, unsigned int resultCode, bool resultCameFromSession, std::map<uint32, int> const & featureIds, std::map<uint32, std::string> const & sessionFeatureIdsData, const char * sessionResultString /*= nullptr*/, const char * sessionResultText /*= nullptr*/) :
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GameNetworkMessage("AccountFeatureIdResponse"),
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m_requester(requester),
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m_gameServer(gameServer),
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+1
-1
@@ -19,7 +19,7 @@
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class AccountFeatureIdResponse : public GameNetworkMessage
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{
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public:
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AccountFeatureIdResponse (NetworkId const & requester, uint32 gameServer, NetworkId const & target, StationId targetStationId, uint32 gameCode, AccountFeatureIdRequest::RequestReason requestReason, unsigned int resultCode, bool resultCameFromSession, std::map<uint32, int> const & featureIds, std::map<uint32, std::string> const & sessionFeatureIdsData, const char * sessionResultString = NULL, const char * sessionResultText = NULL);
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AccountFeatureIdResponse (NetworkId const & requester, uint32 gameServer, NetworkId const & target, StationId targetStationId, uint32 gameCode, AccountFeatureIdRequest::RequestReason requestReason, unsigned int resultCode, bool resultCameFromSession, std::map<uint32, int> const & featureIds, std::map<uint32, std::string> const & sessionFeatureIdsData, const char * sessionResultString = nullptr, const char * sessionResultText = nullptr);
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AccountFeatureIdResponse (Archive::ReadIterator & source);
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virtual ~AccountFeatureIdResponse ();
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+1
-1
@@ -10,7 +10,7 @@
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// ======================================================================
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AdjustAccountFeatureIdResponse::AdjustAccountFeatureIdResponse(NetworkId const & requestingPlayer, uint32 gameServer, NetworkId const & targetPlayer, std::string const & targetPlayerDescription, StationId targetStationId, NetworkId const & targetItem, std::string const & targetItemDescription, uint32 gameCode, uint32 featureId, int oldValue, int newValue, unsigned int resultCode, bool resultCameFromSession, const char * sessionResultString /*= NULL*/, const char * sessionResultText /*= NULL*/) :
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AdjustAccountFeatureIdResponse::AdjustAccountFeatureIdResponse(NetworkId const & requestingPlayer, uint32 gameServer, NetworkId const & targetPlayer, std::string const & targetPlayerDescription, StationId targetStationId, NetworkId const & targetItem, std::string const & targetItemDescription, uint32 gameCode, uint32 featureId, int oldValue, int newValue, unsigned int resultCode, bool resultCameFromSession, const char * sessionResultString /*= nullptr*/, const char * sessionResultText /*= nullptr*/) :
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GameNetworkMessage("AdjustAccountFeatureIdResponse"),
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m_requestingPlayer(requestingPlayer),
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m_gameServer(gameServer),
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+3
-3
@@ -18,7 +18,7 @@
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class AdjustAccountFeatureIdResponse : public GameNetworkMessage
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{
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public:
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AdjustAccountFeatureIdResponse (NetworkId const & requestingPlayer, uint32 gameServer, NetworkId const & targetPlayer, std::string const & targetPlayerDescription, StationId targetStationId, NetworkId const & targetItem, std::string const & targetItemDescription, uint32 gameCode, uint32 featureId, int oldValue, int newValue, unsigned int resultCode, bool resultCameFromSession, const char * sessionResultString = NULL, const char * sessionResultText = NULL);
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AdjustAccountFeatureIdResponse (NetworkId const & requestingPlayer, uint32 gameServer, NetworkId const & targetPlayer, std::string const & targetPlayerDescription, StationId targetStationId, NetworkId const & targetItem, std::string const & targetItemDescription, uint32 gameCode, uint32 featureId, int oldValue, int newValue, unsigned int resultCode, bool resultCameFromSession, const char * sessionResultString = nullptr, const char * sessionResultText = nullptr);
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AdjustAccountFeatureIdResponse (Archive::ReadIterator & source);
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virtual ~AdjustAccountFeatureIdResponse ();
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@@ -37,7 +37,7 @@ public:
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bool getResultCameFromSession() const;
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std::string const & getSessionResultString() const;
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std::string const & getSessionResultText() const;
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void setSessionResultCode(unsigned int resultCode, const char * sessionResultString = NULL, const char * sessionResultText = NULL);
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void setSessionResultCode(unsigned int resultCode, const char * sessionResultString = nullptr, const char * sessionResultText = nullptr);
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private:
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Archive::AutoVariable<NetworkId> m_requestingPlayer;
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@@ -169,7 +169,7 @@ inline std::string const & AdjustAccountFeatureIdResponse::getSessionResultText(
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// ----------------------------------------------------------------------
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inline void AdjustAccountFeatureIdResponse::setSessionResultCode(unsigned int resultCode, const char * sessionResultString /*= NULL*/, const char * sessionResultText /*= NULL*/)
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inline void AdjustAccountFeatureIdResponse::setSessionResultCode(unsigned int resultCode, const char * sessionResultString /*= nullptr*/, const char * sessionResultText /*= nullptr*/)
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{
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m_resultCode.set(resultCode);
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+2
-2
@@ -19,7 +19,7 @@ RequestSceneTransfer::RequestSceneTransfer(const NetworkId &oid, const std::stri
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m_containerName(),
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m_scriptCallback()
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{
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if (scriptCallback != NULL)
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if (scriptCallback != nullptr)
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m_scriptCallback.set(scriptCallback);
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addVariable(m_oid);
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@@ -45,7 +45,7 @@ RequestSceneTransfer::RequestSceneTransfer(const NetworkId &oid, const std::stri
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m_containerName(containerName),
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m_scriptCallback()
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{
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if (scriptCallback != NULL)
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if (scriptCallback != nullptr)
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m_scriptCallback.set(scriptCallback);
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addVariable(m_oid);
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+2
-2
@@ -21,8 +21,8 @@ class RequestSceneTransfer : public GameNetworkMessage
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{
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public:
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RequestSceneTransfer(const NetworkId &oid, const std::string & sceneName, uint32 sourceGameServer, const Vector &position_p, const Vector &position_w, const NetworkId &containerId, const char * scriptCallback = NULL);
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RequestSceneTransfer(const NetworkId &oid, const std::string & sceneName, uint32 sourceGameServer, const Vector &position_p, const Vector &position_w, const NetworkId &buildingId, const std::string &containerName, const char * scriptCallback = NULL);
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RequestSceneTransfer(const NetworkId &oid, const std::string & sceneName, uint32 sourceGameServer, const Vector &position_p, const Vector &position_w, const NetworkId &containerId, const char * scriptCallback = nullptr);
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RequestSceneTransfer(const NetworkId &oid, const std::string & sceneName, uint32 sourceGameServer, const Vector &position_p, const Vector &position_w, const NetworkId &buildingId, const std::string &containerName, const char * scriptCallback = nullptr);
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RequestSceneTransfer(Archive::ReadIterator & source);
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~RequestSceneTransfer();
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+1
-1
@@ -254,7 +254,7 @@ namespace SetupServerNetworkMessagesNamespace
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}
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MessageQueue::Data* unpackNothing(Archive::ReadIterator &)
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{
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return NULL;
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return nullptr;
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}
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void packVectorNetworkIdVector(const MessageQueue::Data * data, Archive::ByteStream & target)
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+3
-3
@@ -37,9 +37,9 @@ void AiCreatureStateMessage::pack(MessageQueue::Data const * const data, Archive
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{
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AiCreatureStateMessage const * const msg = safe_cast<const AiCreatureStateMessage *>(data);
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if (msg != NULL)
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if (msg != nullptr)
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{
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if (GameServerMessageInterface::getInstance() != NULL)
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if (GameServerMessageInterface::getInstance() != nullptr)
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{
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GameServerMessageInterface::getInstance()->pack(target, *msg);
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}
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@@ -52,7 +52,7 @@ MessageQueue::Data * AiCreatureStateMessage::unpack(Archive::ReadIterator & sour
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{
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AiCreatureStateMessage * msg = new AiCreatureStateMessage();
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if (GameServerMessageInterface::getInstance() != NULL)
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if (GameServerMessageInterface::getInstance() != nullptr)
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{
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GameServerMessageInterface::getInstance()->unpack(source, *msg);
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}
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+2
-2
@@ -61,7 +61,7 @@ void AiMovementMessage::pack(const MessageQueue::Data* const data, Archive::Byte
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const AiMovementMessage * const msg = safe_cast<const AiMovementMessage *> (data);
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if (msg)
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{
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if (GameServerMessageInterface::getInstance() != NULL)
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if (GameServerMessageInterface::getInstance() != nullptr)
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GameServerMessageInterface::getInstance()->pack(target, *msg);
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}
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}
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@@ -72,7 +72,7 @@ MessageQueue::Data* AiMovementMessage::unpack(Archive::ReadIterator & source)
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{
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AiMovementMessage * msg = new AiMovementMessage();
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if (GameServerMessageInterface::getInstance() != NULL)
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if (GameServerMessageInterface::getInstance() != nullptr)
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GameServerMessageInterface::getInstance()->unpack(source, *msg);
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return msg;
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+3
-3
@@ -13,7 +13,7 @@
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//-----------------------------------------------------------------------
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GameServerMessageInterface * GameServerMessageInterface::ms_instance = NULL;
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GameServerMessageInterface * GameServerMessageInterface::ms_instance = nullptr;
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//=======================================================================
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@@ -27,14 +27,14 @@ GameServerMessageInterface::GameServerMessageInterface()
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GameServerMessageInterface::~GameServerMessageInterface()
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{
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if (ms_instance == this)
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ms_instance = NULL;
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ms_instance = nullptr;
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}
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//-----------------------------------------------------------------------
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void GameServerMessageInterface::setInstance(GameServerMessageInterface * instance)
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{
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if (ms_instance == NULL)
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if (ms_instance == nullptr)
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ms_instance = instance;
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else if (ms_instance != instance)
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{
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+2
-2
@@ -64,11 +64,11 @@ RenameCharacterMessageEx::RenameCharacterMessageEx(RenameCharacterMessageSource
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static Unicode::String const delimiters(Unicode::narrowToWide(" "));
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Unicode::UnicodeStringVector newNameTokens;
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if (!Unicode::tokenize(newName, newNameTokens, &delimiters, NULL))
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if (!Unicode::tokenize(newName, newNameTokens, &delimiters, nullptr))
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newNameTokens.clear();
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Unicode::UnicodeStringVector oldNameTokens;
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if (!Unicode::tokenize(oldName, oldNameTokens, &delimiters, NULL))
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if (!Unicode::tokenize(oldName, oldNameTokens, &delimiters, nullptr))
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oldNameTokens.clear();
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m_lastNameChangeOnly.set(((newNameTokens.size() >= 1) && (oldNameTokens.size() >= 1) && Unicode::caseInsensitiveCompare(newNameTokens[0], oldNameTokens[0])));
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