diff --git a/game/server/application/SwgDatabaseServer/src/shared/core/SwgLoader.cpp b/game/server/application/SwgDatabaseServer/src/shared/core/SwgLoader.cpp index 930aaf68..206cd1ee 100644 --- a/game/server/application/SwgDatabaseServer/src/shared/core/SwgLoader.cpp +++ b/game/server/application/SwgDatabaseServer/src/shared/core/SwgLoader.cpp @@ -114,7 +114,7 @@ void SwgLoader::verifyCharacterFinished (TaskVerifyCharacter *task) // ---------------------------------------------------------------------- -void SwgLoader::locateStructure(const NetworkId &structureId, const std::string &whoRequested) +void SwgLoader::locateStructure(const NetworkId &structureId, const std::string whoRequested) { TaskLocateStructure *task = new TaskLocateStructure(structureId, whoRequested); taskQ->asyncRequest(task); diff --git a/game/server/application/SwgDatabaseServer/src/shared/core/SwgLoader.h b/game/server/application/SwgDatabaseServer/src/shared/core/SwgLoader.h index 501045c3..daecba41 100644 --- a/game/server/application/SwgDatabaseServer/src/shared/core/SwgLoader.h +++ b/game/server/application/SwgDatabaseServer/src/shared/core/SwgLoader.h @@ -32,7 +32,7 @@ class SwgLoader : public Loader virtual void verifyCharacter(StationId suid, const NetworkId &id, const TransferCharacterData *); virtual void update(real updateTime); void verifyCharacterFinished (TaskVerifyCharacter *task); - virtual void locateStructure(const NetworkId &structureId, const std::string &whoRequested); + virtual void locateStructure(const NetworkId &structureId, const std::string whoRequested); private: virtual LoaderSnapshotGroup *makeLoaderSnapshotGroup(uint32 processId);