diff --git a/engine/server/library/serverDatabase/src/shared/Snapshot.h b/engine/server/library/serverDatabase/src/shared/Snapshot.h index bf643f80..18a7505f 100755 --- a/engine/server/library/serverDatabase/src/shared/Snapshot.h +++ b/engine/server/library/serverDatabase/src/shared/Snapshot.h @@ -79,7 +79,6 @@ public: virtual void startLoadAfterSaveComplete() =0; protected: - typedef std::vector BufferListType; typedef std::vector LocatorListType; typedef std::vector CustomStepListType; @@ -88,7 +87,6 @@ public: * The base class deals with the buffers using only the interface of * AbstractTableBuffer. */ - BufferListType m_bufferList; LocatorListType m_locatorList; ///< List of ObjectLocators that find objects in the database CustomStepListType m_customStepList; ///< List of extra things to do while saving this snapshot (e.g. associating characters with accounts) diff --git a/game/server/application/SwgDatabaseServer/src/shared/core/CommoditiesSnapshot.cpp b/game/server/application/SwgDatabaseServer/src/shared/core/CommoditiesSnapshot.cpp index c97355dd..e9ca7905 100755 --- a/game/server/application/SwgDatabaseServer/src/shared/core/CommoditiesSnapshot.cpp +++ b/game/server/application/SwgDatabaseServer/src/shared/core/CommoditiesSnapshot.cpp @@ -44,14 +44,7 @@ // ====================================================================== /** - * Construct a snapshot. - * - * This and the header file should be the only places that the entire - * list of buffers is hard-coded. Every other place where you want to refer - * to all the buffers should use m_bufferList. This will reduce the number - * of places the code needs to be changed if new buffers are added. - * (Referring to a _specific_ buffer when you know you need that buffer - * is kosher.) + * Construct a commodities snapshot. */ CommoditiesSnapshot::CommoditiesSnapshot(DB::ModeQuery::Mode mode) : Snapshot(mode, false),