From 268727ce16f828c19870ea7337945516c5c2b7cc Mon Sep 17 00:00:00 2001 From: DarthArgus Date: Sat, 20 Aug 2016 15:01:11 +0000 Subject: [PATCH] reduce the stats we're collecting... if we only need player count we can probably nuke everything but that, right @stellab @swgnoobs ? --- .../CentralServer/src/shared/CentralServer.cpp | 8 +------- 1 file changed, 1 insertion(+), 7 deletions(-) diff --git a/engine/server/application/CentralServer/src/shared/CentralServer.cpp b/engine/server/application/CentralServer/src/shared/CentralServer.cpp index db01bf98..e9f3e102 100755 --- a/engine/server/application/CentralServer/src/shared/CentralServer.cpp +++ b/engine/server/application/CentralServer/src/shared/CentralServer.cpp @@ -2873,13 +2873,7 @@ void CentralServer::sendMetricsToWebAPI() api.addJsonData("totalPlayerCount", m_totalPlayerCount); api.addJsonData("totalGameServers", (m_gameServers.size() - 1)); api.addJsonData("totalPlanetServers", m_planetServers.size()); - api.addJsonData("isPublic", getIsClusterPublic()); - api.addJsonData("isLocked", getIsClusterLocked()); - api.addJsonData("isSecret", getIsClusterSecret()); - api.addJsonData("preloadFinished", getClusterStartupTime()); - api.addJsonData("databasebacklogged", isDatabaseBacklogged()); - api.addJsonData("totalTutorialSceneCount", getClusterStartupTime()); - api.addJsonData("totalFalconSceneCount", isDatabaseBacklogged()); + api.addJsonData("totalTutorialSceneCount", m_totalTutorialSceneCount); #ifdef _DEBUG if (api.submit()) {