diff --git a/engine/server/library/serverGame/src/shared/object/PlayerObject.cpp b/engine/server/library/serverGame/src/shared/object/PlayerObject.cpp index 615c8824..b48ee6c7 100755 --- a/engine/server/library/serverGame/src/shared/object/PlayerObject.cpp +++ b/engine/server/library/serverGame/src/shared/object/PlayerObject.cpp @@ -286,7 +286,8 @@ namespace PlayerObjectNamespace typedef std::list SortableQuestList; typedef std::vector< std::pair > TaskChanceVector; - void grantGcwFactionalPresenceScore(std::string const & gcwCategory, PlayerObject const & po, CreatureObject const & co); + // deprecated + //void grantGcwFactionalPresenceScore(std::string const & gcwCategory, PlayerObject const & po, CreatureObject const & co); }; using namespace PlayerObjectNamespace; @@ -4070,8 +4071,9 @@ void PlayerObject::handleCMessageTo(const MessageToPayload &message) ServerUniverse::setConnectedCharacterLfgData(owner->getNetworkId(), lfgCharacterData); // grant GCW factional presence score - if (!lfgCharacterData.locationFactionalPresenceGcwRegion.empty()) - grantGcwFactionalPresenceScore(lfgCharacterData.locationFactionalPresenceGcwRegion, *this, *owner); + // DEPRECATED MOVED TO DSRC + //if (!lfgCharacterData.locationFactionalPresenceGcwRegion.empty()) + // grantGcwFactionalPresenceScore(lfgCharacterData.locationFactionalPresenceGcwRegion, *this, *owner); } { @@ -8989,6 +8991,8 @@ void PlayerObjectNamespace::checkAndSetAccountAgeTitle(PlayerObject & player) // ---------------------------------------------------------------------- +/* + * DEPRECATED - MOVED TO DSRC void PlayerObjectNamespace::grantGcwFactionalPresenceScore(std::string const & gcwCategory, PlayerObject const & po, CreatureObject const & co) { // base_points = level * (level_% / 100) @@ -9166,5 +9170,6 @@ void PlayerObjectNamespace::grantGcwFactionalPresenceScore(std::string const & g else if (PvpData::isRebelFactionId(co.getPvpFaction())) ServerUniverse::getInstance().adjustGcwRebelScore(std::string("FactionalPresence"), const_cast(&co), gcwCategory, points); } + */ // ======================================================================