remove SOE deprecated code and files - leaving in the #if 0 blocks with TODO and other possible uses for later

This commit is contained in:
DarthArgus
2016-03-24 21:07:31 +00:00
parent f275628817
commit 3b430656ba
58 changed files with 7 additions and 2481 deletions
@@ -498,23 +498,6 @@ void DatabaseProcess::receiveMessage(const MessageDispatch::Emitter & source, co
Loader::getInstance().checkVersionNumber(ConfigServerDatabase::getExpectedDBVersion(), ConfigServerDatabase::isCorrectDBVersionRequired());
Loader::getInstance().loadClock();
}
else if(message.isType("LoadObjectMessage"))
{
#if 0
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
LoadObjectMessage lom(ri);
connectToGameServer(lom.getAddress().c_str(),lom.getPort(),lom.getProcess());
#endif
}
else if (message.isType("LoadUniverseMessage"))
{
#if 0
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
LoadUniverseMessage lom(ri);
connectToGameServer(lom.getAddress().c_str(),lom.getPort(),lom.getProcess());
#endif
}
else if(message.isType("GameSetProcessId") || message.isType("GameGameServerConnect"))
{
GameServerConnection * g = const_cast<GameServerConnection *>(static_cast<const GameServerConnection *>(&source));