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remove SOE deprecated code and files - leaving in the #if 0 blocks with TODO and other possible uses for later
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@@ -498,23 +498,6 @@ void DatabaseProcess::receiveMessage(const MessageDispatch::Emitter & source, co
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Loader::getInstance().checkVersionNumber(ConfigServerDatabase::getExpectedDBVersion(), ConfigServerDatabase::isCorrectDBVersionRequired());
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Loader::getInstance().loadClock();
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}
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else if(message.isType("LoadObjectMessage"))
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{
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#if 0
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Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
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LoadObjectMessage lom(ri);
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connectToGameServer(lom.getAddress().c_str(),lom.getPort(),lom.getProcess());
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#endif
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}
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else if (message.isType("LoadUniverseMessage"))
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{
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#if 0
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Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
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LoadUniverseMessage lom(ri);
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connectToGameServer(lom.getAddress().c_str(),lom.getPort(),lom.getProcess());
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#endif
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}
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else if(message.isType("GameSetProcessId") || message.isType("GameGameServerConnect"))
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{
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GameServerConnection * g = const_cast<GameServerConnection *>(static_cast<const GameServerConnection *>(&source));
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