possibly controversial commit: remove all windows sources, keeping only the windows cmake so that we can generate an sln to edit the code

This commit is contained in:
DarthArgus
2016-01-27 15:22:22 -06:00
parent 3dccead5d5
commit 48ba7961eb
201 changed files with 0 additions and 21403 deletions
@@ -1,42 +0,0 @@
#include "FirstChatServer.h"
#include "ConfigChatServer.h"
#include "ChatServer.h"
#include "sharedCompression/SetupSharedCompression.h"
#include "sharedDebug/SetupSharedDebug.h"
#include "sharedFoundation/SetupSharedFoundation.h"
#include "sharedNetworkMessages/SetupSharedNetworkMessages.h"
#include "sharedThread/SetupSharedThread.h"
#include <string>
#include <time.h>
int main( int argc, char ** argv )
{
SetupSharedThread::install();
SetupSharedDebug::install(1024);
//-- setup foundation
SetupSharedFoundation::Data setupFoundationData(SetupSharedFoundation::Data::D_game);
//setupFoundationData.hInstance = hInstance;
setupFoundationData.argc = argc;
setupFoundationData.argv = argv;
setupFoundationData.createWindow = false;
setupFoundationData.clockUsesSleep = true;
SetupSharedFoundation::install (setupFoundationData);
SetupSharedCompression::install();
SetupSharedNetworkMessages::install();
//-- setup game server
ConfigChatServer::install ();
//-- run game
SetupSharedFoundation::callbackWithExceptionHandling(ChatServer::run);
SetupSharedFoundation::remove();
return 0;
}