From 52dbee2c86c0c33b14e0034780bfe502184e49bc Mon Sep 17 00:00:00 2001 From: DarthArgus Date: Thu, 3 Mar 2016 11:37:21 -0600 Subject: [PATCH] report cluster status in debug and release mode --- .../server/application/LoginServer/src/shared/LoginServer.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/engine/server/application/LoginServer/src/shared/LoginServer.cpp b/engine/server/application/LoginServer/src/shared/LoginServer.cpp index 759331b4..72201382 100755 --- a/engine/server/application/LoginServer/src/shared/LoginServer.cpp +++ b/engine/server/application/LoginServer/src/shared/LoginServer.cpp @@ -492,7 +492,7 @@ void LoginServer::receiveMessage(const MessageDispatch::Emitter & source, const { if (msg.getFinished()) { - DEBUG_REPORT_LOG(true, ("Cluster %s is ready for players.\n",cle->m_clusterName.c_str())); + REPORT_LOG(true, ("Cluster %s is ready for players.\n",cle->m_clusterName.c_str())); if (!cle->m_readyForPlayers) { cle->m_readyForPlayers = true; @@ -501,7 +501,7 @@ void LoginServer::receiveMessage(const MessageDispatch::Emitter & source, const } else { - DEBUG_REPORT_LOG(true, ("Cluster %s is not ready for players.\n",cle->m_clusterName.c_str())); + REPORT_LOG(true, ("Cluster %s is not ready for players.\n",cle->m_clusterName.c_str())); if (cle->m_readyForPlayers) { cle->m_readyForPlayers = false;