mirror of
https://github.com/SWG-Source/src.git
synced 2026-08-02 02:15:58 -04:00
remove unnecessary null checks
This commit is contained in:
+19
-32
@@ -1171,11 +1171,9 @@ void PlayerCreatureController::handleMessage (const int message, const float val
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if(recipientController)
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{
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ImageDesignChangeMessage * outMsg = new ImageDesignChangeMessage();
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if(outMsg)
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{
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*outMsg = *inMsg;
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recipientController->appendMessage(CM_imageDesignerChange, 0, outMsg, GameControllerMessageFlags::SEND | GameControllerMessageFlags::RELIABLE | GameControllerMessageFlags::DEST_AUTH_CLIENT);
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}
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*outMsg = *inMsg;
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recipientController->appendMessage(CM_imageDesignerChange, 0, outMsg, GameControllerMessageFlags::SEND | GameControllerMessageFlags::RELIABLE | GameControllerMessageFlags::DEST_AUTH_CLIENT);
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}
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}
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else
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@@ -1188,11 +1186,9 @@ void PlayerCreatureController::handleMessage (const int message, const float val
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if(recipientController)
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{
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ImageDesignChangeMessage * outMsg = new ImageDesignChangeMessage();
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if(outMsg)
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{
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*outMsg = *inMsg;
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recipientController->appendMessage(CM_imageDesignerChange, 0, outMsg, GameControllerMessageFlags::SEND | GameControllerMessageFlags::RELIABLE | GameControllerMessageFlags::DEST_AUTH_CLIENT);
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}
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*outMsg = *inMsg;
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recipientController->appendMessage(CM_imageDesignerChange, 0, outMsg, GameControllerMessageFlags::SEND | GameControllerMessageFlags::RELIABLE | GameControllerMessageFlags::DEST_AUTH_CLIENT);
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}
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}
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}
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@@ -1209,12 +1205,10 @@ void PlayerCreatureController::handleMessage (const int message, const float val
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if(designerController)
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{
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ImageDesignChangeMessage * outMsg = new ImageDesignChangeMessage();
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if(outMsg)
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{
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*outMsg = *inMsg;
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outMsg->setOrigin(ImageDesignChangeMessage::O_SERVER);
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designerController->appendMessage(CM_imageDesignerChange, 0, outMsg, GameControllerMessageFlags::SEND | GameControllerMessageFlags::RELIABLE | GameControllerMessageFlags::DEST_AUTH_CLIENT);
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}
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*outMsg = *inMsg;
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outMsg->setOrigin(ImageDesignChangeMessage::O_SERVER);
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designerController->appendMessage(CM_imageDesignerChange, 0, outMsg, GameControllerMessageFlags::SEND | GameControllerMessageFlags::RELIABLE | GameControllerMessageFlags::DEST_AUTH_CLIENT);
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}
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}
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else
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@@ -1328,11 +1322,9 @@ void PlayerCreatureController::handleMessage (const int message, const float val
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if(recipientController)
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{
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BuffBuilderChangeMessage * outMsg = new BuffBuilderChangeMessage();
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if(outMsg)
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{
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*outMsg = *inMsg;
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recipientController->appendMessage(CM_buffBuilderChange, 0, outMsg, GameControllerMessageFlags::SEND | GameControllerMessageFlags::RELIABLE | GameControllerMessageFlags::DEST_AUTH_CLIENT);
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}
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*outMsg = *inMsg;
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recipientController->appendMessage(CM_buffBuilderChange, 0, outMsg, GameControllerMessageFlags::SEND | GameControllerMessageFlags::RELIABLE | GameControllerMessageFlags::DEST_AUTH_CLIENT);
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}
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}
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else
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@@ -1345,11 +1337,8 @@ void PlayerCreatureController::handleMessage (const int message, const float val
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if(recipientController)
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{
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BuffBuilderChangeMessage * outMsg = new BuffBuilderChangeMessage();
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if(outMsg)
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{
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*outMsg = *inMsg;
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recipientController->appendMessage(CM_buffBuilderChange, 0, outMsg, GameControllerMessageFlags::SEND | GameControllerMessageFlags::RELIABLE | GameControllerMessageFlags::DEST_AUTH_CLIENT);
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}
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*outMsg = *inMsg;
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recipientController->appendMessage(CM_buffBuilderChange, 0, outMsg, GameControllerMessageFlags::SEND | GameControllerMessageFlags::RELIABLE | GameControllerMessageFlags::DEST_AUTH_CLIENT);
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}
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}
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}
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@@ -1366,12 +1355,10 @@ void PlayerCreatureController::handleMessage (const int message, const float val
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if(bufferController)
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{
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BuffBuilderChangeMessage * outMsg = new BuffBuilderChangeMessage();
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if(outMsg)
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{
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*outMsg = *inMsg;
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outMsg->setOrigin(BuffBuilderChangeMessage::O_SERVER);
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bufferController->appendMessage(CM_buffBuilderChange, 0, outMsg, GameControllerMessageFlags::SEND | GameControllerMessageFlags::RELIABLE | GameControllerMessageFlags::DEST_AUTH_CLIENT);
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}
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*outMsg = *inMsg;
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outMsg->setOrigin(BuffBuilderChangeMessage::O_SERVER);
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bufferController->appendMessage(CM_buffBuilderChange, 0, outMsg, GameControllerMessageFlags::SEND | GameControllerMessageFlags::RELIABLE | GameControllerMessageFlags::DEST_AUTH_CLIENT);
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}
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}
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else
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@@ -148,13 +148,11 @@ void ServerBuffBuilderManager::cancelSession(NetworkId const & bufferId, Network
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if(bufferController)
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{
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BuffBuilderChangeMessage * outMsg = new BuffBuilderChangeMessage();
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if(outMsg)
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{
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outMsg->setBufferId(bufferId);
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outMsg->setRecipientId(recipientId);
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outMsg->setOrigin(BuffBuilderChangeMessage::O_SERVER);
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bufferController->appendMessage(static_cast<int>(CM_buffBuilderCancel), 0.0f, outMsg, GameControllerMessageFlags::SEND | GameControllerMessageFlags::RELIABLE | GameControllerMessageFlags::DEST_AUTH_CLIENT);
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}
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outMsg->setBufferId(bufferId);
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outMsg->setRecipientId(recipientId);
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outMsg->setOrigin(BuffBuilderChangeMessage::O_SERVER);
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bufferController->appendMessage(static_cast<int>(CM_buffBuilderCancel), 0.0f, outMsg, GameControllerMessageFlags::SEND | GameControllerMessageFlags::RELIABLE | GameControllerMessageFlags::DEST_AUTH_CLIENT);
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}
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//send the cancel message to the recipient
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@@ -163,13 +161,11 @@ void ServerBuffBuilderManager::cancelSession(NetworkId const & bufferId, Network
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if(recipientController && bufferController != recipientController)
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{
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BuffBuilderChangeMessage * outMsg = new BuffBuilderChangeMessage();
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if(outMsg)
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{
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outMsg->setBufferId(bufferId);
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outMsg->setRecipientId(recipientId);
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outMsg->setOrigin(BuffBuilderChangeMessage::O_SERVER);
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recipientController->appendMessage(static_cast<int>(CM_buffBuilderCancel), 0.0f, outMsg, GameControllerMessageFlags::SEND | GameControllerMessageFlags::RELIABLE | GameControllerMessageFlags::DEST_AUTH_CLIENT);
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}
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outMsg->setBufferId(bufferId);
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outMsg->setRecipientId(recipientId);
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outMsg->setOrigin(BuffBuilderChangeMessage::O_SERVER);
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recipientController->appendMessage(static_cast<int>(CM_buffBuilderCancel), 0.0f, outMsg, GameControllerMessageFlags::SEND | GameControllerMessageFlags::RELIABLE | GameControllerMessageFlags::DEST_AUTH_CLIENT);
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}
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//send cancel trigger to buffer player
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@@ -591,13 +591,11 @@ void ServerImageDesignerManager::cancelSession(NetworkId const & designerId, Net
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if(designerController)
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{
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ImageDesignChangeMessage * outMsg = new ImageDesignChangeMessage();
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if(outMsg)
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{
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outMsg->setDesignerId(designerId);
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outMsg->setRecipientId(recipientId);
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outMsg->setOrigin(ImageDesignChangeMessage::O_SERVER);
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designerController->appendMessage(static_cast<int>(CM_imageDesignerCancel), 0.0f, outMsg, GameControllerMessageFlags::SEND | GameControllerMessageFlags::RELIABLE | GameControllerMessageFlags::DEST_AUTH_CLIENT);
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}
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outMsg->setDesignerId(designerId);
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outMsg->setRecipientId(recipientId);
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outMsg->setOrigin(ImageDesignChangeMessage::O_SERVER);
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designerController->appendMessage(static_cast<int>(CM_imageDesignerCancel), 0.0f, outMsg, GameControllerMessageFlags::SEND | GameControllerMessageFlags::RELIABLE | GameControllerMessageFlags::DEST_AUTH_CLIENT);
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}
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//send the cancel message to the recipient
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@@ -606,13 +604,11 @@ void ServerImageDesignerManager::cancelSession(NetworkId const & designerId, Net
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if(recipientController && designerController != recipientController)
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{
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ImageDesignChangeMessage * outMsg = new ImageDesignChangeMessage();
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if(outMsg)
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{
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outMsg->setDesignerId(designerId);
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outMsg->setRecipientId(recipientId);
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outMsg->setOrigin(ImageDesignChangeMessage::O_SERVER);
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recipientController->appendMessage(static_cast<int>(CM_imageDesignerCancel), 0.0f, outMsg, GameControllerMessageFlags::SEND | GameControllerMessageFlags::RELIABLE | GameControllerMessageFlags::DEST_AUTH_CLIENT);
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}
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outMsg->setDesignerId(designerId);
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outMsg->setRecipientId(recipientId);
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outMsg->setOrigin(ImageDesignChangeMessage::O_SERVER);
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recipientController->appendMessage(static_cast<int>(CM_imageDesignerCancel), 0.0f, outMsg, GameControllerMessageFlags::SEND | GameControllerMessageFlags::RELIABLE | GameControllerMessageFlags::DEST_AUTH_CLIENT);
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}
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//send cancel trigger to designer player
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@@ -5450,14 +5450,6 @@ int CreatureObject::getInstrumentVisualId() const
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return visualId;
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}
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// last, check the look at target if no weapon is equipped
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if (!hasWeapon)
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{
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int visualId = internalGetInstrumentVisualId(getLookAtTarget());
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if(visualId)
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return visualId;
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}
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return 0;
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}
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@@ -231,7 +231,6 @@ void FactoryObject::removeDefaultTemplate()
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Controller* FactoryObject::createDefaultController()
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{
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Controller* controller = new TangibleController(this);
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NOT_NULL(controller);
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setController(controller);
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return controller;
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@@ -130,7 +130,6 @@ GroupObject::~GroupObject()
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Controller* GroupObject::createDefaultController()
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{
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Controller* controller = new GroupController(this);
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NOT_NULL(controller);
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setController(controller);
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return controller;
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@@ -114,7 +114,6 @@ GuildObject::~GuildObject()
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Controller* GuildObject::createDefaultController()
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{
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Controller* controller = new GuildController(this);
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NOT_NULL(controller);
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setController(controller);
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return controller;
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@@ -93,7 +93,6 @@ HarvesterInstallationObject::~HarvesterInstallationObject()
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Controller* HarvesterInstallationObject::createDefaultController(void)
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{
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Controller* _controller = new HarvesterInstallationController(this);
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NOT_NULL(_controller);
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setController(_controller);
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return _controller;
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@@ -129,7 +129,6 @@ void InstallationObject::removeDefaultTemplate(void)
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Controller* InstallationObject::createDefaultController(void)
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{
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Controller* _controller = new InstallationController(this);
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NOT_NULL(_controller);
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setController(_controller);
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return _controller;
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@@ -190,7 +190,6 @@ void ManufactureInstallationObject::endBaselines()
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Controller* ManufactureInstallationObject::createDefaultController()
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{
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Controller* const _controller = new ManufactureInstallationController(this);
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NOT_NULL(_controller);
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setController(_controller);
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return _controller;
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@@ -298,38 +298,37 @@ void ManufactureSchematicObject::endBaselines()
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ServerSynchronizedUi * ManufactureSchematicObject::createSynchronizedUi ()
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{
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ManufactureSchematicSynchronizedUi * sync = new ManufactureSchematicSynchronizedUi(*this);
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if (sync)
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{
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// set up the sync ui for our slots
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int i;
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int count;
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const DraftSchematicObject * draft = DraftSchematicObject::getSchematic(
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m_draftSchematic.get());
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NOT_NULL(draft);
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DynamicVariableList::NestedList slots(getObjVars(),OBJVAR_SLOTS);
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{
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Crafting::IngredientSlot slotData;
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count = slots.getCount();
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for (i = 0; i < count; ++i)
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{
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if (getSlot(i, slotData, false))
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{
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sync->createNewSlot(slotData.name, slotData.complexity);
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sync->setSlotType(slotData.name, slotData.ingredientType);
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sync->setSlotOption(slotData.name, slotData.draftSlotOption);
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sync->setSlotIndex(slotData.name, slotData.draftSlotIndex);
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}
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}
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}
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count = draft->getExperimentalAttributesCount();
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// set up the sync ui for our slots
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int i;
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int count;
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const DraftSchematicObject * draft = DraftSchematicObject::getSchematic(
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m_draftSchematic.get());
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NOT_NULL(draft);
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DynamicVariableList::NestedList slots(getObjVars(),OBJVAR_SLOTS);
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{
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Crafting::IngredientSlot slotData;
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count = slots.getCount();
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for (i = 0; i < count; ++i)
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{
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sync->setAttribute(draft->getExperimentalAttribute(i), 0);
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if (getSlot(i, slotData, false))
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{
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sync->createNewSlot(slotData.name, slotData.complexity);
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sync->setSlotType(slotData.name, slotData.ingredientType);
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sync->setSlotOption(slotData.name, slotData.draftSlotOption);
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sync->setSlotIndex(slotData.name, slotData.draftSlotIndex);
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}
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}
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sync->setReady();
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}
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count = draft->getExperimentalAttributesCount();
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for (i = 0; i < count; ++i)
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{
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sync->setAttribute(draft->getExperimentalAttribute(i), 0);
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}
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sync->setReady();
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return sync;
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}
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@@ -647,8 +646,7 @@ bool ManufactureSchematicObject::getSlot(int index, Crafting::IngredientSlot & d
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const DynamicVariableList::NestedList ingredient(slotIngredients,buffer);
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Crafting::ComponentIngredient * const component = new Crafting::ComponentIngredient();
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if (component == NULL)
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return false;
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data.ingredients.push_back(Crafting::SimpleIngredientPtr(component));
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component->count = 1;
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if (!ingredient.hasItem(OBJVAR_COMPONENT_NAME))
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@@ -238,7 +238,6 @@ PlanetObject::~PlanetObject()
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Controller* PlanetObject::createDefaultController(void)
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{
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Controller* controller = new PlanetController(this);
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NOT_NULL(controller);
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setController(controller);
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return controller;
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@@ -100,7 +100,6 @@ void ResourceContainerObject::removeDefaultTemplate(void)
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Controller* ResourceContainerObject::createDefaultController(void)
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{
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Controller* _controller = new ResourceContainerController(this);
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NOT_NULL(_controller);
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setController(_controller);
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return _controller;
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@@ -1666,7 +1666,6 @@ void ServerObject::conclude()
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Controller* ServerObject::createDefaultController(void)
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{
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Controller* controller = new ServerController(this);
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NOT_NULL(controller);
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setController(controller);
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return controller;
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@@ -1736,7 +1736,6 @@ void TangibleObject::setPvpRegion(Region const * pvpRegion)
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Controller* TangibleObject::createDefaultController(void)
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{
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Controller* controller = new TangibleController(this);
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NOT_NULL(controller);
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setController(controller);
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return controller;
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@@ -87,7 +87,6 @@ void UniverseObject::removeDefaultTemplate(void)
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Controller* UniverseObject::createDefaultController (void)
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{
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Controller* controller = new UniverseController(this);
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NOT_NULL(controller);
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setController(controller);
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return controller;
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@@ -38,7 +38,6 @@ VehicleObject::~VehicleObject()
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Controller* VehicleObject::createDefaultController(void)
|
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{
|
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Controller* controller = new VehicleController(this);
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NOT_NULL(controller);
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|
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setController(controller);
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return controller;
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@@ -151,7 +151,6 @@ void WeaponObject::onLoadedFromDatabase()
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Controller* WeaponObject::createDefaultController(void)
|
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{
|
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Controller* controller = new WeaponController(this);
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NOT_NULL(controller);
|
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setController(controller);
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return controller;
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@@ -136,7 +136,6 @@ void ServerObjectTemplate::registerMe(void)
|
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if (XpMap == NULL)
|
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{
|
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XpMap = new XP_MAP();
|
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NOT_NULL(XpMap);
|
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ExitChain::add(exit, "ServerObjectTemplate");
|
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|
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// @todo: fill in the rest of this map
|
||||
|
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@@ -20,7 +20,6 @@ randomNumberGenerator(0),
|
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updateRate(newUpdateRate)
|
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{
|
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randomNumberGenerator = new RandomGenerator(unsigned(time(0))); //lint !e732 //loss of sign ok.
|
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NOT_NULL(randomNumberGenerator);
|
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Key k;
|
||||
for(unsigned int i = 0; i < getKeyCount(); i ++)
|
||||
{
|
||||
|
||||
@@ -22,7 +22,6 @@ cipherDataLen(newCipherDataLen),
|
||||
dataLen(newDataLen)
|
||||
{
|
||||
cipherData = new unsigned char[cipherDataLen];
|
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NOT_NULL(cipherData);
|
||||
memcpy(cipherData, newCipherData, cipherDataLen);
|
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memcpy(digest, newDigest, KeyShareConstants::keyLength);
|
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}
|
||||
@@ -35,7 +34,6 @@ cipherDataLen(source.cipherDataLen),
|
||||
dataLen(source.dataLen)
|
||||
{
|
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cipherData = new unsigned char[cipherDataLen];
|
||||
NOT_NULL(cipherData);
|
||||
memcpy(cipherData, source.cipherData, cipherDataLen);
|
||||
memcpy(digest, source.digest, KeyShareConstants::keyLength);
|
||||
}
|
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@@ -137,10 +135,6 @@ keys(0)
|
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decryptors = new Crypto::TwofishDecryptor *[keyCount];
|
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encryptors = new Crypto::TwofishEncryptor *[keyCount];
|
||||
|
||||
NOT_NULL(keys);
|
||||
NOT_NULL(decryptors);
|
||||
NOT_NULL(encryptors);
|
||||
|
||||
for(unsigned int i = 0; i < keyCount; i ++)
|
||||
{
|
||||
decryptors[i] = 0;
|
||||
@@ -180,9 +174,6 @@ bool KeyShare::decipherToken(const KeyShare::Token & token, unsigned char * clea
|
||||
unsigned char * cipherText = new unsigned char[cipherDataLen];
|
||||
unsigned char * clearText = new unsigned char[cipherDataLen];
|
||||
|
||||
NOT_NULL(cipherText);
|
||||
NOT_NULL(clearText);
|
||||
|
||||
memcpy(cipherText, token.getData(), cipherDataLen);
|
||||
for(unsigned int i = 0; i < keyCount; i ++)
|
||||
{
|
||||
|
||||
+2
-5
@@ -52,12 +52,9 @@ MessageQueue::Data * AiCreatureStateMessage::unpack(Archive::ReadIterator & sour
|
||||
{
|
||||
AiCreatureStateMessage * msg = new AiCreatureStateMessage();
|
||||
|
||||
if (msg != NULL)
|
||||
if (GameServerMessageInterface::getInstance() != NULL)
|
||||
{
|
||||
if (GameServerMessageInterface::getInstance() != NULL)
|
||||
{
|
||||
GameServerMessageInterface::getInstance()->unpack(source, *msg);
|
||||
}
|
||||
GameServerMessageInterface::getInstance()->unpack(source, *msg);
|
||||
}
|
||||
|
||||
return msg;
|
||||
|
||||
+4
-5
@@ -71,11 +71,10 @@ void AiMovementMessage::pack(const MessageQueue::Data* const data, Archive::Byte
|
||||
MessageQueue::Data* AiMovementMessage::unpack(Archive::ReadIterator & source)
|
||||
{
|
||||
AiMovementMessage * msg = new AiMovementMessage();
|
||||
if (msg)
|
||||
{
|
||||
if (GameServerMessageInterface::getInstance() != NULL)
|
||||
GameServerMessageInterface::getInstance()->unpack(source, *msg);
|
||||
}
|
||||
|
||||
if (GameServerMessageInterface::getInstance() != NULL)
|
||||
GameServerMessageInterface::getInstance()->unpack(source, *msg);
|
||||
|
||||
return msg;
|
||||
}
|
||||
|
||||
|
||||
@@ -791,8 +791,6 @@ void CityPathGraphManager::moveBuilding ( BuildingObject * building, Vector cons
|
||||
|
||||
UNREF(oldPosition);
|
||||
|
||||
if(building == NULL) return;
|
||||
|
||||
NetworkIdList ids;
|
||||
if (!building->getObjVars().getItem(OBJVAR_PATHFINDING_BUILDING_WAYPOINTS,ids)) return;
|
||||
|
||||
|
||||
@@ -198,14 +198,12 @@ jboolean JNICALL ScriptMethodsBuffBuilderNamespace::buffBuilderValidated(JNIEnv
|
||||
if(bufferController)
|
||||
{
|
||||
BuffBuilderChangeMessage * outMsg = new BuffBuilderChangeMessage();
|
||||
if(outMsg)
|
||||
{
|
||||
outMsg->setBufferId(session.bufferId);
|
||||
outMsg->setRecipientId(session.recipientId);
|
||||
outMsg->setOrigin(BuffBuilderChangeMessage::O_SERVER);
|
||||
outMsg->setAccepted(true);
|
||||
bufferController->appendMessage(static_cast<int>(CM_buffBuilderChange), 0.0f, outMsg, GameControllerMessageFlags::SEND | GameControllerMessageFlags::RELIABLE | GameControllerMessageFlags::DEST_AUTH_CLIENT);
|
||||
}
|
||||
|
||||
outMsg->setBufferId(session.bufferId);
|
||||
outMsg->setRecipientId(session.recipientId);
|
||||
outMsg->setOrigin(BuffBuilderChangeMessage::O_SERVER);
|
||||
outMsg->setAccepted(true);
|
||||
bufferController->appendMessage(static_cast<int>(CM_buffBuilderChange), 0.0f, outMsg, GameControllerMessageFlags::SEND | GameControllerMessageFlags::RELIABLE | GameControllerMessageFlags::DEST_AUTH_CLIENT);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1687,8 +1687,6 @@ jboolean JNICALL ScriptMethodsCombatNamespace::doCombatResults(JNIEnv *env, jobj
|
||||
|
||||
// create a CombatAction message and fill it in
|
||||
MessageQueueCombatAction * message = new MessageQueueCombatAction();
|
||||
if (message == NULL)
|
||||
return JNI_FALSE;
|
||||
message->setActionId(animationString);
|
||||
// @todo: change set postures to set locomotions
|
||||
|
||||
|
||||
@@ -518,11 +518,9 @@ int i;
|
||||
|
||||
// Create a dummy object.
|
||||
Object *dummyObject = new MemoryBlockManagedObject();
|
||||
NOT_NULL(dummyObject);
|
||||
|
||||
// Create a CustomizationData instance.
|
||||
CustomizationData *customizationData = new CustomizationData(*dummyObject);
|
||||
NOT_NULL(customizationData);
|
||||
customizationData->fetch();
|
||||
|
||||
// Retrieve CustomizationData for crafted object's appearance template name.
|
||||
|
||||
@@ -3238,7 +3238,7 @@ jobjectArray JNICALL ScriptMethodsObjectInfoNamespace::getCtsDestinationClusters
|
||||
}
|
||||
}
|
||||
|
||||
if (!s_ctsDestinationClusters || s_ctsDestinationClusters->empty())
|
||||
if (s_ctsDestinationClusters->empty())
|
||||
return 0;
|
||||
|
||||
LocalObjectArrayRefPtr valueArray = createNewObjectArray(s_ctsDestinationClusters->size(), JavaLibrary::getClsString());
|
||||
|
||||
@@ -36,7 +36,6 @@ void get(ReadIterator & source, std::vector<const std::vector<NetworkId> *> & ta
|
||||
for (int i = 0; i < length; ++i)
|
||||
{
|
||||
std::vector<NetworkId> * inner = new std::vector<NetworkId>();
|
||||
NOT_NULL(inner);
|
||||
signed int innerLength = 0;
|
||||
get(source, innerLength);
|
||||
NetworkId id;
|
||||
|
||||
Reference in New Issue
Block a user