mirror of
https://github.com/SWG-Source/src.git
synced 2026-09-28 15:12:53 -04:00
remove unnecessary null checks
This commit is contained in:
+19
-32
@@ -1171,11 +1171,9 @@ void PlayerCreatureController::handleMessage (const int message, const float val
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if(recipientController)
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{
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ImageDesignChangeMessage * outMsg = new ImageDesignChangeMessage();
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if(outMsg)
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{
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*outMsg = *inMsg;
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recipientController->appendMessage(CM_imageDesignerChange, 0, outMsg, GameControllerMessageFlags::SEND | GameControllerMessageFlags::RELIABLE | GameControllerMessageFlags::DEST_AUTH_CLIENT);
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}
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*outMsg = *inMsg;
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recipientController->appendMessage(CM_imageDesignerChange, 0, outMsg, GameControllerMessageFlags::SEND | GameControllerMessageFlags::RELIABLE | GameControllerMessageFlags::DEST_AUTH_CLIENT);
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}
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}
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else
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@@ -1188,11 +1186,9 @@ void PlayerCreatureController::handleMessage (const int message, const float val
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if(recipientController)
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{
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ImageDesignChangeMessage * outMsg = new ImageDesignChangeMessage();
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if(outMsg)
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{
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*outMsg = *inMsg;
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recipientController->appendMessage(CM_imageDesignerChange, 0, outMsg, GameControllerMessageFlags::SEND | GameControllerMessageFlags::RELIABLE | GameControllerMessageFlags::DEST_AUTH_CLIENT);
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}
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*outMsg = *inMsg;
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recipientController->appendMessage(CM_imageDesignerChange, 0, outMsg, GameControllerMessageFlags::SEND | GameControllerMessageFlags::RELIABLE | GameControllerMessageFlags::DEST_AUTH_CLIENT);
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}
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}
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}
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@@ -1209,12 +1205,10 @@ void PlayerCreatureController::handleMessage (const int message, const float val
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if(designerController)
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{
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ImageDesignChangeMessage * outMsg = new ImageDesignChangeMessage();
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if(outMsg)
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{
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*outMsg = *inMsg;
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outMsg->setOrigin(ImageDesignChangeMessage::O_SERVER);
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designerController->appendMessage(CM_imageDesignerChange, 0, outMsg, GameControllerMessageFlags::SEND | GameControllerMessageFlags::RELIABLE | GameControllerMessageFlags::DEST_AUTH_CLIENT);
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}
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*outMsg = *inMsg;
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outMsg->setOrigin(ImageDesignChangeMessage::O_SERVER);
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designerController->appendMessage(CM_imageDesignerChange, 0, outMsg, GameControllerMessageFlags::SEND | GameControllerMessageFlags::RELIABLE | GameControllerMessageFlags::DEST_AUTH_CLIENT);
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}
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}
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else
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@@ -1328,11 +1322,9 @@ void PlayerCreatureController::handleMessage (const int message, const float val
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if(recipientController)
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{
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BuffBuilderChangeMessage * outMsg = new BuffBuilderChangeMessage();
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if(outMsg)
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{
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*outMsg = *inMsg;
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recipientController->appendMessage(CM_buffBuilderChange, 0, outMsg, GameControllerMessageFlags::SEND | GameControllerMessageFlags::RELIABLE | GameControllerMessageFlags::DEST_AUTH_CLIENT);
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}
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*outMsg = *inMsg;
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recipientController->appendMessage(CM_buffBuilderChange, 0, outMsg, GameControllerMessageFlags::SEND | GameControllerMessageFlags::RELIABLE | GameControllerMessageFlags::DEST_AUTH_CLIENT);
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}
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}
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else
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@@ -1345,11 +1337,8 @@ void PlayerCreatureController::handleMessage (const int message, const float val
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if(recipientController)
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{
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BuffBuilderChangeMessage * outMsg = new BuffBuilderChangeMessage();
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if(outMsg)
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{
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*outMsg = *inMsg;
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recipientController->appendMessage(CM_buffBuilderChange, 0, outMsg, GameControllerMessageFlags::SEND | GameControllerMessageFlags::RELIABLE | GameControllerMessageFlags::DEST_AUTH_CLIENT);
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}
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*outMsg = *inMsg;
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recipientController->appendMessage(CM_buffBuilderChange, 0, outMsg, GameControllerMessageFlags::SEND | GameControllerMessageFlags::RELIABLE | GameControllerMessageFlags::DEST_AUTH_CLIENT);
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}
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}
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}
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@@ -1366,12 +1355,10 @@ void PlayerCreatureController::handleMessage (const int message, const float val
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if(bufferController)
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{
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BuffBuilderChangeMessage * outMsg = new BuffBuilderChangeMessage();
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if(outMsg)
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{
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*outMsg = *inMsg;
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outMsg->setOrigin(BuffBuilderChangeMessage::O_SERVER);
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bufferController->appendMessage(CM_buffBuilderChange, 0, outMsg, GameControllerMessageFlags::SEND | GameControllerMessageFlags::RELIABLE | GameControllerMessageFlags::DEST_AUTH_CLIENT);
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}
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*outMsg = *inMsg;
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outMsg->setOrigin(BuffBuilderChangeMessage::O_SERVER);
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bufferController->appendMessage(CM_buffBuilderChange, 0, outMsg, GameControllerMessageFlags::SEND | GameControllerMessageFlags::RELIABLE | GameControllerMessageFlags::DEST_AUTH_CLIENT);
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}
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}
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else
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@@ -148,13 +148,11 @@ void ServerBuffBuilderManager::cancelSession(NetworkId const & bufferId, Network
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if(bufferController)
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{
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BuffBuilderChangeMessage * outMsg = new BuffBuilderChangeMessage();
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if(outMsg)
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{
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outMsg->setBufferId(bufferId);
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outMsg->setRecipientId(recipientId);
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outMsg->setOrigin(BuffBuilderChangeMessage::O_SERVER);
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bufferController->appendMessage(static_cast<int>(CM_buffBuilderCancel), 0.0f, outMsg, GameControllerMessageFlags::SEND | GameControllerMessageFlags::RELIABLE | GameControllerMessageFlags::DEST_AUTH_CLIENT);
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}
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outMsg->setBufferId(bufferId);
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outMsg->setRecipientId(recipientId);
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outMsg->setOrigin(BuffBuilderChangeMessage::O_SERVER);
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bufferController->appendMessage(static_cast<int>(CM_buffBuilderCancel), 0.0f, outMsg, GameControllerMessageFlags::SEND | GameControllerMessageFlags::RELIABLE | GameControllerMessageFlags::DEST_AUTH_CLIENT);
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}
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//send the cancel message to the recipient
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@@ -163,13 +161,11 @@ void ServerBuffBuilderManager::cancelSession(NetworkId const & bufferId, Network
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if(recipientController && bufferController != recipientController)
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{
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BuffBuilderChangeMessage * outMsg = new BuffBuilderChangeMessage();
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if(outMsg)
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{
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outMsg->setBufferId(bufferId);
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outMsg->setRecipientId(recipientId);
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outMsg->setOrigin(BuffBuilderChangeMessage::O_SERVER);
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recipientController->appendMessage(static_cast<int>(CM_buffBuilderCancel), 0.0f, outMsg, GameControllerMessageFlags::SEND | GameControllerMessageFlags::RELIABLE | GameControllerMessageFlags::DEST_AUTH_CLIENT);
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}
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outMsg->setBufferId(bufferId);
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outMsg->setRecipientId(recipientId);
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outMsg->setOrigin(BuffBuilderChangeMessage::O_SERVER);
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recipientController->appendMessage(static_cast<int>(CM_buffBuilderCancel), 0.0f, outMsg, GameControllerMessageFlags::SEND | GameControllerMessageFlags::RELIABLE | GameControllerMessageFlags::DEST_AUTH_CLIENT);
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}
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//send cancel trigger to buffer player
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@@ -591,13 +591,11 @@ void ServerImageDesignerManager::cancelSession(NetworkId const & designerId, Net
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if(designerController)
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{
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ImageDesignChangeMessage * outMsg = new ImageDesignChangeMessage();
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if(outMsg)
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{
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outMsg->setDesignerId(designerId);
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outMsg->setRecipientId(recipientId);
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outMsg->setOrigin(ImageDesignChangeMessage::O_SERVER);
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designerController->appendMessage(static_cast<int>(CM_imageDesignerCancel), 0.0f, outMsg, GameControllerMessageFlags::SEND | GameControllerMessageFlags::RELIABLE | GameControllerMessageFlags::DEST_AUTH_CLIENT);
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}
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outMsg->setDesignerId(designerId);
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outMsg->setRecipientId(recipientId);
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outMsg->setOrigin(ImageDesignChangeMessage::O_SERVER);
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designerController->appendMessage(static_cast<int>(CM_imageDesignerCancel), 0.0f, outMsg, GameControllerMessageFlags::SEND | GameControllerMessageFlags::RELIABLE | GameControllerMessageFlags::DEST_AUTH_CLIENT);
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}
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//send the cancel message to the recipient
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@@ -606,13 +604,11 @@ void ServerImageDesignerManager::cancelSession(NetworkId const & designerId, Net
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if(recipientController && designerController != recipientController)
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{
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ImageDesignChangeMessage * outMsg = new ImageDesignChangeMessage();
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if(outMsg)
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{
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outMsg->setDesignerId(designerId);
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outMsg->setRecipientId(recipientId);
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outMsg->setOrigin(ImageDesignChangeMessage::O_SERVER);
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recipientController->appendMessage(static_cast<int>(CM_imageDesignerCancel), 0.0f, outMsg, GameControllerMessageFlags::SEND | GameControllerMessageFlags::RELIABLE | GameControllerMessageFlags::DEST_AUTH_CLIENT);
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}
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outMsg->setDesignerId(designerId);
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outMsg->setRecipientId(recipientId);
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outMsg->setOrigin(ImageDesignChangeMessage::O_SERVER);
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recipientController->appendMessage(static_cast<int>(CM_imageDesignerCancel), 0.0f, outMsg, GameControllerMessageFlags::SEND | GameControllerMessageFlags::RELIABLE | GameControllerMessageFlags::DEST_AUTH_CLIENT);
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}
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//send cancel trigger to designer player
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@@ -5450,14 +5450,6 @@ int CreatureObject::getInstrumentVisualId() const
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return visualId;
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}
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// last, check the look at target if no weapon is equipped
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if (!hasWeapon)
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{
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int visualId = internalGetInstrumentVisualId(getLookAtTarget());
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if(visualId)
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return visualId;
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}
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return 0;
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}
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@@ -231,7 +231,6 @@ void FactoryObject::removeDefaultTemplate()
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Controller* FactoryObject::createDefaultController()
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{
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Controller* controller = new TangibleController(this);
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NOT_NULL(controller);
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setController(controller);
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return controller;
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@@ -130,7 +130,6 @@ GroupObject::~GroupObject()
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Controller* GroupObject::createDefaultController()
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{
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Controller* controller = new GroupController(this);
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NOT_NULL(controller);
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setController(controller);
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return controller;
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@@ -114,7 +114,6 @@ GuildObject::~GuildObject()
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Controller* GuildObject::createDefaultController()
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{
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Controller* controller = new GuildController(this);
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NOT_NULL(controller);
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setController(controller);
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return controller;
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@@ -93,7 +93,6 @@ HarvesterInstallationObject::~HarvesterInstallationObject()
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Controller* HarvesterInstallationObject::createDefaultController(void)
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{
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Controller* _controller = new HarvesterInstallationController(this);
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NOT_NULL(_controller);
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setController(_controller);
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return _controller;
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@@ -129,7 +129,6 @@ void InstallationObject::removeDefaultTemplate(void)
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Controller* InstallationObject::createDefaultController(void)
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{
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Controller* _controller = new InstallationController(this);
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NOT_NULL(_controller);
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setController(_controller);
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return _controller;
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@@ -190,7 +190,6 @@ void ManufactureInstallationObject::endBaselines()
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Controller* ManufactureInstallationObject::createDefaultController()
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{
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Controller* const _controller = new ManufactureInstallationController(this);
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NOT_NULL(_controller);
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setController(_controller);
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return _controller;
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@@ -298,38 +298,37 @@ void ManufactureSchematicObject::endBaselines()
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ServerSynchronizedUi * ManufactureSchematicObject::createSynchronizedUi ()
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{
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ManufactureSchematicSynchronizedUi * sync = new ManufactureSchematicSynchronizedUi(*this);
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if (sync)
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{
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// set up the sync ui for our slots
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int i;
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int count;
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const DraftSchematicObject * draft = DraftSchematicObject::getSchematic(
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m_draftSchematic.get());
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NOT_NULL(draft);
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DynamicVariableList::NestedList slots(getObjVars(),OBJVAR_SLOTS);
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{
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Crafting::IngredientSlot slotData;
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count = slots.getCount();
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for (i = 0; i < count; ++i)
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{
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if (getSlot(i, slotData, false))
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{
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sync->createNewSlot(slotData.name, slotData.complexity);
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sync->setSlotType(slotData.name, slotData.ingredientType);
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sync->setSlotOption(slotData.name, slotData.draftSlotOption);
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sync->setSlotIndex(slotData.name, slotData.draftSlotIndex);
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}
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}
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}
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count = draft->getExperimentalAttributesCount();
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// set up the sync ui for our slots
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int i;
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int count;
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const DraftSchematicObject * draft = DraftSchematicObject::getSchematic(
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m_draftSchematic.get());
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NOT_NULL(draft);
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DynamicVariableList::NestedList slots(getObjVars(),OBJVAR_SLOTS);
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{
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Crafting::IngredientSlot slotData;
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count = slots.getCount();
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for (i = 0; i < count; ++i)
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{
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sync->setAttribute(draft->getExperimentalAttribute(i), 0);
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if (getSlot(i, slotData, false))
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{
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sync->createNewSlot(slotData.name, slotData.complexity);
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sync->setSlotType(slotData.name, slotData.ingredientType);
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sync->setSlotOption(slotData.name, slotData.draftSlotOption);
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sync->setSlotIndex(slotData.name, slotData.draftSlotIndex);
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}
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}
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sync->setReady();
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}
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count = draft->getExperimentalAttributesCount();
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for (i = 0; i < count; ++i)
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{
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sync->setAttribute(draft->getExperimentalAttribute(i), 0);
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}
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sync->setReady();
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return sync;
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}
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@@ -647,8 +646,7 @@ bool ManufactureSchematicObject::getSlot(int index, Crafting::IngredientSlot & d
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const DynamicVariableList::NestedList ingredient(slotIngredients,buffer);
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Crafting::ComponentIngredient * const component = new Crafting::ComponentIngredient();
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if (component == NULL)
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return false;
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data.ingredients.push_back(Crafting::SimpleIngredientPtr(component));
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component->count = 1;
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if (!ingredient.hasItem(OBJVAR_COMPONENT_NAME))
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@@ -238,7 +238,6 @@ PlanetObject::~PlanetObject()
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Controller* PlanetObject::createDefaultController(void)
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{
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Controller* controller = new PlanetController(this);
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NOT_NULL(controller);
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setController(controller);
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return controller;
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@@ -100,7 +100,6 @@ void ResourceContainerObject::removeDefaultTemplate(void)
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Controller* ResourceContainerObject::createDefaultController(void)
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{
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Controller* _controller = new ResourceContainerController(this);
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NOT_NULL(_controller);
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setController(_controller);
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return _controller;
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@@ -1666,7 +1666,6 @@ void ServerObject::conclude()
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Controller* ServerObject::createDefaultController(void)
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{
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Controller* controller = new ServerController(this);
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NOT_NULL(controller);
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setController(controller);
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return controller;
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@@ -1736,7 +1736,6 @@ void TangibleObject::setPvpRegion(Region const * pvpRegion)
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Controller* TangibleObject::createDefaultController(void)
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{
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Controller* controller = new TangibleController(this);
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NOT_NULL(controller);
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setController(controller);
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return controller;
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@@ -87,7 +87,6 @@ void UniverseObject::removeDefaultTemplate(void)
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Controller* UniverseObject::createDefaultController (void)
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{
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Controller* controller = new UniverseController(this);
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NOT_NULL(controller);
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setController(controller);
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return controller;
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@@ -38,7 +38,6 @@ VehicleObject::~VehicleObject()
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Controller* VehicleObject::createDefaultController(void)
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{
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Controller* controller = new VehicleController(this);
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NOT_NULL(controller);
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setController(controller);
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return controller;
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@@ -151,7 +151,6 @@ void WeaponObject::onLoadedFromDatabase()
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Controller* WeaponObject::createDefaultController(void)
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{
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Controller* controller = new WeaponController(this);
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NOT_NULL(controller);
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setController(controller);
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return controller;
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@@ -136,7 +136,6 @@ void ServerObjectTemplate::registerMe(void)
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if (XpMap == NULL)
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{
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XpMap = new XP_MAP();
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NOT_NULL(XpMap);
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ExitChain::add(exit, "ServerObjectTemplate");
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// @todo: fill in the rest of this map
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Block a user