From 7139c1354dd57dcc604a31ae9a515ff1a371c6ab Mon Sep 17 00:00:00 2001 From: DarthArgus Date: Mon, 23 May 2016 00:25:06 +0000 Subject: [PATCH] log when we send a keepalive, it may be related to being overloaded in which case we may need to throttle some things a bit... --- engine/server/library/serverGame/src/shared/core/GameServer.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/engine/server/library/serverGame/src/shared/core/GameServer.cpp b/engine/server/library/serverGame/src/shared/core/GameServer.cpp index 30af19ef..6ea5e18c 100755 --- a/engine/server/library/serverGame/src/shared/core/GameServer.cpp +++ b/engine/server/library/serverGame/src/shared/core/GameServer.cpp @@ -888,6 +888,7 @@ void GameServer::receiveMessage(const MessageDispatch::Emitter & source, const M { if(Clock::timeMs() - s_lastTaskKeepaliveTime > 60000) { + DEBUG_WARNING(true, ("Sending keepalive message to taskmanager for process %i", Os::getProcessID())); static const GenericValueTypeMessage gameServerTaskManagerKeepAlive("GameServerTaskManagerKeepAlive", Os::getProcessId()); getInstance().m_taskManagerConnection->send(gameServerTaskManagerKeepAlive, true); s_lastTaskKeepaliveTime = Clock::timeMs();