some more fixes to test

This commit is contained in:
DarthArgus
2015-10-24 21:28:26 -07:00
parent f04a2b48f6
commit 7155dc1a1c
7 changed files with 124 additions and 114 deletions
@@ -97,8 +97,6 @@ GenericAPICore::~GenericAPICore()
delete (*iter).second;
}
m_pending.empty();
while(m_outCount > 0)
{
delete m_outboundQueue.front().second;
@@ -2569,53 +2569,60 @@ void CentralServer::removeConnectionServerConnection(const ConnectionServerConne
*/
void CentralServer::removeGameServer(GameServerConnection const *gameServer)
{
uint32 const pid = gameServer->getProcessId();
LOG("ServerStartup", ("Game Server %lu went down", pid));
//@todo this whole function needs a re-write.
NOT_NULL(gameServer);
std::map<uint32, GameServerConnection *>::iterator const i = m_gameServerConnections.find(pid);
if (i == m_gameServerConnections.end())
return;
for (std::vector<GameServerConnection *>::iterator ii = m_gameServerConnectionsList.begin(); ii != m_gameServerConnectionsList.end();)
if (gameServer != nullptr)
{
if ((*ii) == i->second)
ii = m_gameServerConnectionsList.erase(ii);
else
++ii;
uint32 const pid = gameServer->getProcessId();
LOG("ServerStartup", ("Game Server %lu went down", pid));
//@todo this whole function needs a re-write.
NOT_NULL(gameServer);
std::map<uint32, GameServerConnection *>::iterator const i = m_gameServerConnections.find(pid);
if (i == m_gameServerConnections.end())
return;
for (std::vector<GameServerConnection *>::iterator ii = m_gameServerConnectionsList.begin(); ii != m_gameServerConnectionsList.end();)
{
if ((*ii) == i->second)
ii = m_gameServerConnectionsList.erase(ii);
else
++ii;
}
m_gameServerConnections.erase(i);
/** @todo: this is slow, find a better way (probably by creating reverse
* lookup table(s))
*/
if (pid == m_dbProcessServerProcessId)
{
DEBUG_REPORT_LOG(true, ("Database process died -- Central will exit and let the cluster restart\n"));
m_done = true;
return; //lint !e527 Unreachable
}
DEBUG_WARNING(true, ("Game server %lu crashed", pid));
for (SceneGameMap::iterator j = m_gameServers.begin(); j != m_gameServers.end();)
{
if ((*j).second == gameServer)
m_gameServers.erase(j++);
else
++j;
}
UniverseManager::getInstance().onGameServerDisconnect(*gameServer);
PlanetManager::onGameServerDisconnect(gameServer);
CharacterCreationTracker::getInstance().onGameServerDisconnect(pid);
ClusterWideDataManagerList::onGameServerDisconnect(pid);
ExcommunicateGameServerMessage const excommunicateMessage(pid, 0, "");
sendToAllGameServersExceptDBProcess(excommunicateMessage, true);
}
m_gameServerConnections.erase(i);
/** @todo: this is slow, find a better way (probably by creating reverse
* lookup table(s))
*/
if (pid == m_dbProcessServerProcessId)
else
{
DEBUG_REPORT_LOG(true, ("Database process died -- Central will exit and let the cluster restart\n"));
m_done = true;
return; //lint !e527 Unreachable
DEBUG_WARNING(true, ("A game server crashed but our process ID ptr is null."));
}
DEBUG_WARNING(true, ("Game server %lu crashed", pid));
for (SceneGameMap::iterator j = m_gameServers.begin(); j != m_gameServers.end();)
{
if ((*j).second == gameServer)
m_gameServers.erase(j++);
else
++j;
}
UniverseManager::getInstance().onGameServerDisconnect(*gameServer);
PlanetManager::onGameServerDisconnect(gameServer);
CharacterCreationTracker::getInstance().onGameServerDisconnect(pid);
ClusterWideDataManagerList::onGameServerDisconnect(pid);
ExcommunicateGameServerMessage const excommunicateMessage(pid, 0, "");
sendToAllGameServersExceptDBProcess(excommunicateMessage, true);
}
//-----------------------------------------------------------------------
@@ -1810,72 +1810,75 @@ void ChatServer::removeAvatarFromRoom(const NetworkId & id, const ChatAvatarId &
ChatServer::fileLog(s_enableChatRoomLogs, "ChatServer", "removeAvatarFromRoom() id(%s) avatarName(%s) roomName(%s)", id.getValueString().c_str(), avatarName.getFullName().c_str(), roomName.c_str());
const ChatAvatar * avatar = getAvatarByNetworkId(id);
ChatAvatarId removerId;
makeAvatarId(*avatar, removerId);
size_t pos = roomName.rfind(".");
std::string leaf;
if(pos != std::string::npos)
{
leaf = toLower(roomName.substr(pos));
}
//REPORT_LOG(true, ("removeAvatarFromRoom()\n"));
if(avatar)
{
bool removeAvatar = false;
if(avatarName == removerId)
if (avatar != nullptr) {
ChatAvatarId removerId;
makeAvatarId(*avatar, removerId);
size_t pos = roomName.rfind(".");
std::string leaf;
if (pos != std::string::npos)
{
// avatar is attempting to remove self from the room
if(leaf != ".system")
removeAvatar = true;
leaf = toLower(roomName.substr(pos));
}
else if(isGod(id))
//REPORT_LOG(true, ("removeAvatarFromRoom()\n"));
if (avatar)
{
removeAvatar = true;
}
else
{
const ChatServerRoomOwner * r = instance().chatInterface->getRoomByName(roomName);
if(r)
bool removeAvatar = false;
if (avatarName == removerId)
{
// if the avatar is the room owner, remove the target
if( r->getRoomData().owner == removerId )
{
// avatar is attempting to remove self from the room
if (leaf != ".system")
removeAvatar = true;
}
// if the avatar is the room creator, remove the target
else if( r->getRoomData().creator == removerId )
}
else if (isGod(id))
{
removeAvatar = true;
}
else
{
const ChatServerRoomOwner * r = instance().chatInterface->getRoomByName(roomName);
if (r)
{
removeAvatar = true;
}
// if the avatar is a moderator, remove the target
else
{
/*MLSTODO if(r->getRoom())
// if the avatar is the room owner, remove the target
if (r->getRoomData().owner == removerId)
{
AvatarIterator i = r->getRoom()->getFirstModerator();
for(; !i.outOfBounds(); ++i)
{
ChatAvatarId tmpAvatarId;
makeAvatarId(*(*i), tmpAvatarId);
if(tmpAvatarId == removerId)
{
removeAvatar = true;
break;
}
}
removeAvatar = true;
}
// if the avatar is the room creator, remove the target
else if (r->getRoomData().creator == removerId)
{
removeAvatar = true;
}
// if the avatar is a moderator, remove the target
else
{
/*MLSTODO if(r->getRoom())
{
AvatarIterator i = r->getRoom()->getFirstModerator();
for(; !i.outOfBounds(); ++i)
{
ChatAvatarId tmpAvatarId;
makeAvatarId(*(*i), tmpAvatarId);
if(tmpAvatarId == removerId)
{
removeAvatar = true;
break;
}
}
}
*/
}
*/
}
}
}
if(removeAvatar)
{
const ChatServerRoomOwner * r = instance().chatInterface->getRoomByName(roomName);
const NetworkId &id = getNetworkIdByAvatarId(avatarName);
if (r)
if (removeAvatar)
{
leaveRoom(id, 0, r->getRoomData().id);
const ChatServerRoomOwner * r = instance().chatInterface->getRoomByName(roomName);
const NetworkId &id = getNetworkIdByAvatarId(avatarName);
if (r)
{
leaveRoom(id, 0, r->getRoomData().id);
}
}
}
}