mirror of
https://github.com/SWG-Source/src.git
synced 2026-08-27 16:56:28 -04:00
some more fixes to test
This commit is contained in:
-2
@@ -97,8 +97,6 @@ GenericAPICore::~GenericAPICore()
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delete (*iter).second;
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}
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m_pending.empty();
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while(m_outCount > 0)
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{
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delete m_outboundQueue.front().second;
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@@ -2569,53 +2569,60 @@ void CentralServer::removeConnectionServerConnection(const ConnectionServerConne
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*/
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void CentralServer::removeGameServer(GameServerConnection const *gameServer)
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{
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uint32 const pid = gameServer->getProcessId();
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LOG("ServerStartup", ("Game Server %lu went down", pid));
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//@todo this whole function needs a re-write.
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NOT_NULL(gameServer);
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std::map<uint32, GameServerConnection *>::iterator const i = m_gameServerConnections.find(pid);
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if (i == m_gameServerConnections.end())
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return;
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for (std::vector<GameServerConnection *>::iterator ii = m_gameServerConnectionsList.begin(); ii != m_gameServerConnectionsList.end();)
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if (gameServer != nullptr)
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{
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if ((*ii) == i->second)
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ii = m_gameServerConnectionsList.erase(ii);
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else
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++ii;
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uint32 const pid = gameServer->getProcessId();
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LOG("ServerStartup", ("Game Server %lu went down", pid));
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//@todo this whole function needs a re-write.
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NOT_NULL(gameServer);
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std::map<uint32, GameServerConnection *>::iterator const i = m_gameServerConnections.find(pid);
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if (i == m_gameServerConnections.end())
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return;
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for (std::vector<GameServerConnection *>::iterator ii = m_gameServerConnectionsList.begin(); ii != m_gameServerConnectionsList.end();)
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{
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if ((*ii) == i->second)
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ii = m_gameServerConnectionsList.erase(ii);
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else
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++ii;
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}
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m_gameServerConnections.erase(i);
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/** @todo: this is slow, find a better way (probably by creating reverse
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* lookup table(s))
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*/
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if (pid == m_dbProcessServerProcessId)
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{
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DEBUG_REPORT_LOG(true, ("Database process died -- Central will exit and let the cluster restart\n"));
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m_done = true;
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return; //lint !e527 Unreachable
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}
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DEBUG_WARNING(true, ("Game server %lu crashed", pid));
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for (SceneGameMap::iterator j = m_gameServers.begin(); j != m_gameServers.end();)
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{
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if ((*j).second == gameServer)
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m_gameServers.erase(j++);
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else
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++j;
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}
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UniverseManager::getInstance().onGameServerDisconnect(*gameServer);
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PlanetManager::onGameServerDisconnect(gameServer);
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CharacterCreationTracker::getInstance().onGameServerDisconnect(pid);
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ClusterWideDataManagerList::onGameServerDisconnect(pid);
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ExcommunicateGameServerMessage const excommunicateMessage(pid, 0, "");
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sendToAllGameServersExceptDBProcess(excommunicateMessage, true);
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}
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m_gameServerConnections.erase(i);
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/** @todo: this is slow, find a better way (probably by creating reverse
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* lookup table(s))
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*/
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if (pid == m_dbProcessServerProcessId)
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else
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{
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DEBUG_REPORT_LOG(true, ("Database process died -- Central will exit and let the cluster restart\n"));
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m_done = true;
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return; //lint !e527 Unreachable
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DEBUG_WARNING(true, ("A game server crashed but our process ID ptr is null."));
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}
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DEBUG_WARNING(true, ("Game server %lu crashed", pid));
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for (SceneGameMap::iterator j = m_gameServers.begin(); j != m_gameServers.end();)
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{
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if ((*j).second == gameServer)
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m_gameServers.erase(j++);
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else
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++j;
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}
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UniverseManager::getInstance().onGameServerDisconnect(*gameServer);
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PlanetManager::onGameServerDisconnect(gameServer);
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CharacterCreationTracker::getInstance().onGameServerDisconnect(pid);
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ClusterWideDataManagerList::onGameServerDisconnect(pid);
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ExcommunicateGameServerMessage const excommunicateMessage(pid, 0, "");
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sendToAllGameServersExceptDBProcess(excommunicateMessage, true);
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}
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//-----------------------------------------------------------------------
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@@ -1810,72 +1810,75 @@ void ChatServer::removeAvatarFromRoom(const NetworkId & id, const ChatAvatarId &
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ChatServer::fileLog(s_enableChatRoomLogs, "ChatServer", "removeAvatarFromRoom() id(%s) avatarName(%s) roomName(%s)", id.getValueString().c_str(), avatarName.getFullName().c_str(), roomName.c_str());
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const ChatAvatar * avatar = getAvatarByNetworkId(id);
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ChatAvatarId removerId;
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makeAvatarId(*avatar, removerId);
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size_t pos = roomName.rfind(".");
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std::string leaf;
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if(pos != std::string::npos)
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{
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leaf = toLower(roomName.substr(pos));
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}
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//REPORT_LOG(true, ("removeAvatarFromRoom()\n"));
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if(avatar)
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{
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bool removeAvatar = false;
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if(avatarName == removerId)
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if (avatar != nullptr) {
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ChatAvatarId removerId;
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makeAvatarId(*avatar, removerId);
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size_t pos = roomName.rfind(".");
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std::string leaf;
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if (pos != std::string::npos)
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{
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// avatar is attempting to remove self from the room
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if(leaf != ".system")
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removeAvatar = true;
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leaf = toLower(roomName.substr(pos));
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}
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else if(isGod(id))
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//REPORT_LOG(true, ("removeAvatarFromRoom()\n"));
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if (avatar)
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{
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removeAvatar = true;
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}
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else
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{
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const ChatServerRoomOwner * r = instance().chatInterface->getRoomByName(roomName);
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if(r)
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bool removeAvatar = false;
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if (avatarName == removerId)
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{
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// if the avatar is the room owner, remove the target
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if( r->getRoomData().owner == removerId )
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{
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// avatar is attempting to remove self from the room
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if (leaf != ".system")
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removeAvatar = true;
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}
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// if the avatar is the room creator, remove the target
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else if( r->getRoomData().creator == removerId )
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}
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else if (isGod(id))
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{
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removeAvatar = true;
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}
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else
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{
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const ChatServerRoomOwner * r = instance().chatInterface->getRoomByName(roomName);
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if (r)
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{
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removeAvatar = true;
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}
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// if the avatar is a moderator, remove the target
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else
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{
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/*MLSTODO if(r->getRoom())
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// if the avatar is the room owner, remove the target
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if (r->getRoomData().owner == removerId)
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{
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AvatarIterator i = r->getRoom()->getFirstModerator();
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for(; !i.outOfBounds(); ++i)
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{
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ChatAvatarId tmpAvatarId;
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makeAvatarId(*(*i), tmpAvatarId);
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if(tmpAvatarId == removerId)
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{
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removeAvatar = true;
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break;
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}
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}
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removeAvatar = true;
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}
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// if the avatar is the room creator, remove the target
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else if (r->getRoomData().creator == removerId)
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{
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removeAvatar = true;
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}
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// if the avatar is a moderator, remove the target
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else
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{
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/*MLSTODO if(r->getRoom())
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{
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AvatarIterator i = r->getRoom()->getFirstModerator();
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for(; !i.outOfBounds(); ++i)
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{
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ChatAvatarId tmpAvatarId;
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makeAvatarId(*(*i), tmpAvatarId);
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if(tmpAvatarId == removerId)
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{
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removeAvatar = true;
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break;
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}
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}
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}
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*/
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}
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*/
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}
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}
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}
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if(removeAvatar)
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{
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const ChatServerRoomOwner * r = instance().chatInterface->getRoomByName(roomName);
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const NetworkId &id = getNetworkIdByAvatarId(avatarName);
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if (r)
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if (removeAvatar)
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{
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leaveRoom(id, 0, r->getRoomData().id);
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const ChatServerRoomOwner * r = instance().chatInterface->getRoomByName(roomName);
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const NetworkId &id = getNetworkIdByAvatarId(avatarName);
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if (r)
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{
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leaveRoom(id, 0, r->getRoomData().id);
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}
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}
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}
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}
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