From 6c268ded6c1293f1ba9db9aa1b17af690b46467c Mon Sep 17 00:00:00 2001 From: AconiteGodOfSWG <63141077+AconiteGodOfSWG@users.noreply.github.com> Date: Fri, 10 Apr 2020 07:40:32 -0500 Subject: [PATCH] fixed typo in shutdown process system messages --- .../application/CentralServer/src/shared/CentralServer.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/engine/server/application/CentralServer/src/shared/CentralServer.cpp b/engine/server/application/CentralServer/src/shared/CentralServer.cpp index 065fa9e8..101ffd00 100755 --- a/engine/server/application/CentralServer/src/shared/CentralServer.cpp +++ b/engine/server/application/CentralServer/src/shared/CentralServer.cpp @@ -3923,7 +3923,7 @@ void CentralServer::checkShutdownProcess() if( m_curTime>=m_shutdownTotalTime && !warn30 ) { LOG("CentralServerShutdown",("Shutdown Phase %d: Broadcasting 30sec disconnect warning message to players.", m_shutdownPhase)); - ConGenericMessage const msg("game any systemMessage You will be disconnected in 30sec so the server can perform a final save before shutting down. Please find a safe place to logout now.", 0); + ConGenericMessage const msg("game any systemMessage You will be disconnected in 30 seconds so the server can perform a final save before shutting down. Please find a safe place to logout now.", 0); IGNORE_RETURN(sendToRandomGameServer(msg)); warn30 = true; @@ -3931,7 +3931,7 @@ void CentralServer::checkShutdownProcess() else if( m_curTime >= (m_shutdownTotalTime+20) && !warn10 ) { LOG("CentralServerShutdown",("Shutdown Phase %d: Broadcasting 10sec disconnect warning message to players.", m_shutdownPhase)); - ConGenericMessage const msg("game any systemMessage You will be disconnected in 10sec so the server can perform a final save before shutting down. Please find a safe place to logout now.", 0); + ConGenericMessage const msg("game any systemMessage You will be disconnected in 10 seconds so the server can perform a final save before shutting down. Please find a safe place to logout now.", 0); IGNORE_RETURN(sendToRandomGameServer(msg)); warn10 = true; }