mirror of
https://github.com/SWG-Source/src.git
synced 2026-08-02 02:15:58 -04:00
fix more warnings
This commit is contained in:
@@ -1177,7 +1177,6 @@ void CentralServer::receiveMessage(const MessageDispatch::Emitter & source, cons
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else if(message.isType("DatabaseConsoleReplyMessage"))
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{
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Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
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ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
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GenericValueTypeMessage<std::pair<std::string, std::string> > msg(ri);
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IGNORE_RETURN(sendToRandomGameServer(msg));
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@@ -2657,7 +2656,6 @@ void CentralServer::run(void)
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setup.port = ConfigCentralServer::getConnectionServicePort();
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setup.bindInterface = ConfigCentralServer::getConnectionServiceBindInterface();
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Service * cons = new Service(ConnectionAllocator<ConnectionServerConnection>(), setup);
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NOT_NULL(cons);
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cserver.m_connService = cons;
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setup.port = ConfigCentralServer::getConsoleServicePort();
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@@ -2743,7 +2741,7 @@ void CentralServer::run(void)
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Os::sleep(1);
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}
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} while (!barrierReached && !cserver.m_done);
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} while (!cserver.m_done);
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//@todo Central needs to run a clock so we can schedule re-tries with the login server.
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{
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@@ -2881,7 +2881,7 @@ void ChatInterface::OnReceivePersistentMessage(const ChatAvatar *destAvatar, con
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DEBUG_WARNING(true, ("We received an OnREceivePersistentMessage with a success result code but NULL data. This is an error that the API should never give."));
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return;
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}
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if (!destAvatar || !header)
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if (!header)
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{
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return;
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}
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@@ -3020,10 +3020,6 @@ void ChatInterface::OnReceiveInstantMessage(const ChatAvatar *srcAvatar, const C
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DEBUG_WARNING(true, ("We received an OnReceiveInstantMessage with a success result code but NULL data. This is an error that the API should never give."));
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return;
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}
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if (!srcAvatar || !destAvatar)
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{
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return;
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}
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ChatAvatarId fromId;
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makeAvatarId(*srcAvatar, fromId);
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ChatAvatarId toId;
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@@ -477,24 +477,17 @@ void ChatServer::onEnumerateServers(const EnumerateServers & e)
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ConnectionServerConnection * c = new ConnectionServerConnection(e.getAddress(), e.getPort());
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if (c != NULL)
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if ( !e.getAddress().empty()
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&& (e.getPort() != 0))
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{
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if ( !e.getAddress().empty()
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&& (e.getPort() != 0))
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{
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ChatServer::fileLog(true, "ChatServer", "onEnumerateServers() count(%d) address(%s)", count, getConnectionAddress(c).c_str());
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ChatServer::fileLog(true, "ChatServer", "onEnumerateServers() count(%d) address(%s)", count, getConnectionAddress(c).c_str());
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IGNORE_RETURN(connectionServerConnections.insert(c));
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s_chatServerMetricsData->setConnectionServerConnectionCount(instance().connectionServerConnections.size());
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}
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else
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{
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ChatServer::fileLog(true, "ChatServer", "onEnumerateServers() count(%d) Empty server address", count);
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}
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IGNORE_RETURN(connectionServerConnections.insert(c));
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s_chatServerMetricsData->setConnectionServerConnectionCount(instance().connectionServerConnections.size());
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}
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else
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{
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ChatServer::fileLog(true, "ChatServer", "onEnumerateServers() count(%d) NULL connection", count);
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ChatServer::fileLog(true, "ChatServer", "onEnumerateServers() count(%d) Empty server address", count);
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}
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}//lint !e429 Custodial pointer 'c' (line 232) has not been freed or returned //jrandall tracked by connectionServerConnections
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break;
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@@ -1006,7 +1006,7 @@ void ClientConnection::onReceive(const Archive::ByteStream & message)
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else
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{
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//Forward on to Game Server
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DEBUG_REPORT_LOG((!m_client || !m_client->getGameConnection()), ("Warn, received game message with no game connection. This may happen for a short time after a GameServer crashes. If it continues to happen, it indicates a bug.\n"));
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DEBUG_REPORT_LOG(!m_client || !m_client->getGameConnection()), ("Warn, received game message with no game connection. This may happen for a short time after a GameServer crashes. If it continues to happen, it indicates a bug.\n");
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if (m_client && m_client->getGameConnection())
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{
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@@ -198,7 +198,6 @@ bool ConnectionServer::decryptToken(const KeyShare::Token & token, uint32 & stat
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uint32 len = sizeof(uint32) + sizeof(bool) + MAX_ACCOUNT_NAME_LENGTH + 1;
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unsigned char * keyBuffer = new unsigned char[len];
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unsigned char * keyBufferPointer = keyBuffer;
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NOT_NULL(keyBuffer);
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memset(keyBuffer, 0, len);
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@@ -228,7 +227,6 @@ bool ConnectionServer::decryptToken(const KeyShare::Token & token, char* session
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uint32 len = apiSessionIdWidth + sizeof(StationId);
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unsigned char * keyBuffer = new unsigned char[len + 1];
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unsigned char * keyBufferPointer = keyBuffer;
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NOT_NULL(keyBuffer);
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memset(keyBuffer, 0, sizeof(*keyBuffer));
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@@ -237,7 +235,7 @@ bool ConnectionServer::decryptToken(const KeyShare::Token & token, char* session
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if (! retval)
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return retval;
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memcpy(sessionKey, keyBufferPointer, apiSessionIdWidth);
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memcpy(sessionKey, keyBufferPointer, sizeof(*keyBuffer));
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keyBufferPointer += apiSessionIdWidth;
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memcpy(&stationId, keyBufferPointer, sizeof(StationId));
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delete [] keyBuffer;
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@@ -912,7 +910,6 @@ void ConnectionServer::receiveMessage(const MessageDispatch::Emitter & source, c
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else if (message.isType("ExcommunicateGameServerMessage"))
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{
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Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
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ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
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ExcommunicateGameServerMessage msg(ri);
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LOG("GameGameConnect",("Told to drop connection to %lu by Central",msg.getServerId()));
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@@ -1040,7 +1037,7 @@ void ConnectionServer::run(void)
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Os::sleep(1);
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}
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} while (!barrierReached && !cserver.done);
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} while (!cserver.done);
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NetworkHandler::clearBytesThisFrame();
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@@ -1418,7 +1415,6 @@ void ConnectionServer::installSessionValidation()
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void ConnectionServer::addToClientMap(const NetworkId &oid, ClientConnection* cconn)
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{
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Client * newClient = new Client(cconn, oid);
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NOT_NULL(newClient);
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clientMap[oid] = newClient;
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@@ -1171,19 +1171,17 @@ void LoginServer::run(void)
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}
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NetworkHandler::clearBytesThisFrame();
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if(mon)
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mon->set(WORLD_COUNT_CHANNEL, static_cast<int>(getInstance().m_clientMap.size()));
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int count = 0;
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ClusterListType::const_iterator i;
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for(i = getInstance().m_clusterList.begin(); i != getInstance().m_clusterList.end(); ++i)
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{
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mon->set(WORLD_COUNT_CHANNEL, static_cast<int>(getInstance().m_clientMap.size()));
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int count = 0;
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ClusterListType::const_iterator i;
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for(i = getInstance().m_clusterList.begin(); i != getInstance().m_clusterList.end(); ++i)
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{
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if((*i)->m_connected)
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++count;
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}
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mon->set(CLUSTER_COUNT_CHANNEL, count);
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mon->Update();
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if((*i)->m_connected)
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++count;
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}
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mon->set(CLUSTER_COUNT_CHANNEL, count);
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mon->Update();
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}
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NetworkHandler::update();
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@@ -1373,7 +1371,6 @@ void LoginServer::onValidateClient(StationId suid, const std::string & username,
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size_t len = sizeof(uint32) + sizeof(bool) + MAX_ACCOUNT_NAME_LENGTH + 1;
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unsigned char * keyBuffer = new unsigned char[len];
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unsigned char * keyBufferPointer = keyBuffer;
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NOT_NULL(keyBuffer);
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IGNORE_RETURN(memset(keyBuffer, 0, len));
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@@ -703,7 +703,6 @@ void PlanetServer::receiveMessage(const MessageDispatch::Emitter & source, const
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else if (message.isType("ExcommunicateGameServerMessage"))
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{
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Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
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ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
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ExcommunicateGameServerMessage msg(ri);
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LOG("GameGameConnect",("Planet Server %s was told to drop connection to %lu by Central",Scene::getInstance().getSceneId().c_str(),msg.getServerId()));
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@@ -715,7 +714,6 @@ void PlanetServer::receiveMessage(const MessageDispatch::Emitter & source, const
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else if (message.isType("FactionalSystemMessage"))
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{
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Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
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ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
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FactionalSystemMessage msg(ri);
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// forward message to all game servers on this planet for processing
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@@ -725,7 +723,6 @@ void PlanetServer::receiveMessage(const MessageDispatch::Emitter & source, const
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else if (message.isType("MessageToPlayersOnPlanet"))
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{
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Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
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ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
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GenericValueTypeMessage<std::pair<std::pair<std::pair<std::string, std::vector<int8> >, std::pair<float, bool> >, std::pair<Vector, float> > > const msg(ri);
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// forward message to all game servers on this planet for processing
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