diff --git a/engine/server/library/serverUtility/src/shared/ServerConnection.cpp b/engine/server/library/serverUtility/src/shared/ServerConnection.cpp index 26a7c772..2ea7eeb0 100755 --- a/engine/server/library/serverUtility/src/shared/ServerConnection.cpp +++ b/engine/server/library/serverUtility/src/shared/ServerConnection.cpp @@ -36,58 +36,58 @@ using namespace ServerConnectionNamespace; void ServerConnection::install() // static { - s_forwardableMessages.push_back(constcrc("AddGameServer"); // startup - s_forwardableMessages.push_back(constcrc("DeltasMessage"); // deltas - s_forwardableMessages.push_back(constcrc("SynchronizeScriptVarDeltasMessage");// deltas - s_forwardableMessages.push_back(constcrc("CreateObjectByCrcMessage"); // baselines - s_forwardableMessages.push_back(constcrc("UpdateObjectPositionMessage"); // baselines - s_forwardableMessages.push_back(constcrc("BaselinesMessage"); // baselines - s_forwardableMessages.push_back(constcrc("SynchronizeScriptVarsMessage"); // baselines - s_forwardableMessages.push_back(constcrc("setDecayTime"); // baselines - s_forwardableMessages.push_back(constcrc("AiCreatureStateMessage"); // baselines - s_forwardableMessages.push_back(constcrc("AiMovementMessage"); // baselines - s_forwardableMessages.push_back(constcrc("EndBaselinesMessage"); // baselines - s_forwardableMessages.push_back(constcrc("SlowDownEffectMessage"); // baselines - s_forwardableMessages.push_back(constcrc("AuthTransferClientMessage"); // auth transfer - s_forwardableMessages.push_back(constcrc("SetAuthoritativeMessage"); // auth transfer - s_forwardableMessages.push_back(constcrc("CreateSyncUiMessage"); // auth transfer - s_forwardableMessages.push_back(constcrc("PageChangeAuthority"); // auth transfer - s_forwardableMessages.push_back(constcrc("AuthTransferConfirmMessage"); // auth transfer - s_forwardableMessages.push_back(constcrc("PlayedTimeAccumMessage"); // auth transfer - s_forwardableMessages.push_back(constcrc("UnloadObjectMessage"); // container transfer - s_forwardableMessages.push_back(constcrc("UpdateContainmentMessage"); // container transfer - s_forwardableMessages.push_back(constcrc("ObjControllerMessage"); // controller messages - s_forwardableMessages.push_back(constcrc("TeleportMessage"); // teleport - s_forwardableMessages.push_back(constcrc("PlayerSanityCheck"); // player sanity checker - s_forwardableMessages.push_back(constcrc("PlayerSanityCheckProxy"); // player sanity checker - s_forwardableMessages.push_back(constcrc("PlayerSanityCheckSuccess"); // player sanity checker - s_forwardableMessages.push_back(constcrc("PlayerSanityCheckProxyFail"); // player sanity checker - s_forwardableMessages.push_back(constcrc("UnloadPersistedCharacter"); // player sanity checker - s_forwardableMessages.push_back(constcrc("AddResourceTypeMessage"); // universe data - s_forwardableMessages.push_back(constcrc("AddImportedResourceType"); // universe data - s_forwardableMessages.push_back(constcrc("UniverseCompleteMessage"); // universe data - s_forwardableMessages.push_back(constcrc("SetTheaterMessage"); // universe data - s_forwardableMessages.push_back(constcrc("ClearTheaterMessage"); // universe data - s_forwardableMessages.push_back(constcrc("ManualDepleteResourceMessage"); // universe data - s_forwardableMessages.push_back(constcrc("AddAttribModName"); // universe data - s_forwardableMessages.push_back(constcrc("AddAttribModNamesList"); // universe data - s_forwardableMessages.push_back(constcrc("CharacterNamesMessage"); // universe data - s_forwardableMessages.push_back(constcrc("MessageToMessage"); // messageTos - s_forwardableMessages.push_back(constcrc("WhoHasMessage"); // messageTos - s_forwardableMessages.push_back(constcrc("ObjectNotOnServerMessage"); // messageTos - s_forwardableMessages.push_back(constcrc("ObjectOnServerMessage"); // messageTos - s_forwardableMessages.push_back(constcrc("EnableNewJediTrackingMessage"); // console commands - s_forwardableMessages.push_back(constcrc("EnablePlayerSanityCheckerMessage"); // console commands - s_forwardableMessages.push_back(constcrc("ReloadAdminTableMessage"); // console commands - s_forwardableMessages.push_back(constcrc("ReloadCommandTableMessage"); // console commands + s_forwardableMessages.push_back(constcrc("AddGameServer")); // startup + s_forwardableMessages.push_back(constcrc("DeltasMessage")); // deltas + s_forwardableMessages.push_back(constcrc("SynchronizeScriptVarDeltasMessage"));// deltas + s_forwardableMessages.push_back(constcrc("CreateObjectByCrcMessage")); // baselines + s_forwardableMessages.push_back(constcrc("UpdateObjectPositionMessage")); // baselines + s_forwardableMessages.push_back(constcrc("BaselinesMessage")); // baselines + s_forwardableMessages.push_back(constcrc("SynchronizeScriptVarsMessage")); // baselines + s_forwardableMessages.push_back(constcrc("setDecayTime")); // baselines + s_forwardableMessages.push_back(constcrc("AiCreatureStateMessage")); // baselines + s_forwardableMessages.push_back(constcrc("AiMovementMessage")); // baselines + s_forwardableMessages.push_back(constcrc("EndBaselinesMessage")); // baselines + s_forwardableMessages.push_back(constcrc("SlowDownEffectMessage")); // baselines + s_forwardableMessages.push_back(constcrc("AuthTransferClientMessage")); // auth transfer + s_forwardableMessages.push_back(constcrc("SetAuthoritativeMessage")); // auth transfer + s_forwardableMessages.push_back(constcrc("CreateSyncUiMessage")); // auth transfer + s_forwardableMessages.push_back(constcrc("PageChangeAuthority")); // auth transfer + s_forwardableMessages.push_back(constcrc("AuthTransferConfirmMessage")); // auth transfer + s_forwardableMessages.push_back(constcrc("PlayedTimeAccumMessage")); // auth transfer + s_forwardableMessages.push_back(constcrc("UnloadObjectMessage")); // container transfer + s_forwardableMessages.push_back(constcrc("UpdateContainmentMessage")); // container transfer + s_forwardableMessages.push_back(constcrc("ObjControllerMessage")); // controller messages + s_forwardableMessages.push_back(constcrc("TeleportMessage")); // teleport + s_forwardableMessages.push_back(constcrc("PlayerSanityCheck")); // player sanity checker + s_forwardableMessages.push_back(constcrc("PlayerSanityCheckProxy")); // player sanity checker + s_forwardableMessages.push_back(constcrc("PlayerSanityCheckSuccess")); // player sanity checker + s_forwardableMessages.push_back(constcrc("PlayerSanityCheckProxyFail")); // player sanity checker + s_forwardableMessages.push_back(constcrc("UnloadPersistedCharacter")); // player sanity checker + s_forwardableMessages.push_back(constcrc("AddResourceTypeMessage")); // universe data + s_forwardableMessages.push_back(constcrc("AddImportedResourceType")); // universe data + s_forwardableMessages.push_back(constcrc("UniverseCompleteMessage")); // universe data + s_forwardableMessages.push_back(constcrc("SetTheaterMessage")); // universe data + s_forwardableMessages.push_back(constcrc("ClearTheaterMessage")); // universe data + s_forwardableMessages.push_back(constcrc("ManualDepleteResourceMessage")); // universe data + s_forwardableMessages.push_back(constcrc("AddAttribModName")); // universe data + s_forwardableMessages.push_back(constcrc("AddAttribModNamesList")); // universe data + s_forwardableMessages.push_back(constcrc("CharacterNamesMessage")); // universe data + s_forwardableMessages.push_back(constcrc("MessageToMessage")); // messageTos + s_forwardableMessages.push_back(constcrc("WhoHasMessage")); // messageTos + s_forwardableMessages.push_back(constcrc("ObjectNotOnServerMessage")); // messageTos + s_forwardableMessages.push_back(constcrc("ObjectOnServerMessage")); // messageTos + s_forwardableMessages.push_back(constcrc("EnableNewJediTrackingMessage")); // console commands + s_forwardableMessages.push_back(constcrc("EnablePlayerSanityCheckerMessage")); // console commands + s_forwardableMessages.push_back(constcrc("ReloadAdminTableMessage")); // console commands + s_forwardableMessages.push_back(constcrc("ReloadCommandTableMessage")); // console commands s_forwardableMessages.push_back(Crc::calculate(ReloadDatatableMessage::ms_messageName)); // console commands - s_forwardableMessages.push_back(constcrc("ReloadScriptMessage"); // console commands - s_forwardableMessages.push_back(constcrc("ReloadTemplateMessage"); // console commands - s_forwardableMessages.push_back(constcrc("SetOverrideAccountAgeMessage"); // console commands - s_forwardableMessages.push_back(constcrc("ClaimRewardsReplyMessage"); // veteran reward system - s_forwardableMessages.push_back(constcrc("UnloadProxyMessage"); // object load - s_forwardableMessages.push_back(constcrc("CSRSLReq"); // city (ClusterStartupResidenceStructureListRequest) - s_forwardableMessages.push_back(constcrc("CSRSLRsp"); // city (ClusterStartupResidenceStructureListResponse) + s_forwardableMessages.push_back(constcrc("ReloadScriptMessage")); // console commands + s_forwardableMessages.push_back(constcrc("ReloadTemplateMessage")); // console commands + s_forwardableMessages.push_back(constcrc("SetOverrideAccountAgeMessage")); // console commands + s_forwardableMessages.push_back(constcrc("ClaimRewardsReplyMessage")); // veteran reward system + s_forwardableMessages.push_back(constcrc("UnloadProxyMessage")); // object load + s_forwardableMessages.push_back(constcrc("CSRSLReq")); // city (ClusterStartupResidenceStructureListRequest) + s_forwardableMessages.push_back(constcrc("CSRSLRsp")); // city (ClusterStartupResidenceStructureListResponse) std::sort(s_forwardableMessages.begin(), s_forwardableMessages.end()); } @@ -296,4 +296,3 @@ void ServerConnection::setProcessId(const uint32 newProcessId) } // ====================================================================== -