we can build with newer compilers but _must_ use the gcc 5.x libs

This commit is contained in:
DarthArgus
2016-12-21 11:09:07 +00:00
parent 2f3c92e9f8
commit 957aef2366
5 changed files with 31 additions and 35 deletions
@@ -33,9 +33,8 @@
#include "serverNetworkMessages/UploadCharacterMessage.h"
#include "sharedLog/Log.h"
#include "sharedNetworkMessages/ConsoleChannelMessages.h"
#include "unicodeArchive/UnicodeArchive.h"
#include "sharedNetworkMessages/GenericValueTypeMessage.h"
#include "unicodeArchive/UnicodeArchive.h"
#include "sharedFoundation/CrcConstexpr.hpp"
@@ -127,16 +126,11 @@ void GameServerConnection::onReceive(Archive::ByteStream const &message)
}
case constcrc("TransferReplyNameValidation") :
{
GenericValueTypeMessage<std::map<std::string, TransferCharacterData> > const replyNameValidation(ri);
auto i = replyNameValidation.getValue().begin();
GenericValueTypeMessage<std::pair<std::string, TransferCharacterData> > const replyNameValidation(ri);
if (i == replyNameValidation.getValue().end()) {
break;
}
if (i->second.getTransferRequestSource() == TransferRequestMoveValidation::TRS_transfer_server)
if (replyNameValidation.getValue().second.getTransferRequestSource() == TransferRequestMoveValidation::TRS_transfer_server)
{
LOG("CustomerService", ("CharacterTransfer: Received TransferReplyNameValidation from GameServer, forwarding to TransferServer : %s", i->second.toString().c_str()));
LOG("CustomerService", ("CharacterTransfer: Received TransferReplyNameValidation from GameServer, forwarding to TransferServer : %s", replyNameValidation.getValue().second.toString().c_str()));
CentralServer::getInstance().sendToTransferServer(replyNameValidation);
}
else
@@ -144,14 +138,14 @@ void GameServerConnection::onReceive(Archive::ByteStream const &message)
// pass reply back to the source galaxy for handling, which is to
// either display an error message to the user if the request failed,
// or to start the transfer process if the request succeeds
LOG("CustomerService", ("CharacterTransfer: Received TransferReplyNameValidation from GameServer, forwarding to source galaxy CentralServer : %s", i->second.toString().c_str()));
LOG("CustomerService", ("CharacterTransfer: Received TransferReplyNameValidation from GameServer, forwarding to source galaxy CentralServer : %s", replyNameValidation.getValue().second.toString().c_str()));
CentralServer::getInstance().sendToArbitraryLoginServer(replyNameValidation);
// if the request succeeded, also disconnect any clients with a connection to SWG services on this (the target) galaxy
if (i->second.getIsValidName() && (i->second.getTransferRequestSource() != TransferRequestMoveValidation::TRS_ingame_freects_command_validate) && (i->second.getTransferRequestSource() != TransferRequestMoveValidation::TRS_ingame_cts_command_validate))
if (replyNameValidation.getValue().second.getIsValidName() && (replyNameValidation.getValue().second.getTransferRequestSource() != TransferRequestMoveValidation::TRS_ingame_freects_command_validate) && (replyNameValidation.getValue().second.getTransferRequestSource() != TransferRequestMoveValidation::TRS_ingame_cts_command_validate))
{
GenericValueTypeMessage<unsigned int> kickSource("TransferKickConnectedClients", i->second.getSourceStationId());
GenericValueTypeMessage<unsigned int> kickDestination("TransferKickConnectedClients", i->second.getDestinationStationId());
GenericValueTypeMessage<unsigned int> kickSource("TransferKickConnectedClients", replyNameValidation.getValue().second.getSourceStationId());
GenericValueTypeMessage<unsigned int> kickDestination("TransferKickConnectedClients", replyNameValidation.getValue().second.getDestinationStationId());
CentralServer::getInstance().sendToAllLoginServers(kickSource);
CentralServer::getInstance().sendToAllLoginServers(kickDestination);
CentralServer::getInstance().sendToAllConnectionServers(kickSource, true);
@@ -228,32 +228,27 @@ void CentralServerConnection::onReceive(const Archive::ByteStream & message)
}
case constcrc("TransferReplyNameValidation") :
{
const GenericValueTypeMessage<std::map<std::string, TransferCharacterData> > replyNameValidation(ri);
auto i = replyNameValidation.getValue().begin();
if (i == replyNameValidation.getValue().end()) {
break;
}
if(!i->second.getIsMoveRequest())
const GenericValueTypeMessage<std::pair<std::string, TransferCharacterData> > replyNameValidation(ri);
if(!replyNameValidation.getValue().second.getIsMoveRequest())
{
LOG("CustomerService", ("CharacterTransfer: Received replyNameValidation for move validation request. (%s) %s", i->first.c_str(), i->second.toString().c_str()));
TransferServer::replyValidateMove(i->second);
LOG("CustomerService", ("CharacterTransfer: Received replyNameValidation for move validation request. (%s) %s", replyNameValidation.getValue().first.c_str(), replyNameValidation.getValue().second.toString().c_str()));
TransferServer::replyValidateMove(replyNameValidation.getValue().second);
}
else
{
if(TransferServer::isRename(i->second))
if(TransferServer::isRename(replyNameValidation.getValue().second))
{
LOG("CustomerService", ("CharacterTransfer: Received replyNameValidation for rename request, starting character rename protocol. (%s) %s", i->first.c_str(), i->second.toString().c_str()));
const GenericValueTypeMessage<TransferCharacterData> renameCharacter("TransferRenameCharacter", i->second);
CentralServerConnection * centralServerConnection = CentralServerConnection::getCentralServerConnectionForGalaxy(i->second.getSourceGalaxy());
LOG("CustomerService", ("CharacterTransfer: Received replyNameValidation for rename request, starting character rename protocol. (%s) %s", replyNameValidation.getValue().first.c_str(), replyNameValidation.getValue().second.toString().c_str()));
const GenericValueTypeMessage<TransferCharacterData> renameCharacter("TransferRenameCharacter", replyNameValidation.getValue().second);
CentralServerConnection * centralServerConnection = CentralServerConnection::getCentralServerConnectionForGalaxy(replyNameValidation.getValue().second.getSourceGalaxy());
if(centralServerConnection)
{
centralServerConnection->send(renameCharacter, true);
}
else
{
TransferServer::transferCreateCharacterFailed(i->second); }
TransferServer::transferCreateCharacterFailed(replyNameValidation.getValue().second);
}
}
else
{