From 9f83b6ab3cb1d737a4f5a9d7da2d043f3ee491c3 Mon Sep 17 00:00:00 2001 From: DarthArgus Date: Sun, 31 Jan 2016 15:31:24 -0600 Subject: [PATCH] these can fail silently since the default 1.0 is sane --- .../src/shared/behavior/AiShipBehaviorAttackFighter.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/engine/server/library/serverGame/src/shared/behavior/AiShipBehaviorAttackFighter.cpp b/engine/server/library/serverGame/src/shared/behavior/AiShipBehaviorAttackFighter.cpp index 6b209aed..166eda11 100755 --- a/engine/server/library/serverGame/src/shared/behavior/AiShipBehaviorAttackFighter.cpp +++ b/engine/server/library/serverGame/src/shared/behavior/AiShipBehaviorAttackFighter.cpp @@ -935,7 +935,7 @@ void AiShipBehaviorAttackFighter::calculateWeaponProjectileSpeed() if (m_projectileSpeed <= 0.0f) { - DEBUG_WARNING(true, ("debug_ai: unit(%s) ERROR: This ship has a projectile speed of %.2f.", ownerShipObject.getDebugInformation().c_str(), m_projectileSpeed)); + //DEBUG_WARNING(true, ("debug_ai: unit(%s) ERROR: This ship has a projectile speed of %.2f.", ownerShipObject.getDebugInformation().c_str(), m_projectileSpeed)); m_projectileSpeed = 1.0f; }