mirror of
https://github.com/SWG-Source/src.git
synced 2026-08-01 01:16:03 -04:00
this may just work
This commit is contained in:
File diff suppressed because it is too large
Load Diff
@@ -56,6 +56,7 @@ void ConfigConnectionServer::install(void)
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data = new ConfigConnectionServer::Data;
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KEY_STRING (sessionURL, "");
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KEY_STRING (centralServerAddress, "localhost");
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KEY_INT (centralServerPort, 0);
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KEY_STRING (clientServiceBindInterface, "");
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@@ -2,477 +2,483 @@
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// copyright 2000 Verant Interactive
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// Author: Justin Randall
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#ifndef _ConfigConnectionServer_H
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#define _ConfigConnectionServer_H
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#ifndef _ConfigConnectionServer_H
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#define _ConfigConnectionServer_H
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//-----------------------------------------------------------------------
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class ConfigConnectionServer
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{
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class ConfigConnectionServer {
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public:
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struct Data
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{
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const char* centralServerAddress;
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int centralServerPort;
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int clientServicePortPublic;
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int clientServicePortPrivate;
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int clientOverflowLimit;
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int gameServicePort;
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const char * clusterName;
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bool disableWorldSnapshot;
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int maxClients;
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int pingPort;
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bool spamLimitEnabled;
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int spamLimitResetTimeMs;
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int spamLimitResetScaleFactor;
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int spamLimitBytesPerSec;
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int spamLimitPacketsPerSec;
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bool startPublicServer;
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const char * chatServiceBindInterface;
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const char * clientServiceBindInterface;
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const char * customerServiceBindInterface;
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const char * gameServiceBindInterface;
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bool compressClientNetworkTraffic;
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int crashRecoveryTimeout;
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bool shouldSleep;
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int clientMaxOutstandingPackets;
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int clientMaxRawPacketSize;
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int clientMaxConnections;
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int clientFragmentSize;
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int clientMaxDataHoldTime;
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int clientHashTableSize;
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int lagReportThreshold;
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int maxConnectionsPerIP;
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struct Data {
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const char *sessionURL;
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const char *centralServerAddress;
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int centralServerPort;
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int clientServicePortPublic;
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int clientServicePortPrivate;
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int clientOverflowLimit;
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int gameServicePort;
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const char *clusterName;
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bool disableWorldSnapshot;
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int maxClients;
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int pingPort;
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bool spamLimitEnabled;
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int spamLimitResetTimeMs;
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int spamLimitResetScaleFactor;
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int spamLimitBytesPerSec;
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int spamLimitPacketsPerSec;
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bool startPublicServer;
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const char *chatServiceBindInterface;
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const char *clientServiceBindInterface;
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const char *customerServiceBindInterface;
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const char *gameServiceBindInterface;
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bool compressClientNetworkTraffic;
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int crashRecoveryTimeout;
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bool shouldSleep;
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int clientMaxOutstandingPackets;
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int clientMaxRawPacketSize;
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int clientMaxConnections;
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int clientFragmentSize;
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int clientMaxDataHoldTime;
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int clientHashTableSize;
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int lagReportThreshold;
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int maxConnectionsPerIP;
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bool validateStationKey;
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const char * sessionServers;
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int sessionType;
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bool disableSessionLogout;
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bool sessionRecordPlayTime;
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bool disconnectOnInactive;
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bool disconnectFreeTrialOnInactive;
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const char * adminAccountDataTable;
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bool validateStationKey;
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const char *sessionServers;
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int sessionType;
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bool disableSessionLogout;
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bool sessionRecordPlayTime;
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bool disconnectOnInactive;
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bool disconnectFreeTrialOnInactive;
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const char *adminAccountDataTable;
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float timeBetweenSessionUpdates;
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int defaultGameFeatures;
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int defaultSubscriptionFeatures;
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int requiredSubscriptionBits;
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int requiredGameBits;
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bool setJtlRetailIfBetaIsSet;
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bool setEpisode3RetailIfBetaIsSet;
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bool setTrialsOfObiwanRetailIfBetaIsSet;
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float timeBetweenSessionUpdates;
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int disabledFeatureBits;
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int defaultGameFeatures;
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int defaultSubscriptionFeatures;
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int requiredSubscriptionBits;
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int requiredGameBits;
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bool setJtlRetailIfBetaIsSet;
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bool setEpisode3RetailIfBetaIsSet;
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bool setTrialsOfObiwanRetailIfBetaIsSet;
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bool validateClientVersion;
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int disabledFeatureBits;
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int connectionServerNumber;
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int fakeBuddyPoints;
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bool validateClientVersion;
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int connectionServerNumber;
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int fakeBuddyPoints;
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const char * altPublicBindAddress;
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};
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const char *altPublicBindAddress;
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};
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static const char * getCentralServerAddress ();
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static const uint16 getCentralServerPort ();
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static const int getClientOverflowLimit ();
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static const char * getClientServiceBindInterface ();
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static const uint16 getClientServicePortPrivate ();
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static const uint16 getClientServicePortPublic ();
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static const char * getClusterName ();
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static bool getDisableWorldSnapshot ();
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static const uint16 getGameServicePort ();
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static const int getMaxClients ();
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static const uint16 getPingPort ();
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static const bool getSpamLimitEnabled ();
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static const unsigned int getSpamLimitResetTimeMs ();
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static const unsigned int getSpamLimitResetScaleFactor ();
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static const unsigned int getSpamLimitBytesPerSec ();
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static const unsigned int getSpamLimitPacketsPerSec ();
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static const bool getStartPublicServer ();
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static const char * getChatServiceBindInterface ();
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static const char * getCustomerServiceBindInterface ();
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static const char * getGameServiceBindInterface ();
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static const bool getCompressClientNetworkTraffic ();
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static void install ();
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static void remove ();
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static const uint getCrashRecoveryTimeout ();
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static bool getShouldSleep ();
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static const int getClientMaxOutstandingPackets();
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static const int getClientMaxRawPacketSize ();
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static const int getClientMaxConnections ();
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static const int getClientFragmentSize ();
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static const int getClientMaxDataHoldTime ();
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static const int getClientHashTableSize ();
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static const int getLagReportThreshold ();
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static const char *getSessionURL();
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static bool getValidateStationKey();
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static const char * getSessionServers();
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static const int getSessionType();
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static bool getDisableSessionLogout();
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static bool getSessionRecordPlayTime();
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static bool getDisconnectOnInactive();
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static bool getDisconnectFreeTrialOnInactive();
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static const char * getAdminAccountDataTable (void);
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static const char *getCentralServerAddress();
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static int getNumberOfSessionServers();
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static char const * getSessionServer(int index);
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static float getTimeBetweenSessionUpdates();
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static const uint16 getCentralServerPort();
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static const uint32 getDefaultGameFeatures ();
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static const uint32 getDefaultSubscriptionFeatures();
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static uint32 getRequiredSubscriptionBits();
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static uint32 getRequiredGameBits();
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static bool getSetJtlRetailIfBetaIsSet();
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static bool getSetEpisode3RetailIfBetaIsSet();
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static bool getSetTrialsOfObiwanRetailIfBetaIsSet();
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static const int getClientOverflowLimit();
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static int getDisabledFeatureBits();
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static const char *getClientServiceBindInterface();
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static bool getValidateClientVersion();
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static const uint16 getClientServicePortPrivate();
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static int getConnectionServerNumber();
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static int getFakeBuddyPoints();
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static const uint16 getClientServicePortPublic();
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static const char * getPublicBindAddress();
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static const char *getClusterName();
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static bool getDisableWorldSnapshot();
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static const uint16 getGameServicePort();
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static const int getMaxClients();
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static const uint16 getPingPort();
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static const bool getSpamLimitEnabled();
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static const unsigned int getSpamLimitResetTimeMs();
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static const unsigned int getSpamLimitResetScaleFactor();
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static const unsigned int getSpamLimitBytesPerSec();
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static const unsigned int getSpamLimitPacketsPerSec();
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static const bool getStartPublicServer();
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static const char *getChatServiceBindInterface();
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static const char *getCustomerServiceBindInterface();
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static const char *getGameServiceBindInterface();
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static const bool getCompressClientNetworkTraffic();
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static void install();
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static void remove();
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static const uint getCrashRecoveryTimeout();
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static bool getShouldSleep();
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static const int getClientMaxOutstandingPackets();
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static const int getClientMaxRawPacketSize();
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static const int getClientMaxConnections();
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static const int getClientFragmentSize();
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static const int getClientMaxDataHoldTime();
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static const int getClientHashTableSize();
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static const int getLagReportThreshold();
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static bool getValidateStationKey();
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static const char *getSessionServers();
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static const int getSessionType();
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static bool getDisableSessionLogout();
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static bool getSessionRecordPlayTime();
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static bool getDisconnectOnInactive();
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static bool getDisconnectFreeTrialOnInactive();
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static const char *getAdminAccountDataTable(void);
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static int getNumberOfSessionServers();
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static char const *getSessionServer(int index);
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static float getTimeBetweenSessionUpdates();
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static const uint32 getDefaultGameFeatures();
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static const uint32 getDefaultSubscriptionFeatures();
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static uint32 getRequiredSubscriptionBits();
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static uint32 getRequiredGameBits();
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static bool getSetJtlRetailIfBetaIsSet();
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static bool getSetEpisode3RetailIfBetaIsSet();
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static bool getSetTrialsOfObiwanRetailIfBetaIsSet();
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static int getDisabledFeatureBits();
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static bool getValidateClientVersion();
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static int getConnectionServerNumber();
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static int getFakeBuddyPoints();
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static const char *getPublicBindAddress();
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static int getMaxConnectionsPerIP();
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static int getMaxConnectionsPerIP();
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private:
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static Data * data;
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static Data *data;
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};
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//-----------------------------------------------------------------------
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inline bool ConfigConnectionServer::getShouldSleep()
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{
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return data->shouldSleep;
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inline const char *ConfigConnectionServer::getSessionURL() {
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return data->sessionURL;
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}
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//-----------------------------------------------------------------------
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inline const bool ConfigConnectionServer::getCompressClientNetworkTraffic()
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{
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return data->compressClientNetworkTraffic;
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inline bool ConfigConnectionServer::getShouldSleep() {
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return data->shouldSleep;
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}
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//-----------------------------------------------------------------------
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inline const char * ConfigConnectionServer::getCentralServerAddress ()
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{
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return data->centralServerAddress;
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inline const bool ConfigConnectionServer::getCompressClientNetworkTraffic() {
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return data->compressClientNetworkTraffic;
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}
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//-----------------------------------------------------------------------
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inline const uint16 ConfigConnectionServer::getCentralServerPort ()
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{
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return static_cast<const uint16>(data->centralServerPort);
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inline const char *ConfigConnectionServer::getCentralServerAddress() {
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return data->centralServerAddress;
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}
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//-----------------------------------------------------------------------
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inline const char* ConfigConnectionServer::getClientServiceBindInterface()
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{
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return data->clientServiceBindInterface;
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inline const uint16 ConfigConnectionServer::getCentralServerPort() {
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return static_cast<const uint16>(data->centralServerPort);
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}
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//-----------------------------------------------------------------------
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inline const int ConfigConnectionServer::getClientOverflowLimit()
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{
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return data->clientOverflowLimit;
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inline const char *ConfigConnectionServer::getClientServiceBindInterface() {
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return data->clientServiceBindInterface;
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}
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//-----------------------------------------------------------------------
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inline const uint16 ConfigConnectionServer::getClientServicePortPrivate()
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{
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return static_cast<const uint16>(data->clientServicePortPrivate);
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inline const int ConfigConnectionServer::getClientOverflowLimit() {
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return data->clientOverflowLimit;
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}
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//-----------------------------------------------------------------------
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inline const uint16 ConfigConnectionServer::getClientServicePortPublic()
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{
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return static_cast<const uint16>(data->clientServicePortPublic);
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inline const uint16 ConfigConnectionServer::getClientServicePortPrivate() {
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return static_cast<const uint16>(data->clientServicePortPrivate);
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}
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//-----------------------------------------------------------------------
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inline const char * ConfigConnectionServer::getClusterName()
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{
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return data->clusterName;
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inline const uint16 ConfigConnectionServer::getClientServicePortPublic() {
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return static_cast<const uint16>(data->clientServicePortPublic);
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}
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//-----------------------------------------------------------------------
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inline bool ConfigConnectionServer::getDisableWorldSnapshot()
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{
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return data->disableWorldSnapshot;
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inline const char *ConfigConnectionServer::getClusterName() {
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return data->clusterName;
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}
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//-----------------------------------------------------------------------
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inline const uint16 ConfigConnectionServer::getGameServicePort()
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{
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return static_cast<const uint16>(data->gameServicePort);
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inline bool ConfigConnectionServer::getDisableWorldSnapshot() {
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return data->disableWorldSnapshot;
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}
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//-----------------------------------------------------------------------
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inline const int ConfigConnectionServer::getMaxClients()
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{
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return data->maxClients;
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inline const uint16 ConfigConnectionServer::getGameServicePort() {
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return static_cast<const uint16>(data->gameServicePort);
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}
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//-----------------------------------------------------------------------
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inline const uint16 ConfigConnectionServer::getPingPort ()
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{
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return static_cast<const uint16>(data->pingPort);
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inline const int ConfigConnectionServer::getMaxClients() {
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return data->maxClients;
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}
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//-----------------------------------------------------------------------
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inline const bool ConfigConnectionServer::getSpamLimitEnabled ()
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{
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return data->spamLimitEnabled;
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inline const uint16 ConfigConnectionServer::getPingPort() {
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return static_cast<const uint16>(data->pingPort);
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}
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//-----------------------------------------------------------------------
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inline const unsigned int ConfigConnectionServer::getSpamLimitResetTimeMs ()
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{
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return static_cast<const unsigned int>(data->spamLimitResetTimeMs);
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inline const bool ConfigConnectionServer::getSpamLimitEnabled() {
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return data->spamLimitEnabled;
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}
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//-----------------------------------------------------------------------
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inline const unsigned int ConfigConnectionServer::getSpamLimitResetScaleFactor ()
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{
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return static_cast<const unsigned int>(data->spamLimitResetScaleFactor);
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inline const unsigned int ConfigConnectionServer::getSpamLimitResetTimeMs() {
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return static_cast<const unsigned int>(data->spamLimitResetTimeMs);
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}
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//-----------------------------------------------------------------------
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inline const unsigned int ConfigConnectionServer::getSpamLimitBytesPerSec ()
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{
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return static_cast<const unsigned int>(data->spamLimitBytesPerSec);
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inline const unsigned int ConfigConnectionServer::getSpamLimitResetScaleFactor() {
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return static_cast<const unsigned int>(data->spamLimitResetScaleFactor);
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}
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//-----------------------------------------------------------------------
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inline const unsigned int ConfigConnectionServer::getSpamLimitPacketsPerSec ()
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{
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return static_cast<const unsigned int>(data->spamLimitPacketsPerSec);
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inline const unsigned int ConfigConnectionServer::getSpamLimitBytesPerSec() {
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return static_cast<const unsigned int>(data->spamLimitBytesPerSec);
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}
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//-----------------------------------------------------------------------
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inline const bool ConfigConnectionServer::getStartPublicServer()
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{
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return data->startPublicServer;
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inline const unsigned int ConfigConnectionServer::getSpamLimitPacketsPerSec() {
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||||
return static_cast<const unsigned int>(data->spamLimitPacketsPerSec);
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}
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||||
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//-----------------------------------------------------------------------
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||||
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inline const char * ConfigConnectionServer::getChatServiceBindInterface()
|
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{
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||||
return data->chatServiceBindInterface;
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||||
inline const bool ConfigConnectionServer::getStartPublicServer() {
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||||
return data->startPublicServer;
|
||||
}
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|
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//-----------------------------------------------------------------------
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||||
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inline const char * ConfigConnectionServer::getCustomerServiceBindInterface()
|
||||
{
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||||
return data->customerServiceBindInterface;
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||||
inline const char *ConfigConnectionServer::getChatServiceBindInterface() {
|
||||
return data->chatServiceBindInterface;
|
||||
}
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||||
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//-----------------------------------------------------------------------
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||||
|
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inline const char * ConfigConnectionServer::getGameServiceBindInterface()
|
||||
{
|
||||
return data->gameServiceBindInterface;
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||||
inline const char *ConfigConnectionServer::getCustomerServiceBindInterface() {
|
||||
return data->customerServiceBindInterface;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
inline const char *ConfigConnectionServer::getGameServiceBindInterface() {
|
||||
return data->gameServiceBindInterface;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
|
||||
inline const uint ConfigConnectionServer::getCrashRecoveryTimeout()
|
||||
{
|
||||
return static_cast<uint>(data->crashRecoveryTimeout);
|
||||
inline const uint ConfigConnectionServer::getCrashRecoveryTimeout() {
|
||||
return static_cast<uint>(data->crashRecoveryTimeout);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
inline const int ConfigConnectionServer::getClientMaxOutstandingPackets()
|
||||
{
|
||||
return data->clientMaxOutstandingPackets;
|
||||
inline const int ConfigConnectionServer::getClientMaxOutstandingPackets() {
|
||||
return data->clientMaxOutstandingPackets;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
inline const int ConfigConnectionServer::getClientMaxRawPacketSize()
|
||||
{
|
||||
return data->clientMaxRawPacketSize;
|
||||
inline const int ConfigConnectionServer::getClientMaxRawPacketSize() {
|
||||
return data->clientMaxRawPacketSize;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
inline const int ConfigConnectionServer::getClientMaxConnections()
|
||||
{
|
||||
return data->clientMaxConnections;
|
||||
inline const int ConfigConnectionServer::getClientMaxConnections() {
|
||||
return data->clientMaxConnections;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
inline const int ConfigConnectionServer::getClientFragmentSize()
|
||||
{
|
||||
return data->clientFragmentSize;
|
||||
inline const int ConfigConnectionServer::getClientFragmentSize() {
|
||||
return data->clientFragmentSize;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
inline const int ConfigConnectionServer::getClientMaxDataHoldTime()
|
||||
{
|
||||
return data->clientMaxDataHoldTime;
|
||||
inline const int ConfigConnectionServer::getClientMaxDataHoldTime() {
|
||||
return data->clientMaxDataHoldTime;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
inline const int ConfigConnectionServer::getClientHashTableSize()
|
||||
{
|
||||
return data->clientHashTableSize;
|
||||
inline const int ConfigConnectionServer::getClientHashTableSize() {
|
||||
return data->clientHashTableSize;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
inline const int ConfigConnectionServer::getLagReportThreshold()
|
||||
{
|
||||
return data->lagReportThreshold;
|
||||
inline const int ConfigConnectionServer::getLagReportThreshold() {
|
||||
return data->lagReportThreshold;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
|
||||
//------------------------------------------------------------------------------------------
|
||||
|
||||
inline bool ConfigConnectionServer::getValidateStationKey()
|
||||
{
|
||||
return data->validateStationKey;
|
||||
inline bool ConfigConnectionServer::getValidateStationKey() {
|
||||
return data->validateStationKey;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------
|
||||
|
||||
inline const char * ConfigConnectionServer::getSessionServers()
|
||||
{
|
||||
return data->sessionServers;
|
||||
inline const char *ConfigConnectionServer::getSessionServers() {
|
||||
return data->sessionServers;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------
|
||||
|
||||
inline const int ConfigConnectionServer::getSessionType()
|
||||
{
|
||||
return data->sessionType;
|
||||
inline const int ConfigConnectionServer::getSessionType() {
|
||||
return data->sessionType;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------
|
||||
|
||||
inline bool ConfigConnectionServer::getDisableSessionLogout()
|
||||
{
|
||||
return data->disableSessionLogout;
|
||||
inline bool ConfigConnectionServer::getDisableSessionLogout() {
|
||||
return data->disableSessionLogout;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------
|
||||
|
||||
inline bool ConfigConnectionServer::getSessionRecordPlayTime()
|
||||
{
|
||||
return data->sessionRecordPlayTime;
|
||||
inline bool ConfigConnectionServer::getSessionRecordPlayTime() {
|
||||
return data->sessionRecordPlayTime;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
|
||||
inline const char * ConfigConnectionServer::getAdminAccountDataTable(void)
|
||||
{
|
||||
return data->adminAccountDataTable;
|
||||
inline const char *ConfigConnectionServer::getAdminAccountDataTable(void) {
|
||||
return data->adminAccountDataTable;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
inline float ConfigConnectionServer::getTimeBetweenSessionUpdates()
|
||||
{
|
||||
return data->timeBetweenSessionUpdates;
|
||||
inline float ConfigConnectionServer::getTimeBetweenSessionUpdates() {
|
||||
return data->timeBetweenSessionUpdates;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
inline uint32 ConfigConnectionServer::getRequiredSubscriptionBits()
|
||||
{
|
||||
return static_cast<uint32>(data->requiredSubscriptionBits);
|
||||
inline uint32 ConfigConnectionServer::getRequiredSubscriptionBits() {
|
||||
return static_cast<uint32>(data->requiredSubscriptionBits);
|
||||
}
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
|
||||
inline uint32 ConfigConnectionServer::getRequiredGameBits()
|
||||
{
|
||||
return static_cast<uint32>(data->requiredGameBits);
|
||||
inline uint32 ConfigConnectionServer::getRequiredGameBits() {
|
||||
return static_cast<uint32>(data->requiredGameBits);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
|
||||
inline const uint32 ConfigConnectionServer::getDefaultGameFeatures()
|
||||
{
|
||||
return static_cast<uint32>(data->defaultGameFeatures);
|
||||
inline const uint32 ConfigConnectionServer::getDefaultGameFeatures() {
|
||||
return static_cast<uint32>(data->defaultGameFeatures);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
|
||||
inline const uint32 ConfigConnectionServer::getDefaultSubscriptionFeatures()
|
||||
{
|
||||
return static_cast<uint32>(data->defaultSubscriptionFeatures);
|
||||
inline const uint32 ConfigConnectionServer::getDefaultSubscriptionFeatures() {
|
||||
return static_cast<uint32>(data->defaultSubscriptionFeatures);
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------
|
||||
|
||||
inline bool ConfigConnectionServer::getSetJtlRetailIfBetaIsSet()
|
||||
{
|
||||
return data->setJtlRetailIfBetaIsSet;
|
||||
inline bool ConfigConnectionServer::getSetJtlRetailIfBetaIsSet() {
|
||||
return data->setJtlRetailIfBetaIsSet;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------
|
||||
|
||||
inline bool ConfigConnectionServer::getSetEpisode3RetailIfBetaIsSet()
|
||||
{
|
||||
return data->setEpisode3RetailIfBetaIsSet;
|
||||
inline bool ConfigConnectionServer::getSetEpisode3RetailIfBetaIsSet() {
|
||||
return data->setEpisode3RetailIfBetaIsSet;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------
|
||||
|
||||
inline bool ConfigConnectionServer::getSetTrialsOfObiwanRetailIfBetaIsSet()
|
||||
{
|
||||
return data->setTrialsOfObiwanRetailIfBetaIsSet;
|
||||
inline bool ConfigConnectionServer::getSetTrialsOfObiwanRetailIfBetaIsSet() {
|
||||
return data->setTrialsOfObiwanRetailIfBetaIsSet;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------
|
||||
|
||||
inline bool ConfigConnectionServer::getValidateClientVersion()
|
||||
{
|
||||
return data->validateClientVersion;
|
||||
inline bool ConfigConnectionServer::getValidateClientVersion() {
|
||||
return data->validateClientVersion;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
|
||||
inline int ConfigConnectionServer::getConnectionServerNumber()
|
||||
{
|
||||
return data->connectionServerNumber;
|
||||
inline int ConfigConnectionServer::getConnectionServerNumber() {
|
||||
return data->connectionServerNumber;
|
||||
}
|
||||
|
||||
|
||||
inline int ConfigConnectionServer::getMaxConnectionsPerIP()
|
||||
{
|
||||
return data->maxConnectionsPerIP;
|
||||
inline int ConfigConnectionServer::getMaxConnectionsPerIP() {
|
||||
return data->maxConnectionsPerIP;
|
||||
}
|
||||
|
||||
#endif // _ConfigConnectionServer_H
|
||||
|
||||
Reference in New Issue
Block a user