From a0f4610524afeea72f10b456189bfdc0af0868d1 Mon Sep 17 00:00:00 2001 From: DarthArgus Date: Thu, 8 Oct 2015 16:21:46 -0500 Subject: [PATCH] increase size of preload var so that it doesn't truncate file paths --- .../library/serverGame/src/shared/core/PreloadManager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/engine/server/library/serverGame/src/shared/core/PreloadManager.cpp b/engine/server/library/serverGame/src/shared/core/PreloadManager.cpp index 3a9ba6d1..6b8e5372 100644 --- a/engine/server/library/serverGame/src/shared/core/PreloadManager.cpp +++ b/engine/server/library/serverGame/src/shared/core/PreloadManager.cpp @@ -28,7 +28,7 @@ namespace PreloadManagerNameSpace void loadObjectTemplates() { FILE* fp = fopen("objectTemplates.plf","r"); - char buf [128]; + char buf [256]; if (fp) { DEBUG_REPORT_LOG(true, ("Scanning templates"));