diff --git a/engine/server/library/serverGame/src/shared/object/ServerObject.cpp b/engine/server/library/serverGame/src/shared/object/ServerObject.cpp index 59a49942..684f559f 100755 --- a/engine/server/library/serverGame/src/shared/object/ServerObject.cpp +++ b/engine/server/library/serverGame/src/shared/object/ServerObject.cpp @@ -3277,7 +3277,7 @@ void ServerObject::sendControllerMessageToAuthServer(enum GameControllerMessage { DEBUG_WARNING(isInEndBaselines(), ("sendControllerMessageToAuthServer while ending baselines: message id=(%d) from object id=[%s], template=[%s], on server id=[%d]", static_cast(cm), getNetworkId().getValueString().c_str(), getObjectTemplateName(), static_cast(GameServer::getInstance().getProcessId()))); - DEBUG_WARNING(!isInitialized(), ("sendControllerMessageToAuthServer while uninitialized: message id=(%d) from object id=[%s], template=[%s], on server id=[%d]", static_cast(cm), getNetworkId().getValueString().c_str(), getObjectTemplateName(), static_cast(GameServer::getInstance().getProcessId()))); + //DEBUG_WARNING(!isInitialized(), ("sendControllerMessageToAuthServer while uninitialized: message id=(%d) from object id=[%s], template=[%s], on server id=[%d]", static_cast(cm), getNetworkId().getValueString().c_str(), getObjectTemplateName(), static_cast(GameServer::getInstance().getProcessId()))); Controller * controller = getController(); if(controller)