From b9b63e503da01fe2d16206e598143a1d5e44f4e7 Mon Sep 17 00:00:00 2001 From: DarthArgus Date: Mon, 23 May 2016 00:40:24 +0000 Subject: [PATCH] this message is so freaking annoying, i must comment it out. TODO --- .../library/serverGame/src/shared/object/ServerObject.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/engine/server/library/serverGame/src/shared/object/ServerObject.cpp b/engine/server/library/serverGame/src/shared/object/ServerObject.cpp index 59a49942..684f559f 100755 --- a/engine/server/library/serverGame/src/shared/object/ServerObject.cpp +++ b/engine/server/library/serverGame/src/shared/object/ServerObject.cpp @@ -3277,7 +3277,7 @@ void ServerObject::sendControllerMessageToAuthServer(enum GameControllerMessage { DEBUG_WARNING(isInEndBaselines(), ("sendControllerMessageToAuthServer while ending baselines: message id=(%d) from object id=[%s], template=[%s], on server id=[%d]", static_cast(cm), getNetworkId().getValueString().c_str(), getObjectTemplateName(), static_cast(GameServer::getInstance().getProcessId()))); - DEBUG_WARNING(!isInitialized(), ("sendControllerMessageToAuthServer while uninitialized: message id=(%d) from object id=[%s], template=[%s], on server id=[%d]", static_cast(cm), getNetworkId().getValueString().c_str(), getObjectTemplateName(), static_cast(GameServer::getInstance().getProcessId()))); + //DEBUG_WARNING(!isInitialized(), ("sendControllerMessageToAuthServer while uninitialized: message id=(%d) from object id=[%s], template=[%s], on server id=[%d]", static_cast(cm), getNetworkId().getValueString().c_str(), getObjectTemplateName(), static_cast(GameServer::getInstance().getProcessId()))); Controller * controller = getController(); if(controller)