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squash bugs
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@@ -1006,7 +1006,7 @@ void ClientConnection::onReceive(const Archive::ByteStream & message)
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else
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{
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//Forward on to Game Server
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DEBUG_REPORT_LOG(!m_client || !m_client->getGameConnection()), ("Warn, received game message with no game connection. This may happen for a short time after a GameServer crashes. If it continues to happen, it indicates a bug.\n");
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DEBUG_REPORT_LOG((!m_client || !m_client->getGameConnection()), ("Warn, received game message with no game connection. This may happen for a short time after a GameServer crashes. If it continues to happen, it indicates a bug.\n"));
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if (m_client && m_client->getGameConnection())
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{
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