diff --git a/engine/server/library/serverGame/src/shared/object/CreatureObject.cpp b/engine/server/library/serverGame/src/shared/object/CreatureObject.cpp index 7fcd53b9..4be2513d 100755 --- a/engine/server/library/serverGame/src/shared/object/CreatureObject.cpp +++ b/engine/server/library/serverGame/src/shared/object/CreatureObject.cpp @@ -14542,7 +14542,7 @@ bool CreatureObject::processExpertiseRequest(std::vector const &add const SkillObject *skill = SkillManager::getInstance().getSkill(s); if(skill) { - int tier = ExpertiseManager::getExpertiseTier(s); + int tier = ExpertiseManager::getExpertiseTier(s); // this should be only dec/inst if(tier != z) { continue; //skip over this skill - we didn't match the tier level. we'll catch it next loop through.