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https://github.com/SWG-Source/src.git
synced 2026-08-01 01:16:03 -04:00
silence some more warnings in release mode
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@@ -4787,7 +4787,7 @@ void GameServer::handleCharacterCreateNameVerification(const VerifyNameResponse
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Object* appearanceInventory = itemId.getObject();
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if(appearanceInventory == nullptr)
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{
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WARNING(true, ("Player %s has lost their appearance inventory", newCharacterObject->getNetworkId().getValueString().c_str()));
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DEBUG_WARNING(true, ("Player %s has lost their appearance inventory", newCharacterObject->getNetworkId().getValueString().c_str()));
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appearanceInventory = ServerWorld::createNewObject(s_appearanceTemplate, *newCharacterObject, slot, false);
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if(!appearanceInventory)
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{
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@@ -320,7 +320,7 @@ void ServerWorldNamespace::issueCollisionNearWarpWarning(Object const &object, V
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//-- Only issue these for authoritative server objects. Proxy server objects will hit this condition after an intra-planet teleport.
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// @todo allow proxies to know about a teleport and inform CollisionWorld so that we can always report these.
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WARNING(!serverObject || serverObject->isAuthoritative(),
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DEBUG_WARNING(!serverObject || serverObject->isAuthoritative(),
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("CollisionWorld::update() had %d segments for object id=[%s], template=[%s], authority=[%s], game sever id=[%d], start position=[%.2f,%.2f,%.2f], end position=[%.2f,%.2f,%.2f], object probably should have warped but collision system is not warping it.",
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segmentCount,
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object.getNetworkId().getValueString().c_str(),
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@@ -344,7 +344,7 @@ void ServerWorldNamespace::issueCollisionFarWarpWarning(Object const &object, Ve
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//-- Only issue these for authoritative server objects. Proxy server objects will hit this condition after an intra-planet teleport.
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// @todo allow proxies to know about a teleport and inform CollisionWorld so that we can always report these.
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WARNING(!serverObject || serverObject->isAuthoritative(),
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DEBUG_WARNING(!serverObject || serverObject->isAuthoritative(),
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("CollisionWorld::update() had %d segments for object id=[%s], template=[%s], authority=[%s], game sever id=[%d], start position=[%.2f,%.2f,%.2f], end position=[%.2f,%.2f,%.2f], collision system will consider this a warp and adjust accordingly.",
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segmentCount,
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object.getNetworkId().getValueString().c_str(),
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@@ -3547,4 +3547,4 @@ void ServerWorldNamespace::updatePlanetServer()
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}
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}
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// ======================================================================
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// ======================================================================
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@@ -1837,7 +1837,7 @@ void CreatureObject::onLoadedFromDatabase()
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Object* appearanceInventory = itemId.getObject();
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if(appearanceInventory == nullptr)
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{
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WARNING(true, ("Player %s has lost their appearance inventory", getNetworkId().getValueString().c_str()));
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DEBUG_WARNING(true, ("Player %s has lost their appearance inventory", getNetworkId().getValueString().c_str()));
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appearanceInventory = ServerWorld::createNewObject(s_appearanceTemplate, *this, slot, false);
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if(!appearanceInventory)
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{
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@@ -4251,7 +4251,7 @@ static const int internalTagBufLen = strlen(internalTagBuf);
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// check if we're making a potentially dangerous mod
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if (!Attributes::isAttribPool(mod.attrib))
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{
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WARNING(true, ("Creature %s is having non-pool attribute %d instantly "
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DEBUG_WARNING(true, ("Creature %s is having non-pool attribute %d instantly "
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"modified! This change will be permanent!",
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getNetworkId().getValueString().c_str(), mod.attrib));
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}
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@@ -6688,7 +6688,7 @@ void CreatureObject::setAttribute(Attributes::Enumerator attribute, Attributes::
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}
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if (!Attributes::isAttribPool(attribute))
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{
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WARNING(true, ("CreatureObject::setAttribute called with non-pool attribute %d on creature %s. If this is a regeneration value, call setRegenRate() instead.",
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DEBUG_WARNING(true, ("CreatureObject::setAttribute called with non-pool attribute %d on creature %s. If this is a regeneration value, call setRegenRate() instead.",
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attribute, getNetworkId().getValueString().c_str()));
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return;
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}
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@@ -6716,7 +6716,7 @@ void CreatureObject::setMaxAttribute(Attributes::Enumerator attribute, Attribute
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}
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if (!Attributes::isAttribPool(attribute))
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{
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WARNING(true, ("CreatureObject::setMaxAttribute called with non-pool attribute %d on creature %s. If this is a regeneration value, call setRegenRate() instead.",
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DEBUG_WARNING(true, ("CreatureObject::setMaxAttribute called with non-pool attribute %d on creature %s. If this is a regeneration value, call setRegenRate() instead.",
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attribute, getNetworkId().getValueString().c_str()));
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return;
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}
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@@ -763,12 +763,12 @@ int PlayerObject::getExperienceLimit(const std::string & experienceType) const
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{
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// use the default limit
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limit = SkillManager::getInstance().getDefaultXpLimit(experienceType);
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WARNING(limit == static_cast<uint32>(-1), ("No default xp limit defined "
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DEBUG_WARNING(limit == static_cast<uint32>(-1), ("No default xp limit defined "
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"for xp type %s for player object %s", experienceType.c_str(), getNetworkId().getValueString().c_str()));
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}
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}
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WARNING(limit == static_cast<uint32>(-1), ("No xp limit defined "
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DEBUG_WARNING(limit == static_cast<uint32>(-1), ("No xp limit defined "
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"for xp type %s for player object %s", experienceType.c_str(), getNetworkId().getValueString().c_str()));
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return limit;
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@@ -4128,7 +4128,7 @@ void ServerObject::performCombatSpam (const MessageQueueCombatSpam & spamMsg, bo
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{
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if (!isAuthoritative ())
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{
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WARNING_STRICT_FATAL (true, ("Do not call performCombatSpam on non-authoritative objects"));
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DEBUG_WARNING (true, ("Do not call performCombatSpam on non-authoritative objects"));
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return;
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}
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@@ -4143,7 +4143,7 @@ void ServerObject::performCombatSpam (const MessageQueueCombatSpam & spamMsg, bo
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target->seeCombatSpam (spamMsg);
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}
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} else {
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WARNING_STRICT_FATAL (!sendToSelf && !sendToBystanders, ("nullptr target_obj in commandFuncCombatSpam, when sendToTarget was set true"));
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DEBUG_WARNING (!sendToSelf && !sendToBystanders, ("nullptr target_obj in commandFuncCombatSpam, when sendToTarget was set true"));
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}
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}
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@@ -8104,7 +8104,7 @@ void ServerObject::removePatrolPathObserver()
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getNetworkId().getValueString().c_str(), pprp->getObserverCount()));
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if (pprp->getObserverCount() < 0)
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{
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WARNING(true, ("ServerObject::removePatrolPathObserver %s has negative patrol path observer count of %d",
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DEBUG_WARNING(true, ("ServerObject::removePatrolPathObserver %s has negative patrol path observer count of %d",
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getNetworkId().getValueString().c_str(), pprp->getObserverCount()));
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}
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}
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@@ -157,7 +157,7 @@ void TangibleObject::endNpcConversation()
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}
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else
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{
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WARNING(true,("TangibleObject::endNpcConversation: creature %s has a non-nullptr m_npcConversation pointer %p but is not a player-controlled object!",
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DEBUG_WARNING(true,("TangibleObject::endNpcConversation: creature %s has a non-nullptr m_npcConversation pointer %p but is not a player-controlled object!",
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getNetworkId().getValueString().c_str(), m_npcConversation));
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m_conversations.clear();
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}
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