mirror of
https://github.com/SWG-Source/src.git
synced 2026-07-31 00:15:55 -04:00
hopefully this fixes some more...
This commit is contained in:
@@ -128,7 +128,7 @@ CrcString const & CallStackCollectorNamespace::Node::getName() const
|
||||
void CallStackCollectorNamespace::Node::addCallStack(uint32 * const callStack)
|
||||
{
|
||||
//-- Compute crc of memory
|
||||
uint32 const crc = Crc::calculate(callStack, sizeof(uint32) * CALLSTACK_DEPTH);
|
||||
uint32 const crc = Crc::calculate(callStack, (sizeof(uint32) * CALLSTACK_DEPTH));
|
||||
|
||||
//-- Find callstack in list
|
||||
CallStackEntryMap::iterator iter = m_callStackEntryMap.find(crc);
|
||||
@@ -141,7 +141,7 @@ void CallStackCollectorNamespace::Node::addCallStack(uint32 * const callStack)
|
||||
{
|
||||
//-- Create new callstack
|
||||
uint32 * const newCallStack = new uint32[CALLSTACK_DEPTH];
|
||||
memcpy(newCallStack, callStack, sizeof(uint32) * CALLSTACK_DEPTH);
|
||||
memcpy(newCallStack, callStack, (sizeof(uint32) * CALLSTACK_DEPTH));
|
||||
|
||||
CallStackEntry callStackEntry;
|
||||
callStackEntry.m_callStack = newCallStack;
|
||||
|
||||
@@ -567,7 +567,6 @@ TerrainQuadTree::Node * TerrainQuadTree::Node::findChunkNode (const ProceduralTe
|
||||
|
||||
TerrainQuadTree::Node * TerrainQuadTree::Node::findFirstRenderablePeerNeighbor (const TerrainQuadTree::Node * const otherNode, const int dir)
|
||||
{
|
||||
NOT_NULL (this);
|
||||
NOT_NULL (otherNode);
|
||||
|
||||
const int dir_offsets[4][2] =
|
||||
@@ -595,7 +594,6 @@ TerrainQuadTree::Node * TerrainQuadTree::Node::findFirstRenderablePeerNeighbor (
|
||||
|
||||
TerrainQuadTree::Node * TerrainQuadTree::Node::findFirstRenderableLowerNeighbor (const TerrainQuadTree::Node * const otherNode, const int dir)
|
||||
{
|
||||
NOT_NULL (this);
|
||||
NOT_NULL (otherNode);
|
||||
|
||||
const int halfSize = otherNode->getSize () / 2;
|
||||
|
||||
@@ -758,7 +758,7 @@ void AffectorRiver::createWaterTables (ArrayList<AffectorRiver::WaterTable>& wat
|
||||
const Vector2d currentEndRight = currentEnd + currentNormal * waterWidth;
|
||||
|
||||
const Vector2d& previousStart = !atStart ? m_pointList [i - 1] : m_pointList [i];
|
||||
const Vector2d& previousEnd = !atStart ? m_pointList [i] : m_pointList [i];
|
||||
const Vector2d& previousEnd = m_pointList [i];
|
||||
const Vector2d previousSegment = previousEnd - previousStart;
|
||||
const Vector2d previousDirection = !atStart ? Vector2d::normalized (previousSegment) : currentDirection;
|
||||
const Vector2d previousNormal = !atStart ? Vector2d::normal (previousDirection, false) : currentNormal;
|
||||
@@ -768,7 +768,7 @@ void AffectorRiver::createWaterTables (ArrayList<AffectorRiver::WaterTable>& wat
|
||||
const Vector2d previousEndLeft = previousEnd - previousNormal * waterWidth;
|
||||
const Vector2d previousEndRight = previousEnd + previousNormal * waterWidth;
|
||||
|
||||
const Vector2d& nextStart = !atEndNext ? m_pointList [i + 1] : m_pointList [i + 1];
|
||||
const Vector2d& nextStart = m_pointList [i + 1];
|
||||
const Vector2d& nextEnd = !atEndNext ? m_pointList [i + 2] : m_pointList [i + 1];
|
||||
const Vector2d nextSegment = nextEnd - nextStart;
|
||||
const Vector2d nextDirection = !atEndNext ? Vector2d::normalized (nextSegment) : currentDirection;
|
||||
|
||||
Reference in New Issue
Block a user