From ed4a4d54ee5e3335eab08d8e896051175d94067a Mon Sep 17 00:00:00 2001 From: DarthArgus Date: Wed, 27 Jul 2016 05:05:22 +0000 Subject: [PATCH] test this theory and see if this keeps the prod server (more threads) from dumping java...if so i'll make this value configurable --- engine/server/library/serverScript/src/shared/JavaLibrary.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/engine/server/library/serverScript/src/shared/JavaLibrary.cpp b/engine/server/library/serverScript/src/shared/JavaLibrary.cpp index 2125176f..68a652d1 100755 --- a/engine/server/library/serverScript/src/shared/JavaLibrary.cpp +++ b/engine/server/library/serverScript/src/shared/JavaLibrary.cpp @@ -1172,7 +1172,7 @@ void JavaLibrary::initializeJavaThread() // clean up ms_jvm->DestroyJavaVM(); - Os::sleep(2000); // give java a chance to end it's miserable existence + Os::sleep(10000); // give java a chance to end it's miserable existence ms_jvm = nullptr; if (ConfigServerGame::getTrapScriptCrashes()) @@ -6545,4 +6545,4 @@ void JavaLibrary::throwInternalScriptError(const char * message) } } -//----------------------------------------------------------------------- \ No newline at end of file +//-----------------------------------------------------------------------