mirror of
https://github.com/SWG-Source/src.git
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readd some win32 files so that we can more easily run static analyzers
that are windows only against the source
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@@ -0,0 +1,42 @@
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#include "FirstChatServer.h"
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#include "ConfigChatServer.h"
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#include "ChatServer.h"
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#include "sharedCompression/SetupSharedCompression.h"
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#include "sharedDebug/SetupSharedDebug.h"
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#include "sharedFoundation/SetupSharedFoundation.h"
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#include "sharedNetworkMessages/SetupSharedNetworkMessages.h"
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#include "sharedThread/SetupSharedThread.h"
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#include <string>
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#include <time.h>
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int main( int argc, char ** argv )
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{
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SetupSharedThread::install();
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SetupSharedDebug::install(1024);
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//-- setup foundation
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SetupSharedFoundation::Data setupFoundationData(SetupSharedFoundation::Data::D_game);
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//setupFoundationData.hInstance = hInstance;
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setupFoundationData.argc = argc;
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setupFoundationData.argv = argv;
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setupFoundationData.createWindow = false;
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setupFoundationData.clockUsesSleep = true;
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SetupSharedFoundation::install (setupFoundationData);
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SetupSharedCompression::install();
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SetupSharedNetworkMessages::install();
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//-- setup game server
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ConfigChatServer::install ();
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//-- run game
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SetupSharedFoundation::callbackWithExceptionHandling(ChatServer::run);
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SetupSharedFoundation::remove();
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return 0;
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}
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