Added sharedThread library

This commit is contained in:
Anonymous
2014-01-14 01:29:38 -07:00
parent 49412616af
commit f521bff27c
19 changed files with 1053 additions and 0 deletions
@@ -0,0 +1,11 @@
cmake_minimum_required(VERSION 2.8)
project(sharedThread)
if(WIN32)
add_definitions(/D_CRT_SECURE_NO_WARNINGS)
endif()
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/include/public)
add_subdirectory(src)
@@ -0,0 +1 @@
#include "../../src/shared/FirstSharedThread.h"
@@ -0,0 +1 @@
#include "../../src/shared/RunThread.h"
@@ -0,0 +1 @@
#include "../../src/shared/SetupSharedThread.h"
@@ -0,0 +1,7 @@
#if defined(PLATFORM_WIN32)
#include "../../src/win32/Thread.h"
#elif defined(PLATFORM_LINUX)
#include "../../src/linux/Thread.h"
#else
#error unsupported platform
#endif
@@ -0,0 +1 @@
#include "../../src/shared/ThreadHandle.h"
@@ -0,0 +1,40 @@
set(SHARED_SOURCES
shared/FirstSharedThread.h
shared/RunThread.cpp
shared/RunThread.h
shared/SetupSharedThread.cpp
shared/SetupSharedThread.h
shared/ThreadHandle.h
)
if(WIN32)
set(PLATFORM_SOURCES
win32/FirstSharedThread.cpp
win32/Thread.cpp
win32/Thread.h
)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/win32)
else()
set(PLATFORM_SOURCES
linux/Thread.cpp
linux/Thread.h
)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/linux)
endif()
include_directories(
${CMAKE_CURRENT_SOURCE_DIR}/shared
${SWG_ENGINE_SOURCE_DIR}/shared/library/sharedDebug/include/public
${SWG_ENGINE_SOURCE_DIR}/shared/library/sharedFoundation/include/public
${SWG_ENGINE_SOURCE_DIR}/shared/library/sharedFoundationTypes/include/public
${SWG_ENGINE_SOURCE_DIR}/shared/library/sharedMemoryManager/include/public
${SWG_ENGINE_SOURCE_DIR}/shared/library/sharedSynchronization/include/public
)
add_library(sharedThread STATIC
${SHARED_SOURCES}
${PLATFORM_SOURCES}
)
@@ -0,0 +1,159 @@
// ======================================================================
//
// Thread.cpp
// Acy Stapp
//
// Copyright 6/19/2001 Sony Online Entertainment
//
// ======================================================================
#include "sharedFoundation/FirstSharedFoundation.h"
#include "sharedThread/Thread.h"
#include "sharedFoundation/ExitChain.h"
#include "sharedFoundation/Os.h"
#include "sharedFoundation/PerThreadData.h"
#include <cstdio>
class MainThread: public Thread
{
public:
MainThread(const std::string &name): Thread(name) {}
protected:
void run() {}
private:
MainThread(const MainThread &o);
MainThread &operator =(const MainThread &o);
};
pthread_key_t Thread::implindex;
Thread * Thread::mainThread;
void Thread::install()
{
DEBUG_FATAL(mainThread, ("Thread::install: already installed"));
ExitChain::add(remove, "Thread::remove");
pthread_key_create(&implindex, 0);
mainThread = new MainThread("Main");
mainThread->attach();
}
void Thread::remove()
{
DEBUG_FATAL(!mainThread, ("Thread::remove: not installed"));
DEBUG_FATAL(mainThread->refcount > 1, ("Someone still holds the main thread"));
delete mainThread;
pthread_key_delete(implindex);
mainThread = 0;
}
Thread::Thread(const std::string &i_name)
: refcount(1), name(i_name)
{
doneFlag = false;
}
void Thread::start()
{
pthread_create(&thread, 0, threadFunc, this);
pthread_setcanceltype(PTHREAD_CANCEL_ASYNCHRONOUS, 0);
}
void Thread::attach()
{
thread = pthread_self();
pthread_setspecific(implindex, this);
}
Thread::~Thread()
{
pthread_detach(thread);
}
void * Thread::threadFunc(void * i)
{
Thread * impl = static_cast<Thread *>(i);
pthread_setspecific(implindex, impl);
pthread_setcanceltype(PTHREAD_CANCEL_ASYNCHRONOUS, 0);
Os::setThreadName(impl->thread, impl->name.c_str());
PerThreadData::threadInstall(true);
impl->run();
PerThreadData::threadRemove();
impl->kill();
return 0;
}
void Thread::kill()
{
int t = getCurrentThread()->thread;
doneFlag = true;
deref();
if (this == getCurrentThread())
{
pthread_exit(0);
}
else
{
pthread_cancel(t);
}
}
bool Thread::done()
{
return doneFlag;
}
void Thread::wait()
{
if (!doneFlag)
{
void * junk;
pthread_join(thread, &junk);
}
}
static inline int interpPriority(float t, int policy)
{
return (int)(sched_get_priority_max(policy)*t + sched_get_priority_min(policy)*(1-t));
}
void Thread::setPriority(ePriority priority)
{
static int policies[] =
{
SCHED_OTHER,
SCHED_OTHER,
SCHED_OTHER,
SCHED_OTHER,
SCHED_FIFO
};
static int priorities[] =
{
interpPriority(0.0, SCHED_OTHER),
interpPriority(0.25, SCHED_OTHER),
interpPriority(0.5, SCHED_OTHER),
interpPriority(0.75, SCHED_OTHER),
interpPriority(0.75, SCHED_FIFO)
};
sched_param p;
p.sched_priority = priorities[priority];
pthread_setschedparam(thread, policies[priority], &p);
}
// Make sure the header-only files compile :)
#if 0
#include "sharedSynchronization/CountingSemaphore.h"
#include "sharedSynchronization/BlockingPointer.h"
#include "sharedSynchronization/BlockingQueue.h"
#include "sharedSynchronization/WriteOnce.h"
Mutex t;
BlockingQueue<int> bqint(t, 0, 0);
BlockingPointer<int> bpint(t, 0, 0);
WriteOnce<int> woint;
#endif
@@ -0,0 +1,100 @@
// ======================================================================
//
// Thread.h
// Acy Stapp
//
// Copyright 6/19/2001 Sony Online Entertainment
//
// ======================================================================
#ifndef INCLUDED_Thread_h
#define INCLUDED_Thread_h
#include "sharedSynchronization/InterlockedInteger.h"
#include <string>
class Thread
{
template <class T> friend class TypedThreadHandle;
public:
static void install();
static void remove();
Thread(const std::string &i_name=std::string());
void kill();
bool done();
void wait();
enum ePriority
{
kIdle = 0,
kLow = 1,
kNormal = 2,
kHigh = 3,
kCritical = 4
};
void setPriority(ePriority priority);
const std::string &getName() const;
void setName(const std::string &i_name);
static Thread * getCurrentThread();
static Thread * getMainThread();
protected:
virtual ~Thread();
virtual void run()=0;
pthread_t thread;
InterlockedInteger refcount;
private:
Thread(const Thread &o);
Thread &operator =(const Thread &o);
void start();
void attach(); // pick up the currently running thread
void ref();
void deref();
bool doneFlag;
std::string name;
static pthread_key_t implindex;
static Thread * mainThread;
static void * threadFunc(void * data);
};
inline void Thread::ref()
{
++refcount;
}
inline void Thread::deref()
{
if (--refcount == 0) delete this;
}
inline Thread * Thread::getCurrentThread()
{
return static_cast<Thread *>(pthread_getspecific(implindex));
}
inline Thread * Thread::getMainThread()
{
return mainThread;
}
inline const std::string &Thread::getName() const
{
return name;
}
inline void Thread::setName(const std::string &i_name)
{
name = i_name;
}
#endif
@@ -0,0 +1,17 @@
// ======================================================================
//
// FirstThread.h
// copyright (c) 2001 Sony Online Entertainment
//
// ======================================================================
#ifndef INCLUDED_FirstThread_H
#define INCLUDED_FirstThread_H
// ======================================================================
#include "sharedFoundation/FirstSharedFoundation.h"
// ======================================================================
#endif
@@ -0,0 +1,44 @@
// ======================================================================
//
// runThread.cpp
// Acy Stapp
//
// Copyright 6/19/2001 Sony Online Entertainment
//
// ======================================================================
#include "sharedThread/FirstSharedThread.h"
#include "sharedThread/RunThread.h"
FuncPtrThreadZero::Handle runThread(void (* func)())
{
return TypedThreadHandle<FuncPtrThreadZero> (new FuncPtrThreadZero(func));
}
FuncPtrThreadZero::Handle runNamedThread(const std::string &name, void (* func)())
{
return TypedThreadHandle<FuncPtrThreadZero> (new FuncPtrThreadZero(name, func));
}
#if 0
// Testing stuff
class testclass
{
public:
void zeroArg() {}
void oneArg(testclass *) {}
void twoArg(testclass *, int) {}
};
testclass m;
typedef MemberFunctionThreadZero<testclass>::Handle AsyncTestMemberFunctionZero;
AsyncTestMemberFunctionZero temp = runThread(m, testclass::zeroArg);
typedef MemberFunctionThreadOne<testclass, testclass *>::Handle AsyncTestMemberFunctionOne;
AsyncTestMemberFunctionOne temp2 = runThread(m, testclass::oneArg, &m);
typedef MemberFunctionThreadTwo<testclass, testclass *, int>::Handle AsyncTestMemberFunctionTwo;
AsyncTestMemberFunctionTwo temp3 = runThread(m, testclass::twoArg, &m, 4);
#endif
@@ -0,0 +1,201 @@
// ======================================================================
//
// runThread.h
// Acy Stapp
//
// Copyright 6/19/2001 Sony Online Entertainment
//
// ======================================================================
#ifndef INCLUDED_runThread_h
#define INCLUDED_runThread_h
#include "sharedThread/ThreadHandle.h"
#include "sharedThread/Thread.h"
// ------------------------------------------------------------------------------------------
// Thread starters
// ------------------------------------------------------------------------------------------
template <class CLASS>
class MemberFunctionThreadZero: public Thread
{
public:
typedef void (CLASS::* FUNCTION)(void);
typedef TypedThreadHandle<MemberFunctionThreadZero<CLASS> > Handle;
MemberFunctionThreadZero(CLASS &i_object, FUNCTION i_func): Thread(), object(i_object), func(i_func) {}
MemberFunctionThreadZero(const std::string &i_name, CLASS &i_object, FUNCTION i_func): Thread(i_name), object(i_object), func(i_func) {}
private:
MemberFunctionThreadZero(const MemberFunctionThreadZero &o);
MemberFunctionThreadZero &operator =(const MemberFunctionThreadZero &o);
void run() { (object.*func)(); }
CLASS &object;
FUNCTION func;
};
template <class CLASS>
typename MemberFunctionThreadZero<CLASS>::Handle runThread(CLASS &o, typename MemberFunctionThreadZero<CLASS>::FUNCTION function)
{
return TypedThreadHandle<MemberFunctionThreadZero<CLASS> > (new MemberFunctionThreadZero<CLASS>(o, function));
}
template <class CLASS>
TypedThreadHandle<MemberFunctionThreadZero<CLASS> > runNamedThread(const std::string &name, CLASS &o, typename MemberFunctionThreadZero<CLASS>::FUNCTION function)
{
return TypedThreadHandle<MemberFunctionThreadZero<CLASS> > (new MemberFunctionThreadZero<CLASS>(name, o, function));
}
// ------------------------------------------------------------------------------------------
template <class CLASS, class ARG1>
class MemberFunctionThreadOne: public Thread
{
public:
typedef void (CLASS::* FUNCTION)(ARG1 o);
typedef TypedThreadHandle<MemberFunctionThreadOne<CLASS, ARG1> > Handle;
MemberFunctionThreadOne(CLASS &i_object, FUNCTION i_func, ARG1 i_arg1): Thread(), object(i_object), func(i_func), arg1(i_arg1) {}
MemberFunctionThreadOne(const std::string &i_name, CLASS &i_object, FUNCTION i_func, ARG1 i_arg1): Thread(i_name), object(i_object), func(i_func), arg1(i_arg1) {}
private:
MemberFunctionThreadOne(const MemberFunctionThreadOne &o);
MemberFunctionThreadOne &operator =(const MemberFunctionThreadOne &o);
void run() { (object.*func)(arg1); }
CLASS &object;
FUNCTION func;
ARG1 arg1;
};
template <class CLASS, class ARG1>
TypedThreadHandle<MemberFunctionThreadOne<CLASS, ARG1> > runThread(CLASS &o, void (CLASS::* function)(ARG1 o), ARG1 arg1)
{
return TypedThreadHandle<MemberFunctionThreadOne<CLASS, ARG1> > (new MemberFunctionThreadOne<CLASS, ARG1>(o, function, arg1));
}
template <class CLASS, class ARG1>
TypedThreadHandle<MemberFunctionThreadOne<CLASS, ARG1> > runNamedThread(const std::string &name, CLASS &o, void (CLASS::* function)(ARG1 o), ARG1 arg1)
{
return TypedThreadHandle<MemberFunctionThreadOne<CLASS, ARG1> > (new MemberFunctionThreadOne<CLASS, ARG1>(name, o, function, arg1));
}
// ------------------------------------------------------------------------------------------
template <class CLASS, class ARG1, class ARG2>
class MemberFunctionThreadTwo: public Thread
{
public:
typedef void (CLASS::* FUNCTION)(ARG1 o, ARG2 p);
typedef TypedThreadHandle<MemberFunctionThreadTwo<CLASS, ARG1, ARG2> > Handle;
MemberFunctionThreadTwo(CLASS &i_object, FUNCTION i_func, ARG1 i_arg1, ARG2 i_arg2): Thread(), object(i_object), func(i_func), arg1(i_arg1), arg2(i_arg2) {}
MemberFunctionThreadTwo(const std::string &i_name, CLASS &i_object, FUNCTION i_func, ARG1 i_arg1, ARG2 i_arg2): Thread(i_name), object(i_object), func(i_func), arg1(i_arg1), arg2(i_arg2) {}
private:
MemberFunctionThreadTwo(const MemberFunctionThreadTwo &o);
MemberFunctionThreadTwo &operator =(const MemberFunctionThreadTwo &o);
void run() { (object.*func)(arg1, arg2); }
CLASS &object;
FUNCTION func;
ARG1 arg1;
ARG2 arg2;
};
template <class CLASS, class ARG1, class ARG2>
TypedThreadHandle<MemberFunctionThreadTwo<CLASS, ARG1, ARG2> > runThread(CLASS &o, void (CLASS::* function)(ARG1 o, ARG2 p), ARG1 arg1, ARG2 arg2)
{
return TypedThreadHandle<MemberFunctionThreadTwo<CLASS, ARG1, ARG2> > (new MemberFunctionThreadTwo<CLASS, ARG1, ARG2>(o, function, arg1, arg2));
}
template <class CLASS, class ARG1, class ARG2>
TypedThreadHandle<MemberFunctionThreadTwo<CLASS, ARG1, ARG2> > runNamedThread(const std::string &name, CLASS &o, void (CLASS::* function)(ARG1 o, ARG2 p), ARG1 arg1, ARG2 arg2)
{
return TypedThreadHandle<MemberFunctionThreadTwo<CLASS, ARG1, ARG2> > (new MemberFunctionThreadTwo<CLASS, ARG1, ARG2>(name, o, function, arg1, arg2));
}
// -----------------------------------------------------------------------------
class FuncPtrThreadZero: public Thread
{
public:
typedef void (* FUNCTION)();
typedef TypedThreadHandle<FuncPtrThreadZero> Handle;
explicit FuncPtrThreadZero(void (* i_func)()): Thread(), function(i_func) {}
FuncPtrThreadZero(const std::string &i_name, void (* i_func)()): Thread(i_name), function(i_func) {}
private:
FuncPtrThreadZero();
FuncPtrThreadZero(const FuncPtrThreadZero &o);
FuncPtrThreadZero &operator =(const FuncPtrThreadZero &o);
void run() { function(); }
FUNCTION function;
};
TypedThreadHandle<FuncPtrThreadZero> runThread(FuncPtrThreadZero::FUNCTION func);
TypedThreadHandle<FuncPtrThreadZero> runNamedThread(const std::string &name, FuncPtrThreadZero::FUNCTION func);
// -----------------------------------------------------------------------------
template <class ARG1>
class FuncPtrThreadOne: public Thread
{
public:
typedef void (* FUNCTION)(ARG1 arg1);
typedef TypedThreadHandle<FuncPtrThreadOne<ARG1> > Handle;
FuncPtrThreadOne(FUNCTION i_func, ARG1 i_arg1): Thread(), function(i_func), arg1(i_arg1) {}
FuncPtrThreadOne(const std::string &i_name, FUNCTION i_func, ARG1 i_arg1): Thread(i_name), function(i_func), arg1(i_arg1) {}
private:
FuncPtrThreadOne(const FuncPtrThreadOne &o);
FuncPtrThreadOne &operator =(const FuncPtrThreadOne &o);
void run() { function(arg1); }
FUNCTION function;
ARG1 arg1;
};
template <class ARG1>
TypedThreadHandle<FuncPtrThreadOne<ARG1> > runThread(typename FuncPtrThreadOne<ARG1>::FUNCTION func, ARG1 arg1)
{
return TypedThreadHandle<FuncPtrThreadOne<ARG1> > (new FuncPtrThreadOne<ARG1>(func, arg1));
}
template <class ARG1>
TypedThreadHandle<FuncPtrThreadOne<ARG1> > runNamedThread(const std::string &name, typename FuncPtrThreadOne<ARG1>::FUNCTION func, ARG1 arg1)
{
return TypedThreadHandle<FuncPtrThreadOne<ARG1> > (new FuncPtrThreadOne<ARG1>(name, func, arg1));
}
// -----------------------------------------------------------------------------
template <class ARG1, class ARG2>
class FuncPtrThreadTwo: public Thread
{
public:
typedef void (* FUNCTION)(ARG1, ARG2);
typedef TypedThreadHandle<FuncPtrThreadTwo<ARG1,ARG2> > Handle;
FuncPtrThreadTwo(FUNCTION i_func, ARG1 i_arg1, ARG2 i_arg2): Thread(), function(i_func), arg1(i_arg1), arg2(i_arg2) {}
FuncPtrThreadTwo(const std::string &i_name, FUNCTION i_func, ARG1 i_arg1, ARG2 i_arg2): Thread(i_name), function(i_func), arg1(i_arg1), arg2(i_arg2) {}
private:
FuncPtrThreadTwo(const FuncPtrThreadTwo &o);
FuncPtrThreadTwo &operator =(const FuncPtrThreadTwo &o);
void run() { function(arg1, arg2); }
FUNCTION function;
ARG1 arg1;
ARG2 arg2;
};
template <class ARG1, class ARG2>
TypedThreadHandle<FuncPtrThreadTwo<ARG1,ARG2> > runThread(typename FuncPtrThreadTwo<ARG1,ARG2>::FUNCTION func, ARG1 arg1, ARG2 arg2)
{
return TypedThreadHandle<FuncPtrThreadTwo<ARG1,ARG2> > (new FuncPtrThreadTwo<ARG1,ARG2>(func, arg1, arg2));
}
template <class ARG1, class ARG2>
TypedThreadHandle<FuncPtrThreadTwo<ARG1,ARG2> > runNamedThread(const std::string &name, typename FuncPtrThreadTwo<ARG1,ARG2>::FUNCTION func, ARG1 arg1, ARG2 arg2)
{
return TypedThreadHandle<FuncPtrThreadTwo<ARG1,ARG2> > (new FuncPtrThreadTwo<ARG1,ARG2>(name, func, arg1, arg2));
}
#endif
@@ -0,0 +1,33 @@
// ======================================================================
//
// SetupSharedThread.cpp
// copyright (c) 2001 Sony Online Entertainment
//
// ======================================================================
#include "sharedThread/FirstSharedThread.h"
#include "sharedThread/SetupSharedThread.h"
#include "sharedFoundation/PerThreadData.h"
#include "sharedThread/Thread.h"
// ======================================================================
void SetupSharedThread::install()
{
// and the per-thread-data is used early on
PerThreadData::install();
// Install the thread support stuff
Thread::install();
}
// ----------------------------------------------------------------------
void SetupSharedThread::remove()
{
// and the per-thread-data is used early on
PerThreadData::remove();
}
// ======================================================================
@@ -0,0 +1,28 @@
// ======================================================================
//
// SetupSharedThread.h
// copyright (c) 2001 Sony Online Entertainment
//
// ======================================================================
#ifndef INCLUDED_SetupSharedThread_H
#define INCLUDED_SetupSharedThread_H
// ======================================================================
class SetupSharedThread
{
public:
static void install();
static void remove();
private:
SetupSharedThread();
SetupSharedThread(const SetupSharedThread &);
SetupSharedThread &operator =(const SetupSharedThread &);
};
// ======================================================================
#endif
@@ -0,0 +1,127 @@
// ======================================================================
//
// ThreadHandle.h
// Acy Stapp
//
// Copyright 6/19/2001 Sony Online Entertainment
//
// ======================================================================
#ifndef INCLUDED_ThreadHandle_h
#define INCLUDED_ThreadHandle_h
// ======================================================================
#include "sharedThread/Thread.h"
// ======================================================================
template <class T>
class TypedThreadHandle
{
public:
typedef TypedThreadHandle<Thread> ThreadHandle;
TypedThreadHandle();
~TypedThreadHandle();
explicit TypedThreadHandle(T * i);
TypedThreadHandle(const TypedThreadHandle<T> &o);
template <class O>
TypedThreadHandle<T> &operator =(const TypedThreadHandle<O> &o)
{
O * oimpl = o.getImpl();
if (impl != oimpl)
{
if (oimpl)
oimpl->ref();
if (impl)
impl->deref();
impl = oimpl;
}
return *this;
}
operator bool() const { return !(impl == 0); } //lint !e1930 conversion operator found
bool operator !() const { return impl == 0; }
void zero();
void waitZero(); // wait then zero
Thread * operator ->() { return impl; }
const Thread * operator ->() const { return impl; }
static ThreadHandle getCurrentThread();
static ThreadHandle getMainThread();
// TODO AJS - this is not needed once we get proper template friend declarations - friend template<class O> class TypedThreadHandle<O>;
T * getImpl() const { return const_cast<T *>(impl); }
protected:
T * impl;
};
typedef TypedThreadHandle<Thread> ThreadHandle;
template <class T>
TypedThreadHandle<T>::TypedThreadHandle()
: impl(0)
{
}
template <class T>
TypedThreadHandle<T>::TypedThreadHandle(T * i)
: impl(i)
{
if (impl)
{
impl->ref();
impl->start();
}
}
template <class T>
TypedThreadHandle<T>::TypedThreadHandle(const TypedThreadHandle &o)
: impl(o.impl)
{
if (impl)
impl->ref();
}
template <class T>
TypedThreadHandle<T>::~TypedThreadHandle()
{
if (impl)
impl->deref();
impl = 0;
}
template <class T>
TypedThreadHandle<Thread> TypedThreadHandle<T>::getCurrentThread()
{
return TypedThreadHandle<Thread>(Thread::getCurrentThread());
}
template <class T>
TypedThreadHandle<Thread> TypedThreadHandle<T>::getMainThread()
{
return TypedThreadHandle<Thread>(Thread::getMainThread());
}
template <class T>
void TypedThreadHandle<T>::waitZero()
{
if (impl)
{
impl->wait();
impl->deref();
}
impl = 0;
}
template <class T>
void TypedThreadHandle<T>::zero()
{
if (impl)
impl->deref();
impl = 0;
}
#endif
@@ -0,0 +1,8 @@
// ======================================================================
//
// FirstThread.cpp
// copyright (c) 2001 Sony Online Entertainment
//
// ======================================================================
#include "sharedThread/FirstSharedThread.h"
@@ -0,0 +1,179 @@
// ======================================================================
//
// Thread.cpp
// Acy Stapp
//
// Copyright6/19/2001 Sony Online Entertainment
//
// ======================================================================
#include "sharedThread/FirstSharedThread.h"
#include "sharedThread/Thread.h"
#include "sharedFoundation/ExitChain.h"
#include "sharedSynchronization/Mutex.h"
#include "sharedSynchronization/RecursiveMutex.h"
#include "sharedFoundation/Os.h"
#include "sharedFoundation/PerThreadData.h"
#include <process.h>
#include <string>
class MainThread: public Thread
{
public:
MainThread(const std::string &name): Thread(name) {}
protected:
void run() {}
private:
MainThread(const MainThread &o);
MainThread &operator =(const MainThread &o);
};
int Thread::implindex;
Thread * Thread::mainThread;
void Thread::install()
{
DEBUG_FATAL(mainThread, ("Thread::install: already installed"));
implindex = TlsAlloc();
mainThread = new MainThread("Main");
mainThread->attach();
ExitChain::add(remove, "Thread::remove");
Mutex::install();
RecursiveMutex::install();
}
void Thread::remove()
{
DEBUG_FATAL(!mainThread, ("Thread::remove: not installed"));
DEBUG_FATAL(mainThread->refcount > 1, ("Someone still holds the main thread"));
delete mainThread; // can't kill because it would terminate the app
TlsFree(implindex);
Mutex::remove();
RecursiveMutex::remove();
mainThread = 0;
}
Thread::Thread()
: refcount(1), name(new std::string)
{
}
Thread::Thread(const std::string &i_name)
: refcount(1), name(new std::string(i_name))
{
}
void Thread::start()
{
handle = (HANDLE) _beginthreadex(0, 0, threadFunc, this, 0, &id);
}
void Thread::attach()
{
id = GetCurrentThreadId();
HANDLE process = GetCurrentProcess();
DuplicateHandle(process, GetCurrentThread(), process, &handle, 0, FALSE, DUPLICATE_SAME_ACCESS);
TlsSetValue(implindex, this);
Os::setThreadName(id, name->c_str());
}
Thread::~Thread()
{
CloseHandle(handle);
delete name;
}
unsigned int Thread::threadFunc(void * i)
{
Thread * impl = static_cast<Thread *>(i);
TlsSetValue(implindex, impl);
Os::setThreadName(impl->id, impl->name->c_str());
PerThreadData::threadInstall(true);
impl->run();
PerThreadData::threadRemove();
impl->kill();
return 0;
}
void Thread::kill()
{
void * h = getCurrentThread()->handle;
deref();
if (this == getCurrentThread())
{
_endthreadex(1);
}
else
{
TerminateThread(h, 1);
}
}
void Thread::wait()
{
WaitForSingleObject(handle, INFINITE);
}
bool Thread::done()
{
return WaitForSingleObject(handle, 0) == WAIT_OBJECT_0; // WAIT_TIMEOUT if the thread is still active
}
void Thread::setName(const std::string &i_name)
{
*name = i_name;
Os::setThreadName(id, name->c_str());
}
void Thread::setPriority(ePriority priority)
{
static int priorities[] =
{
THREAD_PRIORITY_IDLE,
THREAD_PRIORITY_LOWEST,
THREAD_PRIORITY_NORMAL,
THREAD_PRIORITY_HIGHEST,
THREAD_PRIORITY_TIME_CRITICAL
};
::SetThreadPriority(handle, priorities[priority]);
}
void Thread::suspend()
{
::SuspendThread(handle);
}
void Thread::resume()
{
::ResumeThread(handle);
}
const std::string &Thread::getName() const
{
return *name;
}
// Make sure the header-only files compile :)
#if 0
#include "sharedSynchronization/CountingSemaphore.h"
#include "sharedSynchronization/BlockingPointer.h"
#include "sharedSynchronization/BlockingQueue.h"
#include "sharedSynchronization/WriteOnce.h"
Mutex t;
BlockingQueue<int> bqint(t, 0, 0);
BlockingPointer<int> bpint(t, 0, 0);
WriteOnce<int> woint;
#endif
@@ -0,0 +1,94 @@
// ======================================================================
//
// Thread.h
// Acy Stapp
//
// Copyright 6/19/2001 Sony Online Entertainment
//
// ======================================================================
#ifndef INCLUDED_Thread_h
#define INCLUDED_Thread_h
#include "sharedSynchronization/InterlockedInteger.h"
template <class T> class TypedThreadHandle;
class Thread
{
// Visual studio fails to compile this valid code
// template <class T> friend TypedThreadHandle;
public:
static void install();
static void remove();
Thread();
Thread(const std::string &i_name);
void kill();
bool done();
void wait();
enum ePriority
{
kIdle = 0,
kLow = 1,
kNormal = 2,
kHigh = 3,
kCritical = 4
};
void setPriority(ePriority priority);
void suspend();
void resume();
const std::string &getName() const;
void setName(const std::string &i_name);
static Thread * getCurrentThread();
static Thread * getMainThread();
protected:
virtual ~Thread();
virtual void run()=0;
HANDLE handle;
unsigned int id;
InterlockedInteger refcount;
public: // should be private:, see above
Thread(const Thread &o);
Thread &operator =(const Thread &o);
void start();
void attach(); // pick up the currently running thread
void ref();
void deref();
std::string *name;
static int implindex;
static Thread * mainThread;
static unsigned int __stdcall threadFunc(void * data);
};
inline void Thread::ref()
{
++refcount;
}
inline void Thread::deref()
{
if (--refcount == 0)
delete this;
}
inline Thread * Thread::getCurrentThread()
{
return static_cast<Thread *>(TlsGetValue(implindex));
}
inline Thread * Thread::getMainThread()
{
return mainThread;
}
#endif