Removed STLport requirement

This commit is contained in:
Anonymous
2014-01-23 00:16:13 -07:00
parent a9ac73d4e5
commit fac1f2c5ae
173 changed files with 454 additions and 479 deletions
@@ -190,6 +190,5 @@ target_link_libraries(CentralServer
localizationArchive
unicode
unicodeArchive
${STLPORT_LIBRARIES}
${CMAKE_DL_LIBS}
)
@@ -3220,7 +3220,7 @@ void CentralServer::handleRequestGameServerForLoginMessage(const RequestGameServ
LOG(loginTrace, ("deferring RequestGameServerForLoginMessage(%s)", msg.getCharacterId().getValueString().c_str()));
DEBUG_REPORT_LOG(true, ("Starting planet server for login"));
startPlanetServer(getHostForScene(msg.getScene()), msg.getScene(), 0);
m_messagesWaitingForPlanetServer.push_back();
m_messagesWaitingForPlanetServer.push_back(Archive::ByteStream());
msg.pack(m_messagesWaitingForPlanetServer.back());
}
else
@@ -3243,7 +3243,7 @@ void CentralServer::handleRequestSceneTransfer(const RequestSceneTransfer &msg)
{
DEBUG_REPORT_LOG(true, ("Starting planet server for login"));
startPlanetServer(getHostForScene(msg.getSceneName()), msg.getSceneName(), 0);
m_messagesWaitingForPlanetServer.push_back();
m_messagesWaitingForPlanetServer.push_back(Archive::ByteStream());
msg.pack(m_messagesWaitingForPlanetServer.back());
}
}
@@ -7,7 +7,7 @@
//-----------------------------------------------------------------------
#pragma warning(disable : 4100)
#include <hash_map>
#include <tr1/unordered_map>
#include <map>
#include <string>
#include <vector>
@@ -61,10 +61,10 @@ public:
private:
typedef std::vector<ConnectionServerConnection *> ConnectionServerConnectionList;
typedef std::map<NetworkId, CentralObject> CentralObjectMap;
typedef std::hash_multimap<SceneId, GameServerConnection *> SceneGameMap;
typedef std::tr1::unordered_multimap<SceneId, GameServerConnection *> SceneGameMap;
typedef std::pair<SceneGameMap::const_iterator, SceneGameMap::const_iterator> ServersList;
typedef std::hash_map<uint32, ConnectionServerConnection *> ConnectionServerSUIDMap;
typedef std::tr1::unordered_map<uint32, ConnectionServerConnection *> ConnectionServerSUIDMap;
typedef std::map<NetworkId, std::pair<SceneId, time_t> > PlayerSceneMapType;
@@ -102,6 +102,5 @@ target_link_libraries(ChatServer
unicodeArchive
ChatMono
VChatAPI
${STLPORT_LIBRARIES}
${CMAKE_DL_LIBS}
)
@@ -89,7 +89,7 @@ namespace ChatInterfaceNamespace
static int s_maxHeadersToSendToClientPerInterval;
// to prevent sending duplicate room chat message
std::hash_map<unsigned, std::pair<unsigned, unsigned> > s_mostRecentRoomChatMessage;
std::tr1::unordered_map<unsigned, std::pair<unsigned, unsigned> > s_mostRecentRoomChatMessage;
}
using namespace ChatInterfaceNamespace;
@@ -356,7 +356,7 @@ void ChatInterface::OnGetRoom(unsigned track, unsigned result, const ChatRoom *r
}
std::string lowerRoomName = toLower(roomName);
unsigned sequence = (unsigned)user;
std::hash_map<std::string, ChatServerRoomOwner>::iterator f = roomList.find(lowerRoomName);
std::tr1::unordered_map<std::string, ChatServerRoomOwner>::iterator f = roomList.find(lowerRoomName);
if (f != roomList.end() && room)
{
(*f).second.updateRoomData(room);
@@ -443,7 +443,7 @@ const ChatServerRoomOwner * ChatInterface::getRoomByName(const std::string & roo
std::string lowerRoomName = toLower(roomName);
const ChatServerRoomOwner * result = 0;
std::hash_map<std::string, ChatServerRoomOwner>::const_iterator f = roomList.find(lowerRoomName);
std::tr1::unordered_map<std::string, ChatServerRoomOwner>::const_iterator f = roomList.find(lowerRoomName);
if(f != roomList.end())
{
result = &(*f).second;
@@ -546,7 +546,7 @@ void ChatInterface::sendMessageToAllAvatars(const GameNetworkMessage & message)
}
//send to all pending avatars
std::hash_map<std::string, NetworkId>::iterator p = pendingAvatars.begin();
std::tr1::unordered_map<std::string, NetworkId>::iterator p = pendingAvatars.begin();
while (p != pendingAvatars.end())
{
ConnectionServerConnection * connection =
@@ -570,7 +570,7 @@ std::string ChatInterface::getChatName(const NetworkId &id)
{
ChatServer::fileLog(false, "ChatInterface", "getChatName() id(%s)", id.getValueString().c_str());
std::hash_map<std::string, NetworkId>::iterator i;
std::tr1::unordered_map<std::string, NetworkId>::iterator i;
for (i = pendingAvatars.begin(); i != pendingAvatars.end(); ++i)
{
if (id == (*i).second)
@@ -588,7 +588,7 @@ bool ChatInterface::sendMessageToPendingAvatar(const ChatAvatarId &id, const Gam
{
ChatServer::fileLog(false, "ChatInterface", "sendMessageToPendingAvatar() id(%s) message(%s)", id.getFullName().c_str(), message.getCmdName().c_str());
std::hash_map<std::string, NetworkId>::iterator f = pendingAvatars.find(id.name);
std::tr1::unordered_map<std::string, NetworkId>::iterator f = pendingAvatars.find(id.name);
if (f != pendingAvatars.end())
{
ConnectionServerConnection * connection =
@@ -609,7 +609,7 @@ bool ChatInterface::sendMessageToPendingAvatar(const ChatAvatarId &id, const Gam
//-----------------------------------------------------------------------
const std::hash_map<std::string, ChatServerRoomOwner> & ChatInterface::getRoomList() const
const std::tr1::unordered_map<std::string, ChatServerRoomOwner> & ChatInterface::getRoomList() const
{
return roomList;
}
@@ -618,7 +618,7 @@ const std::hash_map<std::string, ChatServerRoomOwner> & ChatInterface::getRoomLi
void ChatInterface::updateRooms()
{
std::hash_map<std::string, ChatServerRoomOwner>::const_iterator i;
std::tr1::unordered_map<std::string, ChatServerRoomOwner>::const_iterator i;
for(i = roomList.begin(); i != roomList.end(); ++i)
{
ChatServerRoomOwner & roomOwner = const_cast<ChatServerRoomOwner &>((*i).second);
@@ -656,7 +656,7 @@ void ChatInterface::requestRoomList(const NetworkId & id, ConnectionServerConnec
++roomQueriesThisFrame;
std::hash_map<std::string, ChatServerRoomOwner>::const_iterator i;
std::tr1::unordered_map<std::string, ChatServerRoomOwner>::const_iterator i;
std::vector<ChatRoomData> rooms;
const ChatAvatar * target = ChatServer::getAvatarByNetworkId(id);
ChatAvatarId requestingAvatar;
@@ -1010,7 +1010,7 @@ void ChatInterface::OnReceiveAddModeratorRoom(const ChatAvatar *srcAvatar, const
makeRoomName(destRoom, roomName);
// Update info about the room
std::hash_map<std::string, ChatServerRoomOwner>::iterator f = roomList.find(toLower(roomName));
std::tr1::unordered_map<std::string, ChatServerRoomOwner>::iterator f = roomList.find(toLower(roomName));
if(f != roomList.end())
(*f).second.updateRoomData(destRoom);
@@ -1123,7 +1123,7 @@ void ChatInterface::OnReceiveRemoveModeratorRoom(const ChatAvatar *srcAvatar, co
makeRoomName(destRoom, roomName);
// Update info about the room
std::hash_map<std::string, ChatServerRoomOwner>::iterator f = roomList.find(toLower(roomName));
std::tr1::unordered_map<std::string, ChatServerRoomOwner>::iterator f = roomList.find(toLower(roomName));
if(f != roomList.end())
(*f).second.updateRoomData(destRoom);
@@ -1473,7 +1473,7 @@ void ChatInterface::OnLoginAvatar(unsigned track, unsigned result, const ChatAva
ChatAvatarId failedAvatarId;
makeAvatarId(ChatUnicodeString(info->name.data(), info->name.size()), ChatUnicodeString(info->address.data(), info->address.size()), failedAvatarId);
std::hash_map<std::string, NetworkId>::iterator f = pendingAvatars.find(failedAvatarId.name);
std::tr1::unordered_map<std::string, NetworkId>::iterator f = pendingAvatars.find(failedAvatarId.name);
if (f != pendingAvatars.end())
{
pendingAvatars.erase(f);
@@ -1511,7 +1511,7 @@ void ChatInterface::OnLoginAvatar(unsigned track, unsigned result, const ChatAva
else
{
// look up a connection for this avatar
std::hash_map<std::string, NetworkId>::iterator f = pendingAvatars.find(id.name);
std::tr1::unordered_map<std::string, NetworkId>::iterator f = pendingAvatars.find(id.name);
if(f != pendingAvatars.end())
{
GenericValueTypeMessage<NetworkId> const avatarConnectedMessage("ChatAvatarConnected", (*f).second);
@@ -1536,7 +1536,7 @@ void ChatInterface::OnLoginAvatar(unsigned track, unsigned result, const ChatAva
ChatServer::chatConnectedAvatar((*f).second, *newAvatar);
// flush chat messages pending for this avatar
std::hash_map<NetworkId, std::vector<Archive::ByteStream>, NetworkId::Hash >::iterator df = deferredChatMessages.find((*f).second);
std::tr1::unordered_map<NetworkId, std::vector<Archive::ByteStream>, NetworkId::Hash >::iterator df = deferredChatMessages.find((*f).second);
if(df != deferredChatMessages.end())
{
std::vector<Archive::ByteStream> & v = (*df).second;
@@ -1642,7 +1642,7 @@ void ChatInterface::OnGetRoomSummaries(unsigned track, unsigned result, unsigned
makeRoomName(&(foundRooms[i]), roomName);
std::string lowerRoomName = toLower(roomName);
std::hash_map<std::string, ChatServerRoomOwner>::const_iterator f = roomList.find(lowerRoomName);
std::tr1::unordered_map<std::string, ChatServerRoomOwner>::const_iterator f = roomList.find(lowerRoomName);
if(f == roomList.end())
{
RequestGetRoom(foundRooms[i].getRoomAddress(), NULL);
@@ -1660,7 +1660,7 @@ void ChatInterface::OnGetRoomSummaries(unsigned track, unsigned result, unsigned
const ChatServerRoomOwner *ChatInterface::getRoomOwner(const std::string & roomName)
{
std::string lowerName = toLower(roomName);
std::hash_map<std::string, ChatServerRoomOwner>::const_iterator f = roomList.find(lowerName);
std::tr1::unordered_map<std::string, ChatServerRoomOwner>::const_iterator f = roomList.find(lowerName);
if(f != roomList.end())
{
return &((*f).second);
@@ -1672,7 +1672,7 @@ const ChatServerRoomOwner *ChatInterface::getRoomOwner(const std::string & roomN
ChatServerRoomOwner *ChatInterface::getRoomOwner(unsigned roomId)
{
std::hash_map<std::string, ChatServerRoomOwner>::iterator f = roomList.begin();
std::tr1::unordered_map<std::string, ChatServerRoomOwner>::iterator f = roomList.begin();
while (f != roomList.end())
{
if ((*f).second.getRoomData().id == roomId)
@@ -1709,7 +1709,7 @@ void ChatInterface::OnReceiveDestroyRoom(const ChatAvatar *srcAvatar, const Chat
std::string roomName;
makeRoomName(destRoom, roomName);
std::string lowerName = toLower(roomName);
std::hash_map<std::string, ChatServerRoomOwner>::iterator f = roomList.find(lowerName);
std::tr1::unordered_map<std::string, ChatServerRoomOwner>::iterator f = roomList.find(lowerName);
if(f != roomList.end())
{
roomList.erase(f);
@@ -1753,7 +1753,7 @@ void ChatInterface::OnDestroyRoom(unsigned track, unsigned result, void *user)
if (result == CHATRESULT_SUCCESS)
{
std::string lowerName = toLower(owner->getRoomData().path);
std::hash_map<std::string, ChatServerRoomOwner>::iterator f = roomList.find(lowerName);
std::tr1::unordered_map<std::string, ChatServerRoomOwner>::iterator f = roomList.find(lowerName);
if(f != roomList.end())
{
roomList.erase(f);
@@ -1985,7 +1985,7 @@ void ChatInterface::OnReceiveEnterRoom(const ChatAvatar *srcAvatar, const ChatRo
makeRoomName(destRoom, roomName);
// Update info about the room
std::hash_map<std::string, ChatServerRoomOwner>::iterator f = roomList.find(toLower(roomName));
std::tr1::unordered_map<std::string, ChatServerRoomOwner>::iterator f = roomList.find(toLower(roomName));
if(f != roomList.end())
(*f).second.updateRoomData(destRoom);
@@ -2182,7 +2182,7 @@ void ChatInterface::OnReceiveAddBanRoom(const ChatAvatar *srcAvatar, const ChatA
makeRoomName(destRoom, roomName);
// Update info about the room
std::hash_map<std::string, ChatServerRoomOwner>::iterator f = roomList.find(toLower(roomName));
std::tr1::unordered_map<std::string, ChatServerRoomOwner>::iterator f = roomList.find(toLower(roomName));
if(f != roomList.end())
(*f).second.updateRoomData(destRoom);
@@ -2300,7 +2300,7 @@ void ChatInterface::OnReceiveRemoveBanRoom(const ChatAvatar *srcAvatar, const Ch
makeRoomName(destRoom, roomName);
// Update info about the room
std::hash_map<std::string, ChatServerRoomOwner>::iterator f = roomList.find(toLower(roomName));
std::tr1::unordered_map<std::string, ChatServerRoomOwner>::iterator f = roomList.find(toLower(roomName));
if(f != roomList.end())
(*f).second.updateRoomData(destRoom);
@@ -2419,7 +2419,7 @@ void ChatInterface::OnReceiveAddInviteRoom(const ChatAvatar *srcAvatar, const Ch
makeRoomName(destRoom, roomName);
// Update info about the room
std::hash_map<std::string, ChatServerRoomOwner>::iterator f = roomList.find(toLower(roomName));
std::tr1::unordered_map<std::string, ChatServerRoomOwner>::iterator f = roomList.find(toLower(roomName));
if(f != roomList.end())
(*f).second.updateRoomData(destRoom);
@@ -2518,7 +2518,7 @@ void ChatInterface::OnReceiveRemoveInviteRoom(const ChatAvatar *srcAvatar, const
makeRoomName(destRoom, roomName);
// Update info about the room
std::hash_map<std::string, ChatServerRoomOwner>::iterator f = roomList.find(toLower(roomName));
std::tr1::unordered_map<std::string, ChatServerRoomOwner>::iterator f = roomList.find(toLower(roomName));
if(f != roomList.end())
(*f).second.updateRoomData(destRoom);
@@ -2599,7 +2599,7 @@ void ChatInterface::OnReceiveLeaveRoom(const ChatAvatar *srcAvatar, const ChatRo
makeRoomName(destRoom, roomName);
// Update info about the room
std::hash_map<std::string, ChatServerRoomOwner>::iterator const f = roomList.find(toLower(roomName));
std::tr1::unordered_map<std::string, ChatServerRoomOwner>::iterator const f = roomList.find(toLower(roomName));
if(f != roomList.end())
(*f).second.updateRoomData(destRoom);
@@ -2719,7 +2719,7 @@ void ChatInterface::OnReceiveKickRoom(const ChatAvatar *srcAvatar, const ChatAva
makeRoomName(destRoom, roomName);
// Update info about the room
std::hash_map<std::string, ChatServerRoomOwner>::iterator f = roomList.find(toLower(roomName));
std::tr1::unordered_map<std::string, ChatServerRoomOwner>::iterator f = roomList.find(toLower(roomName));
if(f != roomList.end())
(*f).second.updateRoomData(destRoom);
@@ -2940,7 +2940,7 @@ void ChatInterface::OnReceiveRoomMessage(const ChatAvatar *srcAvatar, const Chat
{
unsigned const destAvatarId = destAvatar->getAvatarID();
unsigned const destRoomId = destRoom->getRoomID();
std::hash_map<unsigned, std::pair<unsigned, unsigned> >::iterator const iterFind = s_mostRecentRoomChatMessage.find(destAvatarId);
std::tr1::unordered_map<unsigned, std::pair<unsigned, unsigned> >::iterator const iterFind = s_mostRecentRoomChatMessage.find(destAvatarId);
if (iterFind != s_mostRecentRoomChatMessage.end())
{
if ((iterFind->second.first == destRoomId) && (iterFind->second.second == messageID))
@@ -12,7 +12,7 @@
#include "ChatServerAvatarOwner.h"
#include "ChatServerRoomOwner.h"
#include <deque>
#include <hash_map>
#include <tr1/unordered_map>
#include <map>
#include <set>
#include <string>
@@ -47,7 +47,7 @@ public:
const NetworkId & getNetworkIdByAvatarId(const ChatAvatarId &id);
ChatServerAvatarOwner *getAvatarOwner(const ChatAvatar *avatar);
void disconnectPlayer (const ChatAvatarId & avatarId);
const std::hash_map<std::string, ChatServerRoomOwner> & getRoomList () const;
const std::tr1::unordered_map<std::string, ChatServerRoomOwner> & getRoomList () const;
const ChatServerRoomOwner *getRoomOwner(const std::string &roomName);
ChatServerRoomOwner *getRoomOwner(unsigned roomId);
@@ -157,11 +157,11 @@ public:
private:
std::map<ChatAvatarId, ChatServerAvatarOwner *> avatarMap;
std::hash_map<std::string, NetworkId> pendingAvatars;
std::tr1::unordered_map<std::string, NetworkId> pendingAvatars;
std::set<NetworkId> pendingRoomQueries;
int roomQueriesThisFrame;
std::hash_map<std::string, ChatServerRoomOwner> roomList;
std::hash_map<NetworkId, std::vector<Archive::ByteStream>, NetworkId::Hash > deferredChatMessages;
std::tr1::unordered_map<std::string, ChatServerRoomOwner> roomList;
std::tr1::unordered_map<NetworkId, std::vector<Archive::ByteStream>, NetworkId::Hash > deferredChatMessages;
std::map<ChatAvatarId, std::pair<unsigned long, std::deque<const ChatPersistentMessageToClient *> > > queuedHeaders;
std::map<unsigned, std::pair<std::pair<ChatUnicodeString, ChatUnicodeString>, int> > trackingRequestGetAnyAvatarForDestroy;
};
@@ -71,7 +71,7 @@ namespace ChatServerNamespace
ChatServerMetricsData * s_chatServerMetricsData = 0;
typedef std::list<std::pair<int, time_t> > MessageList;
typedef std::hash_map<Unicode::String, MessageList> PlayerMessageList;
typedef std::tr1::unordered_map<Unicode::String, MessageList> PlayerMessageList;
PlayerMessageList s_playerMessageList;
void cleanChatLog();
@@ -430,7 +430,7 @@ void ChatServer::sendToClient(const NetworkId & id, const GameNetworkMessage & m
{
ChatServer::fileLog(false, "ChatServer", "sendToClient() id(%s) message(%s)", id.getValueString().c_str(), message.getCmdName().c_str());
std::hash_map<NetworkId, ConnectionServerConnection *, NetworkId::Hash>::const_iterator f = instance().clientMap.find(id);
std::tr1::unordered_map<NetworkId, ConnectionServerConnection *, NetworkId::Hash>::const_iterator f = instance().clientMap.find(id);
if(f != instance().clientMap.end())
{
(*f).second->sendToClient(id, message);
@@ -604,7 +604,7 @@ void ChatServer::removeServices()
ChatAvatarId ChatServer::getAvatarIdForTrackId(unsigned trackId)
{
ChatServer & server = instance();
std::hash_map<unsigned, NetworkId>::iterator f = server.pendingRequests.find(trackId);
std::tr1::unordered_map<unsigned, NetworkId>::iterator f = server.pendingRequests.find(trackId);
if(f != server.pendingRequests.end())
{
const ChatAvatar *avatar = getAvatarByNetworkId((*f).second);
@@ -681,11 +681,11 @@ NetworkId ChatServer::sendResponseForTrackId(unsigned trackId, const GameNetwork
{
NetworkId id;
ChatServer & server = instance();
std::hash_map<unsigned, NetworkId>::iterator f = server.pendingRequests.find(trackId);
std::tr1::unordered_map<unsigned, NetworkId>::iterator f = server.pendingRequests.find(trackId);
if(f != server.pendingRequests.end())
{
id = (*f).second;
std::hash_map<NetworkId, ConnectionServerConnection *, NetworkId::Hash>::const_iterator c = server.clientMap.find((*f).second);
std::tr1::unordered_map<NetworkId, ConnectionServerConnection *, NetworkId::Hash>::const_iterator c = server.clientMap.find((*f).second);
if(c != server.clientMap.end())
{
ConnectionServerConnection * conn = (*c).second;
@@ -701,7 +701,7 @@ NetworkId ChatServer::sendResponseForTrackId(unsigned trackId, const GameNetwork
GameServerConnection *ChatServer::getGameServerConnection(unsigned int sequence)
{
GameServerConnection * result = 0;
std::hash_map<unsigned int, GameServerConnection *>::iterator f = instance().gameServerConnectionMap.find(sequence);
std::tr1::unordered_map<unsigned int, GameServerConnection *>::iterator f = instance().gameServerConnectionMap.find(sequence);
if(f != instance().gameServerConnectionMap.end())
{
result = (*f).second;
@@ -724,7 +724,7 @@ void ChatServer::addGameServerConnection(unsigned int sequence, GameServerConnec
void ChatServer::clearGameServerConnection(const GameServerConnection *connection)
{
std::vector<unsigned int> removeKeyList;
std::hash_map<unsigned int, GameServerConnection *>::const_iterator i;
std::tr1::unordered_map<unsigned int, GameServerConnection *>::const_iterator i;
for(i = instance().gameServerConnectionMap.begin(); i != instance().gameServerConnectionMap.end(); ++i)
{
if ((*i).second == connection)
@@ -746,7 +746,7 @@ void ChatServer::clearGameServerConnection(const GameServerConnection *connectio
ConnectionServerConnection * ChatServer::getConnectionForCharacter(const NetworkId & characterId)
{
ConnectionServerConnection * result = 0;
std::hash_map<NetworkId, ConnectionServerConnection *, NetworkId::Hash>::iterator f = instance().clientMap.find(characterId);
std::tr1::unordered_map<NetworkId, ConnectionServerConnection *, NetworkId::Hash>::iterator f = instance().clientMap.find(characterId);
if(f != instance().clientMap.end())
{
result = (*f).second;
@@ -1039,7 +1039,7 @@ void ChatServer::connectPlayer(ConnectionServerConnection * connection, const un
{
ChatServer::fileLog(false, "ChatServer", "connectPlayer() address(%s) suid(%u) characterName(%s) networkId(%s)", getConnectionAddress(connection).c_str(), suid, characterName.c_str(), networkId.getValueString().c_str());
std::hash_map<NetworkId, ConnectionServerConnection *, NetworkId::Hash>::iterator cf = instance().clientMap.find(networkId);
std::tr1::unordered_map<NetworkId, ConnectionServerConnection *, NetworkId::Hash>::iterator cf = instance().clientMap.find(networkId);
if (cf != instance().clientMap.end())
{
DEBUG_WARNING(true, ("We received a chat login attempt for a player (%s) that we think is already logged in. We're going to try to log out the old avatar then log in the new one.", characterName.c_str()));
@@ -1260,7 +1260,7 @@ void ChatServer::destroyRoom(const NetworkId & id, const unsigned int sequence,
ChatAvatarId destroyer(avatar->GetGameCode(), avatar->GetGameServerName(), avatar->GetCharacterName());
// can this avatar destroy the room?
std::hash_map<std::string, ChatServerRoomOwner>::const_iterator i;
std::tr1::unordered_map<std::string, ChatServerRoomOwner>::const_iterator i;
for(i = instance().chatInterface->getRoomList().begin(); i != instance().chatInterface->getRoomList().end(); ++i)
{
if((*i).second.getRoomData().id == roomId)
@@ -1373,7 +1373,7 @@ void ChatServer::disconnectPlayer(const NetworkId & id)
instance().chatAvatars.erase(f);
}
std::hash_map<NetworkId, ConnectionServerConnection *, NetworkId::Hash>::iterator cf = instance().clientMap.find(id);
std::tr1::unordered_map<NetworkId, ConnectionServerConnection *, NetworkId::Hash>::iterator cf = instance().clientMap.find(id);
if(cf != instance().clientMap.end())
{
instance().clientMap.erase(cf);
@@ -2268,7 +2268,7 @@ void ChatServer::sendRoomMessage(const ChatAvatarId &id, const std::string & roo
}
// get room id
std::string lowerName = toLower(roomName);
std::hash_map<std::string, ChatServerRoomOwner>::const_iterator f = instance().chatInterface->getRoomList().find(lowerName);
std::tr1::unordered_map<std::string, ChatServerRoomOwner>::const_iterator f = instance().chatInterface->getRoomList().find(lowerName);
if(f != instance().chatInterface->getRoomList().end())
{
const ChatAvatar *sender = instance().ownerSystem;
@@ -2386,7 +2386,7 @@ void ChatServer::sendStandardRoomMessage(const ChatAvatarId &senderId, const std
return;
}
std::hash_map<std::string, ChatServerRoomOwner>::const_iterator f = instance().chatInterface->getRoomList().find(lowerName);
std::tr1::unordered_map<std::string, ChatServerRoomOwner>::const_iterator f = instance().chatInterface->getRoomList().find(lowerName);
if(f != instance().chatInterface->getRoomList().end())
{
const ChatAvatar *sender;
@@ -2457,13 +2457,13 @@ void ChatServer::removeConnectionServerConnection(ConnectionServerConnection * t
{
ChatServer::fileLog(false, "ChatServer", "removeConnectionServerConnection() target(%s)", getConnectionAddress(target).c_str());
std::hash_map<NetworkId, ConnectionServerConnection *, NetworkId::Hash> tmpList = instance().clientMap;
std::hash_map<NetworkId, ConnectionServerConnection *, NetworkId::Hash>::const_iterator i;
std::tr1::unordered_map<NetworkId, ConnectionServerConnection *, NetworkId::Hash> tmpList = instance().clientMap;
std::tr1::unordered_map<NetworkId, ConnectionServerConnection *, NetworkId::Hash>::const_iterator i;
for(i = tmpList.begin(); i != tmpList.end(); ++i)
{
if((*i).second == target)
disconnectPlayer((*i).first);
std::hash_map<NetworkId, ConnectionServerConnection *, NetworkId::Hash>::iterator f = instance().clientMap.find((*i).first);
std::tr1::unordered_map<NetworkId, ConnectionServerConnection *, NetworkId::Hash>::iterator f = instance().clientMap.find((*i).first);
if (f != instance().clientMap.end())
{
instance().clientMap.erase(f);
@@ -2913,7 +2913,7 @@ void ChatServer::sendToGameServerById(unsigned const connectionId, GameNetworkMe
GameServerConnection *ChatServer::getGameServerConnectionFromId(unsigned int sequence)
{
GameServerConnection * result = NULL;
std::hash_map<unsigned int, GameServerConnection *>::iterator f = m_gameServerConnectionRegistry.find(sequence);
std::tr1::unordered_map<unsigned int, GameServerConnection *>::iterator f = m_gameServerConnectionRegistry.find(sequence);
if(f != m_gameServerConnectionRegistry.end())
{
result = (*f).second;
@@ -11,7 +11,7 @@
#include "ChatAPI/ChatAPI.h"
#include "sharedFoundation/NetworkId.h"
#include "sharedNetworkMessages/ChatAvatarId.h"
#include <hash_map>
#include <tr1/unordered_map>
#include <map>
#include <set>
#include <string>
@@ -111,7 +111,7 @@ public:
//-----------------------------------------------------------------------
std::hash_map<unsigned, NetworkId> pendingRequests;
std::tr1::unordered_map<unsigned, NetworkId> pendingRequests;
static ChatServer & instance ();
static bool isValidChatAvatarName(Unicode::String const &chatName);
@@ -225,7 +225,7 @@ private:
time_t chatSpamNextTimeToNotifyPlayerWhenLimited;
time_t unsquelchTime;
};
typedef std::hash_map<NetworkId, AvatarExtendedData, NetworkId::Hash> ChatAvatarList;
typedef std::tr1::unordered_map<NetworkId, AvatarExtendedData, NetworkId::Hash> ChatAvatarList;
struct VoiceChatAvatarData
@@ -234,7 +234,7 @@ private:
std::string playerName;
};
typedef std::hash_map<NetworkId, VoiceChatAvatarData, NetworkId::Hash> VoiceChatAvatarList;
typedef std::tr1::unordered_map<NetworkId, VoiceChatAvatarData, NetworkId::Hash> VoiceChatAvatarList;
static AvatarExtendedData * getAvatarExtendedDataByNetworkId(const NetworkId & id);
@@ -243,8 +243,8 @@ private:
ChatAvatarList chatAvatars;
ChatInterface * chatInterface;
VChatInterface * voiceChatInterface;
std::hash_map<NetworkId, ConnectionServerConnection *, NetworkId::Hash> clientMap;
std::hash_map<unsigned int, GameServerConnection *> gameServerConnectionMap;
std::tr1::unordered_map<NetworkId, ConnectionServerConnection *, NetworkId::Hash> clientMap;
std::tr1::unordered_map<unsigned int, GameServerConnection *> gameServerConnectionMap;
std::set<ConnectionServerConnection *> connectionServerConnections;
bool done;
@@ -255,7 +255,7 @@ private:
static ChatServer * m_instance;
CustomerServiceServerConnection *customerServiceServerConnection;
typedef std::hash_map<unsigned int, GameServerConnection *> GameServerMap;
typedef std::tr1::unordered_map<unsigned int, GameServerConnection *> GameServerMap;
GameServerMap m_gameServerConnectionRegistry;
VoiceChatAvatarList m_voiceChatIdMap;
std::map<std::string, NetworkId> m_voiceChatNameToIdMap;
@@ -27,7 +27,7 @@ namespace Archive
#include "sharedFoundation/NetworkId.h"
#include "sharedNetwork/Connection.h"
#include "ChatAPI/ChatAPI.h"
#include <hash_map>
#include <tr1/unordered_map>
#include <string>
//-----------------------------------------------------------------------
@@ -85,6 +85,5 @@ target_link_libraries(CommoditiesServer
serverMetrics
serverNetworkMessages
serverUtility
${STLPORT_LIBRARIES}
${CMAKE_DL_LIBS}
)
@@ -14,8 +14,10 @@
#include "FirstCommodityServer.h"
#include "AuctionBid.h"
#include <algorithm>
// ======================================================================
AuctionBid::AuctionBid(
@@ -39,35 +41,35 @@ AuctionBid::~AuctionBid()
const bool AuctionBid::operator > (const AuctionBid & rhs) const
{
return (max(m_bid, m_maxProxyBid) > max(rhs.m_bid, rhs.m_maxProxyBid));
return (std::max(m_bid, m_maxProxyBid) > std::max(rhs.m_bid, rhs.m_maxProxyBid));
}
// ----------------------------------------------------------------------
const bool AuctionBid::operator >= (const AuctionBid & rhs) const
{
return (max(m_bid, m_maxProxyBid) >= max(rhs.m_bid, rhs.m_maxProxyBid));
return (std::max(m_bid, m_maxProxyBid) >= std::max(rhs.m_bid, rhs.m_maxProxyBid));
}
// ----------------------------------------------------------------------
const bool AuctionBid::operator == (const AuctionBid & rhs) const
{
return (max(m_bid, m_maxProxyBid) == max(rhs.m_bid, rhs.m_maxProxyBid));
return (std::max(m_bid, m_maxProxyBid) == std::max(rhs.m_bid, rhs.m_maxProxyBid));
}
// ----------------------------------------------------------------------
const bool AuctionBid::operator < (const AuctionBid & rhs) const
{
return (max(m_bid, m_maxProxyBid) < max(rhs.m_bid, rhs.m_maxProxyBid));
return (std::max(m_bid, m_maxProxyBid) < std::max(rhs.m_bid, rhs.m_maxProxyBid));
}
// ----------------------------------------------------------------------
const bool AuctionBid::operator <= (const AuctionBid & rhs) const
{
return (max(m_bid, m_maxProxyBid) <= max(rhs.m_bid, rhs.m_maxProxyBid));
return (std::max(m_bid, m_maxProxyBid) <= std::max(rhs.m_bid, rhs.m_maxProxyBid));
}
// ======================================================================
@@ -4326,8 +4326,7 @@ void AuctionMarket::OnVendorStatusChange (
void static decodeOOB(const std::string & UTF8String, Unicode::String & UniString)
{
std::string::iterator c = const_cast<std::string::iterator> (UTF8String.begin());
std::string::const_iterator c = UTF8String.begin();
std::string tempstring;
unsigned short unicharvalue;
char * pEnd;
@@ -104,6 +104,5 @@ target_link_libraries(ConnectionServer
Base
CommonAPI
LoginAPI
${STLPORT_LIBRARIES}
${CMAKE_DL_LIBS}
)
@@ -395,7 +395,7 @@ void ClientConnection::handleClientIdMessage(const ClientIdMsg& msg)
m_suid = atoi(m_accountName.c_str());
if (m_suid == 0)
{
std::hash<std::string> h;
std::tr1::hash<std::string> h;
m_suid = h(m_accountName.c_str());
}
onValidateClient(m_suid, m_accountName, m_isSecure, NULL, ConfigConnectionServer::getDefaultGameFeatures(), ConfigConnectionServer::getDefaultSubscriptionFeatures(), 0, 0, 0, 0, ConfigConnectionServer::getFakeBuddyPoints());
@@ -6,7 +6,7 @@
//-----------------------------------------------------------------------
#include <hash_map>
#include <tr1/unordered_map>
#include <set>
#include <string>
@@ -40,9 +40,9 @@ class ConnectionServer : public MessageDispatch::Receiver
~ConnectionServer ();
typedef std::hash_map<uint32, GameConnection *> GameServerMap;
typedef std::hash_map<NetworkId, Client *,NetworkId::Hash> ClientMap;
typedef std::hash_map<uint32, ClientConnection *> SuidMap;
typedef std::tr1::unordered_map<uint32, GameConnection *> GameServerMap;
typedef std::tr1::unordered_map<NetworkId, Client *,NetworkId::Hash> ClientMap;
typedef std::tr1::unordered_map<uint32, ClientConnection *> SuidMap;
typedef std::set<uint32> FreeTrialsSet;
static void addNewClient(ClientConnection* cconn, const NetworkId &oid, GameConnection* gconn, const std::string &sceneName, bool sendToStarport );
@@ -84,6 +84,5 @@ target_link_libraries(CustomerServiceServer
unicode
unicodeArchive
CSAssist
${STLPORT_LIBRARIES}
${CMAKE_DL_LIBS}
)
@@ -12,7 +12,7 @@
#include "sharedNetworkMessages/SetupSharedNetworkMessages.h"
#include "sharedRandom/SetupSharedRandom.h"
#include "sharedThread/SetupSharedThread.h"
#include <hash_map>
#include <tr1/unordered_map>
// ======================================================================
@@ -37,7 +37,7 @@ private:
int m_pendingTicketCount;
};
typedef stdhash_map<NetworkId, ClientInfo, NetworkId::Hash>::fwd ClientConnectionMap;
typedef stdunordered_map<NetworkId, ClientInfo, NetworkId::Hash>::fwd ClientConnectionMap;
typedef stdmap<unsigned int, NetworkId>::fwd SuidToNetworkIdMap;
typedef stdvector<CustomerServiceCategory>::fwd CategoryList;
@@ -12,7 +12,7 @@
#include "sharedFoundation/FirstSharedFoundation.h"
#include "sharedFoundation/NetworkId.h"
#include "sharedNetwork/Connection.h"
#include <hash_map>
#include <tr1/unordered_map>
#include <string>
//-----------------------------------------------------------------------
@@ -76,6 +76,5 @@ target_link_libraries(LogServer
localizationArchive
unicode
unicodeArchive
${STLPORT_LIBRARIES}
${CMAKE_DL_LIBS}
)
@@ -56,6 +56,5 @@ target_link_libraries(LoginPing
sharedThread
serverNetworkMessages
archive
${STLPORT_LIBRARIES}
${CMAKE_DL_LIBS}
)
@@ -150,6 +150,5 @@ target_link_libraries(LoginServer
CommonAPI
LoginAPI
MonAPI2
${STLPORT_LIBRARIES}
${CMAKE_DL_LIBS}
)
@@ -23,6 +23,8 @@
#include "sharedNetworkMessages/GenericValueTypeMessage.h"
#include "sharedNetworkMessages/LoginEnumCluster.h"
#include <algorithm>
//-----------------------------------------------------------------------
ClientConnection::ClientConnection(UdpConnectionMT * u, TcpClient * t) :
@@ -194,7 +196,7 @@ void ClientConnection::validateClient(const std::string & id, const std::string
if (suid==0)
{
std::hash<std::string> h;
std::tr1::hash<std::string> h;
suid = h(id); //lint !e603 // Symbol 'h' not initialized (it's a functor)
}
@@ -12,7 +12,7 @@
#include "sharedFoundation/StationId.h"
#include "sharedMessageDispatch/Receiver.h"
#include "sharedNetwork/Service.h"
#include <hash_map>
#include <tr1/unordered_map>
#include <map>
#include <string>
@@ -43,7 +43,7 @@ public:
ClientConnection* getUnvalidatedClient (int clientId);
void removeClient (int clientId);
const std::hash_map<std::string, const CentralServerConnection *> & getCentralServerMap_hide() const;
const std::tr1::unordered_map<std::string, const CentralServerConnection *> & getCentralServerMap_hide() const;
bool deleteCharacter (uint32 clusterId, NetworkId const & characterId, StationId suid);
@@ -71,6 +71,5 @@ target_link_libraries(MetricsServer
unicode
unicodeArchive
MonAPI2
${STLPORT_LIBRARIES}
${CMAKE_DL_LIBS}
)
@@ -102,6 +102,5 @@ target_link_libraries(PlanetServer
localizationArchive
unicode
unicodeArchive
${STLPORT_LIBRARIES}
${CMAKE_DL_LIBS}
)
@@ -10,8 +10,8 @@
// ======================================================================
#include <hash_map>
#include <hash_set>
#include <tr1/unordered_map>
#include <tr1/unordered_set>
#include <string>
#include <set>
@@ -93,9 +93,9 @@ class Scene : public Singleton2<Scene>, public MessageDispatch::Receiver
Coordinates();
};
typedef std::hash_map<NetworkId, PlanetProxyObject*, NetworkId::Hash> ObjectMapType;
typedef std::hash_set<NetworkId, NetworkId::Hash> DeletedSetType;
typedef std::hash_map<Coordinates, Node*, Coordinates::Hasher> NodeMapType;
typedef std::tr1::unordered_map<NetworkId, PlanetProxyObject*, NetworkId::Hash> ObjectMapType;
typedef std::tr1::unordered_set<NetworkId, NetworkId::Hash> DeletedSetType;
typedef std::tr1::unordered_map<Coordinates, Node*, Coordinates::Hasher> NodeMapType;
private:
std::string m_sceneId;
@@ -50,6 +50,5 @@ target_link_libraries(ServerConsole
sharedNetwork
sharedNetworkMessages
sharedThread
${STLPORT_LIBRARIES}
${CMAKE_DL_LIBS}
)
@@ -69,6 +69,5 @@ target_link_libraries(StationPlayersCollector
serverUtility
archive
unicode
${STLPORT_LIBRARIES}
${CMAKE_DL_LIBS}
)
@@ -102,6 +102,5 @@ target_link_libraries(TaskManager
localizationArchive
unicode
unicodeArchive
${STLPORT_LIBRARIES}
${CMAKE_DL_LIBS}
)
@@ -15,6 +15,8 @@
#include "sharedNetworkMessages/GenericValueTypeMessage.h"
#include "ProcessSpawner.h"
#include <algorithm>
//-----------------------------------------------------------------------
namespace GameConnectionNamespace
@@ -78,6 +78,5 @@ target_link_libraries(TransferServer
unicode
unicodeArchive
CTServiceGameAPI
${STLPORT_LIBRARIES}
${CMAKE_DL_LIBS}
)
@@ -369,7 +369,7 @@ void DatabaseProcess::connectToGameServer(const char *address, uint16 port, uint
if(i == pendingGameServerConnections.end())
{
// check to see if there is already a connection active
std::hash_map<uint32, GameServerConnection *>::const_iterator j = gameServerConnections.find(processId);
std::tr1::unordered_map<uint32, GameServerConnection *>::const_iterator j = gameServerConnections.find(processId);
if(j == gameServerConnections.end())
{
// make the connection
@@ -383,7 +383,7 @@ void DatabaseProcess::connectToGameServer(const char *address, uint16 port, uint
GameServerConnection * DatabaseProcess::getConnectionByProcess(const uint32 processId)
{
GameServerConnection * result = 0;
std::hash_map<uint32, GameServerConnection *>::const_iterator j = gameServerConnections.find(processId);
std::tr1::unordered_map<uint32, GameServerConnection *>::const_iterator j = gameServerConnections.find(processId);
if(j != gameServerConnections.end())
{
result = (*j).second;
@@ -395,7 +395,7 @@ GameServerConnection * DatabaseProcess::getConnectionByProcess(const uint32 proc
void DatabaseProcess::getGameServerProcessIds(std::vector<uint32> &processIds) const
{
for (std::hash_map<uint32, GameServerConnection *>::const_iterator i = gameServerConnections.begin(); i != gameServerConnections.end(); ++i)
for (std::tr1::unordered_map<uint32, GameServerConnection *>::const_iterator i = gameServerConnections.begin(); i != gameServerConnections.end(); ++i)
processIds.push_back((*i).first);
}
@@ -637,7 +637,7 @@ void DatabaseProcess::sendToCommoditiesServer(GameNetworkMessage const &message,
void DatabaseProcess::sendToAllGameServers(GameNetworkMessage const &message, bool reliable)
{
for (std::hash_map<uint32, GameServerConnection *>::const_iterator i=gameServerConnections.begin(); i!=gameServerConnections.end(); ++i)
for (std::tr1::unordered_map<uint32, GameServerConnection *>::const_iterator i=gameServerConnections.begin(); i!=gameServerConnections.end(); ++i)
i->second->send(message,reliable);
}
@@ -645,7 +645,7 @@ void DatabaseProcess::sendToAllGameServers(GameNetworkMessage const &message, bo
void DatabaseProcess::sendToGameServer(uint32 serverId, GameNetworkMessage const &message)
{
std::hash_map<uint32, GameServerConnection *>::const_iterator i=gameServerConnections.find(serverId);
std::tr1::unordered_map<uint32, GameServerConnection *>::const_iterator i=gameServerConnections.find(serverId);
if (i!=gameServerConnections.end())
i->second->send(message,true);
else
@@ -10,7 +10,7 @@
// ======================================================================
#include <hash_map>
#include <tr1/unordered_map>
#include <set>
#include <string>
#include "sharedFoundation/NetworkIdArchive.h"
@@ -88,7 +88,7 @@ class DatabaseProcess : public MessageDispatch::Receiver
CommoditiesServerConnection * commoditiesConnection;
DatabaseMetricsData * m_metricsData;
std::hash_map<uint32, GameServerConnection *> gameServerConnections;
std::tr1::unordered_map<uint32, GameServerConnection *> gameServerConnections;
std::set<std::pair<std::string, unsigned short> > pendingGameServerConnections;
int m_queryExecCount;
@@ -51,6 +51,8 @@
#include "sharedNetworkMessages/GenericValueTypeMessage.h"
#include "unicodeArchive/UnicodeArchive.h"
#include <algorithm>
// ======================================================================
Loader *Loader::ms_instance = NULL;
@@ -12,7 +12,7 @@
#include <map>
#include <string>
#include <hash_map>
#include <tr1/unordered_map>
#include <vector>
#include <set> //TODO: remove when we clean up newCharacterLock hack
@@ -105,7 +105,7 @@ class Persister : public MessageDispatch::Receiver
};
typedef std::map<uint32,Snapshot*> ServerSnapshotMap;
typedef std::hash_map<NetworkId,Snapshot*> ObjectSnapshotMap;
typedef std::tr1::unordered_map<NetworkId,Snapshot*> ObjectSnapshotMap;
typedef std::map<NetworkId,PendingCharacter> PendingCharactersType;
typedef std::vector<Snapshot*> SnapshotListType;
typedef std::set<uint32> NewCharacterLockType;
@@ -18,15 +18,15 @@
#include "sharedLog/Log.h"
#include "sharedObject/World.h"
#include <hash_map>
#include <tr1/unordered_map>
using namespace Scripting;
namespace AiMovementSwarmNamespace
{
typedef std::hash_map<CachedNetworkId, std::vector<AiMovementSwarm::CreatureWatcher>, CachedNetworkId> targetMap;
typedef std::hash_map<CachedNetworkId, Vector, CachedNetworkId> offsetMap;
typedef std::tr1::unordered_map<CachedNetworkId, std::vector<AiMovementSwarm::CreatureWatcher>, CachedNetworkId> targetMap;
typedef std::tr1::unordered_map<CachedNetworkId, Vector, CachedNetworkId> offsetMap;
// map of swarm targets to the creatures swarming them
targetMap s_swarmMap;
@@ -72,7 +72,7 @@ AiShipBehaviorAttackFighter::Maneuver::~Maneuver()
delete m_pathList;
m_currentPath = NULL;
//m_currentPath = NULL;
}
// ----------------------------------------------------------------------
@@ -590,8 +590,8 @@ static time_t s_timeMarketConnectionCre
static std::map<int, std::pair<CachedNetworkId, int> > s_queries;
static std::map<NetworkId, QueuedQuery *> s_queryTime;
static int s_nextRequestId;
static std::hash_map<NetworkId, ItemLoadPair, NetworkId::Hash> s_pendingLoads;
static std::hash_map<int, int> s_pendingAdds; //sequence to cost map
static std::tr1::unordered_map<NetworkId, ItemLoadPair, NetworkId::Hash> s_pendingLoads;
static std::tr1::unordered_map<int, int> s_pendingAdds; //sequence to cost map
// all money transactions transfer money out of or to the bank of the player and never to or from the vendor/bazaar location except bazaar sale fees
static const std::string COMMODITIES_NAMED_ACCOUNT("commodities_named_escrow_account");
@@ -1321,7 +1321,7 @@ void CommoditiesMarket::onAddAuction(int sequence, int32 result, const NetworkId
}
}
}
std::hash_map<int, int>::iterator f = s_pendingAdds.find(sequence);
std::tr1::unordered_map<int, int>::iterator f = s_pendingAdds.find(sequence);
int auctionFee = 0;
if (f != s_pendingAdds.end())
{
@@ -2488,7 +2488,7 @@ void CommoditiesMarket::checkPendingLoads(const NetworkId &itemId)
if (!ConfigServerGame::getCommoditiesMarketEnabled())
return;
LOG("AuctionRetrieval", ("CommoditiesMarket::response from DB for loading object %s for retrieval", itemId.getValueString().c_str()));
std::hash_map<NetworkId, ItemLoadPair, NetworkId::Hash>::iterator f = s_pendingLoads.find(itemId);
std::tr1::unordered_map<NetworkId, ItemLoadPair, NetworkId::Hash>::iterator f = s_pendingLoads.find(itemId);
if (f != s_pendingLoads.end())
{
CreatureObject *player = dynamic_cast<CreatureObject *>(NetworkIdManager::getObjectById((*f).second.ownerId));
@@ -10,7 +10,7 @@
#include "sharedCommandParser/CommandParser.h"
#include <map>
#include <hash_set>
#include <tr1/unordered_set>
#include "UnicodeUtils.h"
// ======================================================================
@@ -18,7 +18,7 @@ class ConsoleCommandParserDefault : public CommandParser
{
public:
typedef std::map<String_t, String_t> AliasMap_t;
typedef std::hash_set<String_t> AliasGuardSet_t;
typedef std::tr1::unordered_set<String_t> AliasGuardSet_t;
explicit ConsoleCommandParserDefault (void);
@@ -520,7 +520,7 @@ bool ConsoleCommandParserServer::performParsing (const NetworkId & userId, const
sprintf(
count,
"Sphere id=[%lu] origin=[%f, %f, %f] radius=[%f] OID=[%s] %s\n",
reinterpret_cast<unsigned long>(i),
std::distance(results.begin(), i),//reinterpret_cast<unsigned long>(i),
(*i).second.getCenter().x,
(*i).second.getCenter().y,
(*i).second.getCenter().z,
@@ -556,7 +556,7 @@ bool ConsoleCommandParserServer::performParsing (const NetworkId & userId, const
sprintf(
count,
"Sphere id=[%lu] origin=[%f, %f, %f] radius=[%f] OID=[%s] %s\n",
reinterpret_cast<unsigned long>(i),
std::distance(results.begin(), i),
(*i).second.getCenter().x,
(*i).second.getCenter().y,
(*i).second.getCenter().z,
@@ -36,6 +36,7 @@
#include "sharedObject/AlterResult.h"
#include "sharedObject/NetworkIdManager.h"
#include <limits>
#include <map>
// ======================================================================
@@ -487,7 +487,7 @@ bool ShipController::face(Vector const & goalPosition_w, float elapsedTime)
Vector const upPoint_w = shipTransform.getPosition_p() + Vector::unitY;
Vector const upPoint_o = shipTransform.rotateTranslate_p2l(upPoint_w);
float d2 = sqrt(sqr(upPoint_o.x) + sqr(upPoint_o.y));
float phi2 = atan2(d2,abs(upPoint_o.z));
float phi2 = atan2(d2,std::abs(upPoint_o.z));
if(phi2 > convertDegreesToRadians(10.f))
{
@@ -16,6 +16,7 @@
#include "sharedFoundation/NetworkIdArchive.h"
#include "sharedLog/Log.h"
#include "sharedNetworkMessages/GenericValueTypeMessage.h"
#include <algorithm>
#include <queue>
#include <cstdio>
@@ -33,7 +33,8 @@
#include "sharedObject/NetworkIdManager.h"
#include "sharedSkillSystem/SkillManager.h"
#include "sharedSkillSystem/SkillObject.h"
#include <hash_map>
#include <tr1/unordered_map>
#include <limits>
#include <map>
#include <vector>
@@ -19,7 +19,7 @@
#include "sharedObject/CachedNetworkId.h"
#include "sharedObject/Object.h"
#include "unicodeArchive/UnicodeArchive.h"
#include <hash_set>
#include <tr1/unordered_set>
#include <map>
class ConnectionServerConnection;
@@ -128,12 +128,12 @@ public:
return (reinterpret_cast<const size_t>(ptr) >> 4);
};
};
typedef std::hash_set<ServerObject*, ServerObjectPointerHash> ObservingList;
typedef std::tr1::unordered_set<ServerObject*, ServerObjectPointerHash> ObservingList;
// objects being observed that are in this list needs
// to have their pvp status updated when there are changes
// that requires pvp status to be recalcuclated
typedef std::hash_set<TangibleObject*, TangibleObjectPointerHash> ObservingListPvpSync;
typedef std::tr1::unordered_set<TangibleObject*, TangibleObjectPointerHash> ObservingListPvpSync;
ObservingList const & getObserving() const;
ObservingListPvpSync const & getObservingPvpSync() const;
@@ -230,6 +230,8 @@
#include "swgSharedUtility/SpeciesRestrictions.h"
#include "unicodeArchive/UnicodeArchive.h"
#include <limits>
//-----------------------------------------------------------------------
//#undef PROFILE_INDIVIDUAL_MESSAGES
@@ -3643,9 +3645,9 @@ bool GameServer::requestSceneWarp(const CachedNetworkId &objectId, const std::st
// clamp destination if in space
if ( !strncmp(sceneName.c_str(), "space_", 6)
&& ( abs(newPosition_w.x) > 8000.f
|| abs(newPosition_w.y) > 8000.f
|| abs(newPosition_w.z) > 8000.f))
&& ( std::abs(newPosition_w.x) > 8000.f
|| std::abs(newPosition_w.y) > 8000.f
|| std::abs(newPosition_w.z) > 8000.f))
{
WARNING(true, ("Tried to warp object %s outside of space zone boundaries (%g,%g,%g)", object->getDebugInformation().c_str(), newPosition_w.x, newPosition_w.y, newPosition_w.z));
destPosition_w.set(
@@ -3706,9 +3708,9 @@ bool GameServer::requestSceneWarp(const CachedNetworkId &objectId, const std::st
// clamp destination if in space
if ( !strncmp(sceneName.c_str(), "space_", 6)
&& ( abs(newPosition_w.x) > 8000.f
|| abs(newPosition_w.y) > 8000.f
|| abs(newPosition_w.z) > 8000.f))
&& ( std::abs(newPosition_w.x) > 8000.f
|| std::abs(newPosition_w.y) > 8000.f
|| std::abs(newPosition_w.z) > 8000.f))
{
WARNING(true, ("Tried to warp object %s outside of space zone boundaries (%g,%g,%g)", object->getDebugInformation().c_str(), newPosition_w.x, newPosition_w.y, newPosition_w.z));
destPosition_w.set(
@@ -62,7 +62,7 @@ class GameServer :
public MessageDispatch::Receiver
{
public:
typedef stdhash_map<NetworkId, Client *, NetworkId::Hash>::fwd ClientMap;
typedef stdunordered_map<NetworkId, Client *, NetworkId::Hash>::fwd ClientMap;
typedef stdvector<ConnectionServerConnection *>::fwd ConnectionServerVector;
virtual ~GameServer ();
@@ -25,14 +25,14 @@
#include "sharedObject/Container.h"
#include <queue>
#include <map>
#include <hash_map>
#include <tr1/unordered_map>
// ======================================================================
static bool s_installed;
static Scheduler *s_logoutTrackerScheduler;
static std::queue<NetworkId> s_logoutCallbacks;
static std::hash_map<NetworkId, int, NetworkId::Hash> s_logoutCallbacksCount;
static std::tr1::unordered_map<NetworkId, int, NetworkId::Hash> s_logoutCallbacksCount;
namespace LogoutTrackerNamespace
{
@@ -76,7 +76,7 @@ void LogoutTracker::add(NetworkId const &networkId)
// when they go off, and only when the last 3 minute timer goes off do we remove him from the
// world, which is the desired behavior of leaving a disconnected character in the world for
// 3 minutes before removing him from the world
std::hash_map<NetworkId, int, NetworkId::Hash>::iterator iter = s_logoutCallbacksCount.find(networkId);
std::tr1::unordered_map<NetworkId, int, NetworkId::Hash>::iterator iter = s_logoutCallbacksCount.find(networkId);
if (iter == s_logoutCallbacksCount.end())
{
s_logoutCallbacksCount[networkId] = 1;
@@ -97,7 +97,7 @@ void LogoutTracker::handleLogoutCallback(const void *context)
UNREF(context);
NetworkId const &networkId = s_logoutCallbacks.front();
std::hash_map<NetworkId, int, NetworkId::Hash>::iterator iter = s_logoutCallbacksCount.find(networkId);
std::tr1::unordered_map<NetworkId, int, NetworkId::Hash>::iterator iter = s_logoutCallbacksCount.find(networkId);
// only process the *LAST* logout callback that is put into the logout callback
// queue for this object as the previous ones are no longer applicable
@@ -80,7 +80,7 @@ namespace MessageToQueueNamespace
private:
CachedNetworkId m_networkId;
unsigned long m_deliveryTime;
SchedulerItem & operator= (SchedulerItem const &); //disable
//SchedulerItem & operator= (SchedulerItem const &); //disable
};
typedef std::map<NetworkId, uint32> LastKnownLocationsType;
@@ -191,7 +191,7 @@ void MoveSimManager::checkApplySimulation (CreatureObject & creature)
creature.setController (msc);
creature.scheduleForAlter ();
if (!std::find (s_moveSimCreatures.begin (), s_moveSimCreatures.end (), id))
if (std::find (s_moveSimCreatures.begin (), s_moveSimCreatures.end (), id) != s_moveSimCreatures.end())
s_moveSimCreatures.push_back (id);
REPORT_LOG_PRINT (true, ("MoveSimManager [%ld] applied simulation to [%s]\n", GameServer::getInstance ().getProcessId (), id.getValueString ().c_str ()));
@@ -78,7 +78,7 @@ Vector NewbieTutorial::getTutorialLocation()
{
x = s_tutorialSpacing*Random::random(s_sqrtMaxTutorials-1) - s_tutorialMapWidth/2.0f;
z = s_tutorialSpacing*Random::random(s_sqrtMaxTutorials-1) - s_tutorialMapWidth/2.0f;
} while (abs(x) < 300.0f || abs(z) < 300.0f);
} while (std::abs(x) < 300.0f || std::abs(z) < 300.0f);
return Vector(x, 0.0f, z);
}
@@ -135,7 +135,7 @@ void ServerBuildoutManager::install()
for (std::vector<BuildoutArea>::const_iterator i = buildoutAreas.begin(); i != buildoutAreas.end(); ++i)
{
s_areas.push_back();
s_areas.push_back(AreaInfo());
AreaInfo &areaInfo = s_areas.back();
areaInfo.buildoutArea = *i;
areaInfo.loaded = false;
@@ -458,7 +458,7 @@ void ServerBuildoutManagerNamespace::generateBuildoutData(float x1, float z1, fl
packedScriptList += (*j).getScriptName();
}
serverRows.push_back();
serverRows.push_back(ServerBuildoutAreaRow());
ServerBuildoutAreaRow &serverRow = serverRows.back();
serverRow.id = static_cast< int >( obj->getNetworkId().getValue() );
@@ -494,7 +494,7 @@ void ServerBuildoutManagerNamespace::generateBuildoutData(float x1, float z1, fl
if (!serverOnly)
{
clientRows.push_back();
clientRows.push_back(ClientBuildoutAreaRow());
ClientBuildoutAreaRow &clientRow = clientRows.back();
clientRow.id = serverRow.id;
@@ -46,6 +46,7 @@
#include "sharedUtility/DataTable.h"
#include "sharedUtility/DataTableManager.h"
#include <algorithm>
#include <limits>
// ======================================================================
@@ -23,7 +23,7 @@
#include "sharedFoundation/FormattedString.h"
#include "sharedNetworkMessages/ChatRoomData.h"
#include <hash_map>
#include <tr1/unordered_map>
// ======================================================================
@@ -89,7 +89,7 @@ public:
};
};
typedef stdhash_set<const BuildingObject *, BuildingObjectPointerHash>::fwd AllBuildingsSet;
typedef stdunordered_set<const BuildingObject *, BuildingObjectPointerHash>::fwd AllBuildingsSet;
static const AllBuildingsSet & getAllBuildings();
protected:
@@ -182,7 +182,8 @@
#include "sharedUtility/ValueDictionary.h"
#include <algorithm>
#include <deque>
#include <hash_set>
#include <limits>
#include <tr1/unordered_set>
#include <set>
//----------------------------------------------------------------------
@@ -625,7 +626,7 @@ float CreatureAttitude::operator-(CreatureAttitude const &other) const
if (m_fearState != other.m_fearState)
result += 30.0f;
for (int i = 0; i < MentalStates::NumberOfMentalStates; ++i)
result += abs(m_currentValues[i] - other.m_currentValues[i]);
result += std::abs(m_currentValues[i] - other.m_currentValues[i]);
return result;
}
@@ -651,9 +652,9 @@ bool MonitoredCreatureMovement::operator!=(MonitoredCreatureMovement const &othe
float MonitoredCreatureMovement::operator-(MonitoredCreatureMovement const &other) const
{
return abs(m_lastDistance - other.m_lastDistance)
+ abs(m_skittishness - other.m_skittishness)
+ abs(m_curve - other.m_curve);
return std::abs(m_lastDistance - other.m_lastDistance)
+ std::abs(m_skittishness - other.m_skittishness)
+ std::abs(m_curve - other.m_curve);
}
// ======================================================================
@@ -7717,7 +7718,7 @@ void CreatureObject::reportMonitoredCreatures(float time)
{
percent = -percent;
}
float absCurve = abs(i->second.m_curve);
float absCurve = std::abs(i->second.m_curve);
float scale = pow(percent, absCurve) * (1+absCurve);
float speedScale = float(sqrt(approachVelocity / getRunSpeed()));
float fearDelta = approach * i->second.m_skittishness * speedScale * scale;
@@ -519,7 +519,7 @@ public:
};
};
typedef stdhash_set<const CreatureObject *, CreatureObjectPointerHash>::fwd AllCreaturesSet;
typedef stdunordered_set<const CreatureObject *, CreatureObjectPointerHash>::fwd AllCreaturesSet;
static const AllCreaturesSet & getAllCreatures();
bool monitorCreatureMovement(const CachedNetworkId &ofTarget, float i_skittishness, float i_curve);
@@ -379,7 +379,7 @@ float InstallationObject::getOutOfPowerTime(void) const
void InstallationObject::setPowerRate(float rate)
{
// don't do anything if we're not really changing the rate
if (abs(rate - m_powerRate.get()) < 0.01f)
if (std::abs(rate - m_powerRate.get()) < 0.01f)
return;
if (isAuthoritative())
@@ -67,7 +67,7 @@ public:
};
};
typedef stdhash_set<const InstallationObject *, InstallationObjectPointerHash>::fwd AllInstallationsSet;
typedef stdunordered_set<const InstallationObject *, InstallationObjectPointerHash>::fwd AllInstallationsSet;
static const AllInstallationsSet & getAllInstallations();
protected:
@@ -39,6 +39,7 @@
#include "sharedUtility/DataTable.h"
#include "sharedUtility/DataTableManager.h"
#include <climits>
// ======================================================================
@@ -92,6 +92,7 @@
#include "sharedUtility/LocationArchive.h"
#include "UnicodeUtils.h"
#include <limits>
#include <list>
const SharedObjectTemplate * PlayerObject::m_defaultSharedTemplate = NULL;
@@ -6210,8 +6211,7 @@ void PlayerObject::setAutoVariableFromByteStream(const std::string & name, const
for (std::vector<Commands>::const_iterator questIter = quests.begin(); questIter != quests.end(); ++questIter)
{
if (questIter)
m_quests.set(questIter->key, questIter->value);
m_quests.set(questIter->key, questIter->value);
}
}
else if(name == "completedQuests")
@@ -4172,9 +4172,9 @@ void ServerObject::teleportObject(Vector const &position_w, NetworkId const &tar
// clamp destination if in space
if ( ServerWorld::isSpaceScene()
&& ( abs(position_w.x) > 8000.f
|| abs(position_w.y) > 8000.f
|| abs(position_w.z) > 8000.f))
&& ( std::abs(position_w.x) > 8000.f
|| std::abs(position_w.y) > 8000.f
|| std::abs(position_w.z) > 8000.f))
{
WARNING(true, ("Tried to warp object %s outside of space zone boundaries (%g,%g,%g)", getDebugInformation().c_str(), position_w.x, position_w.y, position_w.z));
destPosition_w.set(
@@ -8393,11 +8393,11 @@ void ServerObject::stopListeningToAllBroadcastMessages()
else
{
// build list of all broadcasters this object is currently listening to
std::hash_set<NetworkId> broadcasters;
std::tr1::unordered_set<NetworkId> broadcasters;
for (BroadcastMap::const_iterator iter = m_broadcastBroadcasters.begin(); iter != m_broadcastBroadcasters.end(); ++iter)
IGNORE_RETURN(broadcasters.insert(iter->second));
for (std::hash_set<NetworkId>::const_iterator iter2 = broadcasters.begin(); iter2 != broadcasters.end(); ++iter2)
for (std::tr1::unordered_set<NetworkId>::const_iterator iter2 = broadcasters.begin(); iter2 != broadcasters.end(); ++iter2)
{
// need to send a message to the broadcaster if the broadcaster is not on this game server
ServerObject * objBroadcaster = ServerWorld::findObjectByNetworkId(*iter2);
@@ -116,6 +116,7 @@
#include <cstdio>
#include <algorithm>
#include <limits>
#pragma warning(disable:4355)
@@ -18,7 +18,7 @@
#include "sharedDebug/Profiler.h"
#include "sharedObject/NetworkIdManager.h"
#include <algorithm>
#include <hash_map>
#include <tr1/unordered_map>
// ======================================================================
@@ -48,8 +48,8 @@ namespace TriggerVolumeNamespace
// optimization to track how many time a NetworkId appears
// in sources and targets, so that we can avoid unnecessarily
// searching the entire sources and targets vectors
std::hash_map<NetworkId, int> m_sourcesCount;
std::hash_map<NetworkId, int> m_targetsCount;
std::tr1::unordered_map<NetworkId, int> m_sourcesCount;
std::tr1::unordered_map<NetworkId, int> m_targetsCount;
};
// ----------------------------------------------------------------------
@@ -61,7 +61,7 @@ namespace TriggerVolumeNamespace
m_sources.push_back(source);
m_targets.push_back(target);
std::hash_map<NetworkId, int>::iterator i = m_sourcesCount.find(source);
std::tr1::unordered_map<NetworkId, int>::iterator i = m_sourcesCount.find(source);
if (i == m_sourcesCount.end())
m_sourcesCount[source] = 1;
else
@@ -80,7 +80,7 @@ namespace TriggerVolumeNamespace
{
// remove all entries from sources
// and targets for the specified id
std::hash_map<NetworkId, int>::iterator const iterCountSource = m_sourcesCount.find(id);
std::tr1::unordered_map<NetworkId, int>::iterator const iterCountSource = m_sourcesCount.find(id);
if (iterCountSource != m_sourcesCount.end())
{
int countSource = iterCountSource->second;
@@ -104,7 +104,7 @@ namespace TriggerVolumeNamespace
std::vector<NetworkId>::iterator targetsIter = m_targets.begin();
std::advance(targetsIter, index);
std::hash_map<NetworkId, int>::iterator const iterCountTarget = m_targetsCount.find(*targetsIter);
std::tr1::unordered_map<NetworkId, int>::iterator const iterCountTarget = m_targetsCount.find(*targetsIter);
if (iterCountTarget != m_targetsCount.end())
{
if (iterCountTarget->second <= 1)
@@ -128,7 +128,7 @@ namespace TriggerVolumeNamespace
m_sourcesCount.erase(iterCountSource);
}
std::hash_map<NetworkId, int>::iterator const iterCountTarget = m_targetsCount.find(id);
std::tr1::unordered_map<NetworkId, int>::iterator const iterCountTarget = m_targetsCount.find(id);
if (iterCountTarget != m_targetsCount.end())
{
int countTarget = iterCountTarget->second;
@@ -152,7 +152,7 @@ namespace TriggerVolumeNamespace
std::vector<NetworkId>::iterator sourcesIter = m_sources.begin();
std::advance(sourcesIter, index);
std::hash_map<NetworkId, int>::iterator const iterCountSource = m_sourcesCount.find(*sourcesIter);
std::tr1::unordered_map<NetworkId, int>::iterator const iterCountSource = m_sourcesCount.find(*sourcesIter);
if (iterCountSource != m_sourcesCount.end())
{
if (iterCountSource->second <= 1)
@@ -14,7 +14,7 @@
#include "sharedFoundation/NetworkId.h"
#include "sharedUtility/PooledString.h"
#include <hash_set>
#include <tr1/unordered_set>
// ======================================================================
@@ -40,7 +40,7 @@ public:
};
};
typedef std::hash_set<ServerObject *, ServerObjectPointerHash> ContentsSet;
typedef std::tr1::unordered_set<ServerObject *, ServerObjectPointerHash> ContentsSet;
void addObject(ServerObject &object);
void addEventSource(NetworkId const &source);
@@ -14,6 +14,8 @@
#include "serverGame/ServerWeaponObjectTemplate.h"
#include "sharedGame/SharedWeaponObjectTemplate.h"
#include <climits>
class NetworkId;
/**
@@ -21,7 +21,7 @@
//@END TFD TEMPLATE REFS
#include <stdio.h>
#include <hash_map>
#include <tr1/unordered_map>
const std::string DefaultString("");
const StringId DefaultStringId("", 0);
@@ -30,7 +30,7 @@ const TriggerVolumeData DefaultTriggerVolumeData;
bool ServerObjectTemplate::ms_allowDefaultTemplateParams = true;
typedef std::hash_map<ServerObjectTemplate::XpTypes, std::string, std::hash<int> > XP_MAP;
typedef std::tr1::unordered_map<ServerObjectTemplate::XpTypes, std::string, std::tr1::hash<int> > XP_MAP;
static XP_MAP * XpMap = NULL;
@@ -35,6 +35,8 @@
#include "sharedUtility/DataTable.h"
#include "sharedUtility/DataTableManager.h"
#include <limits>
// ======================================================================
namespace PvpNamespace
@@ -18,8 +18,8 @@
#include "sharedLog/Log.h"
#include "sharedNetworkMessages/UpdatePvpStatusMessage.h"
#include <hash_map>
#include <hash_set>
#include <tr1/unordered_map>
#include <tr1/unordered_set>
// ======================================================================
@@ -41,12 +41,12 @@ namespace PvpUpdateObserverNamespace
};
};
std::hash_set<TangibleObject const *, TangibleObjectPointerHash> s_activeUpdaters;
std::tr1::unordered_set<TangibleObject const *, TangibleObjectPointerHash> s_activeUpdaters;
typedef std::hash_map<Client const *, std::hash_map<NetworkId, std::pair<uint32, uint32> >, ClientObjectPointerHash> PvpUpdateObserverCache;
typedef std::tr1::unordered_map<Client const *, std::tr1::unordered_map<NetworkId, std::pair<uint32, uint32> >, ClientObjectPointerHash> PvpUpdateObserverCache;
PvpUpdateObserverCache s_pvpUpdateObserverCache;
typedef std::hash_map<Client const *, std::hash_set<NetworkId>, ClientObjectPointerHash> PvpUpdateObserverRequestsThisFrame;
typedef std::tr1::unordered_map<Client const *, std::tr1::unordered_set<NetworkId>, ClientObjectPointerHash> PvpUpdateObserverRequestsThisFrame;
PvpUpdateObserverRequestsThisFrame s_pvpUpdateObserverRequestsThisFrame;
// PvpUpdateObserver can be called multiple times per frame for the same object,
@@ -57,10 +57,10 @@ namespace PvpUpdateObserverNamespace
// so as an optimization, we'll only iterate over these 2 lists once per frame,
// and then just watch on individual updates to these 2 lists afterwards, and
// process the individual updates to these 2 lists when the updates occur
std::hash_set<NetworkId> s_objectsProcessedThisFrame;
std::hash_set<Client const *, ClientObjectPointerHash> s_clientsProcessedThisFrame;
std::tr1::unordered_set<NetworkId> s_objectsProcessedThisFrame;
std::tr1::unordered_set<Client const *, ClientObjectPointerHash> s_clientsProcessedThisFrame;
void sendUpdatePvpStatusMessage(Client const & client, std::hash_set<NetworkId> const & requestedNetworkId, std::hash_map<NetworkId, std::pair<uint32, uint32> > & cachedNetworkId);
void sendUpdatePvpStatusMessage(Client const & client, std::tr1::unordered_set<NetworkId> const & requestedNetworkId, std::tr1::unordered_map<NetworkId, std::pair<uint32, uint32> > & cachedNetworkId);
}
using namespace PvpUpdateObserverNamespace;
@@ -86,7 +86,7 @@ PvpUpdateObserver::PvpUpdateObserver(TangibleObject const *who, Archive::AutoDel
std::set<Client *> const &clients = who->getObservers();
for (std::set<Client *>::const_iterator i = clients.begin(); i != clients.end(); ++i)
{
std::hash_map<NetworkId, std::pair<uint32, uint32> > & pvpUpdateObserverCache = s_pvpUpdateObserverCache[*i];
std::tr1::unordered_map<NetworkId, std::pair<uint32, uint32> > & pvpUpdateObserverCache = s_pvpUpdateObserverCache[*i];
if (pvpUpdateObserverCache.count(who->getNetworkId()) == 0)
{
uint32 flags, factionId;
@@ -104,8 +104,8 @@ PvpUpdateObserver::PvpUpdateObserver(TangibleObject const *who, Archive::AutoDel
Client * const client = who->getClient();
if (client && (s_clientsProcessedThisFrame.count(client) == 0))
{
std::hash_map<NetworkId, std::pair<uint32, uint32> > & pvpUpdateObserverCache = s_pvpUpdateObserverCache[client];
std::hash_set<NetworkId> & pvpUpdateObserverRequestsThisFrame = s_pvpUpdateObserverRequestsThisFrame[client];
std::tr1::unordered_map<NetworkId, std::pair<uint32, uint32> > & pvpUpdateObserverCache = s_pvpUpdateObserverCache[client];
std::tr1::unordered_set<NetworkId> & pvpUpdateObserverRequestsThisFrame = s_pvpUpdateObserverRequestsThisFrame[client];
Client::ObservingListPvpSync const &objs = client->getObservingPvpSync();
for (Client::ObservingListPvpSync::const_iterator i = objs.begin(); i != objs.end(); ++i)
@@ -218,7 +218,7 @@ void PvpUpdateObserver::startObservingPvpSyncNotification(Client const *client,
if ((s_objectsProcessedThisFrame.count(who.getNetworkId()) != 0) || (s_clientsProcessedThisFrame.count(client) != 0))
{
std::hash_map<NetworkId, std::pair<uint32, uint32> > & pvpUpdateObserverCache = s_pvpUpdateObserverCache[client];
std::tr1::unordered_map<NetworkId, std::pair<uint32, uint32> > & pvpUpdateObserverCache = s_pvpUpdateObserverCache[client];
if (pvpUpdateObserverCache.count(who.getNetworkId()) == 0)
{
uint32 flags, factionId;
@@ -274,14 +274,14 @@ void PvpUpdateObserver::update()
// ----------------------------------------------------------------------
void PvpUpdateObserverNamespace::sendUpdatePvpStatusMessage(Client const & client, std::hash_set<NetworkId> const & requestedNetworkId, std::hash_map<NetworkId, std::pair<uint32, uint32> > & cachedNetworkId)
void PvpUpdateObserverNamespace::sendUpdatePvpStatusMessage(Client const & client, std::tr1::unordered_set<NetworkId> const & requestedNetworkId, std::tr1::unordered_map<NetworkId, std::pair<uint32, uint32> > & cachedNetworkId)
{
uint32 flags, factionId;
ServerObject const * serverObject;
TangibleObject const * tangibleObject;
std::hash_map<NetworkId, std::pair<uint32, uint32> >::iterator iterCacheNetworkId;
std::tr1::unordered_map<NetworkId, std::pair<uint32, uint32> >::iterator iterCacheNetworkId;
for (std::hash_set<NetworkId>::const_iterator iterRequestedNetworkId = requestedNetworkId.begin(); iterRequestedNetworkId != requestedNetworkId.end(); ++iterRequestedNetworkId)
for (std::tr1::unordered_set<NetworkId>::const_iterator iterRequestedNetworkId = requestedNetworkId.begin(); iterRequestedNetworkId != requestedNetworkId.end(); ++iterRequestedNetworkId)
{
iterCacheNetworkId = cachedNetworkId.find(*iterRequestedNetworkId);
if (iterCacheNetworkId == cachedNetworkId.end())
@@ -25,6 +25,7 @@
#include "sharedTerrain/TerrainObject.h"
#include "sharedUtility/DataTable.h"
#include <limits>
#include <list>
#include <map>
#include <set>
@@ -16,7 +16,7 @@
#include "sharedObject/NetworkIdManager.h"
#include <algorithm>
#include <hash_map>
#include <tr1/unordered_map>
// ======================================================================
@@ -37,7 +37,7 @@ namespace SpaceVisibilityManager_namespace
typedef std::set<Client*> ClientSet;
typedef std::set<TrackedObject*> ObjectSet;
typedef std::map<Client*, TrackedObject*> ClientToObjectMapType;
typedef std::hash_map<NetworkId, TrackedObject*> TrackedObjectsType;
typedef std::tr1::unordered_map<NetworkId, TrackedObject*> TrackedObjectsType;
// Classes
@@ -16,13 +16,13 @@
#include "AuctionData.h"
#ifndef max
#define max(a, b) ((a > b) ? a : b)
#endif
#ifndef min
#define min(a, b) ((a < b) ? a : b)
#endif
//#ifndef max
// #define max(a, b) ((a > b) ? a : b)
//#endif
//
//#ifndef min
// #define min(a, b) ((a < b) ? a : b)
//#endif
enum AuctionSearchType
{
@@ -12,6 +12,7 @@
#include "sharedDebug/PerformanceTimer.h"
#include <algorithm>
#include <list>
typedef std::list< ServerPathBuilder * > BuildQueue;
@@ -28,6 +28,7 @@
#include "serverGame/ServerObject.h"
#include <algorithm>
#include <climits>
#ifdef _WIN32
@@ -9,7 +9,7 @@
#ifndef _INCLUDED_ScriptFuncTable_H
#define _INCLUDED_ScriptFuncTable_H
#include <hash_map>
#include <tr1/unordered_map>
namespace Scripting
{
@@ -495,7 +495,7 @@ struct ScriptFuncTable
const char *argList;
};
typedef std::hash_map< int, const ScriptFuncTable * > _ScriptFuncHashMap;
typedef std::tr1::unordered_map< int, const ScriptFuncTable * > _ScriptFuncHashMap;
extern _ScriptFuncHashMap *ScriptFuncHashMap;
extern void InitScriptFuncHashMap(void);
extern void RemoveScriptFuncHashMap(void);
@@ -19,6 +19,8 @@
#include "sharedGame/GameObjectTypes.h"
#include "swgSharedUtility/CombatEngineData.h"
#include <climits>
using namespace JNIWrappersNamespace;
@@ -2310,7 +2310,7 @@ jboolean JNICALL ScriptMethodsObjectInfoNamespace::isFacing(JNIEnv *env, jobject
Vector positionInObjectSpace = object->rotateTranslate_w2o (v);
real theta = positionInObjectSpace.theta ();
if (abs(theta) <= PI_OVER_4)
if (std::abs(theta) <= PI_OVER_4)
return JNI_TRUE;
else
return JNI_FALSE;
@@ -2559,7 +2559,7 @@ jboolean JNICALL ScriptMethodsObjectInfoNamespace::areFacingEachOther(JNIEnv *en
Vector positionInObjectSpace = object1->rotateTranslate_w2o (object2->getPosition_w());
real theta = positionInObjectSpace.theta ();
if (abs(theta) > PI_OVER_4)
if (std::abs(theta) > PI_OVER_4)
return JNI_FALSE;
else
{
@@ -2567,7 +2567,7 @@ jboolean JNICALL ScriptMethodsObjectInfoNamespace::areFacingEachOther(JNIEnv *en
Vector positionInObjectSpace2 = object2->rotateTranslate_w2o (object1->getPosition_w());
real theta2 = positionInObjectSpace2.theta ();
if (abs(theta2) > PI_OVER_4)
if (std::abs(theta2) > PI_OVER_4)
return JNI_FALSE;
else
return JNI_TRUE;
@@ -38,7 +38,7 @@
#include "serverUtility/FreeCtsDataTable.h"
#include "UnicodeUtils.h"
#include <hash_set>
#include <tr1/unordered_set>
using namespace JNIWrappersNamespace;
@@ -434,7 +434,7 @@ jboolean JNICALL ScriptMethodsPlayerAccountNamespace::isAccountQualifiedForHouse
UNREF(self);
NOT_NULL(env);
static std::hash_set<StationId> accountsQualifiedForHousePackup;
static std::tr1::unordered_set<StationId> accountsQualifiedForHousePackup;
if (accountsQualifiedForHousePackup.empty())
{
DataTable * table = DataTableManager::getTable(ConfigServerGame::getHousePackupAccountListDataTableName(), true);
@@ -23,6 +23,9 @@
#include "sharedSkillSystem/SkillObject.h"
#include "UnicodeUtils.h"
#include <climits>
using namespace JNIWrappersNamespace;
@@ -1,5 +1,5 @@
//#include "FirstGame.h"
#include <hash_map> //without this we get an internal compiler error
//#include <hash_map> //without this we get an internal compiler error
// This resolves a problem with stlport compiling under gcc 2.91 that ships with RedHat 6.2.
// Basically, the compiler has trouble instantiating an instance of _Stl_prime<bool> without it