Files
src/engine/server/application/LoginServer/src/shared/LoginServerRemoteDebugSetup.cpp
T

97 lines
2.5 KiB
C++

// ======================================================================
//
// LoginServerRemoteDebugSetup.cpp
// copyright 2001 Sony Online Entertainment
//
// ======================================================================
#include "FirstLoginServer.h"
#include "Archive/ByteStream.h"
#include "sharedFoundation/ConfigSharedFoundation.h"
#include "LoginServerRemoteDebugSetup.h"
#include "LoginServerRemoteDebugConnection.h"
#include "sharedDebug/RemoteDebug_inner.h"
#include "sharedNetwork/Connection.h"
#include "sharedNetwork/NetworkSetupData.h"
#include "sharedNetwork/Service.h"
//static definitions
//Network::Address *LoginServerRemoteDebugSetup::ms_remoteDebugService;
bool LoginServerRemoteDebugSetup::ms_installed;
unsigned int LoginServerRemoteDebugSetup::ms_remoteDebugToolChannelID;
Connection *LoginServerRemoteDebugSetup::ms_connection;
Service *LoginServerRemoteDebugSetup::ms_remoteDebugService;
void LoginServerRemoteDebugSetup::install(void)
{
if (ms_installed)
{
//TODO bad
return;
}
if (!ConfigSharedFoundation::getUseRemoteDebug())
return;
NetworkSetupData setup;
setup.port = 4446;
setup.maxConnections = 16;
ms_remoteDebugService = new Service(ConnectionAllocator<LoginServerRemoteDebugConnection>(), setup);
RemoteDebugServer::install(remove, open, close, send, 0);//, receive);
ms_installed = true;
}
void LoginServerRemoteDebugSetup::remove(void)
{
if (!ms_installed)
{
//TODO bad
return;
}
delete ms_remoteDebugService;
RemoteDebugServer::remove();
ms_installed = false;
}
void LoginServerRemoteDebugSetup::open(const char *, uint16)
{
DEBUG_WARNING(true, ("not implemented! Fix ME!"));
/*
//TODO config file this?
//attempt to auto-connect to a localhost client app (if it's auto-listening)
if (ms_remoteDebugService->getHostPort())
Network::connect(ms_connection, "127.0.0.1", port);
else
{
//TODO bad
}
*/
}
void LoginServerRemoteDebugSetup::close(void)
{
if (!ms_installed)
{
//TODO bad
return;
}
}
void LoginServerRemoteDebugSetup::send(void *, uint32)
{
DEBUG_WARNING(true, ("not implemented! Fix ME!"));
/*
if (!ms_installed)
{
//TODO bad
return;
}
//always send on VNL channel 0, send the buffer, it's length, and reliable=1
NOT_NULL(ms_connection);
static Archive::ByteStream bs(reinterpret_cast<unsigned char *>(buffer), bufferLen);
ms_connection->send(bs, true);
*/
}//lint !e818 // parameter bufffer could be declared as pointint to const (but the function prototype beyond this class cannot)