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src/engine/server/library/serverGame/src/shared/objectTemplate/ServerFactoryObjectTemplate.h
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2.3 KiB
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//========================================================================
//
// ServerFactoryObjectTemplate.h
//
//IMPORTANT: Any code between //@BEGIN TFD... and //@END TFD... will be
//overwritten the next time the template definition is compiled. Do not
//make changes to code inside these blocks.
//
// copyright 2001 Sony Online Entertainment
//
//========================================================================
#ifndef _INCLUDED_ServerFactoryObjectTemplate_H
#define _INCLUDED_ServerFactoryObjectTemplate_H
#include "ServerTangibleObjectTemplate.h"
#include "sharedFoundation/DynamicVariable.h"
#include "sharedUtility/TemplateParameter.h"
class Vector;
typedef StructParam<ObjectTemplate> StructParamOT;
//@BEGIN TFD TEMPLATE REFS
//@END TFD TEMPLATE REFS
class ServerFactoryObjectTemplate : public ServerTangibleObjectTemplate
{
public:
//@BEGIN TFD ID
enum
{
ServerFactoryObjectTemplate_tag = TAG(F,C,Y,T)
};
//@END TFD ID
public:
ServerFactoryObjectTemplate(const std::string & filename);
virtual ~ServerFactoryObjectTemplate();
virtual Tag getId(void) const;
virtual Tag getTemplateVersion(void) const;
virtual Tag getHighestTemplateVersion(void) const;
static void install(bool allowDefaultTemplateParams = true);
//@BEGIN TFD
public:
#ifdef _DEBUG
public:
// special code used by datalint
virtual void testValues(void) const;
#endif
protected:
virtual void load(Iff &file);
private:
//@END TFD
public:
// user functions
virtual Object * createObject(void) const;
private:
Tag m_templateVersion; // the template version
bool m_versionOk; // flag that the template version loaded is the one we expect
static bool ms_allowDefaultTemplateParams; // flag to allow defaut params instead of fataling
static void registerMe(void);
static ObjectTemplate * create(const std::string & filename);
// no copying
ServerFactoryObjectTemplate(const ServerFactoryObjectTemplate &);
ServerFactoryObjectTemplate & operator =(const ServerFactoryObjectTemplate &);
};
inline void ServerFactoryObjectTemplate::install(bool allowDefaultTemplateParams)
{
ms_allowDefaultTemplateParams = allowDefaultTemplateParams;
//@BEGIN TFD INSTALL
ServerFactoryObjectTemplate::registerMe();
//@END TFD INSTALL
}
#endif // _INCLUDED_ServerFactoryObjectTemplate_H